It is currently 08 Sep 2025, 23:50
   
Text Size

[Fixed] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: [confirmed]Silence

Postby Aswan jaguar » 14 Jul 2013, 13:58

I confirm that AI thinks for ever in his first main phase if you cast Silence on draw or upkeep (only if AI doesn't have something to activate or a creature on battlefield to attack with?something like that)
And you can't stop AI from casting in 1st main phase because you are not able to cast Silence before AI casts spells that AI plays in precombat main phase(you are not asked to play effects before that).
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

[fixed by Gargaroz]Sanity Grinding AI Infinite thinking loop

Postby Aswan jaguar » 14 Jul 2013, 14:57

Describe the Bug:
Sanity Grinding is getting AI crazy....(so much for Sanity :lol: ) when it tries to cast it(Infinite thinking loop)

Which card did behave improperly ?
Sanity Grinding

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE13.V2

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Attachments
sanity grinding.rar
(1.66 KiB) Downloaded 272 times
Last edited by Aswan jaguar on 15 Jul 2013, 04:36, edited 1 time in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

[fixed by Gargaroz]Benalish Commander and Roiling Horror

Postby Aswan jaguar » 14 Jul 2013, 15:18

Describe the Bug:
Benalish Commander and Roiling Horror suspend and normal casting cost ask for a lot more mana.

Which card did behave improperly ?
Benalish Commander and Roiling Horror

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE13.V2

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Probably all other suspend cards with {X} in the suspended cost
Attachments
benalish commander.rar
(1.66 KiB) Downloaded 266 times
Last edited by Aswan jaguar on 15 Jul 2013, 04:39, edited 2 times in total.
Reason: fixed all bugs
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

[fixed by Gargaroz]Worm Harvest

Postby Aswan jaguar » 14 Jul 2013, 15:26

Describe the Bug:
Worm Harvest has (flashback wrong submenu) also after you play it from graveyard it goes to exile like flashback.

Which card did behave improperly ?
Worm Harvest

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JUNE13.V2

What exactly should be the correct behavior/interaction ?
Worm Harvest has Retrace so as long as you have a land to discard and it is in your graveyard you can cast it again and again and again(appropriate mana,too)

Are any other cards possibly affected by this bug ?
Attachments
worm harvest.rar
(1.98 KiB) Downloaded 253 times
Last edited by Aswan jaguar on 15 Jul 2013, 13:40, edited 1 time in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

Re: [confirmed]Clockwork Hydra (no counters are removed)

Postby client h » 14 Jul 2013, 17:28

Hi and thanks, I will use the form in the future.
Didn't check the patches forum but going to patch right away :D

Once again, thanks!
client h
 
Posts: 72
Joined: 23 Jun 2013, 10:49
Has thanked: 1 time
Been thanked: 1 time

Re: Sanity Grinding AI Infinite thinking loop

Postby Gargaroz » 14 Jul 2013, 23:49

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Benalish Commander and Roiling Horror casting costs

Postby Gargaroz » 15 Jul 2013, 00:10

Fixed. Also fixed code for suspended Roiling Horror which was not sucking life from the opponent.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Worm Harvest

Postby Gargaroz » 15 Jul 2013, 00:14

You mean you can't re-play it more than 1 time or the original copy will be erased and a new one appear in the graveyard ?
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: [confirmed]Clockwork Hydra (no counters are removed)

Postby Gargaroz » 15 Jul 2013, 00:19

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Worm Harvest

Postby Aswan jaguar » 15 Jul 2013, 04:45

After the first time you play it from the graveyard=Retrace,it gets exiled so you can't play it again from graveyard can you?It has to go to graveyard each time you Retrace it.
Sub-menu also wrong asks for "choose a card to Flashback" instead of "choose a card to Retrace"
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

Re: Worm Harvest

Postby Gargaroz » 15 Jul 2013, 10:08

Well, I accidentally broken the whole "flashback / retrace" mechanic.
V2 is coming ASAP.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: [fixed by Gargaroz]Worm Harvest

Postby Aswan jaguar » 15 Jul 2013, 13:42

Nice because I was about to add that with the new update game crashes when I retrace Worm Harvest.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

[fixed by Gargaroz]Bladewing the Risen - Legend rule

Postby Aswan jaguar » 15 Jul 2013, 14:25

Describe the Bug:
Bladewing the Risen at least by AI can have more than 1 in play although he is a Legendary creature.

Which card did behave improperly ?
Bladewing the Risen

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JULY13

What exactly should be the correct behavior/interaction ?
Only one can be on the battlefield

Are any other cards possibly affected by this bug ?
Attachments
as many legends bladewnig.jpg
bladewig the risen-legend rule.rar
(1.74 KiB) Downloaded 314 times
Last edited by Aswan jaguar on 16 Jul 2013, 17:21, edited 1 time in total.
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8131
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 479 times

[fixed by Gargaroz]Phyrexian Tyranny

Postby stassy » 16 Jul 2013, 04:43

Describe the Bug:
Phyrexian Tyranny make the game ask for owner to pay 2 on opponent card draw phase

Which card did behave improperly ?
Phyrexian Tyranny

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv1

What exactly should be the correct behavior/interaction ?
Phyrexian Tyranny doesn't make the game ask for owner to pay 2 on opponent card draw phase

Are any other cards possibly affected by this bug ?
-

Image

Happen on both side, it's fun to see the AI at least pay an "upkeep" effect for you :mrgreen: (though when AI pay the "upkeep", you still have to pay or cancel pay for 2)
Last edited by Aswan jaguar on 16 Jul 2013, 14:06, edited 2 times in total.
Reason: fixed bug
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Bladewing the Risen - Legend rule

Postby Gargaroz » 16 Jul 2013, 13:43

I need to know : did the AI really played 2 Bladewing, the Risen or you cheated it into play for testing purposes ? Because with the new legen rule doesn't work if you uses cheats.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: Google [Bot] and 52 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 53 users online :: 1 registered, 0 hidden and 52 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: Google [Bot] and 52 guests

Login Form