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2014




Formal Request Thread
Moderator: CCGHQ Admins
Re: Formal Request Thread
by Master Necro » 14 Jul 2013, 11:39
Quick question, how do I code:
"Put a +1/+1 counter on each creature that entered the battlefield this turn."?
"Put a +1/+1 counter on each creature that entered the battlefield this turn."?

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Re: Formal Request Thread
by BloodReyvyn » 14 Jul 2013, 11:56
I don't know if this is the best place for this, but since I posted one of them on the previous page, I will posts these here.
In the process of making tokens, I ran into the issue of not knowing exactly how to crop the art for them. I have made two images so far that seem to be cropped just where the outer lines do not show from the full token art I have found.
If you use PS like me, you can make the pasted layer semi-transparent to line up the edges with these, then make it opaque again before flattening and saving the image. Hope it helps someone.
Full Token Template: https://www.dropbox.com/s/ifd2433meh0cx ... 20Full.png (For use with simple tokens without abilities)
Token Template w/Ability: https://www.dropbox.com/s/rfktbm3gg1pti ... mplate.png (Use when creating art for creatures with abilities)
In the process of making tokens, I ran into the issue of not knowing exactly how to crop the art for them. I have made two images so far that seem to be cropped just where the outer lines do not show from the full token art I have found.
If you use PS like me, you can make the pasted layer semi-transparent to line up the edges with these, then make it opaque again before flattening and saving the image. Hope it helps someone.
Full Token Template: https://www.dropbox.com/s/ifd2433meh0cx ... 20Full.png (For use with simple tokens without abilities)
Token Template w/Ability: https://www.dropbox.com/s/rfktbm3gg1pti ... mplate.png (Use when creating art for creatures with abilities)
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Re: Formal Request Thread
by Xander9009 » 14 Jul 2013, 12:19
Hey firemind, would you mind checking this to make sure I did it right?Master Necro wrote:Quick question, how do I code:
"Put a +1/+1 counter on each creature that entered the battlefield this turn."?
- Code: Select all
<FILTER filter_id="0">
local filter = ClearFilter()
filter:SetZone( ZONE_BATTLEFIELD )
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:Add( FE_LUA_CONDITION, 1, EffectController(), EffectDC() )
</FILTER>
<FILTER_CONDITION id="1">
local permanent = FilteredCard()
local interrogation = MTG():ClearInterrogationQuery()
if permanent ~= nil then
interrogation:SetObject(permanent)
interrogation:SetToZone( ZONE_BATTLEFIELD )
if interrogation:Test( INTERROGATE_CARDS_MOVED_ZONE, INTERROGATE_THIS_TURN ) then
return true
else
return false
end
else
return false
end
</FILTER_CONDITION>
<RESOLUTION_TIME_ACTION filter_id="0">
if FilteredCard() ~= nil then
MTG():AddCounters( MTG():PlusOnePlusOneCounters(), 1 )
end
</RESOLUTION_TIME_ACTION>
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Re: Formal Request Thread
by thefiremind » 14 Jul 2013, 12:37
It's FilteredCard():AddCounters, not MTG():AddCounters. Aside from that, it seems right to me, but as always, testing gives a better answer.Xander9009 wrote:Hey firemind, would you mind checking this to make sure I did it right?

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Re: Formal Request Thread
by Xander9009 » 14 Jul 2013, 12:40
I should be more attentive so I don't have to edit these so much.Xander9009 wrote:Hey firemind, would you mind checking this to make sure I did it right?Master Necro wrote:Quick question, how do I code:
"Put a +1/+1 counter on each creature that entered the battlefield this turn."?
- Code: Select all
<FILTER filter_id="0">
local filter = ClearFilter()
filter:SetZone( ZONE_BATTLEFIELD )
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:Add( FE_LUA_CONDITION, 1, EffectController(), EffectDC() )
</FILTER>
<FILTER_CONDITION id="1">
local permanent = FilteredCard()
local interrogation = MTG():ClearInterrogationQuery()
if permanent ~= nil then
interrogation:SetObject(permanent)
interrogation:SetToZone( ZONE_BATTLEFIELD )
if interrogation:Test( INTERROGATE_CARDS_MOVED_ZONE, INTERROGATE_THIS_TURN ) then
return true
else
return false
end
else
return false
end
</FILTER_CONDITION>
<RESOLUTION_TIME_ACTION filter_id="0">
if FilteredCard() ~= nil then
FilteredCard():AddCounters( MTG():PlusOnePlusOneCounters(), 1 )
end
</RESOLUTION_TIME_ACTION>

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Re: Formal Request Thread
by thefiremind » 14 Jul 2013, 13:24
Oh, another thing, SetZone(ZONE_BATTLEFIELD) is the default, you can avoid writing it when filtering on the battlefield. It's not an error, though.
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Re: Formal Request Thread
by MC Brodie » 14 Jul 2013, 17:38
I'd like to request Springjack Pasture. I tried to look over Riiak's mana functions but immediately realized I have no idea of what I'm doing. I'm going to try and figure it out but I'm pretty sure I won't be able to get it working. Thanks,
-----------------------------------------------------------------------
Song of the Day: 46 and 2 (cover)
Song of the Day: 46 and 2 (cover)
Re: Formal Request Thread
by loookaz » 14 Jul 2013, 18:48
can someone please check them for me?Xander9009 wrote:loookaz wrote:i think i need just one card to finish my deck
would ARMADA_WURM be difficult to make?
thank you Xander9009 for all your help:)
- Armada Wurm - Tested | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="ARMADA_WURM_909253587" />
<CARDNAME text="ARMADA_WURM" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Armada Wurm]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Guivre d’armada]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sierpe de la armada]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Armadawurm]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Wurm dell’Armata]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[大軍のワーム]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[군단 웜]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Вурм-Армада]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Vorme da Armada]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="909253587" />
<ARTID value="909253587" />
<ARTIST name="Volkan Baga" />
<CASTING_COST cost="{2}{G}{G}{W}{W}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[No one in the Conclave acts alone.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Nul n’agit seul au sein du Conclave.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Nadie del Cónclave actúa en solitario.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Niemand im Konklave handelt auf eigene Faust.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Nel Conclave, nessuno agisce da solo.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[議事会では誰も単独行動をとらない。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[교단의 일원은 절대 단독으로 행동하지 않는다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[В Конклаве никто не действует в одиночку.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Ninguém no Conclave age sozinho.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Wurm" />
<EXPANSION value="RTR" />
<RARITY metaname="M" />
<POWER value="5" />
<TOUGHNESS value="5" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Trample]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Piétinement]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Arrolla.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verursacht Trampelschaden]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Travolgere]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[トランプル]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[돌진]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пробивной удар]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Atropelar]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_TRAMPLE" />
</STATIC_ABILITY>
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Armada Wurm enters the battlefield, put a 5/5 green Wurm creature token with trample onto the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand la Guivre d’armada arrive sur le champ de bataille, mettez sur le champ de bataille un jeton de créature 5/5 verte Guivre avec le piétinement.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando la Sierpe de la armada entre al campo de batalla, pon en el campo de batalla una ficha de criatura Sierpe verde 5/5 con la habilidad de arrollar.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn der Armadawurm ins Spiel kommt, bringe einen 5/5 grünen Wurm-Kreaturenspielstein ins Spiel, der Trampelschaden verursacht.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando il Wurm dell’Armata entra nel campo di battaglia, metti sul campo di battaglia una pedina creatura Wurm 5/5 verde con travolgere.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[大軍のワームが戦場に出たとき、トランプルを持つ緑の5/5のワーム・クリーチャー・トークンを1体戦場に出す。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[군단 웜이 전장에 들어올 때, 돌진 능력을 가진 5/5 녹색 웜 생물 토큰 한 개를 전장에 놓는다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Когда Вурм-Армада выходит на поле битвы, положите на поле битвы одну фишку существа 5/5 зеленый Вурм с Пробивным ударом.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando Vorme da Armada entrar no campo de batalha, coloque no campo de batalha uma ficha de criatura verde 5/5 do tipo Vorme com atropelar.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
<RESOLUTION_TIME_ACTION>
MTG():PutTokensOntoBattlefield( "TOKEN_WURM_5_5_G_T_909005", 1, EffectController() )
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_1" body="MORE_INFO_BADGE_BODY_1" zone="ZONE_ANY" />
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>You're welcome. I'm using these to learn, so I'm benefiting as well.
- Wurm token - Tested | Open
- Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
<FILENAME text="TOKEN_WURM_5_5_G_T_909005" />
<CARDNAME text="WURM" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[WURM]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[GUIVRE]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[SIERPE]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[WURM]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[WURM]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ワーム]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[웜]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[ВУРМ]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[VORME]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="369617" />
<ARTID value="131617" />
<COLOUR value="G" />
<ARTIST name="Daarken" />
<CASTING_COST cost="" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Wurm" />
<EXPANSION value="DPI" />
<RARITY metaname="T" />
<POWER value="5" />
<TOUGHNESS value="5" />
<TOKEN />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Trample]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Piétinement]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Arrolla.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verursacht Trampelschaden]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Travolgere]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[トランプル]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[돌진]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пробивной удар]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Atropelar]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_TRAMPLE" />
</STATIC_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_1" body="MORE_INFO_BADGE_BODY_1" zone="ZONE_ANY" />
<SFX text="COMBAT_WURMCOIL_ATTACK" power_boundary_min="1" power_boundary_max="-1" />
</CARD_V2>
i cannot seem to make armada wurm appear in the game
thanks in advance.
lucas
- Attachments
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armada wurm.rar
- wurm and token
- (451.81 KiB) Downloaded 474 times
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Re: Formal Request Thread
by thefiremind » 14 Jul 2013, 22:18
You saved those files with ANSI encoding and corrupted all special characters by doing that. Re-copy the code from where you copied it the first time and save the XMLs with UTF-8 encoding.loookaz wrote:can someone please check them for me?
i cannot seem to make armada wurm appear in the game
thanks in advance.
lucas
----------------------------
Something totally unrelated: I just noticed that because of how "enters the battlefield tapped" is coded in DotP2014, Amulet of Vigor is now possible. Here it is (unprefixed) for those who want to have fun with it. Tested only with Diregraf Ghoul, but I think that "put onto the battlefield tapped" effects will be caught as well.
- Attachments
-
AMULET_OF_VIGOR_191577.zip
- (110.34 KiB) Downloaded 316 times
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Re: Formal Request Thread
by Master Necro » 15 Jul 2013, 02:35
Xander9009 wrote:Hey firemind, would you mind checking this to make sure I did it right?Master Necro wrote:Quick question, how do I code:
"Put a +1/+1 counter on each creature that entered the battlefield this turn."?
- Code: Select all
<FILTER filter_id="0">
local filter = ClearFilter()
filter:SetZone( ZONE_BATTLEFIELD )
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:Add( FE_LUA_CONDITION, 1, EffectController(), EffectDC() )
</FILTER>
<FILTER_CONDITION id="1">
local permanent = FilteredCard()
local interrogation = MTG():ClearInterrogationQuery()
if permanent ~= nil then
interrogation:SetObject(permanent)
interrogation:SetToZone( ZONE_BATTLEFIELD )
if interrogation:Test( INTERROGATE_CARDS_MOVED_ZONE, INTERROGATE_THIS_TURN ) then
return true
else
return false
end
else
return false
end
</FILTER_CONDITION>
<RESOLUTION_TIME_ACTION filter_id="0">
if FilteredCard() ~= nil then
MTG():AddCounters( MTG():PlusOnePlusOneCounters(), 1 )
end
</RESOLUTION_TIME_ACTION>
Works!thefiremind wrote:It's FilteredCard():AddCounters, not MTG():AddCounters. Aside from that, it seems right to me, but as always, testing gives a better answer.Xander9009 wrote:Hey firemind, would you mind checking this to make sure I did it right?

Also wanted to code Krasis Incubation, but having trouble with the second part:
"



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Re: Formal Request Thread
by Xander9009 » 15 Jul 2013, 03:41
I actually didn't realize Amulet of Vigor was something people had wanted. I made a working version for myself awhile ago for an artifact deck I made. lolthefiremind wrote:Something totally unrelated: I just noticed that because of how "enters the battlefield tapped" is coded in DotP2014, Amulet of Vigor is now possible. Here it is (unprefixed) for those who want to have fun with it. Tested only with Diregraf Ghoul, but I think that "put onto the battlefield tapped" effects will be caught as well.
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Re: Formal Request Thread
by BloodReyvyn » 15 Jul 2013, 04:31
Hmmmmm anyone know a quick and easy way to make a Conspire ability?
I am trying to make Giantbaiting and it all works fine except I totally forgot it had conspire and the search here found nothing.
Thanks in advance.
EDIT: Wow, for some reason I mixed up Conspire and Convoke, thankfully I read back over my posts and read the card description... If I figure it out before someone else, I will post it here

I am trying to make Giantbaiting and it all works fine except I totally forgot it had conspire and the search here found nothing.
Thanks in advance.

EDIT: Wow, for some reason I mixed up Conspire and Convoke, thankfully I read back over my posts and read the card description... If I figure it out before someone else, I will post it here


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Re: Formal Request Thread
by Fero » 15 Jul 2013, 07:09
I have problems with this card. Darksteel Axe
Plese, some help here. Thx!
Plese, some help here. Thx!
- | Open
- <?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
<FILENAME text="DARKSTEEL_AXE_209033" />
<CARDNAME text="DARKSTEEL_AXE" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Darksteel Axe]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Hache de sombracier]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Hacha de acero oscuro]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Nachtstahlaxt]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ascia di Darksteel]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[??????????]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Darksteel Axe]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[????? ?????? ?????]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Machado de A�o Negro]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="209033" />
<ARTID value="209033" />
<ARTIST name="Darrell Riche" />
<CASTING_COST cost="{1}" />
<TYPE metaname="Artifact" />
<SUB_TYPE metaname="Equipment" />
<EXPANSION value="DPI" />
<RARITY metaname="U" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Indestructible]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Indestructible]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Indestructible.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Unzerst�rbar]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Indistruttibile]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[????]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[??]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[??????????????]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Indestrut�vel]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_INDESTRUCTIBLE" />
</STATIC_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +2/+0.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La cr�ature �quip�e gagne +2/+0.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +2/+0.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausger�stete Kreatur erh�lt +2/+0.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +2/+0.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[?????????????+2/+0????????]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[??? ??? +2/+0? ???.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[??????????? ???????? ???????? +2/+0.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +2/+0.]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION layer="7C">
if EffectSource()~= nil then
local parent = EffectSource():GetParent()
if parent ~= nil then
parent:GetCurrentCharacteristics():Power_Add( 2 )
parent:GetCurrentCharacteristics():Toughness_Add( 0 )
end
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[�quipement]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausr�sten]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[??]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[??]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[?????????]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar]]></LOCALISED_TEXT>
<COST mana_cost="{1}" type="Mana" />
<AVAILABILITY sorcery_time="1" />
<AI_AVAILABILITY type="restriction" restriction_type="equip" />
<TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:Add( FE_CONTROLLER, OP_IS, EffectController() )
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION>
local target_card = EffectDC():Get_Targets(0):Get_CardPtr(0)
if (target_card ~= nil and EffectSource() ~= nil) then
EffectSource():Attach( target_card )
end
</RESOLUTION_TIME_ACTION>
<AUTO_SKIP>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
return false
else
return true
end
</AUTO_SKIP>
</ACTIVATED_ABILITY>
<AI_BASE_SCORE score="450" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
- Fero
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Re: Formal Request Thread
by RiiakShiNal » 15 Jul 2013, 11:55
It looks like your main problem is that you saved it as ANSI instead of as UTF-8. As such you irrevocably destroyed the LOCALISED_TEXT entries, you will need to get the localized text again and make sure you save it as UTF-8 this time.Fero wrote:I have problems with this card. Darksteel Axe
Plese, some help here. Thx!
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Re: Formal Request Thread
by BloodReyvyn » 15 Jul 2013, 14:33
Having no luck with Conspire. 
Oh well, I will probably just make a substitute for now and make the other card as an unlock.

Oh well, I will probably just make a substitute for now and make the other card as an unlock.
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