[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
[fixed by Gargaroz]Scourglass
by stassy » 19 Jun 2013, 18:05
Describe the Bug:
Scourglass destroy all artifacts and lands but not all the others permanents
Which card did behave improperly ?
Scourglass
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Scourglass destroy all permanents but artifacts and lands
Are any other cards possibly affected by this bug ?
-

Scourglass destroy all artifacts and lands but not all the others permanents
Which card did behave improperly ?
Scourglass
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Scourglass destroy all permanents but artifacts and lands
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 20 Jun 2013, 04:15, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Grixis Slavedriver
by stassy » 19 Jun 2013, 18:10
Describe the Bug:
When Grixis Slavedriver dies, a copy of it is created in the gy along with the original, allowing to use his unearth ability twice
Which card did behave improperly ?
Grixis Slavedriver
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
When Grixis Slavedriver dies, a copy of it is not created in the gy along with the original
Are any other cards possibly affected by this bug ?
-

When Grixis Slavedriver dies, a copy of it is created in the gy along with the original, allowing to use his unearth ability twice
Which card did behave improperly ?
Grixis Slavedriver
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
When Grixis Slavedriver dies, a copy of it is not created in the gy along with the original
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 20 Jun 2013, 17:19, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Overgrown Battlement
by HarlequinCasts » 19 Jun 2013, 18:21
Describe the Bug:
Overgrown Battlement does not tap when it generates mana. A single Overgrown Battlement can therefore be used repeatedly for infinite mana. The attached replay has a turn 2 Overgrown Battlement tapping for 15 mana on turn 3 to play Emrakul, the Aeons Torn.
Which card did behave improperly ?
Overgrown Battlement
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
June 2013 : the prophecy of dragon's maze nemesis
Both dueling and guantlet (replay is a duel)
What exactly should be the correct behavior/interaction ?
Tap when it produces mana.
Are any other cards possibly affected by this bug ?
Original issue of Overgrown Battlement tapping for an extra mana was fixed Here. I assume it is related.
Overgrown Battlement does not tap when it generates mana. A single Overgrown Battlement can therefore be used repeatedly for infinite mana. The attached replay has a turn 2 Overgrown Battlement tapping for 15 mana on turn 3 to play Emrakul, the Aeons Torn.
Which card did behave improperly ?
Overgrown Battlement
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
June 2013 : the prophecy of dragon's maze nemesis
Both dueling and guantlet (replay is a duel)
What exactly should be the correct behavior/interaction ?
Tap when it produces mana.
Are any other cards possibly affected by this bug ?
Original issue of Overgrown Battlement tapping for an extra mana was fixed Here. I assume it is related.
- Attachments
-
Overgrown Battlement Mana Bug.zip
- Overgrown Battlement Tapping for Infinite Mana
- (2.01 KiB) Downloaded 259 times
Last edited by stassy on 20 Jun 2013, 04:19, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
-
HarlequinCasts - Posts: 922
- Joined: 07 May 2013, 14:33
- Has thanked: 68 times
- Been thanked: 30 times
[fixed by Gargaroz]Where Ancients Tread
by stassy » 19 Jun 2013, 18:23
Describe the Bug:
When Where Ancients Tread trigger, game ask for target player only
Which card did behave improperly ?
Where Ancients Tread
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
When Where Ancients Tread trigger, game ask for target player or creature
Are any other cards possibly affected by this bug ?
-

When Where Ancients Tread trigger, game ask for target player only
Which card did behave improperly ?
Where Ancients Tread
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
When Where Ancients Tread trigger, game ask for target player or creature
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 20 Jun 2013, 04:18, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Enigma Sphinx
by stassy » 19 Jun 2013, 18:31
Describe the Bug:
When Enigma Sphinx is cast, its Cascade effect does not trigger and library seems shuffled
Which card did behave improperly ?
Enigma Sphinx
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
When Enigma Sphinx is cast, its Cascade effect does trigger correctly
Are any other cards possibly affected by this bug ?
-



When Enigma Sphinx is cast, its Cascade effect does not trigger and library seems shuffled
Which card did behave improperly ?
Enigma Sphinx
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
When Enigma Sphinx is cast, its Cascade effect does trigger correctly
Are any other cards possibly affected by this bug ?
-



Last edited by stassy on 20 Jun 2013, 04:19, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [confirmed]Ajani Vengeant
by stassy » 19 Jun 2013, 18:34
Yes, on my test I had to tap "enchanted" permanent by myself, though the untap bug is still here.
I tested with your savegame, unfortunately it was saved after the game (tip: if the game ask you to save, don't, because it will only save the result of the game to the next one and not the current one, always do right click > save
), the next game anyway couldn't show the tap bug, only the untap one.
I tested with your savegame, unfortunately it was saved after the game (tip: if the game ask you to save, don't, because it will only save the result of the game to the next one and not the current one, always do right click > save

- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Eon Hub
by stassy » 19 Jun 2013, 18:48
Describe the Bug:
Eon Hub doesn't prevent effect from interacting with upkeep phase
Which card did behave improperly ?
Eon Hub
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Eon Hub prevent effect from interacting with upkeep phase
Are any other cards possibly affected by this bug ?
-


Eon Hub doesn't prevent effect from interacting with upkeep phase
Which card did behave improperly ?
Eon Hub
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Eon Hub prevent effect from interacting with upkeep phase
Are any other cards possibly affected by this bug ?
-


Last edited by Aswan jaguar on 20 Jun 2013, 17:21, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
[fixed by Gargaroz]Apocalypse Hydra
by stassy » 19 Jun 2013, 18:56
Describe the Bug:
- Apocalypse Hydra ability automatically target owner
- Apocalypse Hydra damage from his ability cannot be prevented
Which card did behave improperly ?
Apocalypse Hydra
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
- When Apocalypse Hydra ability is activated, game ask for target player or creature
- Apocalypse Hydra damage from his ability can be prevented
Are any other cards possibly affected by this bug ?
-

- Apocalypse Hydra ability automatically target owner
- Apocalypse Hydra damage from his ability cannot be prevented
Which card did behave improperly ?
Apocalypse Hydra
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
- When Apocalypse Hydra ability is activated, game ask for target player or creature
- Apocalypse Hydra damage from his ability can be prevented
Are any other cards possibly affected by this bug ?
-

Last edited by stassy on 20 Jun 2013, 04:20, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [confirmed]Ajani Vengeant
by HarlequinCasts » 19 Jun 2013, 22:32
My bad. Thanks for the save game tip. I have updated the save file and bug description. You can see in the save game that Ajanai's effect goes away at the end of the turn so whatever permanent will just untap as normal. It effectively does nothing but +1 Ajani.stassy wrote:Yes, on my test I had to tap "enchanted" permanent by myself, though the untap bug is still here.
I tested with your savegame, unfortunately it was saved after the game (tip: if the game ask you to save, don't, because it will only save the result of the game to the next one and not the current one, always do right click > save), the next game anyway couldn't show the tap bug, only the untap one.
-
HarlequinCasts - Posts: 922
- Joined: 07 May 2013, 14:33
- Has thanked: 68 times
- Been thanked: 30 times
[fixed by Gargaroz]Consuming Aberration
by BAgate » 19 Jun 2013, 22:55
Describe the Bug:
Consuming Aberration's power and toughness are both equal to the number of cards in all graveyards.
Which card did behave improperly ?
Consuming Aberration
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Consuming Aberration's power and toughness should both equal the number of cards in opponents' graveyards.
Are any other cards possibly affected by this bug ?
probably not.
Consuming Aberration's power and toughness are both equal to the number of cards in all graveyards.
Which card did behave improperly ?
Consuming Aberration
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
Consuming Aberration's power and toughness should both equal the number of cards in opponents' graveyards.
Are any other cards possibly affected by this bug ?
probably not.
- Attachments
-
consuming aberration.rar
- (2.94 KiB) Downloaded 230 times
Last edited by stassy on 20 Jun 2013, 04:21, edited 2 times in total.
Reason: bug fixed
Reason: bug fixed
Working on: housekeeping and archived reports
Re: [confirmed]Telemin Performance
by Gargaroz » 19 Jun 2013, 23:56
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Farseek and Badlands
by Gargaroz » 20 Jun 2013, 00:17
Well, Farseek code was quite old (and not done by me ehehee), I refreshed it and updating it to reflect interaction with stuff like Stranglehold. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Scourglass
by Gargaroz » 20 Jun 2013, 00:21
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Grixis Slavedriver
by Gargaroz » 20 Jun 2013, 00:22
Please test if this happens only in combat or not.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Who is online
Users browsing this forum: No registered users and 13 guests