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[Fixed] Bug Archive

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Re: Deathtouch + First strike

Postby ozks » 16 Jun 2013, 03:22

Korath wrote:Not everything with deathtouch; Giant Scorpion is still using the exe code for the early stoning creatures (Cockatrice, Thicket Basilisk, and Infernal Medusa).
so, Giant Scorpion has no deathtouch really! (destroys every creature who blocks it) that why the problem.
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Re: Inquisitor's Flail doubles non-combat damage.

Postby TwisteD » 16 Jun 2013, 06:25

Also damage dealt by creatures with lifelink equipped with Inquisitor's Flail seems to be calculated wrong.
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[fixed by Gargaroz]Wirewood Symbiote

Postby TwisteD » 16 Jun 2013, 06:35

Describe the Bug:

Wirewood Symbiote ability can be used more than once each turn.

Which card did behave improperly ?

Wirewood Symbiote

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtoMv1

What exactly should be the correct behavior/interaction ?

Wirewood Symbiote ability can be used once each turn.

Are any other cards possibly affected by this bug ?

-
Attachments
Symbiote.rar
(2 KiB) Downloaded 255 times
Last edited by Aswan jaguar on 16 Jun 2013, 13:13, edited 1 time in total.
Reason: fixed bug
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[fixed by Gargaroz]Heritage Druid

Postby TwisteD » 16 Jun 2013, 06:42

Describe the Bug:

Heritage Druid mana ability can be activated with tapped elves as well(generating infinite mana with 3 elves in play, tapped or untapped).

Which card did behave improperly ?

Heritage Druid

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtoMv1

What exactly should be the correct behavior/interaction ?

Only untapped elves can be used for Heritage Druid ability.

Are any other cards possibly affected by this bug ?

-
Attachments
Heritage.rar
(1.78 KiB) Downloaded 258 times
Last edited by Aswan jaguar on 16 Jun 2013, 13:16, edited 1 time in total.
Reason: fixed bug
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Re: bug Consuming aberration and paranoid deusions cipher

Postby Gargaroz » 16 Jun 2013, 12:43

The first bug is already fixed.
I couldn't verify the Paranoid Delusion bug, but I found and fixed another bug, as you could "cipher" the copy of Paranoid Delusion generated by the trigger of its cipher, which is invalid.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Ruthless Invasion can't be cast.

Postby Gargaroz » 16 Jun 2013, 12:45

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Deathtouch + First strike

Postby Gargaroz » 16 Jun 2013, 12:49

Card recoded & fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Inquisitor's Flail doubles non-combat damage.

Postby Gargaroz » 16 Jun 2013, 13:03

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Wirewood Symbiote

Postby Gargaroz » 16 Jun 2013, 13:05

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Heritage Druid

Postby Gargaroz » 16 Jun 2013, 13:14

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Hearthfire Hobgoblin

Postby Aswan jaguar » 16 Jun 2013, 13:46

Describe the Bug:
Hearthfire Hobgoblin doesn't have double strike

Which card did behave improperly ?
Hearthfire Hobgoblin

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY\2013

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Last edited by stassy on 17 Jun 2013, 13:09, edited 2 times in total.
Reason: bug fixed
---
Trying to squash some bugs and playtesting.
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[fixed Korath]Special abilities in targets[16]not cleared pr

Postby Korath » 16 Jun 2013, 17:43

cards/Describe the Bug:
Temporary special abilities coded as bits in targets[16].card - unblockable, hexproof, deathtouch, etc. - aren't properly removed at end of turn. They don't run their code, so simple cases still work, but other things that look for the bit will still see it.

Example:
  1. Give yourself a Prodigal Sorcerer and the AI a Wall of Air.
  2. Cast Serpent's Gift on the Prodigal Sorcerer and let the turn end.
  3. Next turn (so it should have lost deathtouch), ping the Wall of Air. It just takes the 1 damage like it's supposed to.
  4. Next turn (or untap the sorcerer), cast Lifelink on the Prodigal Sorcerer and ping the Wall of Air. It gets killed by the residual deathtouch bit. (Since lifelink() calls damage_effects(), which checks for SP_KEYWORD_DEATHTOUCH.)

Which card did behave improperly ?
Serpent's Gift in the example above.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PoDMN on top of CirothUngol. Solo duel/testing. I have not yet tested with the Prophecy of Dragon's Maze Nemesis.

What exactly should be the correct behavior/interaction ?
It should lose the bits.

Are any other cards possibly affected by this bug ?
Lots.

Analysis:
legacy_effect_pump_ability_until_eot() for one of these abilities always first calls special_abilities(), which sets the bit; then, if it's being called at end of turn, removes the bit and rfgs the effect card. What seems to be happening is that the rfg is generating an EVENT_GRAVEYARD_FROM_PLAY for the effect card, which adds the ability bit back on. This fixes it for me:
Code: Select all
diff --git a/src/functions/functions.c b/src/functions/functions.c
index 2c90c15..5bb951e 100644
--- a/src/functions/functions.c
+++ b/src/functions/functions.c
@@ -1477,7 +1477,9 @@ int legacy_effect_pump_ability_until_eot(int player, int card, event_t event ){
     }

     // fake keywords
-       if( instance->targets[1].card > 0 ){
+       if( instance->targets[1].card > 0
+           && !(event == EVENT_GRAVEYARD_FROM_PLAY
+                && affect_me(player, card))){
                special_abilities(instance->targets[0].player, instance->targets[0].card, event, instance->targets[1].card);
     }

Last edited by Aswan jaguar on 17 Jun 2013, 04:47, edited 2 times in total.
Reason: fixed bug
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Re: Special abilities in targets[16] aren't properly cleared

Postby Aswan jaguar » 16 Jun 2013, 17:52

So that is the reason why the ability icons remain on cards all the time instead at the correct time when the ability is no longer active?
---
Trying to squash some bugs and playtesting.
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Re: Special abilities in targets[16] aren't properly cleared

Postby Korath » 16 Jun 2013, 17:55

It's one of the causes, but not the only one.
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[fixed by Gargaroz]Vorel of the Hull Clade

Postby gmzombie » 16 Jun 2013, 23:36

Describe the Bug:
Vorel of the Hull Clade's ability dosent work. it never goes yellow to be able to activate it. i checked rules engine and it wasent yellow either

Which card did behave improperly ?
Vorel of the Hull Clade

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
June ML3

What exactly should be the correct behavior/interaction ?
should double counters on target artifact, creature or land

Are any other cards possibly affected by this bug ?
Attachments
vorel.rar
(2.04 KiB) Downloaded 242 times
Last edited by Aswan jaguar on 17 Jun 2013, 12:43, edited 2 times in total.
Reason: fixed bug
can I maze of ith your snowstorm?

http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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