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BloodReyvyn's Mods 2014 [34 Decks]

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Re: BloodReyvyn's Mods 2014 [10 Decks]

Postby BloodReyvyn » 31 Jul 2013, 02:48

Well, I'm open to suggestions for the Balefire Dragon. I have re-written it from scratch about 6 times today and am just about to just replace the card because it is now being a total waste of time.

Existing code:

Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="BALEFIRE_DRAGON_230774" />
  <CARDNAME text="BALEFIRE_DRAGON" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Balefire Dragon]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Dragon du bûcher]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Dragón de la hoguera]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Unheilsfeuer-Drache]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Drago del Falò]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[災火のドラゴン]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Balefire Dragon]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Дракон Сигнального Огня]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Dragão Pira Funesta]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="230774" />
  <ARTID value="230774" />
  <ARTIST name="Eric Deschamps" />
  <CASTING_COST cost="{5}{R}{R}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[If it comes for you, die boldly or die swiftly—for die you will.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[S’il vient vous trouver, mourez fièrement ou rapidement. Quoi qu’il en soit, vous mourrez.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Si viene por ti, muere valientemente o muere rápidamente, ya que morirás igual.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn er hinter dir her ist, stirb tapfer oder stirb schnell – denn sterben wirst du.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Se viene per te, muori con coraggio o muori rapidamente... perché di certo morirai.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[お前の方向に向かってきたなら、勇敢に死ぬかあっという間に死ぬか――望む死を選ぶといい。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[If it comes for you, die boldly or die swiftly—for die you will.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Когда он придет за тобой, умри храбро или умри быстро, — ибо смерти тебе не избежать.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Se ele vir na sua direção, morra heroicamente ou morra rapidamente, porque a morte é certa.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Dragon" />
  <EXPANSION value="ISD" />
  <RARITY metaname="M" />
  <POWER value="6" />
  <TOUGHNESS value="6" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Voar]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_FLYING" />
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que le Dragon du bûcher inflige des blessures de combat à un joueur, il inflige autant de blessures à chaque créature que ce joueur contrôle.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que el Dragón de la hoguera haga daño de combate a un jugador, le hace esa misma cantidad de daño a cada criatura que controla ese jugador.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn der Unheilsfeuer-Drache einem Spieler Kampfschaden zufügt, fügt er jeder Kreatur, die dieser Spieler kontrolliert, ebenfalls so viele Schadenspunkte zu.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta il Drago del Falò infligge danno da combattimento a un giocatore, infligge altrettanti danni a ogni creatura controllata da quel giocatore.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[災火のドラゴンがいずれかのプレイヤーに戦闘ダメージを与えるたび、それはそのプレイヤーがコントロールする各クリーチャーに、それぞれその点数に等しい点数のダメージを与える。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз когда Дракон Сигнального Огня наносит боевые повреждения игроку, он наносит столько же повреждений каждому существу под контролем того игрока.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que Dragão Pira Funesta causa dano de combate a um jogador, ele causa uma quantidade equivalente de dano a cada criatura que aquele jogador controla.]]></LOCALISED_TEXT>
    <SFX text="GLOBAL_NORN_PLAY" />
    <SFX text="GLOBAL_LAVA_PLAY" />
    <TRIGGER value="SOURCE_DEALS_DAMAGE_TO_PLAYER" simple_qualifier="self" damage_type="combat" />
    <RESOLUTION_TIME_ACTION>
      local player = SecondaryPlayer()
      local damage = Damage():GetAmount()
      if player ~= nil then
        local filter = ClearFilter()
        filter:Add(FE_CARD_TYPE, OP_IS, CARD_TYPE_CREATURE)
        filter:Add(FE_CONTROLLER, OP_IS, player )
        local targets = filter:EvaluateObjects()
        for i = 0, (targets - 1) do
          local creature = filter:GetNthEvaluatedObject(i)
          if creature ~= nil then
            EffectSourceLKI():DealDamageTo( damage, creature )
          end
        end
      end
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="ZONE_ANY" />
  <SFX text="COMBAT_DRAGON_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_DRAGON_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
I would assume it's a typo on my part, except that every last time I have re-written it, I get the same script log: "[lua] [string "BALEFIRE_DRAGON_230774_TITLE (RESOLUTION_TIME_ACTION)~0x00000bbb"]:6:
parameter mismatch or too few parameters [expected bzS32]"
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Re: BloodReyvyn's Mods 2014 [10 Decks]

Postby MC Brodie » 31 Jul 2013, 03:32

Browbeat is in the Firewave deck that comes with the original game as BROWBEAT_349096. I checked in your Reign of Fire deck and see are using 368528 which, from what it looks like, just comes from a different set. Did you just change the art and are having problems with the original card? I haven't downloaded your most recent core wad and don't have time to now.

And for your Balefire Dragon question, do you need the for loop or could you code it similar to Flamebreak? I remember copying off of that when I made Stuffy Doll which is similar. Again, can't test now. But I'll try when I get home from work if its not already solved

Flamebreak
Code: Select all
  <SPELL ABILITY>
    <FILTER filter_id="0">
       local filter = ClearFilter()
       filter:SetFilterType( FILTER_TYPE_CARDS + FILTER_TYPE_PLAYERS )
       filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
       filter:Add( FE_CHARACTERISTIC, OP_NOT, CHARACTERISTIC_FLYING )
    </FILTER>
    <RESOLUTION_TIME_ACTION filter_id="0">
    if (FilteredPlayer() ~= nil) then   
       EffectSourceLKI():DealDamageTo( 3, FilteredPlayer() )
    elseif (FilteredCard() ~= nil) then   
       EffectSourceLKI():DealDamageTo( 3, FilteredCard() )
    end
    </RESOLUTION_TIME_ACTION>
  </SPELL ABILITY>
Balefire Dragon snippet
Code: Select all
  <TRIGGERED_ABILITY>
    <TRIGGER value="SOURCE_DEALS_DAMAGE_TO_PLAYER" simple_qualifier="self" damage_type="combat" />
    <RESOLUTION_TIME_ACTION>
      local player = SecondaryPlayer()
      local damage = Damage():GetAmount()
      if player ~= nil then
        local filter = ClearFilter()
        filter:SetFilterType( FILTER_TYPE_CARDS)
        filter:Add(FE_CARD_TYPE, OP_IS, CARD_TYPE_CREATURE)
        filter:Add(FE_CONTROLLER, OP_IS, player )

        if (FilteredCard() ~= nil) then   
          EffectSourceLKI():DealDamageTo( damage, FilteredCard() )
       end
      end
    </RESOLUTION_TIME_ACTION>
  <TRIGGERED_ABILITY>
-----------------------------------------------------------------------
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Re: BloodReyvyn's Mods 2014 [10 Decks]

Postby BloodReyvyn » 31 Jul 2013, 04:52

Originally I tried to use FilteredCard() with a separate filter block, but that was why it was killing every creature on the board. I am thinking I can't use SecondaryPlayer(), but as far as I know there is no alternative... If you check out the Balefire Dragon code currently available (by unpacking the current core wad) you'll see I did it a completely different way, but unfortuantely it either does nothing at all or kills every single creature in play regardless of controller.

I am going to swap to the core games version of Browbeat since I just realized it was in there when using Riiak's deck builder. So yeah, I'll dump the art and the alternate Browbeat to free up some space anyway. :)

EDIT: Yeah, even using your code I get the same SCRIPT_LOG and he doesn't deal damage to anything:

Code: Select all
[lua] [string "BALEFIRE_DRAGON_230774_TITLE (RESOLUTION_TIME_ACTION)~0x00000bf2"]:7:
 parameter mismatch or too few parameters [expected bzS32]
EDIT 2: Minor progress report, got rid of Script_Log by replacing SecondaryPlayer() with TriggerPlayer(), but still no damage. Was going to try and fake it by just using the dragon's power, but that doesn't work in cases where it may have trample and had been blocked by a smaller creature.
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Re: BloodReyvyn's Mods 2014 [10 Decks]

Postby BloodReyvyn » 31 Jul 2013, 06:56

Okay been at this for hours, calling it a night...

Code as it exists now:

Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="BALEFIRE_DRAGON_230774" />
  <CARDNAME text="BALEFIRE_DRAGON" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Balefire Dragon]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Dragon du bûcher]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Dragón de la hoguera]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Unheilsfeuer-Drache]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Drago del Falò]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[災火のドラゴン]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Balefire Dragon]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Дракон Сигнального Огня]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Dragão Pira Funesta]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="230774" />
  <ARTID value="230774" />
  <ARTIST name="Eric Deschamps" />
  <CASTING_COST cost="{5}{R}{R}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[If it comes for you, die boldly or die swiftly—for die you will.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[S’il vient vous trouver, mourez fièrement ou rapidement. Quoi qu’il en soit, vous mourrez.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Si viene por ti, muere valientemente o muere rápidamente, ya que morirás igual.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn er hinter dir her ist, stirb tapfer oder stirb schnell – denn sterben wirst du.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Se viene per te, muori con coraggio o muori rapidamente... perché di certo morirai.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[お前の方向に向かってきたなら、勇敢に死ぬかあっという間に死ぬか――望む死を選ぶといい。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[If it comes for you, die boldly or die swiftly—for die you will.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Когда он придет за тобой, умри храбро или умри быстро, — ибо смерти тебе не избежать.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Se ele vir na sua direção, morra heroicamente ou morra rapidamente, porque a morte é certa.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Dragon" />
  <EXPANSION value="ISD" />
  <RARITY metaname="M" />
  <POWER value="6" />
  <TOUGHNESS value="6" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Voar]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_FLYING" />
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que le Dragon du bûcher inflige des blessures de combat à un joueur, il inflige autant de blessures à chaque créature que ce joueur contrôle.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que el Dragón de la hoguera haga daño de combate a un jugador, le hace esa misma cantidad de daño a cada criatura que controla ese jugador.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn der Unheilsfeuer-Drache einem Spieler Kampfschaden zufügt, fügt er jeder Kreatur, die dieser Spieler kontrolliert, ebenfalls so viele Schadenspunkte zu.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta il Drago del Falò infligge danno da combattimento a un giocatore, infligge altrettanti danni a ogni creatura controllata da quel giocatore.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[災火のドラゴンがいずれかのプレイヤーに戦闘ダメージを与えるたび、それはそのプレイヤーがコントロールする各クリーチャーに、それぞれその点数に等しい点数のダメージを与える。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз когда Дракон Сигнального Огня наносит боевые повреждения игроку, он наносит столько же повреждений каждому существу под контролем того игрока.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que Dragão Pira Funesta causa dano de combate a um jogador, ele causa uma quantidade equivalente de dano a cada criatura que aquele jogador controla.]]></LOCALISED_TEXT>
    <SFX text="GLOBAL_NORN_PLAY" />
    <SFX text="GLOBAL_LAVA_PLAY" />
    <TRIGGER value="SOURCE_DEALS_DAMAGE_TO_PLAYER" simple_qualifier="self" damage_type="combat" />
    <RESOLUTION_TIME_ACTION>
      local player = TriggerPlayer()
      local damage = Damage():GetAmount()
      if player ~= nil then
        local filter = ClearFilter()
        filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
        filter:Add(FE_CONTROLLER, OP_IS, player )
        if (FilteredCard() ~= nil) then   
          EffectSourceLKI():DealDamageTo( damage, FilteredCard() )
        end
      end
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="ZONE_ANY" />
  <SFX text="COMBAT_DRAGON_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_DRAGON_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Apparently, I had one of the filters set as FE_CARD_TYPE instead of just FE_TYPE, but still no damage gets dealt.

I tried replacing the variable for the damage with a "1" (so it would just deal 1 damage) just to see if it worked at all, but it didn't deal damage at all, which pretty much means the filter isn't actually finding any valid creatures to deal damage to... no idea what's wrong and my brain's fried from looking at this... :evil:
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Re: BloodReyvyn's Mods 2014 [10 Decks]

Postby kevlahnota » 31 Jul 2013, 07:38

Can you try this trigger for Balefire Dragon?
Code: Select all
  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que le Dragon du bûcher inflige des blessures de combat à un joueur, il inflige autant de blessures à chaque créature que ce joueur contrôle.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que el Dragón de la hoguera haga daño de combate a un jugador, le hace esa misma cantidad de daño a cada criatura que controla ese jugador.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn der Unheilsfeuer-Drache einem Spieler Kampfschaden zufügt, fügt er jeder Kreatur, die dieser Spieler kontrolliert, ebenfalls so viele Schadenspunkte zu.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta il Drago del Falò infligge danno da combattimento a un giocatore, infligge altrettanti danni a ogni creatura controllata da quel giocatore.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[災火のドラゴンがいずれかのプレイヤーに戦闘ダメージを与えるたび、それはそのプレイヤーがコントロールする各クリーチャーに、それぞれその点数に等しい点数のダメージを与える。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз когда Дракон Сигнального Огня наносит боевые повреждения игроку, он наносит столько же повреждений каждому существу под контролем того игрока.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que Dragão Pira Funesta causa dano de combate a um jogador, ele causa uma quantidade equivalente de dano a cada criatura que aquele jogador controla.]]></LOCALISED_TEXT>
    <TRIGGER value="SOURCE_DEALS_DAMAGE_TO_PLAYER" simple_qualifier="self" damage_type="combat" />
    <FILTER filter_id="0">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    filter:Add( FE_CONTROLLER, OP_IS, SecondaryPlayer() )
    </FILTER>
    <RESOLUTION_TIME_ACTION filter_id="0">
    local damage = Damage():GetAmount()
    EffectSourceLKI():DealDamageTo( damage, FilteredCard() )
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
BloodReyvyn wrote:Okay been at this for hours, calling it a night...

Apparently, I had one of the filters set as FE_CARD_TYPE instead of just FE_TYPE, but still no damage gets dealt.

I tried replacing the variable for the damage with a "1" (so it would just deal 1 damage) just to see if it worked at all, but it didn't deal damage at all, which pretty much means the filter isn't actually finding any valid creatures to deal damage to... no idea what's wrong and my brain's fried from looking at this... :evil:
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Re: BloodReyvyn's Mods 2014 [10 Decks]

Postby BloodReyvyn » 31 Jul 2013, 08:43

Cool :) got up to grab a drink and went to shut down the computer, decided to check this and caught your post.

Did a quick copy-paste and tried a quick hand figuring it would fail again, but it worked! :D

Don't know why, since the only real difference between your code and my original rewrite is just that I declared variables and you didn't.... *shrug* whatever. I won't question it any further.

I will have the fixes up in the morning since there are a few text permanent additions I want to add, but I need to get back to bed.

'Night all.

Thanks Kev :)
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Re: BloodReyvyn's Mods 2014 [10 Decks]

Postby JustAnotherJoe » 31 Jul 2013, 09:29

Thanks for the great mod! I see a bug with the Tide of Mind deck. I have Merrow Commerce in play. It visually looks like it is triggering at the end step but my Merrow Harbinger is not untapping.
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Re: BloodReyvyn's Mods 2014 [10 Decks]

Postby BloodReyvyn » 31 Jul 2013, 11:03

Wow, yeah that was an early card. Surprised no one ever said anything before. I need to add a filter_id to that one. :oops:

I'll have it fixed when I update later. :)
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Re: BloodReyvyn's Mods 2014 [10 Decks]

Postby Bhrask » 31 Jul 2013, 11:49

Quick dumb question from someone who just found this forum some days ago and is still getting the hang of things...

...when you update a card or so, I only need to download the updated version of the core.was, right? Or do I need to get the new version (if it even exists) of the deck.wad?

I asked this some posts ago, but that wasn't the issue back then, heh :P
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Re: BloodReyvyn's Mods 2014 [10 Decks]

Postby Ratava » 31 Jul 2013, 11:59

normally only the "core.wad"
the "deck.wad" if he modifies the deck
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Re: BloodReyvyn's Mods 2014 [10 Decks]

Postby BloodReyvyn » 31 Jul 2013, 12:16

If I add any cards to the deck that weren't in that deck before, is the only time you'll need to re-download a deck .wad.

Card fixes and such are in the core wad.

Aforementioned fixes are now up btw.

Thanks to Kev for getting Balefire Dragon to do it's damn job. :P

Merrow commerce should actually untap your merfolk creatures now as well.

Juggling a lot of ideas for new decks, taking suggestions on themes at any rate. Someone requested a {U} {W} control deck, so been thinking about doing that, but I need to make Ghostly Prison and Propaganda, but am not entirely sure how to do that just yet.
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Re: BloodReyvyn's Mods 2014 [10 Decks]

Postby thefiremind » 31 Jul 2013, 12:28

BloodReyvyn wrote:I need to make Ghostly Prison and Propaganda, but am not entirely sure how to do that just yet.
Well then good luck: I don't think there's an acceptable way to code them.
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Re: BloodReyvyn's Mods 2014 [10 Decks]

Postby Mystic Phoenix » 31 Jul 2013, 12:49

I found another issue on mana producing cards. It is Cabal Coffers this time.

I have two Underground Seas and three basic swamps in play. When I use Cabal Coffers, two lands are tapped, as intended; but then I was able to cast Avatar of Woe (seven creatures in graveyards) and Nightmare costing 14 mana altogether with no lands untapped thereafter.

Don't understand my reports as criticizing you, I'm happy with the decks the way they are. But I guess sometimes it is easy to overlook small details which might be easy too fix.
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Re: BloodReyvyn's Mods 2014 [10 Decks]

Postby Bhrask » 31 Jul 2013, 13:50

BloodReyvyn wrote:Juggling a lot of ideas for new decks, taking suggestions on themes at any rate.
What about an artifact modulate deck? Those were pretty neat back in the day. Cards with affinity for artifacts, modulate, some blue drawing (check the blue spellbombs on http://www.wizards.com/magic/magazine/A ... arcana/563), Broodstar, zero mana artifacts such as Ornithopter and Phyrexian Walker and artifact lands (http://wiki.mtgsalvation.com/article/Artifact_lands) do the trick.

Other than that... What about some kind of 5 color deck with Birds of Paradise and whatnot?

#edit

For the first one, check Skullclamp, Myr Retriever, Time Sieve + Thopter Assembly, Triskelion... Well, lots of plays and combo available, heh. Time Sieve and Thopter Assembly is plain dumb, so you might want to consider not adding both of them.

Plus, Cranial Plating, Disciple of the Vault and a couple of Arcbounds (http://gatherer.wizards.com/Pages/Searc ... ced&name=+[arcbound])

#edit2

Valakut, the Molten Pinnacle is bugged. The AI had 3 mountains and this land. Played its 4th Mountain and Valakut's ability procced.

I had 3 Mountains in play, by the way.
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Re: BloodReyvyn's Mods 2014 [10 Decks]

Postby BloodReyvyn » 01 Aug 2013, 02:13

Ahhh i bet I forgot to filter out just the controller's mountains, easy fix will be up later.
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