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Forge Beta: 05-17-2013 ver 1.3.16

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Re: Forge Beta: 05-17-2013 ver 1.3.16

Postby newcomer » 27 May 2013, 06:58

A dialogue box appeared requesting that I send this

Description: [describe what you were doing when the crash occurred]
It popped up because I wanted to use Rhystic Cave to pay for some craeture spell. Please see the attachment

NullPointerException | Open
Code: Select all
Forge Version:    1.3.16-r21506
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_17 Oracle Corporation

java.lang.NullPointerException
   at forge.control.input.InputPayManaBase.canMake(InputPayManaBase.java:82)
   at forge.control.input.InputPayManaBase.activateManaAbility(InputPayManaBase.java:181)
   at forge.control.input.InputPayManaBase.onCardSelected(InputPayManaBase.java:56)
   at forge.control.input.InputSyncronizedBase.selectCard(InputSyncronizedBase.java:53)
   at forge.gui.match.nonsingleton.CField.cardclickAction(CField.java:192)
   at forge.gui.match.nonsingleton.CField.access$7(CField.java:175)
   at forge.gui.match.nonsingleton.CField$8.mousePressed(CField.java:86)
   at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Managed to use Rhystic Cave by tapping it first. However, I am in the habit of tapping only when I need to so ...

Anyways I appreciate the devs at forge who make the releases possible.
Attachments
image.png
Last edited by Chris H. on 27 May 2013, 12:13, edited 2 times in total.
Reason: mouse-over
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Re: Forge Beta: 05-17-2013 ver 1.3.16

Postby Max mtg » 27 May 2013, 09:27

@newcomer, the exception is fixed for the new builds.

However, you cannot pay for a spell with Rhystic Cave
The card's ability has errata so you can't activate the ability during casting of a spell or activating of an ability. This prevents you from getting into a position where someone paying {1} could stop you from having enough mana to pay for the spell. If you want to use it pay for a spell or ability, you need to use this card before you start the casting or activating.
Single class for single responsibility.
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Re: Forge Beta: 05-17-2013 ver 1.3.16

Postby newcomer » 27 May 2013, 11:02

I believe there is a problem with the result of this exchange. Since Blight Mamba was regenerated, there was no combat and so Muscle Sliver should not have taken damage.
Attachments
image.png
Last edited by Chris H. on 27 May 2013, 11:37, edited 1 time in total.
Reason: mouse-over
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Re: Forge Beta: 05-17-2013 ver 1.3.16

Postby Nordos » 27 May 2013, 11:58

newcomer wrote:I believe there is a problem with the result of this exchange. Since Blight Mamba was regenerated, there was no combat and so Muscle Sliver should not have taken damage.
No. He still has dealt damage, since dealing an recieving is simultanous. If your Muslce Sliver would have had first strike, he would have been removed from combat before it was able to deal damage, since it doesn't have, it still recieves the damage
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Re: Forge Beta: 05-17-2013 ver 1.3.16

Postby Doerk » 27 May 2013, 13:49

It happened already several times that the game couldn't be continued because during AI's turn the message "Waiting for action" is shown but nothing happen. The only way to continue is to concede. Then, an error message pops up.

Description: I just waited during AI turn, using SPACE to confirm to procede to the next step.

NullPointerException | Open
Code: Select all
Forge Version:    1.3.16-r21506
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_17 Oracle Corporation

java.lang.NullPointerException
   at forge.card.spellability.SpellAbility.canTarget(SpellAbility.java:1209)
   at forge.card.ability.ai.DamageAiBase.shouldTgtP(DamageAiBase.java:22)
   at forge.card.ability.ai.DamageDealAi.damageChoosingTargets(DamageDealAi.java:251)
   at forge.card.ability.ai.DamageDealAi.damageTargetAI(DamageDealAi.java:213)
   at forge.card.ability.ai.DamageDealAi.canPlayAI(DamageDealAi.java:101)
   at forge.card.ability.SpellAbilityAi.canPlayAIWithSubs(SpellAbilityAi.java:14)
   at forge.card.ability.SpellApiBased.canPlayAI(SpellApiBased.java:49)
   at forge.game.ai.AiController.canPlayAndPayFor(AiController.java:473)
   at forge.game.ai.AiController.chooseSpellAbilyToPlay(AiController.java:457)
   at forge.game.ai.AiController.getSpellAbilityToPlay(AiController.java:104)
   at forge.game.ai.AiController.playSpellAbilities(AiController.java:875)
   at forge.game.ai.AiController.onPriorityRecieved(AiController.java:826)
   at forge.game.ai.AiInputCommon$1.run(AiInputCommon.java:74)
   at forge.FThreads$1.run(FThreads.java:115)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta: 05-17-2013 ver 1.3.16

Postby gos » 27 May 2013, 21:28

I cast Living End. All of the creatures in my graveyard are exiled, and then put on the battlefield, along with a Deadshot Minotaur that had previously been exiled by my opponents Vile Rebirth.
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Re: Forge Beta: 05-17-2013 ver 1.3.16

Postby moomarc » 28 May 2013, 06:59

gos wrote:I cast Living End. All of the creatures in my graveyard are exiled, and then put on the battlefield, along with a Deadshot Minotaur that had previously been exiled by my opponents Vile Rebirth.
Fixed along with two other cards with the same issue. Thanks gos.
-Marc
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Re: Forge Beta: 05-17-2013 ver 1.3.16

Postby moomarc » 28 May 2013, 09:09

Xitax wrote:.Advent of the Wurm 's token should be "g_5_5_wurm_rtr" instead of "g_w_5_5_wurm"
Fixed! Thanks Xitax
-Marc
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Re: Forge Beta: 05-17-2013 ver 1.3.16

Postby horsekateer » 28 May 2013, 16:33

Hey guys I'm pretty sure when you draft Dragon's Maze, the lands are being excluded and they shouldn't be. Can anyone confirm this or let me know how I can change that?

Also, the draft rankings are all wrong for Forge, I'm getting late late late bomb cards in almost every draft. Is there a way to cull some data from a different source to use for card rankings? Tappedout.net has a decent ranking system, maybe do something similar to those guys?
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Re: Forge Beta: 05-17-2013 ver 1.3.16

Postby Doomlord » 28 May 2013, 20:40

Strange Bug:

I played Rest in Peace, and it functioned normally: it exiled all cards from both graveyards when it entered the battlefield, and when a card would die it was exiled instead, until my opponent played Blasphemous Act, and my creatures killed this way were put into my graveyard, and not exiled.
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Re: Forge Beta: 05-17-2013 ver 1.3.16

Postby Xitax » 29 May 2013, 05:45

.Congregation at Dawn doesn't allow me to choose the order of placement on top of my library.
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Re: Forge Beta: 05-17-2013 ver 1.3.16

Postby mightyjl » 29 May 2013, 13:32

Skullclamp isn't working with tokens
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Re: Forge Beta: 05-17-2013 ver 1.3.16

Postby Trent Almighty » 29 May 2013, 15:14

When playing with World Queller and I'm unable to chose instant, sorcery or tribal as the card type
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Re: Forge Beta: 05-17-2013 ver 1.3.16

Postby Nordos » 29 May 2013, 15:22

Umm, instants and sorceries aren't permanents, are they?
Ok, Tribals are. Some of them anyway.
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Re: Forge Beta: 05-17-2013 ver 1.3.16

Postby friarsol » 29 May 2013, 15:57

Nordos wrote:Umm, instants and sorceries aren't permanents, are they?
Ok, Tribals are. Some of them anyway.
Tribal isn't a "Permanent Type" though. Permanent type means something very distinct.
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