It is currently 18 Jun 2025, 20:03
   
Text Size

Forge Beta: 07-31-2013 ver 1.4.5

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Forge Beta: 07-31-2013 ver 1.4.5

Postby Chris H. » 31 Jul 2013, 13:09

Forge Beta: 07-31-2013 ver 1.4.5


13050 cards in total.


Release Notes

- version 1.4.4 -

We were not able to release version 1.4.4 and are releasing 1.4.5 instead. Enjoy.


- Deck Editor and General UI improvements -
You can now right-click on a color filter button to show only cards of that color, filtering out all other colors. Similar with card type filter buttons.
Can double click row for deck to open it (in addition to clicking edit icon)
The selected tab on each draggable pane will now be remembered between sessions
Fixed bug where hover effect didn't work the first time hovering over a row that had just been deselected
Fixed bug where middle and right clicking buttons did the same behavior as left clicking, and fixed bug where clicking multiple buttons quickly (such as filters) while moving the mouse around would result in clicks not registering sometimes.
Fixed so cards are "selected" on mouse up instead of mouse down, allowing things like drag drop and zoom to work if the card is currently actionable
Fixed so, after dragging a pane tab to a new location, the pane it was in before selects its most recent remaining tab instead of being blank


- Card Zoomer -
Now you can gaze at your HQ images in all their glory with just a flick of the mousewheel, holding the middle mouse button down, or holding the left and right mouse buttons down at the same time. This feature will also increase the size of low quality pics up to the size used for high quality pics, but the image will not be very clear.

Instructions:
- Works on any card image in the Deck Editor or Duel screen.
- Move your mouse over the card you want to zoom and mouse-wheel forward.
- Mouse-wheel back, mouse click or pressing ESC closes the zoomed image.

Limitations:
- Only works with the mouse wheel at the moment.
- Does not show the other side of double-sided cards yet.

WIP:
- Press and hold the CTRL key while mousing over a card to see zoomed image.
- Flipping double-sided card.


- Preferences updates -
All reset buttons now appear under Troubleshooting section. Increased visibility of Troubleshooting section by moving to the top of the preferences screen. Added confirmation dialogs to all reset buttons.

Converted Skins list to themed combo and added to new Visual Themes section. Converted AI Profile list to themed combo and moved to top of GamePlay section. New Visual Themes setting to hide or show background image on match screen. Default show.

These new themed combo boxes when used with a theme which uses white colored text will cause readability problems for people using Mac OS X. A new "Themed ComboBox" setting is now available in the preferences section which will enable/disable themed combos should you be having readability problems with the new themed combo used in the preferences page.


- Forge now requires Java 7 -
Please update your Java runtime environment. At this point Forge versions 1.4.2 and above will no longer run under Java 6.


- New M14 cards -
Forge now includes most of the new M14 cards. It may take a few days before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient.


- Match and Deck Editor Layout problems -
The match and deck editor windows contain panels that can be moved and/or resized. The changes that you make are saved to files that are named "editor.xml" and "match.xml". These files can be found in your userDir/preferences/ directory.

Sometimes people will decide that they do not like the changes that they made and wish to go back to the original layout. To reset layouts to deafult, go to the Game Settings -> Preferences -> Troubleshooting section. You will find at this location two buttons that will reset the match layout and the deck editor layouts.

Also use the mentioned measure if your match or deckeditor won't start - it would help in 90% of the cases.


- The Mac OS X application -
At this time Forge now requires Java 7 and will no longer run under Java 6.

Unfortunately, the Mac OS X builder that we were using does not support Java 7. We hope to find and to use a different Mac OS X builder in order to continue releasing a Mac OS bundled application like we have in the past.

Currently, the windows/unix release of Forge includes a launcher file named "forge.command". Double click on the "forge.command" launcher command file and this will in turn launch the Forge jar file via the terminal application while increasing the Java heap space. This should be a temporary inconvenience.


New Cards

CARDS LIST | Open
Autumn's Veil
Circling Vultures
Cycle of Life
Frankenstein's Monster
Gilded Drake
Hallow
Kudzu
Mark of Sakiko
Mercadias Downfall
Mindbender Spores
Mishra's War Machine
Nefarious Lich
Nettlevine Blight
Planar Overlay
Rocket Launcher
Rogue Skycaptain
Sakiko, Mother of Summer
Sakura-Tribe Springcaller
Samite Blessing
Sea Troll
Shape of the Wiitigo
Shizuko, Caller of Autumn
Spatial Binding
Sporogenesis
Steam Vines
Stronghold Gambit
Suffocation
Thought Dissector
Tide of War
Timesifter
Twist Allegiance



New Phenomenons

Phenomenons list | Open
Reality Shaping



New Planes

Planes list | Open
Agyrem
Celestine Reef
Edge of Malacol
Eloren Wilds
Norn's Dominion
Prahv



New Schemes

Schemes list | Open
Choose Your Champion
Drench the Soil in Their Blood



New Vanguard Avatars

Vanguard Avatars list | Open
Enigma Sphinx Avatar



Known Issues

Issues list | Open
Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.

Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).

A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.

The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.



Contributors to This Release

Agetian
Asepetci
DrDev
Gos
Marc
Max
Sloth
Sol
spr
squee1968
Swordshine
Chris H


(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)


The links to the various archives:

The Forge 07/31/2013 Windows and Linux archive (requires java 7):

forge-1.4.5.tar.bz2 (32.9 MB, at cardforge.org)


Forge 07/31/2013 BETA packaged as a Mac OS application:

We are not able to provide a Mac OS application package at this time. Please download the arcive above and launch the forge jar file by double clicking on the "forge.command" launcher command file that is included in the archive.
 
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby friarsol » 31 Jul 2013, 14:27

Distinct Card Implementation
Implemented (Missing) / Total = Percentage Implemented
13049 (360) / 13409 = 97.32 %

SetInfo | Open
Set: Implemented (Missing) / Total = Percentage Implemented
Dark Ascension: 158 (0) / 158 = 100.0%
Shards of Alara: 234 (0) / 234 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Conflux: 145 (0) / 145 = 100.0%
Portal: 200 (0) / 200 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Duel Decks: Sorin vs. Tibalt: 71 (0) / 71 = 100.0%
Morningtide: 150 (0) / 150 = 100.0%
Lorwyn: 286 (0) / 286 = 100.0%
Innistrad: 254 (0) / 254 = 100.0%
Zendikar: 234 (0) / 234 = 100.0%
Magic 2013: 234 (0) / 234 = 100.0%
Modern Masters: 229 (0) / 229 = 100.0%
Gatecrash: 249 (0) / 249 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Legions: 145 (0) / 145 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Avacyn Restored: 233 (1) / 234 = 99.57%
Magic 2010: 233 (1) / 234 = 99.57%
Magic 2012: 233 (1) / 234 = 99.57%
Magic 2014 Core Set: 233 (1) / 234 = 99.57%
Rise of the Eldrazi: 232 (1) / 233 = 99.57%
Tenth Edition: 366 (2) / 368 = 99.46%
Eventide: 179 (1) / 180 = 99.44%
New Phyrexia: 169 (1) / 170 = 99.41%
Portal Three Kingdoms: 169 (1) / 170 = 99.41%
Guildpact: 164 (1) / 165 = 99.39%
Betrayers of Kamigawa: 164 (1) / 165 = 99.39%
Starter 1999: 157 (1) / 158 = 99.37%
Dragon's Maze: 155 (1) / 156 = 99.36%
Portal Second Age: 154 (1) / 155 = 99.35%
Champions of Kamigawa: 289 (2) / 291 = 99.31%
Worldwake: 144 (1) / 145 = 99.31%
Urza's Destiny: 142 (1) / 143 = 99.3%
Magic 2011: 232 (2) / 234 = 99.15%
Scars of Mirrodin: 232 (2) / 234 = 99.15%
Ninth Edition: 341 (3) / 344 = 99.13%
Eighth Edition: 339 (3) / 342 = 99.12%
Seventh Edition: 332 (3) / 335 = 99.1%
Odyssey: 331 (4) / 335 = 98.81%
Urza's Saga: 331 (4) / 335 = 98.81%
Darksteel: 163 (2) / 165 = 98.79%
Urza's Legacy: 141 (2) / 143 = 98.6%
Planeshift: 141 (2) / 143 = 98.6%
Torment: 141 (2) / 143 = 98.6%
Classic Sixth Edition: 330 (5) / 335 = 98.51%
Ravnica: City of Guilds: 286 (5) / 291 = 98.28%
Shadowmoor: 281 (5) / 286 = 98.25%
Time Spiral: 281 (5) / 286 = 98.25%
Fifth Dawn: 162 (3) / 165 = 98.18%
Mercadian Masques: 328 (7) / 335 = 97.91%
Judgment: 140 (3) / 143 = 97.9%
Nemesis: 140 (3) / 143 = 97.9%
Fifth Edition: 424 (10) / 434 = 97.7%
Saviors of Kamigawa: 161 (4) / 165 = 97.58%
Revised Edition: 288 (8) / 296 = 97.3%
Mirrodin: 283 (8) / 291 = 97.25%
Dissension: 175 (5) / 180 = 97.22%
Scourge: 139 (4) / 143 = 97.2%
Fallen Empires: 99 (3) / 102 = 97.06%
Fourth Edition: 357 (11) / 368 = 97.01%
Tempest: 324 (11) / 335 = 96.72%
Invasion: 324 (11) / 335 = 96.72%
Future Sight: 174 (6) / 180 = 96.67%
Alliances: 139 (5) / 144 = 96.53%
Prophecy: 138 (5) / 143 = 96.5%
Weatherlight: 161 (6) / 167 = 96.41%
Magic: The Gathering-Commander: 292 (11) / 303 = 96.37%
Planar Chaos: 159 (6) / 165 = 96.36%
Promo set for Gatherer: 26 (1) / 27 = 96.3%
Planechase: 183 (8) / 191 = 95.81%
Exodus: 137 (6) / 143 = 95.8%
Homelands: 110 (5) / 115 = 95.65%
Onslaught: 320 (15) / 335 = 95.52%
Antiquities: 81 (4) / 85 = 95.29%
Vanguard: 101 (5) / 106 = 95.28%
Stronghold: 136 (7) / 143 = 95.1%
Time Spiral "Timeshifted": 115 (6) / 121 = 95.04%
Unlimited Edition: 277 (15) / 292 = 94.86%
Limited Edition Beta: 277 (15) / 292 = 94.86%
Coldsnap: 147 (8) / 155 = 94.84%
Limited Edition Alpha: 275 (15) / 290 = 94.83%
Mirage: 317 (18) / 335 = 94.63%
Planechase 2012 Edition: 166 (11) / 177 = 93.79%
Archenemy: 179 (12) / 191 = 93.72%
Apocalypse: 134 (9) / 143 = 93.71%
Arabian Nights: 72 (6) / 78 = 92.31%
Chronicles: 107 (9) / 116 = 92.24%
The Dark: 109 (10) / 119 = 91.6%
Visions: 152 (15) / 167 = 91.02%
Legends: 282 (28) / 310 = 90.97%
Ice Age: 339 (34) / 373 = 90.88%


Standard Implemented | Open
Implemented (Missing) / Total = Percentage Implemented
1683 (3) / 1686 = 99.82 %

Missing (3):
Divine Deflection
Strionic Resonator
Trait Doctoring
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby Haytrid » 31 Jul 2013, 20:01

Bug? Clone didn't activate the "Enters the battlefield" ability of Skinrender. According to Gatherer rulings on Clone this should be happening?
Haytrid
 
Posts: 66
Joined: 13 Aug 2011, 16:01
Has thanked: 0 time
Been thanked: 3 times

Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby Sloth » 31 Jul 2013, 20:36

Haytrid wrote:Bug? Clone didn't activate the "Enters the battlefield" ability of Skinrender. According to Gatherer rulings on Clone this should be happening?
I can't reproduce this. This is working for me. More details please.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby Max mtg » 01 Aug 2013, 03:54

Works for me too. (Though I didn't expect it would work)
Single class for single responsibility.
Max mtg
Programmer
 
Posts: 1997
Joined: 02 Jul 2011, 14:26
Has thanked: 173 times
Been thanked: 334 times

Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby correioalternativo » 01 Aug 2013, 05:07

'Grindstone doesn't work.
User avatar
correioalternativo
 
Posts: 279
Joined: 23 Jul 2012, 12:01
Has thanked: 255 times
Been thanked: 23 times

Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby gos » 01 Aug 2013, 16:57

I killed a Strangleroot Geist with Pillar of Flame and its undying ability triggered and went on the stack, but nothing happened when it resolved.

The end effect was correct, but undying should never have triggered in the first place, since the death of the Geist (which would trigger undying) was replaced by exile.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby gos » 01 Aug 2013, 17:02

There's something strange going on with Hellrider 's triggered ability.

Whenever a creature I control attacks, it triggers, but it only deals damage when it resolves if the Hellrider is attacking!

Example 1:
I control Hellrider and Chandra's Phoenix.
I attack with the Phoenix.
Hellrider's ability triggers once.
When Hellrider's ability resolves, it deals no damage.

Example 2:
I control Hellrider and Chandra's Phoenix.
I attack with the Hellrider and the Phoenix.
Hellrider's ability triggers twice.
When Hellrider's ability resolves, it deals damage.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby hbtfe » 01 Aug 2013, 17:54

I think I found a bug. I played Dismantle on Darksteel Reactor. According to the rules, I can add the charge counters even if the target doesn't get destroyed, but Forge wouldn't add any counters.
hbtfe
 
Posts: 2
Joined: 01 Aug 2013, 17:52
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby Sloth » 01 Aug 2013, 18:21

correioalternativo wrote:'Grindstone doesn't work.
Fixed! Thanks correioalternativo.

gos wrote:I killed a Strangleroot Geist with Pillar of Flame and its undying ability triggered and went on the stack, but nothing happened when it resolved.

The end effect was correct, but undying should never have triggered in the first place, since the death of the Geist (which would trigger undying) was replaced by exile.
gos wrote:There's something strange going on with Hellrider 's triggered ability.

Whenever a creature I control attacks, it triggers, but it only deals damage when it resolves if the Hellrider is attacking!
Both fixed! Thanks gos.

hbtfe wrote:I think I found a bug. I played Dismantle on Darksteel Reactor. According to the rules, I can add the charge counters even if the target doesn't get destroyed, but Forge wouldn't add any counters.
Fixed! Thanks hbtfe.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby Marek14 » 01 Aug 2013, 19:26

Safe Haven triggers from library.
Rite of Replication copying Quicksilver Gargantuan copying Thieving Magpie resulted in normal Thieving Magpie - it should have been 7/7.
Marek14
Tester
 
Posts: 2772
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 302 times

Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby freddyjsg » 01 Aug 2013, 21:28

Thanks for the release, keep up the great work!
I found a strange situation.
I controlled a Chameleon Collosus and a Greatbow Doyen. Attacked with the Collosus pumped to 20/20 and the AI blocked with a deathtouch creature. The Doyen'd ability never triggered
freddyjsg
 
Posts: 66
Joined: 12 Feb 2013, 13:24
Has thanked: 18 times
Been thanked: 1 time

Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby horsekateer » 02 Aug 2013, 06:49

Quick question, how close are we to getting a regular mac version?

Thanks guys!
horsekateer
 
Posts: 55
Joined: 03 Apr 2013, 21:58
Has thanked: 7 times
Been thanked: 0 time

Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby Twinkie » 02 Aug 2013, 10:47

This is not really a 1.4.5 bug report because I've had the same problem with the version before but at the moment I cannot start Forge. I run it on Win7 and until like a week or so ago I had no problems but today I tried to start Forge with the .exe and the mouse just turns into the loading symbol for a second and then becomes the normal mouse again and nothing has happened. There is also no Forge-process running when I open the taskmanager so there really doesn't seem to be anything happening. Downloading the newest version didn't fix the issue and I already tried running it as admin and in compatibility mode.
Twinkie
 
Posts: 5
Joined: 02 Aug 2013, 10:43
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 07-31-2013 ver 1.4.5

Postby Phoenix » 02 Aug 2013, 14:00

Description: Crash after I won a quest match and wanted to close the after-game stats window.

UncheckedExecutionException | Open
Code: Select all
Forge Version:    1.4.5-r22726
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_21 Oracle Corporation

com.google.common.util.concurrent.UncheckedExecutionException: java.awt.color.CMMException: Invalid image format
   at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2263)
   at com.google.common.cache.LocalCache.get(LocalCache.java:4000)
   at com.google.common.cache.LocalCache.getOrLoad(LocalCache.java:4004)
   at com.google.common.cache.LocalCache$LocalLoadingCache.get(LocalCache.java:4874)
   at forge.ImageCache.getImage(ImageCache.java:203)
   at forge.ImageCache.scaleImage(ImageCache.java:153)
   at forge.ImageCache.getIcon(ImageCache.java:131)
   at forge.gui.home.quest.PnlEvent.<init>(PnlEvent.java:53)
   at forge.gui.home.quest.CSubmenuDuels.update(CSubmenuDuels.java:119)
   at forge.gui.match.QuestWinLose.actionOnQuit(QuestWinLose.java:294)
   at forge.gui.match.ControlWinLose$3.actionPerformed(ControlWinLose.java:65)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.awt.color.CMMException: Invalid image format
   at sun.java2d.cmm.kcms.CMM.checkStatus(Unknown Source)
   at sun.java2d.cmm.kcms.CMM.createTransform(Unknown Source)
   at java.awt.image.ColorConvertOp.filter(Unknown Source)
   at com.sun.imageio.plugins.jpeg.JPEGImageReader.acceptPixels(Unknown Source)
   at com.sun.imageio.plugins.jpeg.JPEGImageReader.readImage(Native Method)
   at com.sun.imageio.plugins.jpeg.JPEGImageReader.readInternal(Unknown Source)
   at com.sun.imageio.plugins.jpeg.JPEGImageReader.read(Unknown Source)
   at javax.imageio.ImageIO.read(Unknown Source)
   at javax.imageio.ImageIO.read(Unknown Source)
   at forge.ImageLoader._findFile(ImageLoader.java:88)
   at forge.ImageLoader.load(ImageLoader.java:52)
   at forge.ImageLoader.load(ImageLoader.java:16)
   at com.google.common.cache.LocalCache$LoadingValueReference.loadFuture(LocalCache.java:3599)
   at com.google.common.cache.LocalCache$Segment.loadSync(LocalCache.java:2379)
   at com.google.common.cache.LocalCache$Segment.lockedGetOrLoad(LocalCache.java:2342)
   at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2257)
   ... 47 more
Phoenix
 
Posts: 77
Joined: 15 Dec 2011, 10:23
Has thanked: 6 times
Been thanked: 3 times

Next

Return to Forge

Who is online

Users browsing this forum: No registered users and 33 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 33 users online :: 0 registered, 0 hidden and 33 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 33 guests

Login Form