[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Deathtouch + First strike
by ozks » 16 Jun 2013, 03:22
so, Giant Scorpion has no deathtouch really! (destroys every creature who blocks it) that why the problem.Korath wrote:Not everything with deathtouch; Giant Scorpion is still using the exe code for the early stoning creatures (Cockatrice, Thicket Basilisk, and Infernal Medusa).
Re: Inquisitor's Flail doubles non-combat damage.
by TwisteD » 16 Jun 2013, 06:25
Also damage dealt by creatures with lifelink equipped with Inquisitor's Flail seems to be calculated wrong.
- Attachments
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Flail2.rar
- (1.91 KiB) Downloaded 259 times
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Flail1.rar
- (2.01 KiB) Downloaded 231 times
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[fixed by Gargaroz]Wirewood Symbiote
by TwisteD » 16 Jun 2013, 06:35
Describe the Bug:
Wirewood Symbiote ability can be used more than once each turn.
Which card did behave improperly ?
Wirewood Symbiote
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtoMv1
What exactly should be the correct behavior/interaction ?
Wirewood Symbiote ability can be used once each turn.
Are any other cards possibly affected by this bug ?
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Wirewood Symbiote ability can be used more than once each turn.
Which card did behave improperly ?
Wirewood Symbiote
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtoMv1
What exactly should be the correct behavior/interaction ?
Wirewood Symbiote ability can be used once each turn.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
Symbiote.rar
- (2 KiB) Downloaded 255 times
Last edited by Aswan jaguar on 16 Jun 2013, 13:13, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Heritage Druid
by TwisteD » 16 Jun 2013, 06:42
Describe the Bug:
Heritage Druid mana ability can be activated with tapped elves as well(generating infinite mana with 3 elves in play, tapped or untapped).
Which card did behave improperly ?
Heritage Druid
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtoMv1
What exactly should be the correct behavior/interaction ?
Only untapped elves can be used for Heritage Druid ability.
Are any other cards possibly affected by this bug ?
-
Heritage Druid mana ability can be activated with tapped elves as well(generating infinite mana with 3 elves in play, tapped or untapped).
Which card did behave improperly ?
Heritage Druid
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtoMv1
What exactly should be the correct behavior/interaction ?
Only untapped elves can be used for Heritage Druid ability.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
Heritage.rar
- (1.78 KiB) Downloaded 258 times
Last edited by Aswan jaguar on 16 Jun 2013, 13:16, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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Re: bug Consuming aberration and paranoid deusions cipher
by Gargaroz » 16 Jun 2013, 12:43
The first bug is already fixed.
I couldn't verify the Paranoid Delusion bug, but I found and fixed another bug, as you could "cipher" the copy of Paranoid Delusion generated by the trigger of its cipher, which is invalid.
I couldn't verify the Paranoid Delusion bug, but I found and fixed another bug, as you could "cipher" the copy of Paranoid Delusion generated by the trigger of its cipher, which is invalid.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Ruthless Invasion can't be cast.
by Gargaroz » 16 Jun 2013, 12:45
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Deathtouch + First strike
by Gargaroz » 16 Jun 2013, 12:49
Card recoded & fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Inquisitor's Flail doubles non-combat damage.
by Gargaroz » 16 Jun 2013, 13:03
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Wirewood Symbiote
by Gargaroz » 16 Jun 2013, 13:05
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Heritage Druid
by Gargaroz » 16 Jun 2013, 13:14
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[fixed by Gargaroz]Hearthfire Hobgoblin
by Aswan jaguar » 16 Jun 2013, 13:46
Describe the Bug:
Hearthfire Hobgoblin doesn't have double strike
Which card did behave improperly ?
Hearthfire Hobgoblin
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY\2013
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Hearthfire Hobgoblin doesn't have double strike
Which card did behave improperly ?
Hearthfire Hobgoblin
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY\2013
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Last edited by stassy on 17 Jun 2013, 13:09, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed Korath]Special abilities in targets[16]not cleared pr
by Korath » 16 Jun 2013, 17:43
cards/Describe the Bug:
Temporary special abilities coded as bits in targets[16].card - unblockable, hexproof, deathtouch, etc. - aren't properly removed at end of turn. They don't run their code, so simple cases still work, but other things that look for the bit will still see it.
Example:
Which card did behave improperly ?
Serpent's Gift in the example above.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PoDMN on top of CirothUngol. Solo duel/testing.I have not yet tested with the Prophecy of Dragon's Maze Nemesis.
What exactly should be the correct behavior/interaction ?
It should lose the bits.
Are any other cards possibly affected by this bug ?
Lots.
Analysis:
legacy_effect_pump_ability_until_eot() for one of these abilities always first calls special_abilities(), which sets the bit; then, if it's being called at end of turn, removes the bit and rfgs the effect card. What seems to be happening is that the rfg is generating an EVENT_GRAVEYARD_FROM_PLAY for the effect card, which adds the ability bit back on. This fixes it for me:
Temporary special abilities coded as bits in targets[16].card - unblockable, hexproof, deathtouch, etc. - aren't properly removed at end of turn. They don't run their code, so simple cases still work, but other things that look for the bit will still see it.
Example:
- Give yourself a Prodigal Sorcerer and the AI a Wall of Air.
- Cast Serpent's Gift on the Prodigal Sorcerer and let the turn end.
- Next turn (so it should have lost deathtouch), ping the Wall of Air. It just takes the 1 damage like it's supposed to.
- Next turn (or untap the sorcerer), cast Lifelink on the Prodigal Sorcerer and ping the Wall of Air. It gets killed by the residual deathtouch bit. (Since lifelink() calls damage_effects(), which checks for SP_KEYWORD_DEATHTOUCH.)
Which card did behave improperly ?
Serpent's Gift in the example above.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PoDMN on top of CirothUngol. Solo duel/testing.
What exactly should be the correct behavior/interaction ?
It should lose the bits.
Are any other cards possibly affected by this bug ?
Lots.
Analysis:
legacy_effect_pump_ability_until_eot() for one of these abilities always first calls special_abilities(), which sets the bit; then, if it's being called at end of turn, removes the bit and rfgs the effect card. What seems to be happening is that the rfg is generating an EVENT_GRAVEYARD_FROM_PLAY for the effect card, which adds the ability bit back on. This fixes it for me:
- Code: Select all
diff --git a/src/functions/functions.c b/src/functions/functions.c
index 2c90c15..5bb951e 100644
--- a/src/functions/functions.c
+++ b/src/functions/functions.c
@@ -1477,7 +1477,9 @@ int legacy_effect_pump_ability_until_eot(int player, int card, event_t event ){
}
// fake keywords
- if( instance->targets[1].card > 0 ){
+ if( instance->targets[1].card > 0
+ && !(event == EVENT_GRAVEYARD_FROM_PLAY
+ && affect_me(player, card))){
special_abilities(instance->targets[0].player, instance->targets[0].card, event, instance->targets[1].card);
}
Last edited by Aswan jaguar on 17 Jun 2013, 04:47, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
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Re: Special abilities in targets[16] aren't properly cleared
by Aswan jaguar » 16 Jun 2013, 17:52
So that is the reason why the ability icons remain on cards all the time instead at the correct time when the ability is no longer active?
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Vorel of the Hull Clade
by gmzombie » 16 Jun 2013, 23:36
Describe the Bug:
Vorel of the Hull Clade's ability dosent work. it never goes yellow to be able to activate it. i checked rules engine and it wasent yellow either
Which card did behave improperly ?
Vorel of the Hull Clade
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
June ML3
What exactly should be the correct behavior/interaction ?
should double counters on target artifact, creature or land
Are any other cards possibly affected by this bug ?
Vorel of the Hull Clade's ability dosent work. it never goes yellow to be able to activate it. i checked rules engine and it wasent yellow either
Which card did behave improperly ?
Vorel of the Hull Clade
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
June ML3
What exactly should be the correct behavior/interaction ?
should double counters on target artifact, creature or land
Are any other cards possibly affected by this bug ?
- Attachments
-
vorel.rar
- (2.04 KiB) Downloaded 242 times
Last edited by Aswan jaguar on 17 Jun 2013, 12:43, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
can I maze of ith your snowstorm?
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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