Forge Beta: 06-28-2013 ver 1.4.2
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 06-28-2013 ver 1.4.2
by SecretCaveman » 01 Jul 2013, 14:24
If I have a card that let's me play with the top card of my library revealed, for example Mul Daya Channelers, how do I actually get to see that card?
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Re: Forge Beta: 06-28-2013 ver 1.4.2
by Sloth » 01 Jul 2013, 16:47
These two are fixed. Thanks freddyjsg.freddyjsg wrote:First, the AI seems to be paying replicate costs for auras, like Infiltrator's Magemark, when Djinn Illuminatus is on the battlefield.
Also, here is another. I guess it was because of Mizzium Transreliquat ability, because of the report:
- NullPointerException | Open
- Code: Select all
Forge Version: 1.4.2-r22320
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_25 Oracle Corporation
java.lang.NullPointerException
at forge.card.ability.ai.CloneAi.canPlayAI(CloneAi.java:49)
at forge.card.ability.SpellAbilityAi.canPlayAIWithSubs(SpellAbilityAi.java:18)
at forge.card.ability.AbilityApiBased.canPlayAI(AbilityApiBased.java:67)
at forge.game.ai.AiController.canPlayAndPayFor(AiController.java:478)
at forge.game.ai.AiController.chooseSpellAbilyToPlay(AiController.java:462)
at forge.game.ai.AiController.getSpellAbilityToPlay(AiController.java:816)
at forge.game.ai.AiController.playSpellAbilities(AiController.java:790)
at forge.game.ai.AiController.onPriorityRecieved(AiController.java:738)
at forge.game.player.PlayerControllerAi.takePriority(PlayerControllerAi.java:339)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:847)
at forge.game.GameAction.startGame(GameAction.java:1465)
at forge.game.Match$1.run(Match.java:105)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Fixed! Thanks krishkrush.krishkrush wrote: Hero of Bladehold activates its token ability two times (and its other ability as well).
Edit: I cannot achieve this after some testing, only the AI was able to do this (but every time). Okay I checked the log again and found that the Hero is handled as two cards? But with the same ID ...
- | Open
- Match result: Human: 0 Alexander: 1
Game outcome: Alexander has won because all opponents have lost
Game outcome: You have lost because life total reached 0
Damage: Soldier (1073) deals 5 combat damage to Human.
Damage: Soldier (1054) deals 6 combat damage to Human.
Damage: Soldier (1052) deals 6 combat damage to Human.
Damage: Soldier (1071) deals 5 combat damage to Human.
Damage: Hero of Bladehold (136) deals 8 combat damage to Human.
Phase: Alexander's Combat Damage
Phase: Alexander's First Strike Damage
Combat: Human didn't block Hero of Bladehold (136).
Human didn't block Soldier (1071).
Human didn't block Soldier (1052).
Human didn't block Soldier (1054).
Human didn't block Soldier (1073).
Phase: Alexander's Declare Blockers
Resolve stack: Vault of the Archangel (139) - Creatures you control gain deathtouch and lifelink until end of turn.
Add to stack: Alexander activated Vault of the Archangel (139).
Resolve stack: Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Resolve stack: Whenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.
Resolve stack: Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Resolve stack: Whenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.
Add to stack: Alexander activated Hero of Bladehold (136).
Add to stack: Alexander activated Hero of Bladehold (136).
Add to stack: Alexander activated Hero of Bladehold (136).
Add to stack: Alexander activated Hero of Bladehold (136).
Combat: Alexander assigned Hero of Bladehold (136) and Hero of Bladehold (136) to attack Human.
Phase: Alexander's Declare Attackers
Phase: Alexander's Begin Combat
Land: Alexander played Vault of the Archangel (124)
Replacement Effect: You may have CARDNAME enter the battlefield tapped as a copy of any land on the battlefield.
Phase: Alexander's Main, precombat
Resolve stack: Swords to Plowshares (151) - Swords to Plowshares - Exile. gains 0 life.
Add to stack: Alexander cast Swords to Plowshares (151) targeting .
Phase: Alexander's Draw
Phase: Alexander's Upkeep
Phase: Alexander's Untap
Turn: Turn 14 (Alexander)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Maelstrom Nexus
Resolve stack: Cultivate (25) - - Human searches his/her's library for 1 Land.Basic and puts that card onto the battlefield tapped. Then shuffle that library. Human searches his/her's library for 1 Land.Basic and puts that card into its owner's hand. Then shuffle that library.
Resolve stack: Maelstrom Nexus (57) - Cascade.
Add to stack: Human cast Cultivate (25).
Add to stack: Human activated Maelstrom Nexus (57).
Add to stack: Human cast Maelstrom Nexus (57).
Mana: Forest (35) - Tap: Add G to your mana pool.
Mana: Plains (42) - Tap: Add W to your mana pool.
Mana: Mountain (52) - Tap: Add R to your mana pool.
Mana: Island (7) - Tap: Add U to your mana pool.
Mana: Swamp (31) - Tap: Add B to your mana pool.
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 13 (Human)
Phase: Alexander's Cleanup
Phase: Alexander's End of Turn
Resolve stack: Hero of Bladehold - Creature 3 / 4
Add to stack: Alexander cast Hero of Bladehold (136).
Phase: Alexander's Main, postcombat
Phase: Alexander's End Combat
Phase: Alexander's Combat Damage
Phase: Alexander's First Strike Damage
Phase: Alexander's Declare Blockers
Combat: Alexander didn't attack this turn.
Phase: Alexander's Declare Attackers
Phase: Alexander's Begin Combat
Land: Alexander played Plains (122)
Phase: Alexander's Main, precombat
Phase: Alexander's Draw
Phase: Alexander's Upkeep
Phase: Alexander's Untap
Turn: Turn 12 (Alexander)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Evolving Wilds (6) - - Human searches his/her's library for 1 Land.Basic and puts that card onto the battlefield tapped. Then shuffle that library.
Add to stack: Human activated Evolving Wilds (6).
Resolve stack: Child of Alara - Creature 6 / 6
Resolve stack: Maelstrom Pulse (26) - Destroy . Maelstrom Pulse - Destroy permanents.
Resolve stack: Child of Alara (45) - Cascade.
Add to stack: Human cast Maelstrom Pulse (26) targeting .
Add to stack: Human activated Child of Alara (45).
Add to stack: Human cast Child of Alara (45).
Mana: Plains (42) - Tap: Add W to your mana pool.
Mana: Mountain (52) - Tap: Add R to your mana pool.
Mana: Island (7) - Tap: Add U to your mana pool.
Mana: Swamp (31) - Tap: Add B to your mana pool.
Mana: Forest (38) - Tap: Add G to your mana pool.
Land: Human played Evolving Wilds (6)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 11 (Human)
Phase: Alexander's Cleanup
Phase: Alexander's End of Turn
Phase: Alexander's Main, postcombat
Phase: Alexander's End Combat
Damage: Spirit (344) deals 4 combat damage to Human.
Damage: Spirit (346) deals 4 combat damage to Human.
Damage: Spirit (342) deals 4 combat damage to Human.
Phase: Alexander's Combat Damage
Phase: Alexander's First Strike Damage
Combat: Human didn't block Spirit (342).
Human didn't block Spirit (346).
Human didn't block Spirit (344).
Phase: Alexander's Declare Blockers
Combat: Alexander assigned Spirit (342), Spirit (344) and Spirit (346) to attack Human.
Phase: Alexander's Declare Attackers
Phase: Alexander's Begin Combat
Resolve stack: Honor of the Pure
Add to stack: Alexander cast Honor of the Pure (138).
Resolve stack: Intangible Virtue
Add to stack: Alexander cast Intangible Virtue (95).
Land: Alexander played Isolated Chapel (130)
Phase: Alexander's Main, precombat
Phase: Alexander's Draw
Phase: Alexander's Upkeep
Phase: Alexander's Untap
Turn: Turn 10 (Alexander)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Maelstrom Nexus
Add to stack: Human cast Maelstrom Nexus (58).
Mana: Plains (42) - Tap: Add W to your mana pool.
Mana: Mountain (52) - Tap: Add R to your mana pool.
Mana: Island (7) - Tap: Add U to your mana pool.
Mana: Swamp (31) - Tap: Add B to your mana pool.
Mana: Forest (38) - Tap: Add G to your mana pool.
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 9 (Human)
Phase: Alexander's Cleanup
Phase: Alexander's End of Turn
Resolve stack: Spectral Procession (145) - Put (3) 1/1 Spirit tokens onto the battlefield.
Add to stack: Alexander cast Spectral Procession (145).
Phase: Alexander's Main, postcombat
Phase: Alexander's End Combat
Phase: Alexander's Combat Damage
Phase: Alexander's First Strike Damage
Phase: Alexander's Declare Blockers
Combat: Alexander didn't attack this turn.
Phase: Alexander's Declare Attackers
Phase: Alexander's Begin Combat
Land: Alexander played Vault of the Archangel (139)
Phase: Alexander's Main, precombat
Phase: Alexander's Draw
Phase: Alexander's Upkeep
Phase: Alexander's Untap
Turn: Turn 8 (Alexander)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Swords to Plowshares (150) - Swords to Plowshares - Exile. gains 0 life.
Add to stack: Alexander cast Swords to Plowshares (150) targeting .
Resolve stack: Child of Alara - Creature 6 / 6
Add to stack: Human cast Child of Alara (46).
Mana: Plains (42) - Tap: Add W to your mana pool.
Mana: Mountain (52) - Tap: Add R to your mana pool.
Mana: Island (7) - Tap: Add U to your mana pool.
Mana: Swamp (31) - Tap: Add B to your mana pool.
Mana: Forest (38) - Tap: Add G to your mana pool.
Land: Human played Forest (38)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 7 (Human)
Fixed! Thanks zxc.zxc wrote:I couldn't use Simian Spirit Guide either.
Already fixed.Doerk wrote:Description: Crashed on AI's turn when attacking with White Knight.
Fixed! Thanks Doomlord.Doomlord wrote:When I control Consecrated Sphinx and the AI draws a card, the dialogue box where I choose weather to draw cards from the sphinx tells me the name of the card my opponent drew.
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Re: Forge Beta: 06-28-2013 ver 1.4.2
by MystREmo » 01 Jul 2013, 18:38
Description: Apparently, I misrepresented my issue last time I posted this. I have no idea why quest mode isn't working right now. Please help.
- ZipException | Open
- Code: Select all
Forge Version: 1.4.2-r22320
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_09 Oracle Corporation
EDT > Error loading Quest Data
java.util.zip.ZipException: Not in GZIP format
at java.util.zip.GZIPInputStream.readHeader(Unknown Source)
at java.util.zip.GZIPInputStream.<init>(Unknown Source)
at java.util.zip.GZIPInputStream.<init>(Unknown Source)
at forge.quest.io.QuestDataIO.loadData(QuestDataIO.java:123)
at forge.gui.home.quest.CSubmenuQuestData.update(CSubmenuQuestData.java:115)
at forge.gui.home.CHomeUI.itemClick(CHomeUI.java:40)
at forge.gui.home.LblMenuItem$1.mousePressed(LblMenuItem.java:50)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Green Elves for Life. Nuff said.
Re: Forge Beta: 06-28-2013 ver 1.4.2
by Proteus » 01 Jul 2013, 18:53
Lethal damage remains on Epochrasite when it sends itself to exile.
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Re: Forge Beta: 06-28-2013 ver 1.4.2
by Chris H. » 01 Jul 2013, 19:46
MystREmo wrote:Description: Apparently, I misrepresented my issue last time I posted this. I have no idea why quest mode isn't working right now. Please help.
- ZipException | Open
- Code: Select all
Forge Version: 1.4.2-r22320
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_09 Oracle Corporation
EDT > Error loading Quest Data
java.util.zip.ZipException: Not in GZIP format
at java.util.zip.GZIPInputStream.readHeader(Unknown Source)
at java.util.zip.GZIPInputStream.<init>(Unknown Source)
at java.util.zip.GZIPInputStream.<init>(Unknown Source)
at forge.quest.io.QuestDataIO.loadData(QuestDataIO.java:123)
at forge.gui.home.quest.CSubmenuQuestData.update(CSubmenuQuestData.java:115)
at forge.gui.home.CHomeUI.itemClick(CHomeUI.java:40)
at forge.gui.home.LblMenuItem$1.mousePressed(LblMenuItem.java:50)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Once you have located your quest data file you can attach it to a message and someone may be able to fix your quest data file for you.

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Re: Forge Beta: 06-28-2013 ver 1.4.2
by cc-drake » 01 Jul 2013, 19:58
- When AI's Vitaspore Thallid equipped with Ensouled Scimitar and enchanted with a +1/+0 enchantment dies and I copy it with Cemetery Puca, the Puca becomes 3/6. I guess auras or equipment effects shouldn't be copied?
- AI doesn't cast his suspended Rift Bolt when there is no creature on the battlefield.
- AI doesn't cast his suspended Rift Bolt when there is no creature on the battlefield.
Re: Forge Beta: 06-28-2013 ver 1.4.2
by SecretCaveman » 01 Jul 2013, 20:56
I cast Soul's Fire targeting my Mosstodon and my opponents Auspicious Ancestor. The Ancestor takes only 2 damage (The log says: Auspicious Ancestor deals 2 damage to Auspicious Ancestor, so it seems as if it uses the wrong creatures power)
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Re: Forge Beta: 06-28-2013 ver 1.4.2
by SpiderBrigade » 01 Jul 2013, 23:07
Thanks for all the great work, guys. I'm pumped to try out some Banding!
A couple of similar bugs that have been around for a long time, still in this version. This has to do with creatures acquiring colors or types which should then fire on-death triggers.
Teysa, Orzhov Scion with Darkest Hour in play. She creates white spirits that are now black due to Darkest Hour. When they die, they should be replaced. Usually they are not. Specifically in this case, they are being sacrificed to Grinding Station.
Rotlung Reanimator with Conspiracy (set to cleric) and any non-cleric creature. Should generate a Zombie token (which becomes cleric), but usually does not. In this case creatures are being sacrificed to Spawning Pit or Phyrexian Altar.
A couple of similar bugs that have been around for a long time, still in this version. This has to do with creatures acquiring colors or types which should then fire on-death triggers.
Teysa, Orzhov Scion with Darkest Hour in play. She creates white spirits that are now black due to Darkest Hour. When they die, they should be replaced. Usually they are not. Specifically in this case, they are being sacrificed to Grinding Station.
Rotlung Reanimator with Conspiracy (set to cleric) and any non-cleric creature. Should generate a Zombie token (which becomes cleric), but usually does not. In this case creatures are being sacrificed to Spawning Pit or Phyrexian Altar.
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Re: Forge Beta: 06-28-2013 ver 1.4.2
by Haytrid » 02 Jul 2013, 00:50
Umm, I'm a newb myself but I think if you hover over the card that reveals the top card of your library, the top card revealed will show up in an errata at the bottom of the card that's allowing you to see the actual top card.
SecretCaveman wrote:If I have a card that let's me play with the top card of my library revealed, for example Mul Daya Channelers, how do I actually get to see that card?
Re: Forge Beta: 06-28-2013 ver 1.4.2
by 8bitWesker1 » 02 Jul 2013, 00:54
I'd like to say that Legion's Initiative is not functioning properly. I exile it, and the creatures do come back, but only ones with the passive ability of haste have haste, whereas every other creature enters w/ summoning sickness.
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Re: Forge Beta: 06-28-2013 ver 1.4.2
by Doomlord » 02 Jul 2013, 07:58
This is similar to past known issues, so this may already be known, but many ETB replacement effects are not working correctly for clones. Specifically, if I Phyrexian Metamorph a Caged Sun, I don't get to choose a color, and so the new Caged Sun copy has no effect.
Re: Forge Beta: 06-28-2013 ver 1.4.2
by saturnine » 02 Jul 2013, 14:15
The Very Soil Shall Shake (scheme) does not abandon itself once a creature you control dies, and repeatedly triggers despite not being active anymore.
I also got this crash as a result:
I also got this crash as a result:
- IllegalStateException | Open
- Code: Select all
Forge Version: 1.4.2-r22320
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_25 Oracle Corporation
java.lang.IllegalStateException: No opponents left ingame for Gloria
at forge.game.player.Player.getOpponent(Player.java:286)
at forge.game.ai.AiController.getPossibleETBCounters(AiController.java:120)
at forge.game.ai.AiController.getSpellAbilityToPlay(AiController.java:811)
at forge.game.ai.AiController.playSpellAbilities(AiController.java:790)
at forge.game.ai.AiController.onPriorityRecieved(AiController.java:738)
at forge.game.player.PlayerControllerAi.takePriority(PlayerControllerAi.java:339)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:847)
at forge.game.GameAction.startGame(GameAction.java:1465)
at forge.game.Match$1.run(Match.java:105)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Re: Forge Beta: 06-28-2013 ver 1.4.2
by Doerk » 02 Jul 2013, 15:47
Description: Game crashed when trying to cast Time Walk. However, I could continue play after closing the error message.
- RuntimeException | Open
- Code: Select all
Forge Version: 1.4.2-r22320
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_17 Oracle Corporation
java.lang.RuntimeException: Cannot remove input InputPayManaOfCostPayment because it's not on top of stack. Stack = []
at forge.control.InputQueue.removeInput(InputQueue.java:55)
at forge.gui.input.InputSyncronizedBase.stop(InputSyncronizedBase.java:35)
at forge.gui.input.InputPayMana.onStateChanged(InputPayMana.java:261)
at forge.gui.input.InputPayMana.showMessage(InputPayMana.java:255)
at forge.gui.input.InputBase.showMessageInitial(InputBase.java:47)
at forge.gui.InputProxy$1.run(InputProxy.java:67)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 06-28-2013 ver 1.4.2
by saturnine » 02 Jul 2013, 16:17
Does the Deck Editor no longer have the capacity to use a layout that isn't the default? I was playing Forge for hours with no problems until I changed its layout, and when I do I get the crash report stated here. There seems to be something wrong with non-default layouts, I've cleared the layout folder several times to no avail.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.4.2-r22320
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_25 Oracle Corporation
java.lang.NullPointerException
at forge.gui.deckeditor.controllers.CProbabilities.analyze(CProbabilities.java:66)
at forge.gui.deckeditor.controllers.CProbabilities.update(CProbabilities.java:57)
at forge.gui.framework.DragCell.setSelected(DragCell.java:297)
at forge.gui.framework.DragCell.setSelected(DragCell.java:309)
at forge.gui.framework.DragCell.addDoc(DragCell.java:259)
at forge.gui.framework.SLayoutIO.loadLayout(SLayoutIO.java:217)
at forge.gui.deckeditor.VDeckEditorUI.populate(VDeckEditorUI.java:35)
at forge.control.FControl.changeState(FControl.java:247)
at forge.control.FControl.changeStateAutoFixLayout(FControl.java:268)
at forge.gui.home.CHomeUI$1.run(CHomeUI.java:69)
at forge.gui.toolbox.FLabel._doMouseAction(FLabel.java:309)
at forge.gui.toolbox.FLabel.access$1300(FLabel.java:51)
at forge.gui.toolbox.FLabel$6.mouseClicked(FLabel.java:345)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 06-28-2013 ver 1.4.2
by jmartus » 02 Jul 2013, 16:29
Description: tried starting a gauntlet from loading it and got a crash
- NullPointerException | Open
- Code: Select all
Forge Version: 1.4.2-r22320
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_25 Oracle Corporation
java.lang.NullPointerException
at forge.game.GameNew.newGame(GameNew.java:251)
at forge.game.Match.startRound(Match.java:92)
at forge.gui.home.gauntlet.CSubmenuGauntletLoad$6.run(CSubmenuGauntletLoad.java:122)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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