Forge Beta: 07-12-2013 ver 1.4.3
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 07-12-2013 ver 1.4.3
by gos » 16 Jul 2013, 16:51
Description: Ninja of the Deep Hours triggered ability. I ninjutsu-ed it into combat.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.4.3-r22557
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_07 Oracle Corporation
java.lang.NullPointerException
at forge.game.combat.Combat.assignAttackersDamage(Combat.java:479)
at forge.game.combat.Combat.assignCombatDamage(Combat.java:527)
at forge.game.phase.PhaseHandler.onPhaseBegin(PhaseHandler.java:342)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:928)
at forge.game.GameAction.startGame(GameAction.java:1501)
at forge.game.Match$1.run(Match.java:109)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta: 07-12-2013 ver 1.4.3
by mortimermcmire » 16 Jul 2013, 22:58
Still have this error. Crashes upon winning or losing in quest mode.
- Code: Select all
Description: [describe what you were doing when the crash occurred]
[spoiler=ArithmeticException][code]
Forge Version: 1.4.3-r22557
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_06 Oracle Corporation
java.lang.ArithmeticException: / by zero
at forge.gui.match.QuestWinLose.populateCustomPanel(QuestWinLose.java:215)
at forge.gui.match.ViewWinLose.<init>(ViewWinLose.java:131)
at forge.control.FControlGameEventHandler$6.run(FControlGameEventHandler.java:163)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
[/code][/spoiler]
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Re: Forge Beta: 07-12-2013 ver 1.4.3
by Bundy » 16 Jul 2013, 23:08
Computer has Sphinx-Bone Wand in play. When it triggers the game stops with the wand on the stack and i can't continue.
Computer also has Mirari in play. They both trigger when computer played Mulch.
Computer also has Mirari in play. They both trigger when computer played Mulch.
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Re: Forge Beta: 07-12-2013 ver 1.4.3
by TastetheJace » 16 Jul 2013, 23:39
I exhumed a bone shredder and couldn't target a harbinger of spring with the EtB trigger.
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Re: Forge Beta: 07-12-2013 ver 1.4.3
by friarsol » 16 Jul 2013, 23:52
Harbinger of Spring has protection from non-spirit creatures, Bone Shredder is not a Spirit. This isn't a bug.TastetheJace wrote:I exhumed a bone shredder and couldn't target a harbinger of spring with the EtB trigger.
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Re: Forge Beta: 07-12-2013 ver 1.4.3
by friarsol » 16 Jul 2013, 23:55
Is your preference for Wins per booster in the difficulty of your quest set to 0? Set it to something else.mortimermcmire wrote:Still have this error. Crashes upon winning or losing in quest mode.
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Re: Forge Beta: 07-12-2013 ver 1.4.3
by friarsol » 17 Jul 2013, 00:44
Anyone who has reported ninjutsu not functioning (gos, cc-drake, others?) this should be fixed for the next beta.
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Re: Forge Beta: 07-12-2013 ver 1.4.3
by mortimermcmire » 17 Jul 2013, 02:10
I'm not sure, I ended up deleting all of my user files and that solved it. Thanks for the help thoughfriarsol wrote:Is your preference for Wins per booster in the difficulty of your quest set to 0? Set it to something else.mortimermcmire wrote:Still have this error. Crashes upon winning or losing in quest mode.
edit: when facing Cyclops (sliver deck), he suddenly went from 5 cards to 505 cards left in his library. I had a platinumm emperion on the field so I waited it out to see what happened. Turns out he really did have 505 cards in his library, or at least he didn't mill out at 100.
second edit: after the first loss he went to 556 cards in library. What in the world
Last edited by mortimermcmire on 17 Jul 2013, 05:09, edited 2 times in total.
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Re: Forge Beta: 07-12-2013 ver 1.4.3
by spr » 17 Jul 2013, 02:48
Very minor issue : Log entry when playing Tragic Slip or Disenchant is missing creature being targetted. Full details at http://www.cardforge.org/bugz/view.php?id=713.
Cheers,
Steve.
Cheers,
Steve.
Re: Forge Beta: 07-12-2013 ver 1.4.3
by TastetheJace » 17 Jul 2013, 04:23
Right, but it isn't the Bone Shredder itself that targets the Harbinger; it's an EtB trigger that goes onto the stack in response to Bone Shredder EtB.friarsol wrote:Harbinger of Spring has protection from non-spirit creatures, Bone Shredder is not a Spirit. This isn't a bug.TastetheJace wrote:I exhumed a bone shredder and couldn't target a harbinger of spring with the EtB trigger.
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Re: Forge Beta: 07-12-2013 ver 1.4.3
by Marek14 » 17 Jul 2013, 05:13
No, I'm pretty sure that it IS Bone Shredder that targets:TastetheJace wrote:Right, but it isn't the Bone Shredder itself that targets the Harbinger; it's an EtB trigger that goes onto the stack in response to Bone Shredder EtB.friarsol wrote:Harbinger of Spring has protection from non-spirit creatures, Bone Shredder is not a Spirit. This isn't a bug.TastetheJace wrote:I exhumed a bone shredder and couldn't target a harbinger of spring with the EtB trigger.
"When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature."
Re: Forge Beta: 07-12-2013 ver 1.4.3
by N25 » 17 Jul 2013, 05:40
Devastating Dreams discard cost sometimes doesn't discard the proper number of cards selected.
Last edited by Chris H. on 17 Jul 2013, 11:24, edited 1 time in total.
Reason: mouse-over
Reason: mouse-over
Re: Forge Beta: 07-12-2013 ver 1.4.3
by Marek14 » 17 Jul 2013, 06:21
Flamekin Harbinger 's ability should be optional (maybe the same problem is with other Harbingers?).
Last edited by Chris H. on 17 Jul 2013, 11:25, edited 1 time in total.
Reason: mouse-over
Reason: mouse-over
Re: Forge Beta: 07-12-2013 ver 1.4.3
by zxc » 17 Jul 2013, 07:29
Sorry, the error report didn't copy for me again (guess I'll should copypaste manually to make sure it always works), but the game crashed when I tried to use Mindstab Thrull 's ability. Maybe because the opponent had less than 3 cards?
Edit: Nope, it happened immediately when I started another game and the opponent had seven cards.
Description: Mindstab Thrull sacrifice ability
Edit: Nope, it happened immediately when I started another game and the opponent had seven cards.
Description: Mindstab Thrull sacrifice ability
- NullPointerException | Open
- Code: Select all
Forge Version: 1.4.3-r22557
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_25 Oracle Corporation
java.lang.NullPointerException
at forge.card.ability.effects.DiscardEffect.resolve(DiscardEffect.java:99)
at forge.card.ability.AbilityApiBased.resolve(AbilityApiBased.java:62)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1065)
at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1047)
at forge.card.spellability.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:87)
at forge.game.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:241)
at forge.game.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:129)
at forge.card.trigger.WrappedAbility.resolve(WrappedAbility.java:355)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1065)
at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1047)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:526)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:930)
at forge.game.GameAction.startGame(GameAction.java:1501)
at forge.game.Match$1.run(Match.java:109)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Last edited by Chris H. on 17 Jul 2013, 11:26, edited 1 time in total.
Reason: mouse-over
Reason: mouse-over
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Re: Forge Beta: 07-12-2013 ver 1.4.3
by Marek14 » 17 Jul 2013, 08:20
I accidentally managed to cancel populate effect of Druid's Deliverance -- shouldn't be possible, the creation of copy is not optional.
Wall of Roots is still able to activate its ability multiple times per turn.
Wall of Roots is still able to activate its ability multiple times per turn.
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