[Fixed] Bug Archive
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Eldrazi + Legend rule
by stassy » 02 Aug 2013, 02:56
Yes, as I said in the report, if Spawnsire of Ulamog ability is used, it's basically a cheat into play mode(though unless an instant destroy all spell is used by AI, the game can be considered as finished).
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[fixed Gargaroz]Spellbreaker Behemoth,Spearbreaker Behemoth
by stassy » 02 Aug 2013, 06:23
Describe the Bug:
- Spellbreaker Behemoth is indestructible
- Spellbreaker Behemoth ability ask for 1 on target creature with power>5 and grant indestructible...it is supposed to grant uncounterable status for creatures with power>5 cast, not those on the bf
Which card did behave improperly ?
Spellbreaker Behemoth
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2
What exactly should be the correct behavior/interaction ?
- Spellbreaker Behemoth is not indestructible
- Spellbreaker Behemoth ability grant uncounterable status for creatures with power>5 cast
Are any other cards possibly affected by this bug ?
-


Or maybe this is an approx and Spellbreaker Behemoth give indestructible to creatures with pow>5...or maybe this was a hidden Spearbreaker Behemoth in disguise?
- Spellbreaker Behemoth is indestructible
- Spellbreaker Behemoth ability ask for 1 on target creature with power>5 and grant indestructible...it is supposed to grant uncounterable status for creatures with power>5 cast, not those on the bf

Which card did behave improperly ?
Spellbreaker Behemoth
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2
What exactly should be the correct behavior/interaction ?
- Spellbreaker Behemoth is not indestructible
- Spellbreaker Behemoth ability grant uncounterable status for creatures with power>5 cast
Are any other cards possibly affected by this bug ?
-


Or maybe this is an approx and Spellbreaker Behemoth give indestructible to creatures with pow>5...or maybe this was a hidden Spearbreaker Behemoth in disguise?

Last edited by Aswan jaguar on 02 Aug 2013, 13:27, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[still bugged]Hellcarver Demon
by stassy » 02 Aug 2013, 08:50
Describe the Bug:
When Hellcarver Demon ability trigger, if player choose the last card in the list from the top the game consider that the player choose the cancel option.
Which card did behave improperly ?
Hellcarver Demon
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2
What exactly should be the correct behavior/interaction ?
When Hellcarver Demon ability trigger, if player choose the last card in the list from the top the game plays it.
Are any other cards possibly affected by this bug ?
-


Happen on both side, AI also encounter this bug, will usually cast the card in the middle to the bottom of the list and when reaching the last card of the list won't be able to cast the rest.
When Hellcarver Demon ability trigger, if player choose the last card in the list from the top the game consider that the player choose the cancel option.
Which card did behave improperly ?
Hellcarver Demon
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2
What exactly should be the correct behavior/interaction ?
When Hellcarver Demon ability trigger, if player choose the last card in the list from the top the game plays it.
Are any other cards possibly affected by this bug ?
-


Happen on both side, AI also encounter this bug, will usually cast the card in the middle to the bottom of the list and when reaching the last card of the list won't be able to cast the rest.
- Attachments
-
1.zip
- (2.29 KiB) Downloaded 717 times
Last edited by Aswan jaguar on 02 Dec 2013, 15:28, edited 2 times in total.
Reason: still bugged
Reason: still bugged
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[fixed by Gargaroz]Soulquake
by stassy » 02 Aug 2013, 11:29
Describe the Bug:
Soulquake stay on the bf at resolution
Which card did behave improperly ?
Soulquake
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2
What exactly should be the correct behavior/interaction ?
Soulquake doesn't stay on the bf at resolution
Are any other cards possibly affected by this bug ?
-

Soulquake stay on the bf at resolution
Which card did behave improperly ?
Soulquake
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2
What exactly should be the correct behavior/interaction ?
Soulquake doesn't stay on the bf at resolution
Are any other cards possibly affected by this bug ?
-

Last edited by Aswan jaguar on 02 Aug 2013, 13:29, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
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[fixed by Gargaroz]Comet Storm
by stassy » 02 Aug 2013, 12:08
Describe the Bug:
- When Comet Storm is cast, game ask for RR, then X, then ask to target only player instead of player or creature
- When game ask for additional target, it will preemptively show the max number of creatures in the bf, if player choose less than this number, at resolution only target player will get damage
- When game ask for additional target, it will preemptively show the max number of creatures in the bf, if player choose this number, at resolution X-2 target creatures will be dealt damages with X the max number of creatures counted in the bf.
Which card did behave improperly ?
Comet Storm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2
What exactly should be the correct behavior/interaction ?
- When Comet Storm is cast, game ask for RR, then X, then ask to target player or creature
- When game ask for additional target, it will preemptively show the max number of creatures in the bf, if player choose less than this number, at resolution X target will get damage with X is the number player choosen
Are any other cards possibly affected by this bug ?
-

For example, if there is 6 creatures in the bf, game show 6 as number, if player choose 6, he pays 6 then game dealt X damage to target player and X damage to 6-2=4 creatures.
I tested with 3 creatures in bf and go 1 creature only damaged so I concluded it would be max creatures less 2 choosen.
- When Comet Storm is cast, game ask for RR, then X, then ask to target only player instead of player or creature
- When game ask for additional target, it will preemptively show the max number of creatures in the bf, if player choose less than this number, at resolution only target player will get damage
- When game ask for additional target, it will preemptively show the max number of creatures in the bf, if player choose this number, at resolution X-2 target creatures will be dealt damages with X the max number of creatures counted in the bf.
Which card did behave improperly ?
Comet Storm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2
What exactly should be the correct behavior/interaction ?
- When Comet Storm is cast, game ask for RR, then X, then ask to target player or creature
- When game ask for additional target, it will preemptively show the max number of creatures in the bf, if player choose less than this number, at resolution X target will get damage with X is the number player choosen
Are any other cards possibly affected by this bug ?
-

For example, if there is 6 creatures in the bf, game show 6 as number, if player choose 6, he pays 6 then game dealt X damage to target player and X damage to 6-2=4 creatures.
I tested with 3 creatures in bf and go 1 creature only damaged so I concluded it would be max creatures less 2 choosen.
- Attachments
-
1.zip
- (2.16 KiB) Downloaded 670 times
Last edited by Aswan jaguar on 02 Aug 2013, 13:47, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
- stassy
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Re: Merfolk Sovereign
by Gargaroz » 02 Aug 2013, 12:37
Well, withe the updated targeting system, this bug is obsolete too. Consider it fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Eldrazi + Legend rule
by Gargaroz » 02 Aug 2013, 12:42
Stassy, the issue is the "reshuffle bug" which is erratic. The Legend Rule for Emrakul was bugged, and I fixed it.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Spellbreaker Behemoth
by Gargaroz » 02 Aug 2013, 12:56
Oh damn, yeah, mismatched name... Consider it fixed. Sonic, please update the art folder, as Spearbreaker Behemoth is coded too.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Hellcarver Demon
by Gargaroz » 02 Aug 2013, 13:08
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: Soulquake
by Gargaroz » 02 Aug 2013, 13:09
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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[fixed by Gargaroz]Shield of the Ages
by Aswan jaguar » 02 Aug 2013, 13:21
Describe the Bug:
Shield of the Ages:
1- Can prevent damage made to opponent.
2- Can prevent damage made to creatures.
3- I haven't seen AI acivate it more than 1 time per turn.(with no instants to keep mana for)
Which card did behave improperly ?
Shield of the Ages
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
1- Can prevent only damage made to you.
2- Can't prevent damage made to creatures.
3- AI can use it more than 1 time per turn
Are any other cards possibly affected by this bug ?
SAVEGAME CORRUPTED
Shield of the Ages:
1- Can prevent damage made to opponent.
2- Can prevent damage made to creatures.
3- I haven't seen AI acivate it more than 1 time per turn.(with no instants to keep mana for)
Which card did behave improperly ?
Shield of the Ages
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
1- Can prevent only damage made to you.
2- Can't prevent damage made to creatures.
3- AI can use it more than 1 time per turn
Are any other cards possibly affected by this bug ?
SAVEGAME CORRUPTED
Last edited by Aswan jaguar on 02 Aug 2013, 20:37, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Comet Storm
by Gargaroz » 02 Aug 2013, 13:31
Code fixed & improved. With some limitations : the max X to put into the main spell is 65535 mana, the max number of additional targets is 23. Hope this is enough 

----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [fixed by Gargaroz]Eldrazi + Legend rule
by stassy » 02 Aug 2013, 13:35
The reshuffle issue is not erratic as I purposely reported it would only happen every time Spawnsire of Ulamog ability is used (since it is a sort of debug mode).
I forgot that some bug report ago it was said that the new legend rule would not work on debug cast creature so we can safely disregard this specific issue.
I forgot that some bug report ago it was said that the new legend rule would not work on debug cast creature so we can safely disregard this specific issue.
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[fixed GargarozNight Soil exiled creatures don't go to exile
by Aswan jaguar » 02 Aug 2013, 13:38
Describe the Bug:
Night Soil exiled from graveyard creatures don't go to exile zone.(just vanish)
Which card did behave improperly ?
Night Soil
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
Go to Exile zone
Are any other cards possibly affected by this bug ?
Night Soil exiled from graveyard creatures don't go to exile zone.(just vanish)
Which card did behave improperly ?
Night Soil
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2
What exactly should be the correct behavior/interaction ?
Go to Exile zone
Are any other cards possibly affected by this bug ?
- Attachments
-
night soil-no exile zone.rar
- (2.21 KiB) Downloaded 768 times
Last edited by Aswan jaguar on 02 Aug 2013, 20:38, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8129
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