[Old confirmed] Bug Archive
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Re: Oran-Rief, the Vastwood not working again
by stassy » 29 May 2013, 18:08
I confirm the bad interaction between Oran-Rief, the Vastwood and Sylvan Library, if Oran-Rief, the Vastwood pump ability is activated in any player turn, opponent owning a Sylvan Library won't be able to see the window pop up and the return-card-to-lib effect will automatically trigger even if you click on the Sylvan Library card (this happen on both side).
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Re: [confirmed]Faith's Fetter
by stassy » 30 May 2013, 05:32
Found another issue with Faith's Fetter but on AI side : if player don't have any creature, AI will try to cast it on his own creature but the enchantment will be buried after resolution.
If player own creatures the AI will correctly target player creatures without the bug effect.
If player own creatures the AI will correctly target player creatures without the bug effect.
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Re: Reverberation
by Sonic » 30 May 2013, 13:55
The card has never been coded.
The artwork is there because when I recompiled the manalink2 card art folder I just replaced all the existing artwork in the folder with HQ images, and some of the artwork for the uncoded Microprose cards was already there - presumably, because they had been included in the original game for coding at a later date.
All this unused artwork was simply transferred over to the Manalink3 card art folder when we recompiled the artwork with the new image naming format.
There's also some other currently unused artwork in the folder which I chose to edited all the available artwork for whilst we were compiling the Manlink3 folder (flip/split, tokens, emblems, animated). The artwork for these card types needs custom editing and it was just easier to do it all in one go rather than having to edit individual cards when required.
Gargaroz has done a good job coding many of the cards now , but some unused artwork remains in case we do find a way of coding some of them later - as with the old uncoded Microprose stuff.
Although, Enchantment Alteration would be nice from the old stuff. Hint, hint.
The artwork is there because when I recompiled the manalink2 card art folder I just replaced all the existing artwork in the folder with HQ images, and some of the artwork for the uncoded Microprose cards was already there - presumably, because they had been included in the original game for coding at a later date.
All this unused artwork was simply transferred over to the Manalink3 card art folder when we recompiled the artwork with the new image naming format.
There's also some other currently unused artwork in the folder which I chose to edited all the available artwork for whilst we were compiling the Manlink3 folder (flip/split, tokens, emblems, animated). The artwork for these card types needs custom editing and it was just easier to do it all in one go rather than having to edit individual cards when required.
Gargaroz has done a good job coding many of the cards now , but some unused artwork remains in case we do find a way of coding some of them later - as with the old uncoded Microprose stuff.
Although, Enchantment Alteration would be nice from the old stuff. Hint, hint.
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Re: Reverberation
by Aswan jaguar » 30 May 2013, 14:17
Just for making a conversation the card was coded by joemuz according to his post but probably never made it to Manalink2.0 as shortly after that he dissappeared and probably never send it to Jatill to be inserted to Manalink2.0.
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Re: Reverberation
by Sonic » 31 May 2013, 10:41
I didn't know that. But then, as the card has never been marked as active and no code remnants exist to show the card has ever been coded, Manalink archivist of future generations will record the archaeological evidence was that the card was never coded, if ever, prior to the second decade of the 21st century.Aswan jaguar wrote:Just for making a conversation the card was coded by joemuz according to his post but probably never made it to Manalink2.0 as shortly after that he dissappeared and probably never send it to Jatill to be inserted to Manalink2.0.
Anyway, the point I was trying to make by explaining why the artwork existed for a card that was never coded was; don't rely on the artwork in the CardArt folder to give clues as to whether a card is, or has ever been, coded or not. Its a 'red herring': http://en.wikipedia.org/wiki/Red_herring
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Re: Reverberation
by Gargaroz » 31 May 2013, 12:39
You'll have some nice surprises in the future, but, alas, not the one you expect (Enchantment Alteration-like stuff is impossible right now).Sonic wrote:Gargaroz has done a good job coding many of the cards now , but some unused artwork remains in case we do find a way of coding some of them later - as with the old uncoded Microprose stuff.
Although, Enchantment Alteration would be nice from the old stuff. Hint, hint.
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[confirmed]Essence of the Wild - Carrion
by Aswan jaguar » 02 Jun 2013, 08:39
Describe the Bug:
AI has Essence of the Wild in play and Nirkana Revenant which has come as a copy of it,AI attacks with the copy of (Essence of the Wild)Nirkana Revenant and I block and kill it,then a Nirkana Revenant goes to the graveyard and another one stays on the battlefield.Even stranger is that before damage was applied AI played Carrion and got both the insects and a live Nirkana Revenant.
Which card did behave improperly ?
Essence of the Wild- Carrion
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013
What exactly should be the correct behavior/interaction ?
When a card that enters as a copy of Essence of the Wild dies doesn't stay on the battlefield as it was before it was copied,no matter if it is targeted by Carrion.
Are any other cards possibly affected by this bug ?
AI has Essence of the Wild in play and Nirkana Revenant which has come as a copy of it,AI attacks with the copy of (Essence of the Wild)Nirkana Revenant and I block and kill it,then a Nirkana Revenant goes to the graveyard and another one stays on the battlefield.Even stranger is that before damage was applied AI played Carrion and got both the insects and a live Nirkana Revenant.
Which card did behave improperly ?
Essence of the Wild- Carrion
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY/2013
What exactly should be the correct behavior/interaction ?
When a card that enters as a copy of Essence of the Wild dies doesn't stay on the battlefield as it was before it was copied,no matter if it is targeted by Carrion.
Are any other cards possibly affected by this bug ?
Last edited by stassy on 09 Jun 2013, 04:42, edited 1 time in total.
Reason: bug confirmed
Reason: bug confirmed
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Re: Essence of the Wild - Carrion
by Gargaroz » 02 Jun 2013, 13:43
These kind of effects are almost impossible to replicate perfectly under Manalink, I'll investigate but I doubt it's solveable.
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Blightsteel never blocked?
by Ship-Su » 03 Jun 2013, 12:12
Hi,
I did a bug search on this, but could not confirm it ever being talked about.
Basically, the AI never blocks BSC because its power is "0". What I usually do is give myself a blaze of glory and lotus petal and choose for the AI, but that is pretty clunky.
Is there a way to fix this? or is it impossible?
I did a bug search on this, but could not confirm it ever being talked about.
Basically, the AI never blocks BSC because its power is "0". What I usually do is give myself a blaze of glory and lotus petal and choose for the AI, but that is pretty clunky.
Is there a way to fix this? or is it impossible?
Re: Blightsteel never blocked?
by Gargaroz » 03 Jun 2013, 13:00
The problems is that the BSC gives all the poison counters at once and deals no real damage (no life point reduction), so the AI didn't recognize it as fatal threath. I'll figure out something.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Blightsteel never blocked?
by Ship-Su » 03 Jun 2013, 19:24
Thanks for all your hard work, we appreciate it.
(False orders would work the same as blaze, but its not coded)
(False orders would work the same as blaze, but its not coded)
[checked-wait]Kira, Great Glass-Spinner
by triol » 07 Jun 2013, 13:09
Describe the Bug:
When I have Kira, Great Glass-Spinner in play under my control, my creatures don't have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."
Which card did behave improperly ?
Kira, Great Glass-Spinner
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM, Duel
What exactly should be the correct behavior/interaction ?
My creatures should have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."
When I have Kira, Great Glass-Spinner in play under my control, my creatures don't have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."
Which card did behave improperly ?
Kira, Great Glass-Spinner
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM, Duel
What exactly should be the correct behavior/interaction ?
My creatures should have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."
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Last edited by Aswan jaguar on 10 Jun 2013, 03:52, edited 2 times in total.
Reason: checked-wait
Reason: checked-wait
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Re: Kira, Great Glass-Spinner
by Aswan jaguar » 07 Jun 2013, 13:55
- I confirm that it doesn't work for abilities,a legacy card appears when they are targeted by an ability but the ability resolves.
- Kira, Great Glass-Spinner seem not to work with cards coded in ASM(these are the Original game cards,cards by Mok and others that are in the first 2000 Manalink.csv slots)
-Edit it works for some abilities,too.
- Another bug I noticed is that if I target it at the end of my turn the legacy card remains at opponents turn so then AI can legally target 1 of my creatures.The ability has to last till the end of a players turn or till the first spell or ability targets a creature whichever comes first.
- Kira, Great Glass-Spinner seem not to work with cards coded in ASM(these are the Original game cards,cards by Mok and others that are in the first 2000 Manalink.csv slots)
-Edit it works for some abilities,too.
- Another bug I noticed is that if I target it at the end of my turn the legacy card remains at opponents turn so then AI can legally target 1 of my creatures.The ability has to last till the end of a players turn or till the first spell or ability targets a creature whichever comes first.
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Re: Kira, Great Glass-Spinner
by stassy » 07 Jun 2013, 13:56
Seems tricky to fix because the spell doesn't really target, the player choose the target...it work with Unsummon for eg but not Oblivion Ring
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Re: [confirmed]Kira, Great Glass-Spinner
by Gargaroz » 07 Jun 2013, 19:20
This is really complicate to fix and the card is an approximation. You'll have to wait.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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