[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: [partly confirmed]Jaya Ballard, Task Mage
by Gargaroz » 24 Jun 2013, 01:02
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Greater Auramancy
by Gargaroz » 24 Jun 2013, 01:04
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Sterling Grove
by Gargaroz » 24 Jun 2013, 01:08
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Gridlock asks for mana twice.
by Aquillion » 24 Jun 2013, 02:31
Describe the Bug:
Gridlock acts like a normal X-cost spell when you cast it -- you pay
, then
; then you select targets.
But you can choose as many targets as you want, regardless of the
you just paid. Then it asks you to pay additional mana equal to the number of targets you selected.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM v2, Sealed.
What exactly should be the correct behavior/interaction ?
Gridlock should only ask for the
mana once (ideally it should probably only ask before you select targets and then only let you pick that many targets, since hat's how other similar cards work, like Winter Blast -- but at least it shouldn't ask for both the
before targeting and the additional mana afterwards.)
Are any other cards possibly affected by this bug ?
Possibly other 'choose
targets' effects.
Gridlock acts like a normal X-cost spell when you cast it -- you pay


But you can choose as many targets as you want, regardless of the

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM v2, Sealed.
What exactly should be the correct behavior/interaction ?
Gridlock should only ask for the


Are any other cards possibly affected by this bug ?
Possibly other 'choose

- Attachments
-
Gridlock asks for more mana.zip
- (24.37 KiB) Downloaded 246 times
Last edited by Aswan jaguar on 24 Jun 2013, 15:46, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Chronotog Totem can skip repeated turns.
by Aquillion » 24 Jun 2013, 03:42
Describe the Bug:
In the attached save, the AI turns a Chronatog Totem into a creature, then skips four turns with it at once to make it 13/14. This shouldn't be allowed; it can only be used once per turn.
The messages looked a bit odd -- it said it was activating it, then canceling it -- but it still got the bonus and skipped the turn.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM v2, Sealed.
What exactly should be the correct behavior/interaction ?
Chronatog Totem's Chronatog should allow you to skip only one turn per turn.
Are any other cards possibly affected by this bug ?
Regular Chronatog -- I'd assume.
In the attached save, the AI turns a Chronatog Totem into a creature, then skips four turns with it at once to make it 13/14. This shouldn't be allowed; it can only be used once per turn.
The messages looked a bit odd -- it said it was activating it, then canceling it -- but it still got the bonus and skipped the turn.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PM v2, Sealed.
What exactly should be the correct behavior/interaction ?
Chronatog Totem's Chronatog should allow you to skip only one turn per turn.
Are any other cards possibly affected by this bug ?
Regular Chronatog -- I'd assume.
- Attachments
-
chronotog gets bonuses when canceling - can be activated repeatedly.zip
- (24.31 KiB) Downloaded 248 times
Last edited by Aswan jaguar on 24 Jun 2013, 15:46, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
[fixed by Gargaroz]Maelstorm Nexus and Inexorable Tide
by 0rion79 » 24 Jun 2013, 06:10
: both Maelstorm Nexus and Inexorable Tide are activated by opponent's spells too.
If I own such enchantments, I can activate them whit AI's spells and vice-versa, teh AI can activate them when I cast my spells.
If I own such enchantments, I can activate them whit AI's spells and vice-versa, teh AI can activate them when I cast my spells.
Last edited by stassy on 25 Jun 2013, 05:52, edited 1 time in total.
Reason: bug fixed
Reason: bug fixed
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[fixed by Gargaroz]Vorinclex, Voice of Hunger
by BAgate » 24 Jun 2013, 06:13
Describe the Bug:
When Vorinclex is countered, the lands tapped to provide mana for the counterspell are affected by Vorinclex's prevent untap ability and don't untap during your next untap phase.
Which card did behave improperly ?
Vorinclex, Voice of Hunger
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
If Vorinclex is countered then none of his abilities should activate.
Are any other cards possibly affected by this bug ?
unknown
When Vorinclex is countered, the lands tapped to provide mana for the counterspell are affected by Vorinclex's prevent untap ability and don't untap during your next untap phase.
Which card did behave improperly ?
Vorinclex, Voice of Hunger
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PDMNv2
What exactly should be the correct behavior/interaction ?
If Vorinclex is countered then none of his abilities should activate.
Are any other cards possibly affected by this bug ?
unknown
- Attachments
-
vorinclex 2.rar
- (2.9 KiB) Downloaded 256 times
Last edited by Aswan jaguar on 24 Jun 2013, 15:47, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
Working on: housekeeping and archived reports
[fixed by Gargaroz]Windreaver: text
by 0rion79 » 24 Jun 2013, 06:31
: Windreaver 's text is messed up.
Last edited by Aswan jaguar on 24 Jun 2013, 15:48, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Sneak Attack
by Aswan jaguar » 24 Jun 2013, 07:01
Describe the Bug:
Sneak Attack creature put onto the battlefield with it doesn't get sacrificed in next end of turn and neither does the legacy which is not attached to creature and so you don't know which creature is going to sacrificed if there are many.
Which card did behave improperly ?
Sneak Attack
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE\13.V2
What exactly should be the correct behavior/interaction ?
1- Creature has to be sacrificed in next end step
2- if possible legacy card to be attached to creature to know which.
Are any other cards possibly affected by this bug ?
Sneak Attack creature put onto the battlefield with it doesn't get sacrificed in next end of turn and neither does the legacy which is not attached to creature and so you don't know which creature is going to sacrificed if there are many.
Which card did behave improperly ?
Sneak Attack
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE\13.V2
What exactly should be the correct behavior/interaction ?
1- Creature has to be sacrificed in next end step
2- if possible legacy card to be attached to creature to know which.
Are any other cards possibly affected by this bug ?
- Attachments
-
sneak attack.rar
- (2.28 KiB) Downloaded 279 times
Last edited by Aswan jaguar on 24 Jun 2013, 15:48, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Gridlock asks for mana twice.
by Gargaroz » 24 Jun 2013, 14:27
Bad values in "manalink". Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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Re: Chronotog Totem can skip repeated turns.
by Gargaroz » 24 Jun 2013, 14:31
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: Vorinclex, Voice of Hunger
by Gargaroz » 24 Jun 2013, 14:35
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
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Re: Windreaver: text
by Gargaroz » 24 Jun 2013, 14:38
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Sneak Attack
by Gargaroz » 24 Jun 2013, 14:42
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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- Joined: 06 Nov 2009, 11:11
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Re: Maelstorm Nexus and Inexorable Tide: same bug
by stassy » 24 Jun 2013, 16:23
Unfortunately I tested with AI casting a creature and a sorcery spell (Arcbound Worker and Brainstorm) and neither triggered them, must be another interaction.




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