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Card Requests

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Re: Card Requests

Postby friarsol » 05 Aug 2013, 00:28

Xitax wrote:Heh. The remaining card list is getting so short that you might as well just put them all here... :)
We have a list of them in a spreadsheet. We can probably retire this thread.
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Re: Card Requests

Postby swordshine » 05 Aug 2013, 00:30

Xitax wrote:Heh. The remaining card list is getting so short that you might as well just put them all here... :)
Here is the list (5 Aug 2013)
Remaining cards | Open
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Re: Card Requests

Postby correioalternativo » 22 Aug 2013, 12:44

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Re: Card Requests

Postby kaelanstorm » 26 Aug 2013, 19:22

correioalternativo wrote:'Mycosynth Lattice
This. :)
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Re: Card Requests

Postby Club303 » 04 Sep 2013, 00:19

Can we get some sweet Artificial Evolution?
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Re: Card Requests

Postby saturnine » 06 Sep 2013, 09:58

I'd like Plunge into Darkness please, also Mycosynth Lattice as above.
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Re: Card Requests

Postby Club303 » 08 Sep 2013, 02:34

So I got this going but no variation of string.replace is working. Any ideas?

Name:Artificial Evolution
ManaCost:U
Types:Instant
A:SP$ ChooseType | Cost$ U | Defined$ You | Type$ Creature | InvalidTypes$ Wall | SubAbility$ DBAnimate | SpellDescription$ Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)
SVar:DBAnimate:DB$ Animate | ValidTgts$ Creature | TgtPrompt$ Select target creature | Types$ ChosenType | OverwriteTypes$ True | KeepSupertypes$ True | KeepCardTypes$ True |
S:Mode$ Continuous
SVar:Picture:
Oracle:Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)
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Re: Card Requests

Postby moomarc » 08 Sep 2013, 08:58

Club303 wrote:So I got this going but no variation of string.replace is working. Any ideas?
The reason you can't get the script working is because we don't support text replacement yet. Hellfish (I think it was him at least) made some progress a while ago but it isn't implemented yet. I'm not sure whether he ran into issues or if he decided to just concentrate on getting Commander implemented first.
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Re: Card Requests

Postby Club303 » 08 Sep 2013, 16:21

Well that solves that mystery. Maybe I should just leave the scripting to the professionals. Thanks for the reply.
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Re: Card Requests

Postby moomarc » 08 Sep 2013, 20:02

Club303 wrote:Well that solves that mystery. Maybe I should just leave the scripting to the professionals. Thanks for the reply.
Yeah, the remaining cards list has just become so small that even the pro scripters are struggling with them. We're into the realm of corner cases and one-offs and things the original creator of Forge never anticipated being able to do in the game. But slowly the necessary support will be added :supz:

If you do want to get involved in the scripting, there's always the newly released sets. Check out the Developers corner and look for the Theros Spoiler Season thread. That should point you in the right direction for how to claim cards and you should also find examples of scripting new mechanics. If you get stuck on a card just ask and one of us will try help. You'll probably need to download the daily builds for access to the new mechanics, and you'll have to set up a dev environment using the Theros branch if you want to play with the other scripted cards from the set before we release them.
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Re: Card Requests

Postby Luxis » 09 Sep 2013, 11:38

I would like to program some cards, just for my self, just for testing. Where should I begin?

(sorry for posting this here, I know it's not the right place)
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Re: Card Requests

Postby swordshine » 09 Sep 2013, 12:27

Luxis wrote:I would like to program some cards, just for my self, just for testing. Where should I begin?

(sorry for posting this here, I know it's not the right place)
See here http://www.slightlymagic.net/wiki/Forge#Development.
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Re: Card Requests

Postby moomarc » 21 Sep 2013, 07:58

I think the time has come to retire this thread. The remaining 300+ cards have been categorized and are slowly being worked through, but they're all getting complex to script with code additions needed for a lot of them. This thread was useful when it helped us pick which of thousands of cards to script, but not so much anymore.
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Re: Card Requests

Postby timmermac » 21 Sep 2013, 11:43

moomarc wrote:I think the time has come to retire this thread. The remaining 300+ cards have been categorized and are slowly being worked through, but they're all getting complex to script with code additions needed for a lot of them. This thread was useful when it helped us pick which of thousands of cards to script, but not so much anymore.
I think I'm inclined to agree, especially since I'm seeing repeated requests by multiple people for the same card. Consider it done.
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