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2014




[11 decks] "Nostalgia Pack" mod
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[11 decks] "Nostalgia Pack" mod
by GrovyleXShinyCelebi » 13 Jul 2013, 15:11
Alright, after a long week of hard work, I've finally finished this.
PLEASE READ EVERYTHING BELOW BEFORE PROCEEDING!
PATCH #3 - Fixed a lot of bugs involving token generators, as well as some other cards such as Wurmweaver Coil and Kor Hookmaster.
*NOTE: Gideon's Avenger is still bugged, please avoid if you're using the Wielding Steel deck*
PATCH #2 - Fixed Steel Overseer in Tezzeret's deck, Unholy Strength in Liliana's deck, changed Blazing Specter and Abyssal Specter, as well as the Hidden Horror in Nicol Bolas' deck.
PATCH #1 - Fixed Venser's Journal and Undermine in Tezzeret's deck, Spikeshot Elder and Spitting Earth in Koth's deck, and Pale Recluse, Allied Strategies, and a few other cards in Progenitus's deck. (note, only available in full)
http://www17.zippyshare.com/v/13336652/file.html - full
http://www31.zippyshare.com/v/29227908/file.html - no MM
http://www44.zippyshare.com/v/60461201/file.html - be sure to download this if you downloaded "full"- put this into the "Audio" folder > "Music" subfolder of your game directory.
This is a mod that I made with 11 decks total: 10 decks from the three previous iterations of DOTP (four from 2009, three from 2012, and three from 2013), and Prophetic Ravings. Note that only the main deck match the official decklists, the unlocks are all ones I put in that either I already coded or they were already in the game (I tried to keep them with the same theme as the official unlocks though).
To install, just take the WAD and put it into the directory with the game. It should work, tell me if you encounter issues playing the decks.
IMPORTANT: If you haven't done so already, download this, you need it to play modded decks:
http://mod.gib.me/dotp2014/d3dx9_43.dll
IMPORTANT FOR SKIDROW USERS: If your game is crashing at the title screen after installing my mod, download this:
download/file.php?id=11858
Note that I have two upload links. The first contains all 11 decks, while the second omits the "Mana Mastery" deck. Four-colored and five-colored decks in DotP 2014 are bugged, so I made a workaround that involved manually inserting land. Unfortunately this means that you won't be able to save your decklists (they should already be unlocked anyways), but also that you have to take the following steps at the beginning of EVERY session of 2014 that you want to use Mana Mastery:
1. Go to the deck editor, select Mana Mastery.
2. The game auto-adjusts land to 255 if there are at least 60 cards in the main deck. Because of this, you must manually set the land count to zero so we don't get flooded with Islands every time we use the deck. Go to the land count and keep holding down the "down" key on your keyboard until the amount of Islands is zero (yes it will take a while). Whatever you do, DO NOT REMOVE THE SINGLE SWAMP, OR YOU WILL HAVE TO DO THIS ALL OVER AGAIN.
3. Leave the land editor when your island count is zero, then come back again.
4. Now you can remove the single island.
5. Now, you can autoadjust the land with the deck builder and build your deck.
6. Yes it's tedious to do this every time you want to use this deck. Luckily, I put in a huge variety of cards to ensure that this deck can be build many different ways and will play very fun. Also, if you downloaded "progenitus.mp3" play vs. Progenitus in a Custom Game for an interesting surprise...
DECKS:
Koth - Strength of Stone (12) - RED
Yeva - Ancient Wilds (13) - GREEN
Gideon - Wielding Steel (12) - WHITE
Jace - Dream Puppets (13) - BLUE
Liliana - Eye of Shadow (09) - BLACK
Nissa - Ears of the Elves (09) - GREEN/BLACK
Tezzeret - Mechanations (12) - WHITE/BLUE/BLACK
Niv-Mizzet - Root of the Firemind (09) - RED/BLUE
Nicol Bolas - Eons of Evil (09) - RED/BLUE/BLACK
Progenitus - Mana Mastery (13) - RED/GREEN/WHITE/BLUE/BLACK*
Ramaz - Prophetic Ravings (14) - RED/GREEN/BLUE
*Not avaliable in the "no MM" pack
NOTE:
There were a few slight modifications to some of the cards in the base decks, due to a mix of coding problems and a predicted lack of use of the aforementioned cards. They are as follows:
ANCIENT WILDS - x2 Awakener Druid replaced with x2 Erratic Portal
DREAM PUPPETS - x1 Wheel and Deal replaced with x1 Traumatize
MANA MASTERY - x1 All Suns' Dawn replaced with x1 Empyrial Archangel
------PLEASE TELL ME IF ALL THE UNLOCKS FOR THE MODDED DECKS ARE NOT AUTOMATICALLY UNLOCKED FOR YOU, I'M USING A CRACKED VERSION WITH ALL THE CARDS ALREADY UNLOCKED FOR MODDING PURPOSES, SO PLEASE TELL ME IF THE SAME WORKS FOR YOU----
VERY, VERY IMPORTANT, PLEASE READ:
As I am still new to modding and I have done VERY little debugging, there is a 110% chance that NOT every card will work as intended and a 80% chance that there is at least 1-2 cards in each deck that's bugged in some way. If you encounter a bug, PLEASE report it here, and I'll try to see what I can do to fix it. In the meantime, consider taking out the bugged cards and replacing them with some of my unlocks (that's what they're kinda there for, anyways!)
Again, I'm new to modding, so please understand I can't make any guarantees in fixing anything, though I will try my best. If you're more experienced at modding or LUA, I've thrown in a link to gibbed's tools, if you want feel free to try and fix some of my bugs and upload them onto this thread:
http://mod.gib.me/dotp/bin-temp2.zip
Again, please comment below if you encounter any bugs or anything of that sort.
SPECIAL THANKS to thefiremind, RiiakShiNal, and other of slightlymagic's many expert programmers for helping me with coding cards that I never would have been able to make otherwise. This mod wouldn't have been possible with out your support!
~ GrovyleXShinyCelebi
P.S. My UID is 500, please keep this in mind if you're making your own mods.
PLEASE READ EVERYTHING BELOW BEFORE PROCEEDING!
PATCH #3 - Fixed a lot of bugs involving token generators, as well as some other cards such as Wurmweaver Coil and Kor Hookmaster.
*NOTE: Gideon's Avenger is still bugged, please avoid if you're using the Wielding Steel deck*
PATCH #2 - Fixed Steel Overseer in Tezzeret's deck, Unholy Strength in Liliana's deck, changed Blazing Specter and Abyssal Specter, as well as the Hidden Horror in Nicol Bolas' deck.
PATCH #1 - Fixed Venser's Journal and Undermine in Tezzeret's deck, Spikeshot Elder and Spitting Earth in Koth's deck, and Pale Recluse, Allied Strategies, and a few other cards in Progenitus's deck. (note, only available in full)
http://www17.zippyshare.com/v/13336652/file.html - full
http://www31.zippyshare.com/v/29227908/file.html - no MM
http://www44.zippyshare.com/v/60461201/file.html - be sure to download this if you downloaded "full"- put this into the "Audio" folder > "Music" subfolder of your game directory.
This is a mod that I made with 11 decks total: 10 decks from the three previous iterations of DOTP (four from 2009, three from 2012, and three from 2013), and Prophetic Ravings. Note that only the main deck match the official decklists, the unlocks are all ones I put in that either I already coded or they were already in the game (I tried to keep them with the same theme as the official unlocks though).
To install, just take the WAD and put it into the directory with the game. It should work, tell me if you encounter issues playing the decks.
IMPORTANT: If you haven't done so already, download this, you need it to play modded decks:
http://mod.gib.me/dotp2014/d3dx9_43.dll
IMPORTANT FOR SKIDROW USERS: If your game is crashing at the title screen after installing my mod, download this:
download/file.php?id=11858
Note that I have two upload links. The first contains all 11 decks, while the second omits the "Mana Mastery" deck. Four-colored and five-colored decks in DotP 2014 are bugged, so I made a workaround that involved manually inserting land. Unfortunately this means that you won't be able to save your decklists (they should already be unlocked anyways), but also that you have to take the following steps at the beginning of EVERY session of 2014 that you want to use Mana Mastery:
1. Go to the deck editor, select Mana Mastery.
2. The game auto-adjusts land to 255 if there are at least 60 cards in the main deck. Because of this, you must manually set the land count to zero so we don't get flooded with Islands every time we use the deck. Go to the land count and keep holding down the "down" key on your keyboard until the amount of Islands is zero (yes it will take a while). Whatever you do, DO NOT REMOVE THE SINGLE SWAMP, OR YOU WILL HAVE TO DO THIS ALL OVER AGAIN.
3. Leave the land editor when your island count is zero, then come back again.
4. Now you can remove the single island.
5. Now, you can autoadjust the land with the deck builder and build your deck.
6. Yes it's tedious to do this every time you want to use this deck. Luckily, I put in a huge variety of cards to ensure that this deck can be build many different ways and will play very fun. Also, if you downloaded "progenitus.mp3" play vs. Progenitus in a Custom Game for an interesting surprise...
DECKS:
Koth - Strength of Stone (12) - RED
Yeva - Ancient Wilds (13) - GREEN
Gideon - Wielding Steel (12) - WHITE
Jace - Dream Puppets (13) - BLUE
Liliana - Eye of Shadow (09) - BLACK
Nissa - Ears of the Elves (09) - GREEN/BLACK
Tezzeret - Mechanations (12) - WHITE/BLUE/BLACK
Niv-Mizzet - Root of the Firemind (09) - RED/BLUE
Nicol Bolas - Eons of Evil (09) - RED/BLUE/BLACK
Progenitus - Mana Mastery (13) - RED/GREEN/WHITE/BLUE/BLACK*
Ramaz - Prophetic Ravings (14) - RED/GREEN/BLUE
*Not avaliable in the "no MM" pack
NOTE:
There were a few slight modifications to some of the cards in the base decks, due to a mix of coding problems and a predicted lack of use of the aforementioned cards. They are as follows:
ANCIENT WILDS - x2 Awakener Druid replaced with x2 Erratic Portal
DREAM PUPPETS - x1 Wheel and Deal replaced with x1 Traumatize
MANA MASTERY - x1 All Suns' Dawn replaced with x1 Empyrial Archangel
------PLEASE TELL ME IF ALL THE UNLOCKS FOR THE MODDED DECKS ARE NOT AUTOMATICALLY UNLOCKED FOR YOU, I'M USING A CRACKED VERSION WITH ALL THE CARDS ALREADY UNLOCKED FOR MODDING PURPOSES, SO PLEASE TELL ME IF THE SAME WORKS FOR YOU----
VERY, VERY IMPORTANT, PLEASE READ:
As I am still new to modding and I have done VERY little debugging, there is a 110% chance that NOT every card will work as intended and a 80% chance that there is at least 1-2 cards in each deck that's bugged in some way. If you encounter a bug, PLEASE report it here, and I'll try to see what I can do to fix it. In the meantime, consider taking out the bugged cards and replacing them with some of my unlocks (that's what they're kinda there for, anyways!)
Again, I'm new to modding, so please understand I can't make any guarantees in fixing anything, though I will try my best. If you're more experienced at modding or LUA, I've thrown in a link to gibbed's tools, if you want feel free to try and fix some of my bugs and upload them onto this thread:
http://mod.gib.me/dotp/bin-temp2.zip
Again, please comment below if you encounter any bugs or anything of that sort.
SPECIAL THANKS to thefiremind, RiiakShiNal, and other of slightlymagic's many expert programmers for helping me with coding cards that I never would have been able to make otherwise. This mod wouldn't have been possible with out your support!
~ GrovyleXShinyCelebi
P.S. My UID is 500, please keep this in mind if you're making your own mods.
Last edited by GrovyleXShinyCelebi on 16 Jul 2013, 15:32, edited 5 times in total.
(in Duels 2014)
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
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GrovyleXShinyCelebi - Posts: 294
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Re: [11 decks] "Nostalgia Pack" mod BETA
by thefiremind » 13 Jul 2013, 15:51
About the land problem with Mana Mastery, I tried the the following LandConfig for the deck:
- Code: Select all
<LandConfig ignoreCmcOver="0" minPlains="3" minIsland="3" minSwamp="3" minMountain="3" minForest="8" />
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
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thefiremind - Programmer
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Re: [11 decks] "Nostalgia Pack" mod BETA
by GrovyleXShinyCelebi » 13 Jul 2013, 16:02
I used manual land adding exactly because the deck editor only allows adjusting three basic land types. Your method works as well but it's complex and many people might not know how. Mines is simpler and doesn't require unpacking/repacking wads.
(in Duels 2014)
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
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GrovyleXShinyCelebi - Posts: 294
- Joined: 12 Jun 2013, 18:23
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Re: [11 decks] "Nostalgia Pack" mod BETA
by thefiremind » 13 Jul 2013, 16:12
In fact I was suggesting that only you use that method, and other people just keep the deck with the number of basic lands you decided.GrovyleXShinyCelebi wrote:Your method works as well but it's complex and many people might not know how. Mines is simpler and doesn't require unpacking/repacking wads.

< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
-
thefiremind - Programmer
- Posts: 3515
- Joined: 07 Nov 2011, 10:55
- Has thanked: 118 times
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Re: [11 decks] "Nostalgia Pack" mod BETA
by Ratava » 13 Jul 2013, 17:56
hi
nice work
mm in 2013 was one of my favorites
cardbugs ive noticed after some games
"allied strategies" - i draw the cards but i cant choose a player
"Maelstrom Archangel" - after i deal dmg to a player i can choose a card from my hand
but that card doesnt get played
nice work
mm in 2013 was one of my favorites

cardbugs ive noticed after some games
"allied strategies" - i draw the cards but i cant choose a player
"Maelstrom Archangel" - after i deal dmg to a player i can choose a card from my hand
but that card doesnt get played
-
Ratava - Posts: 79
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- Location: Germany
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Re: [11 decks] "Nostalgia Pack" mod BETA
by GrovyleXShinyCelebi » 13 Jul 2013, 17:59
Yeah but it would make the deck too inflexible though, not to mention I don't like it when the UI lies and gives the wrong value for the total number of lands in the deck on the deck builder (it's just a bit too wierd).thefiremind wrote:In fact I was suggesting that only you use that method, and other people just keep the deck with the number of basic lands you decided.GrovyleXShinyCelebi wrote:Your method works as well but it's complex and many people might not know how. Mines is simpler and doesn't require unpacking/repacking wads.I wouldn't use the deck at all if I had to do all those things everytime, maybe other people could think the same.
Though you do have a point. If other people feel the same I'll make a certain amount of lands standard for Mana Mastery (though, I'd need to know what land distribution would most people like for MM).
(in Duels 2014)
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
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GrovyleXShinyCelebi - Posts: 294
- Joined: 12 Jun 2013, 18:23
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Re: [11 decks] "Nostalgia Pack" mod BETA
by GrovyleXShinyCelebi » 13 Jul 2013, 18:02
Maelstrom Archangel is bugged? I tried it out and I could have sworn it worked for me (I used it to bring out the Emrakul, The Aeons Torn). Maybe I should go back and check it.Ratava wrote:hi
nice work
mm in 2013 was one of my favorites
cardbugs ive noticed after some games
"allied strategies" - i draw the cards but i cant choose a player
"Maelstrom Archangel" - after i deal dmg to a player i can choose a card from my hand
but that card doesnt get played
(in Duels 2014)
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
-
GrovyleXShinyCelebi - Posts: 294
- Joined: 12 Jun 2013, 18:23
- Has thanked: 14 times
- Been thanked: 37 times
Re: [11 decks] "Nostalgia Pack" mod BETA
by Ratava » 13 Jul 2013, 18:07
i tried again doesnt work for me
and
"pale recluse" the landcycling is buggy - i pay the mana discard the card but cant put a land into the game
and
"pale recluse" the landcycling is buggy - i pay the mana discard the card but cant put a land into the game
-
Ratava - Posts: 79
- Joined: 11 Jul 2013, 12:07
- Location: Germany
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Re: [11 decks] "Nostalgia Pack" mod BETA
by GrovyleXShinyCelebi » 13 Jul 2013, 18:45
I fixed Recluse and Strategies, I don't know what's going on with your Maelstrom Archangel but mines continue to work properly. What card are you trying to play with Archangel and are you getting a "SCRIPT_LOG.txt" in your MTG 2014 folder and if so does it say anything about Archangel?
(in Duels 2014)
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
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GrovyleXShinyCelebi - Posts: 294
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Re: [11 decks] "Nostalgia Pack" mod BETA
by Vader » 13 Jul 2013, 18:51
Hello, i used your "Mana Mastery" deck and found a bug with Progenitus. His protection does not working and when he dies my game begins to lagging.
If that: sorry for my bad english.
If that: sorry for my bad english.
- Vader
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Re: [11 decks] "Nostalgia Pack" mod BETA
by Ratava » 13 Jul 2013, 19:52
theres no script_logGrovyleXShinyCelebi wrote:I fixed Recluse and Strategies, I don't know what's going on with your Maelstrom Archangel but mines continue to work properly. What card are you trying to play with Archangel and are you getting a "SCRIPT_LOG.txt" in your MTG 2014 folder and if so does it say anything about Archangel?
i tried to play vindicate
-
Ratava - Posts: 79
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Re: [11 decks] "Nostalgia Pack" mod BETA
by GrovyleXShinyCelebi » 13 Jul 2013, 19:59
That's really weird, as mines is working perfectly.Ratava wrote:theres no script_logGrovyleXShinyCelebi wrote:I fixed Recluse and Strategies, I don't know what's going on with your Maelstrom Archangel but mines continue to work properly. What card are you trying to play with Archangel and are you getting a "SCRIPT_LOG.txt" in your MTG 2014 folder and if so does it say anything about Archangel?
i tried to play vindicate
I've updated the download, see if that will help you.
Anyone else have the same issue with Maelstrom Archangel?
(in Duels 2014)
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
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GrovyleXShinyCelebi - Posts: 294
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Re: [11 decks] "Nostalgia Pack" mod BETA
by Ratava » 13 Jul 2013, 20:01
hmm
now it worked
dont know what happened
sorry for the trouble
now it worked
dont know what happened
sorry for the trouble
-
Ratava - Posts: 79
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Re: [11 decks] "Nostalgia Pack" mod BETA
by Ratava » 13 Jul 2013, 22:12
i found a bug in
"Dream Puppets" with "Telemin Performance" - it draws cards from the enemys library
but after it stops at a creature
that card doesnt come into play under your control
this time video proofed *G*
http://youtu.be/bgfblw-HPjw
"Mechanations" with "Steel Overseer" - if you use his ability
not only your artifacts in play gain a +1/+1-counter
even the enemies get one
http://youtu.be/MuoLjLNinFM
sry about the vids
iam bored ^^
btw: Mechanations is awesome
"Dream Puppets" with "Telemin Performance" - it draws cards from the enemys library
but after it stops at a creature
that card doesnt come into play under your control
this time video proofed *G*
http://youtu.be/bgfblw-HPjw
"Mechanations" with "Steel Overseer" - if you use his ability
not only your artifacts in play gain a +1/+1-counter
even the enemies get one
http://youtu.be/MuoLjLNinFM
sry about the vids
iam bored ^^
btw: Mechanations is awesome

-
Ratava - Posts: 79
- Joined: 11 Jul 2013, 12:07
- Location: Germany
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Re: [11 decks] "Nostalgia Pack" mod BETA
by GrovyleXShinyCelebi » 14 Jul 2013, 15:47
New update is out!
(in Duels 2014)
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
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GrovyleXShinyCelebi - Posts: 294
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