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Card Requests

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Re: Card Requests

Postby friarsol » 05 Aug 2013, 00:28

Xitax wrote:Heh. The remaining card list is getting so short that you might as well just put them all here... :)
We have a list of them in a spreadsheet. We can probably retire this thread.
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Re: Card Requests

Postby swordshine » 05 Aug 2013, 00:30

Xitax wrote:Heh. The remaining card list is getting so short that you might as well just put them all here... :)
Here is the list (5 Aug 2013)
Remaining cards | Open
    Implemented (Missing) / Total = Percentage Implemented
    13057 (352) / 13409 = 97.37 %

    Missing (352):
    Adarkar Unicorn
    AEtherplasm
    Alliance of Arms
    Alter Reality
    Arboria
    Arcum's Whistle
    Arena
    Artificial Evolution
    Autumn Willow
    Aven Soulgazer
    Awesome Presence
    Backdraft
    Balduvian Fallen
    Balduvian Shaman
    Balduvian Warlord
    Barbarian Guides
    Barbed Wire
    Blaze of Glory
    Bludgeon Brawl
    Bosium Strip
    Bronze Tablet
    Brutal Suppression
    Burning-Eye Zubera
    Butcher Orgg
    Call to Arms
    Caller of the Hunt
    Camouflage
    Captain's Maneuver
    Carom
    Celestial Convergence
    Celestial Dawn
    Chain of Acid
    Chain of Silence
    Chain of Smog
    Chaos Moon
    Chaos Orb
    Charmed Pendant
    Choice of Damnations
    Chorus of the Conclave
    Citadel of Pain
    Cliffside Market
    Clockspinning
    Coalition Flag
    Coalition Honor Guard
    Cocoon
    Collective Voyage
    Command Tower
    Commandeer
    Confusion in the Ranks
    Contamination
    Conundrum Sphinx
    Copperhoof Vorrac
    Cover of Winter
    Crooked Scales
    Crystal Spray
    Cultural Exchange
    Cuombajj Witches
    Cyclopean Tomb
    Dakkon Blackblade Avatar
    Damping Engine
    Darkpact
    Dead Ringers
    Death Match
    Debt of Loyalty
    Deep Water
    Desolation
    Diaochan, Artful Beauty
    Dichotomancy
    Divine Deflection
    Divine Intervention
    Drain Power
    Dream Tides
    Drought
    Echo Chamber
    Ekundu Cyclops
    Elemental Resonance
    Elkin Lair
    Emberwilde Djinn
    Emblazoned Golem
    Equinox
    Equipoise
    Erithizon
    Erosion
    Errant Minion
    Ertai's Familiar
    Ertai's Meddling
    Evangelize
    Excavator
    Fade Away
    Falling Star
    False Dawn
    False Orders
    Fasting
    Fatespinner
    Feed the Machine
    Fight or Flight
    Firestorm Phoenix
    Flaming Gambit
    Flash Foliage
    Forbidden Ritual
    Forgotten Lore
    Game of Chaos
    Gauntlets of Chaos
    General Jarkeld
    Ghostly Flame
    Giant Albatross
    Giant Oyster
    Glamerdye
    Glarecaster
    Glen Elendra
    Glimmervoid Basin
    Glyph of Delusion
    Glyph of Reincarnation
    Goblin Artisans
    Goblin Game
    Grand Ossuary
    Grave Scrabbler
    Graxiplon
    Grinning Totem
    Guardian Beast
    Halfdane
    Hall of Gemstone
    Hall of the Bandit Lord
    Hammerheim
    Harm's Way
    Harsh Judgment
    Harvest Mage
    Hazduhr the Abbot
    Heartwood Storyteller Avatar
    Heat Wave
    Hidden Retreat
    Hollow Warrior
    Honorable Passage
    I Bask in Your Silent Awe
    Ice Cauldron
    Ice Cave
    Illicit Auction
    Illuminated Folio
    Illusionary Mask
    Illusionary Terrain
    Immersturm
    Imprison
    Infernal Darkness
    Infernal Denizen
    Infinite Authority
    Interplanar Tunnel
    Invasion Plans
    Jeweled Amulet
    Johan
    Juxtapose
    Karador, Ghost Chieftain
    Karplusan Minotaur
    Keldon Twilight
    Kilnspire District
    Kor Chant
    Kor Dirge
    Krovikan Vampire
    Lair of the Ashen Idol
    Lava Burst
    Legerdemain
    Leonin Arbiter
    Lethal Vapors
    Ley Line
    Liar's Pendulum
    Liege of the Hollows
    Lightning Storm
    Lim-Dul's Hex
    Lost in Thought
    Maelstrom Archangel Avatar
    Mages' Contest
    Magical Hack
    Magnetic Mountain
    Magnetic Web
    Magus of the Arena
    Malfegor Avatar
    Mana Cache
    Mana Reflection
    Mana Web
    Mana-Charged Dragon
    Mangara's Equity
    Mangara's Tome
    Martyrdom
    Matopi Golem
    Mausoleum Turnkey
    May Civilization Collapse
    Meddle
    Menacing Ogre
    Mercenaries
    Merseine
    Mind Bend
    Mind Bomb
    Minds Aglow
    Mindstorm Crown
    Mirri
    Mogg Assassin
    Monsoon
    Morphic Tide
    Mossbridge Troll
    Muck Drubb
    Mudslide
    My Crushing Masterstroke
    Mycosynth Lattice
    Nacatl War-Pride
    Naked Singularity
    Nature Demands an Offering
    Nature Shields Its Own
    Necrotic Plague
    Nix
    North Star
    Nova Pentacle
    Nullstone Gargoyle
    Oath of Mages
    Oath of Scholars
    Ogre Enforcer
    Ogre Geargrabber
    Okk
    Only Blood Ends Your Nightmares
    Oracle en-Vec
    Orcish Conscripts
    Pain's Reward
    Pale Moon
    Pandemonium
    Panglacial Wurm
    Parallel Thoughts
    Peace Talks
    Personal Incarnation
    Pillar Tombs of Aku
    Piracy
    Plague of Vermin
    Plunge into Darkness
    Pools of Becoming
    Power Leak
    Preacher
    Preferred Selection
    Premature Burial
    Price of Glory
    Primitive Justice
    Protective Sphere
    Psychic Battle
    Psychic Theft
    Pulse of Llanowar
    Pygmy Hippo
    Pyramids
    Quarum Trench Gnomes
    Quicksilver Dragon
    Quicksilver Elemental
    Quicksilver Fountain
    Raging River
    Raiding Party
    Rasputin Dreamweaver
    Razia, Boros Archangel
    Reality Twist
    Rebirth
    Rebound
    Reflect Damage
    Reflecting Mirror
    Refraction Trap
    Reverberation
    Reversal of Fortune
    Risky Move
    Ritual of Subdual
    Rock Hydra
    Rock Jockey
    Rootwater Matriarch
    Rotted Ones, Lay Siege
    Rushing-Tide Zubera
    Sacred Ground
    Samite Ministration
    Scarred Puma
    Scrambleverse
    Season of the Witch
    Seeds of Innocence
    Seraph
    Shadowbane
    Shah of Naar Isle
    Shahrazad
    Shaman's Trance
    Shared Fate
    Shared Trauma
    Sheltering Ancient
    Shieldmage Advocate
    Shimmering Efreet
    Shining Shoal
    Shrouded Lore
    Silhouette
    Silver Wyvern
    Skeleton Scavengers
    Sleight of Mind
    Snowblind
    Snowfall
    Soldevi Sentry
    Sorrow's Path
    Soul Burn
    Soul Echo
    Soul Sculptor
    Spectral Shift
    Spellweaver Volute
    Spy Network
    Stairs to Infinity
    Stand or Fall
    Standard Bearer
    Static Orb
    Stensia
    Stoneshaker Shaman
    Storage Matrix
    Stranglehold
    Street Savvy
    Surrender Your Thoughts
    Swirl the Mists
    Tahngarth's Glare
    Takklemaggot
    Tariff
    Taste of Paradise
    Tawnos's Coffin
    Teferi's Imp
    Teferi's Realm
    Tempest Efreet
    The Dead Shall Serve
    The Fate of the Flammable
    The Maelstrom
    Thelon's Curse
    Thick-Skinned Goblin
    Three Wishes
    Time Distortion
    Timmerian Fiends
    Torrent of Lava
    Trade Secrets
    Trait Doctoring
    Traveling Plague
    Truth or Tale
    Urza's Miter
    Veiled Crocodile
    Viashino Bey
    Volcano Hellion
    Volrath's Curse
    Volrath's Shapeshifter
    Wall of Caltrops
    Wall of Shadows
    War Cadence
    War's Toll
    Warping Wurm
    Well of Lost Dreams
    Whim of Volrath
    Whippoorwill
    Winter's Chill
    Wishmonger
    Word of Command
    World at War
    Worms of the Earth
    Wort, the Raidmother
    Ydwen Efreet
    Your Inescapable Doom
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Re: Card Requests

Postby correioalternativo » 22 Aug 2013, 12:44

'Mycosynth Lattice
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Re: Card Requests

Postby kaelanstorm » 26 Aug 2013, 19:22

correioalternativo wrote:'Mycosynth Lattice
This. :)
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Re: Card Requests

Postby Club303 » 04 Sep 2013, 00:19

Can we get some sweet Artificial Evolution?
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Re: Card Requests

Postby saturnine » 06 Sep 2013, 09:58

I'd like Plunge into Darkness please, also Mycosynth Lattice as above.
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Re: Card Requests

Postby Club303 » 08 Sep 2013, 02:34

So I got this going but no variation of string.replace is working. Any ideas?

Name:Artificial Evolution
ManaCost:U
Types:Instant
A:SP$ ChooseType | Cost$ U | Defined$ You | Type$ Creature | InvalidTypes$ Wall | SubAbility$ DBAnimate | SpellDescription$ Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)
SVar:DBAnimate:DB$ Animate | ValidTgts$ Creature | TgtPrompt$ Select target creature | Types$ ChosenType | OverwriteTypes$ True | KeepSupertypes$ True | KeepCardTypes$ True |
S:Mode$ Continuous
SVar:Picture:
Oracle:Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)
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Re: Card Requests

Postby moomarc » 08 Sep 2013, 08:58

Club303 wrote:So I got this going but no variation of string.replace is working. Any ideas?
The reason you can't get the script working is because we don't support text replacement yet. Hellfish (I think it was him at least) made some progress a while ago but it isn't implemented yet. I'm not sure whether he ran into issues or if he decided to just concentrate on getting Commander implemented first.
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Re: Card Requests

Postby Club303 » 08 Sep 2013, 16:21

Well that solves that mystery. Maybe I should just leave the scripting to the professionals. Thanks for the reply.
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Re: Card Requests

Postby moomarc » 08 Sep 2013, 20:02

Club303 wrote:Well that solves that mystery. Maybe I should just leave the scripting to the professionals. Thanks for the reply.
Yeah, the remaining cards list has just become so small that even the pro scripters are struggling with them. We're into the realm of corner cases and one-offs and things the original creator of Forge never anticipated being able to do in the game. But slowly the necessary support will be added :supz:

If you do want to get involved in the scripting, there's always the newly released sets. Check out the Developers corner and look for the Theros Spoiler Season thread. That should point you in the right direction for how to claim cards and you should also find examples of scripting new mechanics. If you get stuck on a card just ask and one of us will try help. You'll probably need to download the daily builds for access to the new mechanics, and you'll have to set up a dev environment using the Theros branch if you want to play with the other scripted cards from the set before we release them.
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Re: Card Requests

Postby Luxis » 09 Sep 2013, 11:38

I would like to program some cards, just for my self, just for testing. Where should I begin?

(sorry for posting this here, I know it's not the right place)
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Re: Card Requests

Postby swordshine » 09 Sep 2013, 12:27

Luxis wrote:I would like to program some cards, just for my self, just for testing. Where should I begin?

(sorry for posting this here, I know it's not the right place)
See here http://www.slightlymagic.net/wiki/Forge#Development.
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Re: Card Requests

Postby moomarc » 21 Sep 2013, 07:58

I think the time has come to retire this thread. The remaining 300+ cards have been categorized and are slowly being worked through, but they're all getting complex to script with code additions needed for a lot of them. This thread was useful when it helped us pick which of thousands of cards to script, but not so much anymore.
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Re: Card Requests

Postby timmermac » 21 Sep 2013, 11:43

moomarc wrote:I think the time has come to retire this thread. The remaining 300+ cards have been categorized and are slowly being worked through, but they're all getting complex to script with code additions needed for a lot of them. This thread was useful when it helped us pick which of thousands of cards to script, but not so much anymore.
I think I'm inclined to agree, especially since I'm seeing repeated requests by multiple people for the same card. Consider it done.
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