[Fixed] Bug Archive
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[fixed by Gargaroz]Tel-Jihad Justice is going to exile.
by Aswan jaguar » 20 Jul 2013, 05:06
Describe the Bug:
Tel-Jihad Justice is going to exile after resolving.
Which card did behave improperly ?
Tel-Jihad Justice
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JULY13
What exactly should be the correct behavior/interaction ?
Tel-Jihad Justice is going to graveyard after resolving.
Are any other cards possibly affected by this bug ?
Tel-Jihad Justice is going to exile after resolving.
Which card did behave improperly ?
Tel-Jihad Justice
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JULY13
What exactly should be the correct behavior/interaction ?
Tel-Jihad Justice is going to graveyard after resolving.
Are any other cards possibly affected by this bug ?
- Attachments
-
tel-jihad.rar
- (1.84 KiB) Downloaded 287 times
Last edited by Aswan jaguar on 21 Jul 2013, 12:34, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
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[fixed by Gargaroz]Plunge into Darkness more bug
by Aswan jaguar » 20 Jul 2013, 05:13
Describe the Bug:
Found another bug
Plunge into Darkness 2nd puts the cards not chosen to library.
Which card did behave improperly ?
Plunge into Darkness
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
What exactly should be the correct behavior/interaction ?
Plunge into Darkness 2nd exiles the cards not chosen.
Are any other cards possibly affected by this bug ?
Found another bug
Plunge into Darkness 2nd puts the cards not chosen to library.
Which card did behave improperly ?
Plunge into Darkness
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
What exactly should be the correct behavior/interaction ?
Plunge into Darkness 2nd exiles the cards not chosen.
Are any other cards possibly affected by this bug ?
Last edited by Aswan jaguar on 21 Jul 2013, 12:34, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8129
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 477 times
[fixed by Gargaroz]Fury Charm 3nd choice
by Aswan jaguar » 20 Jul 2013, 08:42
Describe the Bug:
Fury Charm 3nd choice to remove 2 time counters from target permanent doesn't work no counters were deducted instead it works as 2nd choice and adds +1/+1 and trample.
By the way the part of 3nd choice to remove 2 time counters from suspended card was supposed to work,too?You accomplished to target a legacy card or something?
Which card did behave improperly ?
Fury Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JULY13
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Fury Charm 3nd choice to remove 2 time counters from target permanent doesn't work no counters were deducted instead it works as 2nd choice and adds +1/+1 and trample.
By the way the part of 3nd choice to remove 2 time counters from suspended card was supposed to work,too?You accomplished to target a legacy card or something?
Which card did behave improperly ?
Fury Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JULY13
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
-
fury charm -time counter.rar
- (2.08 KiB) Downloaded 286 times
Last edited by Aswan jaguar on 22 Jul 2013, 04:33, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8129
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 477 times
[fixed by Gargaroz]Lifeline
by Aquillion » 21 Jul 2013, 10:35
Describe the Bug:
The turn it comes into play, Lifeline brings back creatures that died before it entered play. As I understand it, this shouldn't happen, since its ability is triggered -- when a creature dies while Lifeline is on the field, it triggers and creates an effect that will bring it back at the end of the turn. It shouldn't do anything for creatures that died while it wasn't on the field.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ml3-july13, Sealed.
What exactly should be the correct behavior/interaction ?
Lifeline should only bring back creatures that died after it entered play.
The turn it comes into play, Lifeline brings back creatures that died before it entered play. As I understand it, this shouldn't happen, since its ability is triggered -- when a creature dies while Lifeline is on the field, it triggers and creates an effect that will bring it back at the end of the turn. It shouldn't do anything for creatures that died while it wasn't on the field.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ml3-july13, Sealed.
What exactly should be the correct behavior/interaction ?
Lifeline should only bring back creatures that died after it entered play.
Last edited by Aswan jaguar on 21 Jul 2013, 12:59, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
Re: Tel-Jihad Justice is going to exile.
by Gargaroz » 21 Jul 2013, 12:27
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: Plunge into Darkness more bug
by Gargaroz » 21 Jul 2013, 12:30
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Fury Charm 3nd choice
by Gargaroz » 21 Jul 2013, 12:35
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Fury Charm 3nd choice
by Aswan jaguar » 21 Jul 2013, 12:37
By the way the part of 3nd choice to remove 2 time counters from suspended card was supposed to work,too?Gargaroz you accomplished to target a legacy card or something?
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8129
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 477 times
Re: Lifeline
by Gargaroz » 21 Jul 2013, 12:56
Oh, I see, the ruling was changed a bit. Fixed, however I don't know if this part could be correctly followed. giving the way Manalink handles this kind of effects :
"3/1/2010: If more than one creature is on the battlefield and all the creatures on the battlefield go to the graveyard at once, then none of them are returned at end of turn. This is because Lifeline's ability has an intervening-if clause, which means that there must be at least one creature on the battlefield at the time the ability resolves."
"3/1/2010: If more than one creature is on the battlefield and all the creatures on the battlefield go to the graveyard at once, then none of them are returned at end of turn. This is because Lifeline's ability has an intervening-if clause, which means that there must be at least one creature on the battlefield at the time the ability resolves."
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
[fixed by Gargaroz]Foil stays as enchantment
by Aswan jaguar » 21 Jul 2013, 13:06
Describe the Bug:
Foil stays as enchantment
Which card did behave improperly ?
Foil
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JULY13
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
Foil stays as enchantment
Which card did behave improperly ?
Foil
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-JULY13
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
-
foil -enchantment.rar
- (2.01 KiB) Downloaded 281 times
Last edited by Aswan jaguar on 22 Jul 2013, 04:32, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8129
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 477 times
[fixed in v2]Faerie Mechanist - thinking loop
by Aswan jaguar » 21 Jul 2013, 13:09
Describe the Bug:
When AI tries to cast Faerie Mechanist - thinking loop
Which card did behave improperly ?
Faerie Mechanist
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-july13
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
When AI tries to cast Faerie Mechanist - thinking loop
Which card did behave improperly ?
Faerie Mechanist
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-july13
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
- Attachments
-
fairy mechanist.rar
- (2.11 KiB) Downloaded 283 times
Last edited by Aswan jaguar on 22 Jul 2013, 13:16, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8129
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 477 times
[fixed by Gargaroz]Jolrael,Empress of Beasts
by Aswan jaguar » 21 Jul 2013, 13:26
Describe the Bug:
1- Jolrael,Empress of Beasts animated land if it dies in combat a copy goes to graveyard and the original (probably) stays on battlefield.
2- When you activate the ability it menu asks for "Select target land"
3- I don't discard 2 cards when I activate it.
Which card did behave improperly ?
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
What exactly should be the correct behavior/interaction ?
1- Animated land goes to graveyard
2- menu asks for "Select Target player"
3- discard 2 cards is part of the cost
Are any other cards possibly affected by this bug ?
1- Jolrael,Empress of Beasts animated land if it dies in combat a copy goes to graveyard and the original (probably) stays on battlefield.
2- When you activate the ability it menu asks for "Select target land"
3- I don't discard 2 cards when I activate it.
Which card did behave improperly ?
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
What exactly should be the correct behavior/interaction ?
1- Animated land goes to graveyard
2- menu asks for "Select Target player"
3- discard 2 cards is part of the cost
Are any other cards possibly affected by this bug ?
- Attachments
-
jolrael.rar
- (1.65 KiB) Downloaded 282 times
Last edited by Aswan jaguar on 22 Jul 2013, 04:35, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8129
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 477 times
Re: Jolrael,Empress of Beasts-animated land & more
by Gargaroz » 22 Jul 2013, 00:49
Well, it seems you're still using V1, in V2 the "land animation" was completely overhauled and now works much better.
However, the other bugs you mentioned are there, consider them fixed.
However, the other bugs you mentioned are there, consider them fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: When AI tries to cast Faerie Mechanist - thinking loop
by Gargaroz » 22 Jul 2013, 00:52
This one too seems fixed in V2...
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: Foil stays as enchantment
by Gargaroz » 22 Jul 2013, 00:53
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
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