Forge Beta: 06-28-2013 ver 1.4.2
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 06-28-2013 ver 1.4.2
by Niv-Mizzet » 30 Jun 2013, 05:31
Wow, mad props to whoever was involved in finally implementing banding. Not that everyone was clamoring for Benalish Hero but it seems like that potentially fills in a lot of the gaps from those older sets.


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Niv-Mizzet - Posts: 125
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Re: Forge Beta: 06-28-2013 ver 1.4.2
by saturnine » 30 Jun 2013, 08:04
Description: Switching Section views in the Deck Editor. This bug was in 1.4.1 AFAIK, and is incredibly annoying. No luck with fixing this yet?
- NullPointerException | Open
- Code: Select all
Forge Version: 1.4.2-r22320
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_25 Oracle Corporation
java.lang.NullPointerException
at forge.card.CardDb$PredicateExistsInSets.apply(CardDb.java:373)
at forge.card.CardDb$PredicateExistsInSets.apply(CardDb.java:363)
at com.google.common.base.Predicates$AndPredicate.apply(Predicates.java:343)
at com.google.common.base.Predicates$AndPredicate.apply(Predicates.java:343)
at com.google.common.base.Predicates$OrPredicate.apply(Predicates.java:377)
at com.google.common.base.Predicates$CompositionPredicate.apply(Predicates.java:536)
at com.google.common.collect.Iterators$7.computeNext(Iterators.java:702)
at com.google.common.collect.AbstractIterator.tryToComputeNext(AbstractIterator.java:143)
at com.google.common.collect.AbstractIterator.hasNext(AbstractIterator.java:138)
at forge.item.ItemPool.addAll(ItemPool.java:151)
at forge.gui.deckeditor.tables.EditorTableModel.addCards(EditorTableModel.java:167)
at forge.gui.deckeditor.tables.EditorTableView.updateView(EditorTableView.java:488)
at forge.gui.deckeditor.tables.EditorTableView.setDeckImpl(EditorTableView.java:347)
at forge.gui.deckeditor.tables.EditorTableView.setDeck(EditorTableView.java:319)
at forge.gui.deckeditor.controllers.CEditorConstructed.cycleEditorMode(CEditorConstructed.java:246)
at forge.gui.deckeditor.controllers.CEditorConstructed$2.run(CEditorConstructed.java:322)
at forge.gui.toolbox.FLabel._doMouseAction(FLabel.java:309)
at forge.gui.toolbox.FLabel.access$1300(FLabel.java:51)
at forge.gui.toolbox.FLabel$6.mouseClicked(FLabel.java:345)
at java.awt.AWTEventMulticaster.mouseClicked(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 06-28-2013 ver 1.4.2
by Sloth » 30 Jun 2013, 08:28
Fixed! Thanks Haytrid.Haytrid wrote:OK, I just downloaded Forge for the first time yesterday. Is this the proper format to report crashes/bugs? Thanks!
Description: Playing a sealed deck tourney with "all sets". Crashed during the computers main phase when he cast "Benediction of Moons"
- NullPointerException | Open
- Code: Select all
Forge Version: 1.4.2-r22320
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_25 Oracle Corporation
java.lang.NullPointerException
at forge.game.zone.MagicStack$1.resolve(MagicStack.java:550)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:530)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:877)
at forge.game.GameAction.startGame(GameAction.java:1465)
at forge.game.Match$1.run(Match.java:105)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
zxc wrote:Description: Computer tried to play Changeling Titan, then game crashed. Sorry, forgot to take a screenshot before closing.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.4.2-r22320
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_21 Oracle Corporation
java.lang.NullPointerException
at forge.game.GameAction.reveal(GameAction.java:1414)
at forge.game.GameAction.reveal(GameAction.java:1410)
at forge.card.ability.ai.ChangeZoneAi.hiddenOriginResolveAI(ChangeZoneAi.java:1390)
at forge.card.ability.effects.ChangeZoneEffect.changeHiddenOriginResolve(ChangeZoneEffect.java:580)
at forge.card.ability.effects.ChangeZoneEffect.resolve(ChangeZoneEffect.java:352)
at forge.card.spellability.AbilitySub.resolve(AbilitySub.java:130)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1032)
at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1015)
at forge.game.ai.ComputerUtil.playNoStack(ComputerUtil.java:330)
at forge.card.trigger.WrappedAbility.resolve(WrappedAbility.java:363)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1032)
at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1015)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:528)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:877)
at forge.game.GameAction.startGame(GameAction.java:1465)
at forge.game.Match$1.run(Match.java:105)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Fixed! Thanks zxc and freddyjsg.freddyjsg wrote:In an AI Vs AI game, when one of them put 5 Thoughtweft Trio onto the battlefield with Rite of Replication:EDIT:
- NullPointerException | Open
- Code: Select all
Forge Version: 1.4.2-r22320
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_25 Oracle Corporation
java.lang.NullPointerException
at forge.game.GameAction.reveal(GameAction.java:1414)
at forge.game.GameAction.reveal(GameAction.java:1410)
at forge.card.ability.ai.ChangeZoneAi.hiddenOriginResolveAI(ChangeZoneAi.java:1390)
at forge.card.ability.effects.ChangeZoneEffect.changeHiddenOriginResolve(ChangeZoneEffect.java:580)
at forge.card.ability.effects.ChangeZoneEffect.resolve(ChangeZoneEffect.java:352)
at forge.card.spellability.AbilitySub.resolve(AbilitySub.java:130)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1032)
at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1015)
at forge.game.ai.ComputerUtil.playNoStack(ComputerUtil.java:330)
at forge.card.trigger.WrappedAbility.resolve(WrappedAbility.java:363)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1032)
at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1015)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:528)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:877)
at forge.game.GameAction.startGame(GameAction.java:1465)
at forge.game.Match$1.run(Match.java:105)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Also at another AI Vs AI, when one of them cast Changeling Titan:
- NullPointerException | Open
- Code: Select all
Forge Version: 1.4.2-r22320
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_25 Oracle Corporation
java.lang.NullPointerException
at forge.game.GameAction.reveal(GameAction.java:1414)
at forge.game.GameAction.reveal(GameAction.java:1410)
at forge.card.ability.ai.ChangeZoneAi.hiddenOriginResolveAI(ChangeZoneAi.java:1390)
at forge.card.ability.effects.ChangeZoneEffect.changeHiddenOriginResolve(ChangeZoneEffect.java:580)
at forge.card.ability.effects.ChangeZoneEffect.resolve(ChangeZoneEffect.java:352)
at forge.card.spellability.AbilitySub.resolve(AbilitySub.java:130)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1032)
at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1015)
at forge.game.ai.ComputerUtil.playNoStack(ComputerUtil.java:330)
at forge.card.trigger.WrappedAbility.resolve(WrappedAbility.java:363)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1032)
at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1015)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:528)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:877)
at forge.game.GameAction.startGame(GameAction.java:1465)
at forge.game.Match$1.run(Match.java:105)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Haytrid wrote:Description: Game crashed when computer attacked me with a Silhana Ledgewalker
- NullPointerException | Open
- Code: Select all
Forge Version: 1.4.2-r22320
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_25 Oracle Corporation
java.lang.NullPointerException
at forge.game.combat.Combat.getAttackersOf(Combat.java:100)
at forge.game.ai.ComputerUtilCombat.lifeThatWouldRemain(ComputerUtilCombat.java:222)
at forge.game.ai.ComputerUtilCombat.wouldLoseLife(ComputerUtilCombat.java:341)
at forge.card.ability.ai.DamagePreventAi.canPlayAI(DamagePreventAi.java:124)
at forge.card.ability.SpellAbilityAi.canPlayAIWithSubs(SpellAbilityAi.java:18)
at forge.card.ability.AbilityApiBased.canPlayAI(AbilityApiBased.java:67)
at forge.game.ai.AiController.canPlayAndPayFor(AiController.java:478)
at forge.game.ai.AiController.chooseSpellAbilyToPlay(AiController.java:462)
at forge.game.ai.AiController.getSpellAbilityToPlay(AiController.java:816)
at forge.game.ai.AiController.playSpellAbilities(AiController.java:790)
at forge.game.ai.AiController.onPriorityRecieved(AiController.java:738)
at forge.game.player.PlayerControllerAi.takePriority(PlayerControllerAi.java:339)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:847)
at forge.game.GameAction.startGame(GameAction.java:1465)
at forge.game.Match$1.run(Match.java:105)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Fixed! Thanks Haytrid.Haytrid wrote:Description: Game crashed during the DB stage after being attacked by an absolver thrull
- NullPointerException | Open
- Code: Select all
Forge Version: 1.4.2-r22320
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_25 Oracle Corporation
java.lang.NullPointerException
at forge.game.combat.Combat.getAttackersOf(Combat.java:100)
at forge.game.ai.ComputerUtilCombat.lifeThatWouldRemain(ComputerUtilCombat.java:222)
at forge.game.ai.ComputerUtilCombat.wouldLoseLife(ComputerUtilCombat.java:341)
at forge.card.ability.ai.DamagePreventAi.canPlayAI(DamagePreventAi.java:124)
at forge.card.ability.SpellAbilityAi.canPlayAIWithSubs(SpellAbilityAi.java:18)
at forge.card.ability.AbilityApiBased.canPlayAI(AbilityApiBased.java:67)
at forge.game.ai.AiController.canPlayAndPayFor(AiController.java:478)
at forge.game.ai.AiController.chooseSpellAbilyToPlay(AiController.java:462)
at forge.game.ai.AiController.getSpellAbilityToPlay(AiController.java:816)
at forge.game.ai.AiController.playSpellAbilities(AiController.java:790)
at forge.game.ai.AiController.onPriorityRecieved(AiController.java:738)
at forge.game.player.PlayerControllerAi.takePriority(PlayerControllerAi.java:339)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:847)
at forge.game.GameAction.startGame(GameAction.java:1465)
at forge.game.Match$1.run(Match.java:105)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta: 06-28-2013 ver 1.4.2
by friarsol » 30 Jun 2013, 15:05
:: takes a bow ::Niv-Mizzet wrote:Wow, mad props to whoever was involved in finally implementing banding. Not that everyone was clamoring for Benalish Hero but it seems like that potentially fills in a lot of the gaps from those older sets.
Edit: And of course, thanks to Swordshine for scripting most of the Banding cards after it was functional.
Last edited by friarsol on 30 Jun 2013, 17:44, edited 1 time in total.
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Re: Forge Beta: 06-28-2013 ver 1.4.2
by SecretCaveman » 30 Jun 2013, 17:06
The AI cast Condemn on my Ulamog's Crusher in my "Declare Attacker" step. Get the error after it resolved.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.4.2-r22320
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_25 Oracle Corporation
java.lang.NullPointerException
at forge.game.combat.CombatUtil$2.resolve(CombatUtil.java:936)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:530)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:877)
at forge.game.GameAction.startGame(GameAction.java:1465)
at forge.game.Match$1.run(Match.java:105)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta: 06-28-2013 ver 1.4.2
by freddyjsg » 30 Jun 2013, 17:38
Two more.
First, the AI seems to be paying replicate costs for auras, like Infiltrator's Magemark, when Djinn Illuminatus is on the battlefield.
Two, similar to a crash that i had with the AI and Purity using the mana from Smokebraider to cast it in 1.4.1:
EDIT:
Also, here is another. I guess it was because of Mizzium Transreliquat ability, because of the report:
First, the AI seems to be paying replicate costs for auras, like Infiltrator's Magemark, when Djinn Illuminatus is on the battlefield.
Two, similar to a crash that i had with the AI and Purity using the mana from Smokebraider to cast it in 1.4.1:
- RuntimeException | Open
- Code: Select all
Forge Version: 1.4.2-r22320
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_25 Oracle Corporation
java.lang.RuntimeException: ComputerUtil : payManaCost() cost was not paid for Vigor. Didn't find what to pay for G
at forge.game.ai.ComputerUtilMana.payManaCost(ComputerUtilMana.java:213)
at forge.game.ai.ComputerUtilMana.payManaCost(ComputerUtilMana.java:62)
at forge.card.cost.CostPartMana.payAI(CostPartMana.java:184)
at forge.card.cost.CostPayment.payComputerCosts(CostPayment.java:190)
at forge.game.ai.ComputerUtil.handlePlayingSpellAbility(ComputerUtil.java:130)
at forge.game.ai.AiController.playSpellAbilities(AiController.java:793)
at forge.game.ai.AiController.onPriorityRecieved(AiController.java:738)
at forge.game.player.PlayerControllerAi.takePriority(PlayerControllerAi.java:339)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:847)
at forge.game.GameAction.startGame(GameAction.java:1465)
at forge.game.Match$1.run(Match.java:105)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
EDIT:
Also, here is another. I guess it was because of Mizzium Transreliquat ability, because of the report:
- NullPointerException | Open
- Code: Select all
Forge Version: 1.4.2-r22320
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_25 Oracle Corporation
java.lang.NullPointerException
at forge.card.ability.ai.CloneAi.canPlayAI(CloneAi.java:49)
at forge.card.ability.SpellAbilityAi.canPlayAIWithSubs(SpellAbilityAi.java:18)
at forge.card.ability.AbilityApiBased.canPlayAI(AbilityApiBased.java:67)
at forge.game.ai.AiController.canPlayAndPayFor(AiController.java:478)
at forge.game.ai.AiController.chooseSpellAbilyToPlay(AiController.java:462)
at forge.game.ai.AiController.getSpellAbilityToPlay(AiController.java:816)
at forge.game.ai.AiController.playSpellAbilities(AiController.java:790)
at forge.game.ai.AiController.onPriorityRecieved(AiController.java:738)
at forge.game.player.PlayerControllerAi.takePriority(PlayerControllerAi.java:339)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:847)
at forge.game.GameAction.startGame(GameAction.java:1465)
at forge.game.Match$1.run(Match.java:105)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Re: Forge Beta: 06-28-2013 ver 1.4.2
by SecretCaveman » 30 Jun 2013, 22:07
Ulamog's Crusher does 16 damage instead of 8 when attacking the turn it came into play if I give it haste with Battle Rampart
Edit: OK, can't reproduce this each time. Has to be something else that causes it. (I'm sure theres nothing that gives it doublestrike or something, going to take a screenshot next time)
Edit: OK, can't reproduce this each time. Has to be something else that causes it. (I'm sure theres nothing that gives it doublestrike or something, going to take a screenshot next time)
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Re: Forge Beta: 06-28-2013 ver 1.4.2
by Dreago » 30 Jun 2013, 23:11
Ravnica card Shadow of Doubt doesn't have any text? Don't know if it has any effect or not.
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Re: Forge Beta: 06-28-2013 ver 1.4.2
by Chris H. » 01 Jul 2013, 02:34
Dreago wrote:Ravnica card Shadow of Doubt doesn't have any text? Don't know if it has any effect or not.
Fixed, it looks like there was a simple typo in the card script for this card. Thank you for the bug report Dreago.

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Re: Forge Beta: 06-28-2013 ver 1.4.2
by SunShintaBra » 01 Jul 2013, 05:27
Opponent milled in a planechase game, stuck at draw step where he loses. Interface responds but can not pass turn or quit game.
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Re: Forge Beta: 06-28-2013 ver 1.4.2
by krishkrush » 01 Jul 2013, 08:49
Hero of Bladehold activates its token ability two times (and its other ability as well).
Edit: I cannot achieve this after some testing, only the AI was able to do this (but every time). Okay I checked the log again and found that the Hero is handled as two cards? But with the same ID ...
Edit: I cannot achieve this after some testing, only the AI was able to do this (but every time). Okay I checked the log again and found that the Hero is handled as two cards? But with the same ID ...
- | Open
- Match result: Human: 0 Alexander: 1
Game outcome: Alexander has won because all opponents have lost
Game outcome: You have lost because life total reached 0
Damage: Soldier (1073) deals 5 combat damage to Human.
Damage: Soldier (1054) deals 6 combat damage to Human.
Damage: Soldier (1052) deals 6 combat damage to Human.
Damage: Soldier (1071) deals 5 combat damage to Human.
Damage: Hero of Bladehold (136) deals 8 combat damage to Human.
Phase: Alexander's Combat Damage
Phase: Alexander's First Strike Damage
Combat: Human didn't block Hero of Bladehold (136).
Human didn't block Soldier (1071).
Human didn't block Soldier (1052).
Human didn't block Soldier (1054).
Human didn't block Soldier (1073).
Phase: Alexander's Declare Blockers
Resolve stack: Vault of the Archangel (139) - Creatures you control gain deathtouch and lifelink until end of turn.
Add to stack: Alexander activated Vault of the Archangel (139).
Resolve stack: Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Resolve stack: Whenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.
Resolve stack: Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Resolve stack: Whenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.
Add to stack: Alexander activated Hero of Bladehold (136).
Add to stack: Alexander activated Hero of Bladehold (136).
Add to stack: Alexander activated Hero of Bladehold (136).
Add to stack: Alexander activated Hero of Bladehold (136).
Combat: Alexander assigned Hero of Bladehold (136) and Hero of Bladehold (136) to attack Human.
Phase: Alexander's Declare Attackers
Phase: Alexander's Begin Combat
Land: Alexander played Vault of the Archangel (124)
Replacement Effect: You may have CARDNAME enter the battlefield tapped as a copy of any land on the battlefield.
Phase: Alexander's Main, precombat
Resolve stack: Swords to Plowshares (151) - Swords to Plowshares - Exile. gains 0 life.
Add to stack: Alexander cast Swords to Plowshares (151) targeting .
Phase: Alexander's Draw
Phase: Alexander's Upkeep
Phase: Alexander's Untap
Turn: Turn 14 (Alexander)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Maelstrom Nexus
Resolve stack: Cultivate (25) - - Human searches his/her's library for 1 Land.Basic and puts that card onto the battlefield tapped. Then shuffle that library. Human searches his/her's library for 1 Land.Basic and puts that card into its owner's hand. Then shuffle that library.
Resolve stack: Maelstrom Nexus (57) - Cascade.
Add to stack: Human cast Cultivate (25).
Add to stack: Human activated Maelstrom Nexus (57).
Add to stack: Human cast Maelstrom Nexus (57).
Mana: Forest (35) - Tap: Add G to your mana pool.
Mana: Plains (42) - Tap: Add W to your mana pool.
Mana: Mountain (52) - Tap: Add R to your mana pool.
Mana: Island (7) - Tap: Add U to your mana pool.
Mana: Swamp (31) - Tap: Add B to your mana pool.
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 13 (Human)
Phase: Alexander's Cleanup
Phase: Alexander's End of Turn
Resolve stack: Hero of Bladehold - Creature 3 / 4
Add to stack: Alexander cast Hero of Bladehold (136).
Phase: Alexander's Main, postcombat
Phase: Alexander's End Combat
Phase: Alexander's Combat Damage
Phase: Alexander's First Strike Damage
Phase: Alexander's Declare Blockers
Combat: Alexander didn't attack this turn.
Phase: Alexander's Declare Attackers
Phase: Alexander's Begin Combat
Land: Alexander played Plains (122)
Phase: Alexander's Main, precombat
Phase: Alexander's Draw
Phase: Alexander's Upkeep
Phase: Alexander's Untap
Turn: Turn 12 (Alexander)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Evolving Wilds (6) - - Human searches his/her's library for 1 Land.Basic and puts that card onto the battlefield tapped. Then shuffle that library.
Add to stack: Human activated Evolving Wilds (6).
Resolve stack: Child of Alara - Creature 6 / 6
Resolve stack: Maelstrom Pulse (26) - Destroy . Maelstrom Pulse - Destroy permanents.
Resolve stack: Child of Alara (45) - Cascade.
Add to stack: Human cast Maelstrom Pulse (26) targeting .
Add to stack: Human activated Child of Alara (45).
Add to stack: Human cast Child of Alara (45).
Mana: Plains (42) - Tap: Add W to your mana pool.
Mana: Mountain (52) - Tap: Add R to your mana pool.
Mana: Island (7) - Tap: Add U to your mana pool.
Mana: Swamp (31) - Tap: Add B to your mana pool.
Mana: Forest (38) - Tap: Add G to your mana pool.
Land: Human played Evolving Wilds (6)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 11 (Human)
Phase: Alexander's Cleanup
Phase: Alexander's End of Turn
Phase: Alexander's Main, postcombat
Phase: Alexander's End Combat
Damage: Spirit (344) deals 4 combat damage to Human.
Damage: Spirit (346) deals 4 combat damage to Human.
Damage: Spirit (342) deals 4 combat damage to Human.
Phase: Alexander's Combat Damage
Phase: Alexander's First Strike Damage
Combat: Human didn't block Spirit (342).
Human didn't block Spirit (346).
Human didn't block Spirit (344).
Phase: Alexander's Declare Blockers
Combat: Alexander assigned Spirit (342), Spirit (344) and Spirit (346) to attack Human.
Phase: Alexander's Declare Attackers
Phase: Alexander's Begin Combat
Resolve stack: Honor of the Pure
Add to stack: Alexander cast Honor of the Pure (138).
Resolve stack: Intangible Virtue
Add to stack: Alexander cast Intangible Virtue (95).
Land: Alexander played Isolated Chapel (130)
Phase: Alexander's Main, precombat
Phase: Alexander's Draw
Phase: Alexander's Upkeep
Phase: Alexander's Untap
Turn: Turn 10 (Alexander)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Maelstrom Nexus
Add to stack: Human cast Maelstrom Nexus (58).
Mana: Plains (42) - Tap: Add W to your mana pool.
Mana: Mountain (52) - Tap: Add R to your mana pool.
Mana: Island (7) - Tap: Add U to your mana pool.
Mana: Swamp (31) - Tap: Add B to your mana pool.
Mana: Forest (38) - Tap: Add G to your mana pool.
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 9 (Human)
Phase: Alexander's Cleanup
Phase: Alexander's End of Turn
Resolve stack: Spectral Procession (145) - Put (3) 1/1 Spirit tokens onto the battlefield.
Add to stack: Alexander cast Spectral Procession (145).
Phase: Alexander's Main, postcombat
Phase: Alexander's End Combat
Phase: Alexander's Combat Damage
Phase: Alexander's First Strike Damage
Phase: Alexander's Declare Blockers
Combat: Alexander didn't attack this turn.
Phase: Alexander's Declare Attackers
Phase: Alexander's Begin Combat
Land: Alexander played Vault of the Archangel (139)
Phase: Alexander's Main, precombat
Phase: Alexander's Draw
Phase: Alexander's Upkeep
Phase: Alexander's Untap
Turn: Turn 8 (Alexander)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Swords to Plowshares (150) - Swords to Plowshares - Exile. gains 0 life.
Add to stack: Alexander cast Swords to Plowshares (150) targeting .
Resolve stack: Child of Alara - Creature 6 / 6
Add to stack: Human cast Child of Alara (46).
Mana: Plains (42) - Tap: Add W to your mana pool.
Mana: Mountain (52) - Tap: Add R to your mana pool.
Mana: Island (7) - Tap: Add U to your mana pool.
Mana: Swamp (31) - Tap: Add B to your mana pool.
Mana: Forest (38) - Tap: Add G to your mana pool.
Land: Human played Forest (38)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 7 (Human)
Phase: Alexander's Cleanup
Phase: Alexander's End of Turn
Phase: Alexander's Main, postcombat
Phase: Alexander's End Combat
Phase: Alexander's Combat Damage
Phase: Alexander's First Strike Damage
Phase: Alexander's Declare Blockers
Combat: Alexander didn't attack this turn.
Phase: Alexander's Declare Attackers
Phase: Alexander's Begin Combat
Land: Alexander played Plains (121)
Phase: Alexander's Main, precombat
Phase: Alexander's Draw
Phase: Alexander's Upkeep
Phase: Alexander's Untap
Turn: Turn 6 (Alexander)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Harrow (11) - - Human searches his/her's library for 2 Land.Basic and puts those cards onto the battlefield. Then shuffle that library.
Add to stack: Human cast Harrow (11).
Mana: Island (7) - Tap: Add U to your mana pool.
Mana: Forest (39) - Tap: Add G to your mana pool.
Mana: Swamp (31) - Tap: Add B to your mana pool.
Land: Human played Island (7)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 5 (Human)
Phase: Alexander's Cleanup
Phase: Alexander's End of Turn
Resolve stack: Intangible Virtue
Add to stack: Alexander cast Intangible Virtue (94).
Phase: Alexander's Main, postcombat
Phase: Alexander's End Combat
Phase: Alexander's Combat Damage
Phase: Alexander's First Strike Damage
Phase: Alexander's Declare Blockers
Combat: Alexander didn't attack this turn.
Phase: Alexander's Declare Attackers
Phase: Alexander's Begin Combat
Land: Alexander played Plains (117)
Phase: Alexander's Main, precombat
Phase: Alexander's Draw
Phase: Alexander's Upkeep
Phase: Alexander's Untap
Turn: Turn 4 (Alexander)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Evolving Wilds (5) - - Human searches his/her's library for 1 Land.Basic and puts that card onto the battlefield tapped. Then shuffle that library.
Add to stack: Human activated Evolving Wilds (5).
Land: Human played Evolving Wilds (5)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 3 (Human)
Phase: Alexander's Cleanup
Phase: Alexander's End of Turn
Phase: Alexander's Main, postcombat
Phase: Alexander's End Combat
Phase: Alexander's Combat Damage
Phase: Alexander's First Strike Damage
Phase: Alexander's Declare Blockers
Combat: Alexander didn't attack this turn.
Phase: Alexander's Declare Attackers
Phase: Alexander's Begin Combat
Land: Alexander played Scrubland (109)
Phase: Alexander's Main, precombat
Phase: Alexander's Draw
Phase: Alexander's Upkeep
Phase: Alexander's Untap
Turn: Turn 2 (Alexander)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Evolving Wilds (4) - - Human searches his/her's library for 1 Land.Basic and puts that card onto the battlefield tapped. Then shuffle that library.
Add to stack: Human activated Evolving Wilds (4).
Land: Human played Evolving Wilds (4)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 1 (Human)
Mulligan: Alexander has kept a hand of 7 cards
Mulligan: Human has kept a hand of 7 cards
Last edited by Chris H. on 01 Jul 2013, 11:56, edited 1 time in total.
Reason: mouse-over
Reason: mouse-over
- krishkrush
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Re: Forge Beta: 06-28-2013 ver 1.4.2
by zxc » 01 Jul 2013, 09:37
Is there a way to use cards from the hand whose purpose is to add mana to the pool? I tried using Seething Song when prompted to pay mana costs for another card, but it didn't work. I couldn't use Simian Spirit Guide either. Sorry if this has been noted somewhere or I'm missing something obvious.
Also, I'm not sure if this is possible to implement, but the stack doesn't resolve as it should for a particular use of Avarice Totem.
From Wizards' site:
Also, I'm not sure if this is possible to implement, but the stack doesn't resolve as it should for a particular use of Avarice Totem.
From Wizards' site:
When I tried, both usages just fizzled.It is possible to activate this ability in response to itself and generate some odd combinations. For example, if you control this card and another permanent, you can use this card's ability and target the permanent you control. You can then use this card's ability again and target a permanent your opponent controls. The second usage resolves first and you get your opponent's permanent in exchange for this one. The first usage then resolves and swaps your other permanent for the Totem so you get it back. The net effect is that you can swap any non-land permanent you have for any of theirs if you can activate this ability twice. Note that your opponent does get the chance to use the Totem in between the resolutions of your two usages if they have the mana.
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Re: Forge Beta: 06-28-2013 ver 1.4.2
by Doerk » 01 Jul 2013, 12:09
Description: Crashed on AI's turn when attacking with White Knight.
Edit: "Crashed" means: I couldn't anything after the error message.
Edit: "Crashed" means: I couldn't anything after the error message.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.4.2-r22320
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_17 Oracle Corporation
java.lang.NullPointerException
at forge.game.combat.Combat.getAttackersOf(Combat.java:100)
at forge.game.ai.ComputerUtilCombat.lifeThatWouldRemain(ComputerUtilCombat.java:222)
at forge.game.ai.ComputerUtilCombat.wouldLoseLife(ComputerUtilCombat.java:341)
at forge.card.ability.ai.DamagePreventAi.canPlayAI(DamagePreventAi.java:124)
at forge.card.ability.SpellAbilityAi.canPlayAIWithSubs(SpellAbilityAi.java:18)
at forge.card.ability.SpellApiBased.canPlayAI(SpellApiBased.java:49)
at forge.game.ai.AiController.canPlayAndPayFor(AiController.java:478)
at forge.game.ai.AiController.chooseSpellAbilyToPlay(AiController.java:462)
at forge.game.ai.AiController.getSpellAbilityToPlay(AiController.java:816)
at forge.game.ai.AiController.playSpellAbilities(AiController.java:790)
at forge.game.ai.AiController.onPriorityRecieved(AiController.java:738)
at forge.game.player.PlayerControllerAi.takePriority(PlayerControllerAi.java:339)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:847)
at forge.game.GameAction.startGame(GameAction.java:1465)
at forge.game.Match$1.run(Match.java:105)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Last edited by Doerk on 01 Jul 2013, 13:13, edited 2 times in total.
Re: Forge Beta: 06-28-2013 ver 1.4.2
by friarsol » 01 Jul 2013, 12:18
Seeting Song is not a mana ability. It's an instant. Similarly, Dark Ritual used to be a Mana Ability (back around Tempest) so it was uncounterable, but it was changed where you have to cast it first. You should be able to use Elvish/Simian Spirit Guide as a mana ability. I believe this used to work, so if someone can repro this as not working then that's a bug.zxc wrote:Is there a way to use cards from the hand whose purpose is to add mana to the pool? I tried using Seething Song when prompted to pay mana costs for another card, but it didn't work. I couldn't use Simian Spirit Guide either. Sorry if this has been noted somewhere or I'm missing something obvious.
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Re: Forge Beta: 06-28-2013 ver 1.4.2
by Doomlord » 01 Jul 2013, 12:42
When I control Consecrated Sphinx and the AI draws a card, the dialogue box where I choose weather to draw cards from the sphinx tells me the name of the card my opponent drew.
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