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[Fixed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: Grim Monolith + Basalt Monolith

Postby stassy » 21 Jun 2013, 05:13

confirmed, yay for infinite mana :P
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Re: [confirmed]Chalice of the Void + Mishra's Workshop

Postby Korath » 21 Jun 2013, 05:59

Chimeric Mass seemed entirely fixed after replacing both instances of COLOR_COLORLESS with COLOR_ARTIFACT in its EVENT_CAST_SPELL handler. I didn't try with the others.
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Re: Fist of Suns

Postby stassy » 21 Jun 2013, 06:12

confirmed on Emrakul, though it seems some type of card cause crash, not all:
- Fist of Suns ok
- Abbey Gargoyles ok
- Lifelace ok
- Acorn Catapult crash
- Memory Plunder crash
- Advice from the Fae crash
- Ulamog, the Infinite Gyre crash
- Nicol Bolas, Planeswalker crash
- Magmaquake crash
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Re: Izzit cluestone has summoning sickness

Postby stassy » 21 Jun 2013, 06:21

confirmed on all cluestones, also they can generate colorless mana

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Re: Grim Monolith + Basalt Monolith

Postby HarlequinCasts » 21 Jun 2013, 10:01

stassy wrote:confirmed, yay for infinite mana :P
Yeah I used to abuse this in earlier versions before I learned about reporting bugs here. It's weird because you can't actually make unlimited mana. It seems like you can only get away with it once per turn. I never quite narrowed it down, but if you try to cast a second 3 mana artifact using that trick the Grim Monolith will actually tap correctly. So if you are abusing these bugs, know your limits! :D
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Re: Miracle X

Postby Gargaroz » 21 Jun 2013, 10:39

Bad values in "ct_all" for both cards. Also fixed Miracle for Bonfire of the Damned.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Quirion Ranger makes the AI hang.

Postby Gargaroz » 21 Jun 2013, 10:48

Code cleaned, consider this fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Chalice of the Void + Mishra's Workshop

Postby Gargaroz » 21 Jun 2013, 10:50

Korath, have you tested if asking for COLOR_ARTIFACT allow you to pay also with other types of mana ?
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- Current / medium term task: adjusting the code for making Misdirection and such usable
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Re: [confirmed]Fist of Suns

Postby Gargaroz » 21 Jun 2013, 10:51

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]All Cluestone

Postby Gargaroz » 21 Jun 2013, 10:52

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Grim Monolith + Basalt Monolith

Postby Gargaroz » 21 Jun 2013, 10:58

Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Desert

Postby Gargaroz » 21 Jun 2013, 11:11

Korath : Oh, I see, now I've a clue. Probably Desert is storing somewhere if there were attackers with toughness 1 and then decide is if't worth activationg or saving mana for Main Phase 2. AI usually cast most of his spell on Main 2, you know.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Desert

Postby Gargaroz » 21 Jun 2013, 13:07

Ok, got a new code for Desert, I'll test it and let you know.
Edit : The new code works nicely, consider this fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Maelstrom Archangel + Coalition Victory

Postby Gargaroz » 21 Jun 2013, 13:28

Yeah, using an "envelope" function is surely better, so I could check for stuff like Platinum Angel and such.
Edit : Everything works nicely, thanx Korath !
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Re: Daybreak Coronet

Postby Gargaroz » 21 Jun 2013, 13:44

Could you please check if enchanting a creature with Lifelink with another Lifelink-giving enchantment always cause this bug or it's card specific ?
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