Bug Reports 1.0.3 dev 20130608
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Bug Reports 1.0.3 dev 20130608
by LevelX » 08 Jun 2013, 15:18
If you have encountered any problems while using MAGE 1.0.3 dev 20130608, you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
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Re: Bug Reports 1.0.3 dev 20130608
by Felix » 08 Jun 2013, 21:51
I noticed two things while playing against a human opponent:
1) When using Stitcher's Apprentice ability, the player using the ability tapped the lands for mana and the Homunculus was put into the battlefield, but Sticker's Apprentice itself didn't get tapped.
2) When Inquisitor's Flail was equipped to Markov Patrician and it dealt damage to an opponents life points, the lifelink ability did not account for the equipment doubling the damage. I assume it's the same with other lifelinking creatures, but I did not test the theory.
1) When using Stitcher's Apprentice ability, the player using the ability tapped the lands for mana and the Homunculus was put into the battlefield, but Sticker's Apprentice itself didn't get tapped.
2) When Inquisitor's Flail was equipped to Markov Patrician and it dealt damage to an opponents life points, the lifelink ability did not account for the equipment doubling the damage. I assume it's the same with other lifelinking creatures, but I did not test the theory.
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Re: Bug Reports 1.0.3 dev 20130608
by LevelX » 08 Jun 2013, 23:39
1) Is fixed in the next release.Felix wrote:I noticed two things while playing against a human opponent:
1) When using Stitcher's Apprentice ability, the player using the ability tapped the lands for mana and the Homunculus was put into the battlefield, but Sticker's Apprentice itself didn't get tapped.
2) When Inquisitor's Flail was equipped to Markov Patrician and it dealt damage to an opponents life points, the lifelink ability did not account for the equipment doubling the damage. I assume it's the same with other lifelinking creatures, but I did not test the theory.
2) This problem I can't reproduce yet. I did exactly what you described but the Markov Patrician dealt 6 damage and I got 6 life. Was there any other markable interaction with other cards?
(Screenshot would be appreciated if you encounter it again).
Thanks for pointing out the problems.
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Re: Bug Reports 1.0.3 dev 20130608
by Felix » 09 Jun 2013, 00:31
I'm sorry, I've only just realized I might have mislead you there a bit. Markov Patrician did not damage the opponent directly, but rather a creature that blocked the attack. Unfortunately I can't recall which one it was exactly and feel stupid for not taking a screenshot.LevelX wrote:2) This problem I can't reproduce yet. I did exactly what you described but the Markov Patrician dealt 6 damage and I got 6 life. Was there any other markable interaction with other cards?
(Screenshot would be appreciated if you encounter it again).
I'll be on the lookout and grab a screenshot the next time I notice it.
I'd also like to point out that we tremendously appreciate the work done on MAGE. It is exactly the kind of gem my friends and I have been looking for. Keep fighting the good fight.

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Re: Bug Reports 1.0.3 dev 20130608
by Sereosh » 10 Jun 2013, 11:59
I tried to Dissipate an Obzedat, Ghost Council but it didn't work, don't know why, the AI didn't cast a counterspell. Am I missing something?
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Re: Bug Reports 1.0.3 dev 20130608
by LevelX » 10 Jun 2013, 14:15
Dissipate does generally work.Sereosh wrote:I tried to Dissipate an Obzedat, Ghost Council but it didn't work, don't know why, the AI didn't cast a counterspell. Am I missing something?
So it would be very helpful to have a screenshot from the game table with visible game log the time the dissipate did nothing, to get recognize influences of other effects.
The Dissipate was cast (shown in the log), went tp graveyard but the Ghost Council did resolve?
Is the problem reproducable?
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Re: Bug Reports 1.0.3 dev 20130608
by Slimmo » 10 Jun 2013, 14:23
Master Transmuter cannot use her ability when its not my turn. Nothing I had or any other player had prevented that from happening.
When using Elvish Piper's ability it tells you to select a creature from your hand twice.
When using Elvish Piper's ability it tells you to select a creature from your hand twice.
Re: Bug Reports 1.0.3 dev 20130608
by LevelX » 10 Jun 2013, 15:19
Elvish Piper is fixed. Thanks for pointing out.Slimmo wrote:Master Transmuter cannot use her ability when its not my turn. Nothing I had or any other player had prevented that from happening.
When using Elvish Piper's ability it tells you to select a creature from your hand twice.
The problem with Master Transmuter is not reproducible for me.
Maybe you had not both needed targets?
As always a screenshot would be helpful.
Is it reproducible for you?
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Re: Bug Reports 1.0.3 dev 20130608
by Sereosh » 10 Jun 2013, 19:20
Gosh I forgot the screenshot *facepalm*LevelX wrote:Dissipate does generally work.Sereosh wrote:I tried to Dissipate an Obzedat, Ghost Council but it didn't work, don't know why, the AI didn't cast a counterspell. Am I missing something?
So it would be very helpful to have a screenshot from the game table with visible game log the time the dissipate did nothing, to get recognize influences of other effects.
The Dissipate was cast (shown in the log), went tp graveyard but the Ghost Council did resolve?
Is the problem reproducable?
If I manage to reproduct the problem I'll update the situation.
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Re: Bug Reports 1.0.3 dev 20130608
by LevelX » 11 Jun 2013, 10:19
Fixed now, that Master Transmuter couldn't return itself to battlefield after taking it back to hand.Slimmo wrote:Master Transmuter cannot use her ability when its not my turn. Nothing I had or any other player had prevented that from happening.
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Re: Bug Reports 1.0.3 dev 20130608
by Slimmo » 11 Jun 2013, 16:43
Sarkhan Vol's last abilty that consumes 6 loyalty counters only summon one 4/4 dragon instead of five as it should
Re: Bug Reports 1.0.3 dev 20130608
by petrich0r » 13 Jun 2013, 00:20
On your stats page (linked removed because it is too spammy for a new user) it states that there is one card left to implement in Dragon's Maze. Which card is that ?
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Re: Bug Reports 1.0.3 dev 20130608
by LevelX » 13 Jun 2013, 05:40
Trait Doctoringpetrich0r wrote:On your stats page (linked removed because it is too spammy for a new user) it states that there is one card left to implement in Dragon's Maze. Which card is that ?
You can easily check yourself. On stats page the set name is a link to the list of cards. Go there and set the filter to implementet = false.
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Re: Bug Reports 1.0.3 dev 20130608
by LevelX » 13 Jun 2013, 05:41
It's fixed in the next release. Thanks for pointing out.Slimmo wrote:Sarkhan Vol's last abilty that consumes 6 loyalty counters only summon one 4/4 dragon instead of five as it should
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Re: Bug Reports 1.0.3 dev 20130608
by Slimmo » 13 Jun 2013, 16:32
Mul Daya Channelers ability that unlocks when you have a land on top of your libary goes on the stack when used, as it is a mana producing ability that should not happen.
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