[Fixed] Bug Archive
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
Re: [confirmed]Kismet - AI and Ravnica Shocklands
by Gargaroz » 09 Jun 2013, 13:42
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Static Orb and Paradox Haze
by Gargaroz » 09 Jun 2013, 13:44
Ops ! Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed by Korath]Wall of Shards
by Gargaroz » 09 Jun 2013, 13:52
Wall of Shards was already fixed, however thanks for the other bug reports.
And for the cards coded but not inserted, as now every worth card of Magic is coded, but inserting them all at once will generate like 10 years of bug reports, so we prefer to do things slowly
And for the cards coded but not inserted, as now every worth card of Magic is coded, but inserting them all at once will generate like 10 years of bug reports, so we prefer to do things slowly
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [fixed by Korath]Coffin Queen
by Gargaroz » 09 Jun 2013, 13:54
Fixed inserted.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [fixed by Korath]Wall of Shards
by Aswan jaguar » 09 Jun 2013, 13:56
Are the other bug reports besides Wall of Shards,fixed Gargaroz?or you will notify us.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Curse of the Cabal + Paradoxe Haze
by triol » 09 Jun 2013, 14:21
Describe the Bug:
When Curse of the Cabal is cast and I target AI, the game freezes
Which card did behave improperly ?
Curse of the Cabal
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM, Solo Duel
What exactly should be the correct behavior/interaction ?
When I cast Curse of the Cabal targetting AI, AI should sacrifice half his permanent round down.
Another "bug" happens with this card, that may be linked to this bug : during his upkeep AI never sacrifices permanents to add time counter to Curse of the Cabal
When Curse of the Cabal is cast and I target AI, the game freezes
Which card did behave improperly ?
Curse of the Cabal
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM, Solo Duel
What exactly should be the correct behavior/interaction ?
When I cast Curse of the Cabal targetting AI, AI should sacrifice half his permanent round down.
Another "bug" happens with this card, that may be linked to this bug : during his upkeep AI never sacrifices permanents to add time counter to Curse of the Cabal
- Attachments
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AUTOSAVE.rar- (1.92 KiB) Downloaded 322 times
Last edited by Aswan jaguar on 10 Jun 2013, 03:48, edited 3 times in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Conclave Phalanx
by Aswan jaguar » 09 Jun 2013, 14:37
Describe the Bug:
Conclave Phalanx costs 5W.
Which card did behave improperly ?
Conclave Phalanx
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY\2013
What exactly should be the correct behavior/interaction ?
Conclave Phalanx costs 4W
Are any other cards possibly affected by this bug ?
Conclave Phalanx costs 5W.
Which card did behave improperly ?
Conclave Phalanx
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY\2013
What exactly should be the correct behavior/interaction ?
Conclave Phalanx costs 4W
Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 10 Jun 2013, 03:47, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Necrogenesis
by stassy » 09 Jun 2013, 14:45
Describe the Bug:
Necrogenesis effect is activatable only when there is no mana available
Which card did behave improperly ?
Necrogenesis
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM
What exactly should be the correct behavior/interaction ?
Necrogenesis effect is activatable only when there is mana available
Are any other cards possibly affected by this bug ?
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Necrogenesis effect is activatable only when there is no mana available
Which card did behave improperly ?
Necrogenesis
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM
What exactly should be the correct behavior/interaction ?
Necrogenesis effect is activatable only when there is mana available
Are any other cards possibly affected by this bug ?
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Last edited by Aswan jaguar on 10 Jun 2013, 03:48, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: Curse of the Cabal
by stassy » 09 Jun 2013, 14:55
The suspend counter system for this card is an approximation, so player nor AI can't interact with it with counter add/removal like Vampire Hexmage I guess (if you see an effect with a legacy card, forget about counter interaction unless a window with counter management pop up)
Anyway for me Curse of the Cabal was working for me until the spell resolution where the game asked me to sac permanent for counter after the effect was done.

Anyway for me Curse of the Cabal was working for me until the spell resolution where the game asked me to sac permanent for counter after the effect was done.

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Re: [confirmed for another bug]Curse of the Cabal
by triol » 09 Jun 2013, 15:09
It's normal that your asked to sacrifice a permanent as it is written in the effect that any player can sacrifice a permanent during his upkeep to add 2 counters (and this effect works, even with the manalink suspend sustem
)
I'll try again to cast Curse of the Cabal to see if it finally works for me
Edit : For me it still freezes when cast, maybe linked to Paradox Haze that I have in play, and it is during this additional upkeep that Curse of the Cabal is cast? ==> That's it, without Paradox Haze, it works!
I'll try again to cast Curse of the Cabal to see if it finally works for me
Edit : For me it still freezes when cast, maybe linked to Paradox Haze that I have in play, and it is during this additional upkeep that Curse of the Cabal is cast? ==> That's it, without Paradox Haze, it works!
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Re: [confirmed for another bug]Curse of the Cabal
by stassy » 09 Jun 2013, 17:14
I mean, when final resolution of Curse of the Cabal occur (no more counter, target opponent sac his permanent), at next player upkeep the game will ask to sac a permanent in order to add counter to...something that is already buried, resolved, done, etc...check the screenshot I attached, I no longer have the legacy card, AI has already sacced some of his permanent and yet game still ask me for sac 
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Re: [confirmed]Dimir House Guard
by Gargaroz » 09 Jun 2013, 23:43
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Conclave Phalanx
by Gargaroz » 09 Jun 2013, 23:44
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Necrogenesis
by Gargaroz » 09 Jun 2013, 23:44
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
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