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2014




Thefiremind's DotP2014 DLC v10 (03/Dec/2013)
Moderator: CCGHQ Admins
Re: Thefiremind's DotP2014 DLC v0 (02/Jul/2013)
by sumomole » 03 Jul 2013, 05:00
Thank you friends, I tested this software, it's a really convenient software, but I tried to translate my newest deck which cards are in recent years, more than half of the cards only are English (also are Italian of courseNEMESiS wrote:I agree with this, I have used thefiremind's generator since he released it to build my cards so I figured you (sumomole) just didn't like using it since all the text is in english.RiiakShiNal wrote:You could use his Card Generator and just copy the LOCALISED_TEXT blocks from the generated card to your card.sumomole wrote:thefiremind, I need help, some people asked me to make the whole language of the card, manual input seems too much trouble, do you have any good method or software?
Original Post


English Only: Tranquil Thicket, Worm Harvest, Tarmogoyf, Raven’s Crime, Life from the Loam, Kitchen Finks, Dark Confidant, Barren Moor
Whole Language: Bitterblossom, Darkblast, Putrefy, Thoughtseize, Umezawa’s Jitte
Will you have any better suggestions? Thanks in advance!

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Re: Thefiremind's DotP2014 DLC v0 (02/Jul/2013)
by thefiremind » 03 Jul 2013, 09:11
Some cards are returned only in English despite being recent cards because their most recent reprint is in Duel Decks or something similar, which are released only in English (some also in Japanese, but that's all). Making my generator scan multiple expansions is something I wanted to do, but I need time and patience... for now, what I can suggest is: when you find a recent card that returns only English, open Gatherer, navigate to its original expansion, and re-search the card on my generator through its Multiverse ID from the original expansion. I always do this and I don't really lose much time.
Thanks for the information, but Searing Spear is an official card and I can't see anything wrong in it... sure, it doesn't check the target chest for being nil, but no card does because you are usually forced to choose a target, so the target chest is always initialized. Unless you remember something weird happening when Searing Spear had been played and you can describe it to me, there's nothing I can do.Hyim wrote:you said if the script log open after playing your deck inform you....here it is
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Re: Thefiremind's DotP2014 DLC v0 (02/Jul/2013)
by lzy23 » 05 Jul 2013, 15:03
Really enjoying the UB deck, thefiremind.
Thanks and hope to see more interesting decks from you
Thanks and hope to see more interesting decks from you

I've a YT channel! Check it out: http://www.youtube.com/user/lamezy23
Re: Thefiremind's DotP2014 DLC v1 (10/Jul/2013)
by thefiremind » 10 Jul 2013, 18:13
Version 1 is ready, have fun! 

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Re: Thefiremind's DotP2014 DLC v1 (10/Jul/2013)
by astral » 11 Jul 2013, 02:20
First of all...Many Many thanks for all you (and the rest of the crew here) have done. I'm loving all of your mods and decks.
But i did notice what appears to be a bug with Golem Foundry. Its ability to remove 3 counters and get a golem token doesnt seem to be working. The tokens get added properly and removed but, sadly, no Golem appears.
Thought you might like to know.
Thanks again...and keep up the great work.
ps. before trying the golem deck...I Was having a blast with Firemind's Realm.
Edit:
Just noticed my ScriptLog:
[lua] [string "GOLEM_FOUNDRY_199194314_TITLE (RESOLUTION_TIME_ACTION)~0x0000091a"]:2: attempt to call method 'PutTokensIntoPlay' (a nil value)
But i did notice what appears to be a bug with Golem Foundry. Its ability to remove 3 counters and get a golem token doesnt seem to be working. The tokens get added properly and removed but, sadly, no Golem appears.
Thought you might like to know.
Thanks again...and keep up the great work.
ps. before trying the golem deck...I Was having a blast with Firemind's Realm.
Edit:
Just noticed my ScriptLog:
[lua] [string "GOLEM_FOUNDRY_199194314_TITLE (RESOLUTION_TIME_ACTION)~0x0000091a"]:2: attempt to call method 'PutTokensIntoPlay' (a nil value)
Re: Thefiremind's DotP2014 DLC v1 (10/Jul/2013)
by thefiremind » 11 Jul 2013, 07:52
Thanks for reporting, that was a remnant of DotP2013 syntax. CARDS link updated to v1.1 with fix inside.
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Re: Thefiremind's DotP2014 DLC v1 (10/Jul/2013)
by Rikiaz » 12 Jul 2013, 12:58
Loving the new decks. Rituals of Rebirth is my favorite so far, but it seems as though Jarad's Fling-like ability does not make the opponent lose life.
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Re: Thefiremind's DotP2014 DLC v1 (10/Jul/2013)
by thefiremind » 12 Jul 2013, 15:02
You're right, I was accessing the wrong register...Rikiaz wrote:it seems as though Jarad's Fling-like ability does not make the opponent lose life.

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Re: Thefiremind's DotP2014 DLC v1 (10/Jul/2013)
by Rikiaz » 12 Jul 2013, 18:34
Another problem. After using the Izzet deck the Script_Text.txt popped up and had this; "lua] [string "NIVIX_AERIE_OF_THE_FIREMIND_199096937_TITLE (DURATION)~0x00000521"]:2: attempt to call global 'TFM_UntilMyNextTurn' (a nil value)" about 200 times.
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Re: Thefiremind's DotP2014 DLC v1 (10/Jul/2013)
by thefiremind » 12 Jul 2013, 18:55
I made the "until your next turn" durations standard through a function but forgot to upload the new DATA_DLC_TFM_OTHER, sorry, now it's updated.Rikiaz wrote:Another problem. After using the Izzet deck the Script_Text.txt popped up and had this; "lua] [string "NIVIX_AERIE_OF_THE_FIREMIND_199096937_TITLE (DURATION)~0x00000521"]:2: attempt to call global 'TFM_UntilMyNextTurn' (a nil value)" about 200 times.
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Re: Thefiremind's DotP2014 DLC v1 (10/Jul/2013)
by hebi-chan » 12 Jul 2013, 21:30
So I have an odd bug, in the reanimator deck.... well the non basic lands don't untap.
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Re: Thefiremind's DotP2014 DLC v1 (10/Jul/2013)
by thefiremind » 12 Jul 2013, 21:36
Which nonbasic lands? My Rituals of Rebirth deck only contains Terramorphic Expanse, I doubt you could get them tapped and still in play since they need to be sacrificed...hebi-chan wrote:So I have an odd bug, in the reanimator deck.... well the non basic lands don't untap.
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Re: Thefiremind's DotP2014 DLC v2 (16/Jul/2013)
by Foren » 16 Jul 2013, 17:46
Hey Firemind! I was just playing with your new UB zombie deck and I think I found a bug of some sort. I played Dralnu, Lich Lord and my opponent played lightning bolt targeting him. I assumed that I'd have to sacrifice 3 permanents but what happened was that I had to sacrifice 3 permanents and my Lich Lord died. Is that supposed to happen? The card says "instead" when talking about the damage so I'm assuming something's wrong with the coding.
Re: Thefiremind's DotP2014 DLC v2 (16/Jul/2013)
by Foren » 16 Jul 2013, 18:03
Also Lyev Skiknight's from your Azorius deck detain effect doesn't work.
Re: Thefiremind's DotP2014 DLC v2 (16/Jul/2013)
by thefiremind » 16 Jul 2013, 18:20
I tested Dralnu with combat damage and it seemed to work, it's strange that it didn't work with noncombat damage. Anyway, it's fixed now, together with Undead Alchemist which had a similar implementation.Foren wrote:Hey Firemind! I was just playing with your new UB zombie deck and I think I found a bug of some sort. I played Dralnu, Lich Lord and my opponent played lightning bolt targeting him. I assumed that I'd have to sacrifice 3 permanents but what happened was that I had to sacrifice 3 permanents and my Lich Lord died. Is that supposed to happen? The card says "instead" when talking about the damage so I'm assuming something's wrong with the coding.
For those who are curious, Dralnu and Undead Alchemist don't say that the damage is prevented, they just replace it with something else, so Damage():PreventAll() would be wrong. I had to use Damage():Multiply(0), but it seems that it needs to be called inside the trigger condition, otherwise it's too late.
I just re-tested Lyev Skyknight and it works perfectly fine for me.Foren wrote:Also Lyev Skiknight's from your Azorius deck detain effect doesn't work.
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