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Scion Of Darkenss Decks Release Slivers Invasion XD

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Re: Scion Of Darkenss Decks Release Deep Darkness Mono Black

Postby Scion of Darkness » 23 Jul 2013, 13:44

Update is online guys go grab it

-New Sliver deck with a huge sideboar and lots of fun

-New elf deck (needs some testing)

maybe some card fixes and stuf i dont remember enjoy =)
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Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Postby Ratava » 23 Jul 2013, 14:48

woah
youre my hero

sliver queen - finally ^^
nice deck
for me much better than sliver hive

but wheres the Heartstone and Ashnod's Altar ? :D
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Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Postby RiiakShiNal » 23 Jul 2013, 15:14

Ratava wrote:but wheres the Heartstone and Ashnod's Altar ? :D
I hadn't released it yet, but I have coded (and tested) Ashnod's Altar.
Ashnod's Altar | Open
Code: Select all
<?xml version='1.0'?>
<CARD_V2>
   <FILENAME text="RSN_ASHNODS_ALTAR_202622" />
   <CARDNAME text="ASHNODS_ALTAR" />
   <TITLE>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Ashnod's Altar]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Ashnod's Altar]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Ashnod's Altar]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ashnod's Altar]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ashnod's Altar]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Ashnod's Altar]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Ashnod's Altar]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Ashnod's Altar]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Ashnod's Altar]]></LOCALISED_TEXT>
   </TITLE>
   <MULTIVERSEID value="202622" />
   <ARTID value="RSN202622" />
   <ARTIST name="Anson Maddocks" />
   <CASTING_COST cost="{3}" />
   <TYPE metaname="Artifact" />
   <EXPANSION value="ME4" />
   <RARITY metaname="R" />
   <ACTIVATED_ABILITY forced_skip="1">
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Sacrifice a creature: Add {2} to your mana pool.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Sacrifice a creature: Add {2} to your mana pool.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sacrifice a creature: Add {2} to your mana pool.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sacrifice a creature: Add {2} to your mana pool.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sacrifice a creature: Add {2} to your mana pool.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Sacrifice a creature: Add {2} to your mana pool.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Sacrifice a creature: Add {2} to your mana pool.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Sacrifice a creature: Add {2} to your mana pool.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Sacrifice a creature: Add {2} to your mana pool.]]></LOCALISED_TEXT>
      <COST type="Sacrifice" definition="0" compartment="1" query_tag="CARD_QUERY_CHOOSE_CREATURE_TO_SACRIFICE" item_count="1" />
      <COST_DEFINITION id="0">
         local oFilter = ClearFilter()
         oFilter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
      </COST_DEFINITION>
      <COST type="TapSelf" />
      <PLAY_TIME_ACTION>
         RSN_MarkManaAbilityStart()
      </PLAY_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         RSN_Produce( "{2}", 1 )
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         RSN_EliminateExtraManaTokens()
         RSN_MarkManaAbilityEnd()
      </RESOLUTION_TIME_ACTION>
      <AI_AVAILABILITY window_step="upkeep" type="window" />
      <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_blockers" type="window" />
      <AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
      <AI_AVAILABILITY type="in_response" response_source="1" />
      <AI_AVAILABILITY type="in_response" response_target="1" />
   </ACTIVATED_ABILITY>
   <STATIC_ABILITY>
      <CONTINUOUS_ACTION layer="0">
         RSN_ClearCanProduceMana()
         RSN_MarkCanProduceMana( "{1}" )
      </CONTINUOUS_ACTION>
   </STATIC_ABILITY>
   <TRIGGERED_ABILITY forced_skip="1" replacement_effect="1">
      <TRIGGER value="BEGINNING_OF_STEP" pre_trigger="1" />
      <RESOLUTION_TIME_ACTION>
         RSN_ClearProducedMana()
      </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_C" />
</CARD_V2>
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Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Postby Ratava » 23 Jul 2013, 15:16

nice
thx
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Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Postby uranose » 23 Jul 2013, 16:02

The "Ambush" deck crash my game
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Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Postby Scion of Darkness » 23 Jul 2013, 16:26

I'll take a look on ambush, it was working when i leaved home but maybe i messed someting when i compiled the deck
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Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Postby uranose » 23 Jul 2013, 17:12

Scion of Darkness wrote:I'll take a look on ambush, it was working when i leaved home but maybe i messed someting when i compiled the deck
Thanks :)
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Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Postby cagamelo » 23 Jul 2013, 21:13

On the sliver deck Descendants' Path isn't working with Essence Sliver, Toxin Sliver and Crypt Sliver, it didn't work the first time on Shifting Sliver but worked fine the second. Those are the only bugs I noticed, great deck btw I missed Sliver Legion.

EDIT: Forget about it, it sends the card back to the bottom of the library, no bugs then, now I feel like a dumbass.
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Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Postby Scion of Darkness » 23 Jul 2013, 21:35

I found the bug is lord of leaves its fixed i will upload by morning thanks
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Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Postby Ratava » 24 Jul 2013, 09:04

hi
Magma Sliver is buggy
his ability does not work

and theres a script_log text
"[lua] [string "MAGMA_SLIVER_14040005_TITLE (CONTINUOUS_ACTION)~0x000001c7"]:9: 'end' expected (to close 'if' at line 6) near '<eof>'
"
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Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Postby Scion of Darkness » 25 Jul 2013, 15:03

That magma sliver is giving me head aches, for the elves deck, it is fixed and tomorrow its coming my underworld puzzle box from dotp 2013 just need to add the missing artwork
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Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Postby Ratava » 25 Jul 2013, 15:35

nice
new decks

cant wait for it :)
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Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Postby uranose » 25 Jul 2013, 20:08

My game still crash with the "Ambush" deck :(
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Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Postby Scion of Darkness » 26 Jul 2013, 07:47

Did you updated the core wad? the bug was in a card not in the deck, now its working fine
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Re: Scion Of Darkenss Decks Release Elves and Slivers Tribal

Postby Scion of Darkness » 28 Jul 2013, 18:03

Hi people ;) need sugestions for elf deck sideboard, who wants to help?


Ps . red and black vampires deck is ready to just nerd to player with it some more to see if it works as i want
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