It is currently 02 Sep 2025, 21:04
   
Text Size

[Fixed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: Knight Exemplar

Postby Gargaroz » 27 May 2013, 15:51

Fixed. Also fixed the same issue for Timber Protector.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[fixed by Gargaroz]Primal Command

Postby 0rion79 » 27 May 2013, 17:12

when Primal Command is cast to shuffle a library, there is a bug.
it may or duplicate the cards in a graveyard into the library or it just does shuffle the library but doesn't re-shuffle the cards in the graveyard into it.
Last edited by Aswan jaguar on 28 May 2013, 14:07, edited 2 times in total.
Reason: fixed bug
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

[already reported-fixed)Recurring nightmare

Postby shinra » 27 May 2013, 22:18

Hi

Since the latest update, black card Recurring Nightmare seems not work

Casting the card is ok. Trigger is fine too(sacrifice a creature). But when I choose my creature card in graveyard, Recurring went back to hand and no creature is put into play

I've try to trigger other cards but none is put in play...

Manalink 3.0 is used with the May update and an old 187 deck :) I think screenshot isn't talking more

Sorry for my english...
Last edited by stassy on 28 May 2013, 08:18, edited 2 times in total.
Reason: bug fixed
User avatar
shinra
 
Posts: 25
Joined: 20 Dec 2010, 23:30
Location: France
Has thanked: 20 times
Been thanked: 2 times

[fixed by Gargaroz]Blinkmoth Urn

Postby BAgate » 28 May 2013, 01:13

Describe the Bug:
When Blinkmoth Urn is cast it adds colorless mana equal to the number of artifacts you control to your mana pool.

Which card did behave improperly ?
Blinkmoth Urn

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtoM

What exactly should be the correct behavior/interaction ?
This mana should only be added at the beginning of the precombat main phase, so it should not be added the turn it is cast (unless you manage to cast it before your precombat main phase).

Are any other cards possibly affected by this bug ?
no
Attachments
blinkmoth urn.rar
(2.99 KiB) Downloaded 260 times
Last edited by Aswan jaguar on 28 May 2013, 14:06, edited 2 times in total.
Reason: fixed bug
Working on: housekeeping and archived reports
User avatar
BAgate
Tester
 
Posts: 2444
Joined: 06 Mar 2012, 11:09
Has thanked: 117 times
Been thanked: 158 times

[fixed by Gargaroz]It That Betrays

Postby doran7 » 28 May 2013, 04:10

Describe the Bug:

it dont put sacrificed permanents under my control

Which card did behave improperly ?

It That Betrays

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)

Planeswalking to Modern

What exactly should be the correct behavior/interaction ?

Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Attachments
betrays.rar
(2.12 KiB) Downloaded 243 times
Last edited by Aswan jaguar on 28 May 2013, 14:07, edited 2 times in total.
Reason: fixed bug
doran7
 
Posts: 49
Joined: 19 Oct 2012, 18:50
Has thanked: 1 time
Been thanked: 0 time

Re: Sculpting Steel and Mirrorworks

Postby stassy » 28 May 2013, 08:03

Will have to check after patch because this is waaaaay too messy at the hand of the AI to properly confirm the others bugs (trigger on trigger on trigger on...Air Elemental, meaning AI completely lost it :mrgreen: )

Image
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Primal Command & shuffling

Postby stassy » 28 May 2013, 08:10

It's an old confirmed bug still not fixed (guess all the commands spell are a headache to code)
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Recurring nightmare doesn't work

Postby stassy » 28 May 2013, 08:17

Already reported and fixed here
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Blinkmoth Urn

Postby stassy » 28 May 2013, 08:21

confirmed, though I suspect it's the same issue as the recently fixed Magus of the Vineyard, don't know if it's a global issue or case per case.
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [confirmed]It That Betrays

Postby Gargaroz » 28 May 2013, 12:06

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: [confirmed]Primal Command

Postby Gargaroz » 28 May 2013, 12:12

Oh, I see. It's not the Command code which is bugged, but the general function for reshuffling all cards from a grave into a deck. It's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: [confirmed]Blinkmoth Urn

Postby Gargaroz » 28 May 2013, 12:15

Yup, it's the same issue. It's fixed now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[fixed by Gargaroz]Flame Javelin still corrputed

Postby 0rion79 » 28 May 2013, 13:45

: Flame Javelin 's casting cost is still corrupted. The game demands to pay 6 colorless mana each whenever the player has 6 or more mana sources that can be used, even if I have at least 3 red mana sources.
Instead, the game allows to pay the spell's casting cost by paying R instead than 2 only if the player has less than 6 mana sources on the battlefield.
EG: if I have 6 untapped mountains, if I try to cast flame javelin, the game will still ask me to pay 6.
If I have 5 mountains, then it will demand to pay 4R. The game will make me pay RRR only if I have just 3 mountains untapped and no other mana sources.
Last edited by Aswan jaguar on 28 May 2013, 17:09, edited 1 time in total.
Reason: fixed bug
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

Re: Flame Javelin still corrputed

Postby stassy » 28 May 2013, 15:22

Well, from the last Gargaroz answer, you are supposed to play the others spells before so the game adjust automatically the cost.
I know it need a bit of planning ahead, and you can't "save mana" for counterspell, but it seems to be that way or Phyrexia menu.
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Flame Javelin still corrputed

Postby 0rion79 » 28 May 2013, 15:29

But in the previous patches, it was working so fine! :-(
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 13 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 13 users online :: 0 registered, 0 hidden and 13 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 13 guests

Login Form