Forge Beta: 08-16-2013 ver 1.4.6
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Forge Beta: 08-16-2013 ver 1.4.6
by Chris H. » 16 Aug 2013, 14:00
Forge Beta: 08-16-2013 ver 1.4.6
13076 cards in total.
Release Notes
- Window size/position now remembered between sessions -
Works with multiple monitors.
Remembers whether the window was maximized or un-maximized.
The first time you launch Forge after this update, the window will be maximized on default monitor, with 800x600 centered being used if you un-maximize. This matches how it worked before.
Remembers last un-maximized size even if the window is currently maximized such that, if you un-maximize the window, it will restore to that size at the center of the current monitor.
Window will be made accessible even if monitor setup or screen resolution is different between sessions.
- Card Zoomer Updates -
The Card Zoomer/Preview now supports split, flip and double-sided cards including cards played face down (eg. morph).
Split cards (name contains "//") are now rotated 90 degrees for easier viewing.
If a card is a flip- or double-sided card then you can easily view the alternate image using...
- wheel mode : flick wheel forward or tap CTRL key.
- button mode : tap CTRL key.
The standard flip graphic (the two rotated arrows) is displayed if the card can be flipped or transformed.
- Home Screen UI Improvements -
The menu on the Home Screen is now scrollable using either a mouse wheel or arrow buttons that will appear at the top or bottom if scrolling can occur in that direction
The Deck Editor and Exit Forge buttons are now laid out vertically to make it easier to add launch buttons for new screens coming down the pipeline (hint, hint...)
The menu on the Home Screen has been made narrower and the logo size increased to decrease whitespace and increase the width of the main panel
Release notes added to Games Settings section.
- User Preferences -
There's a new user preference that lets you choose whether a 0-cost block should prompt you to pay or to pay it automatically. This only affects blocking situations where you would have to actually pay 0, (e.g. War Cadence with X = 0). By default you'll be prompted for payment, allowing you to, for instance, prevent forced blocks by activating War Cadence for 0 then not paying the block cost.
- Forge now requires Java 7 -
Please update your Java runtime environment. At this point Forge versions 1.4.2 and above will no longer run under Java 6.
- New M14 cards -
Forge now includes most of the new M14 cards. It may take a few days before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient.
- Match and Deck Editor Layout problems -
The match and deck editor windows contain panels that can be moved and/or resized. The changes that you make are saved to files that are named "editor.xml" and "match.xml". These files can be found in your userDir/preferences/ directory.
Sometimes people will decide that they do not like the changes that they made and wish to go back to the original layout. To reset layouts to default, go to the Game Settings -> Preferences -> Troubleshooting section. You will find at this location two buttons that will reset the match layout and the deck editor layouts.
Also use the mentioned measure if your match or deckeditor won't start - it would help in 90% of the cases.
- The Mac OS X application -
At this time Forge now requires Java 7 and will no longer run under Java 6.
Unfortunately, the Mac OS X builder that we were using does not support Java 7. We hope to find and to use a different Mac OS X builder in order to continue releasing a Mac OS bundled application like we have in the past.
Currently, the windows/unix release of Forge includes a launcher file named "forge.command". Double click on the "forge.command" launcher command file and this will in turn launch the Forge jar file via the terminal application while increasing the Java heap space. This should be a temporary inconvenience.
New Cards
New Planes
Known Issues
Contributors to This Release
Agetian
Asepetci
dmacgamer
DrDev
Gos
lazylockie
Marc
Max
Sloth
Sol
spr
Swordshine
Zirbert
Chris H
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
The links to the various archives:
13076 cards in total.
Release Notes
- Window size/position now remembered between sessions -
Works with multiple monitors.
Remembers whether the window was maximized or un-maximized.
The first time you launch Forge after this update, the window will be maximized on default monitor, with 800x600 centered being used if you un-maximize. This matches how it worked before.
Remembers last un-maximized size even if the window is currently maximized such that, if you un-maximize the window, it will restore to that size at the center of the current monitor.
Window will be made accessible even if monitor setup or screen resolution is different between sessions.
- Card Zoomer Updates -
The Card Zoomer/Preview now supports split, flip and double-sided cards including cards played face down (eg. morph).
Split cards (name contains "//") are now rotated 90 degrees for easier viewing.
If a card is a flip- or double-sided card then you can easily view the alternate image using...
- wheel mode : flick wheel forward or tap CTRL key.
- button mode : tap CTRL key.
The standard flip graphic (the two rotated arrows) is displayed if the card can be flipped or transformed.
- Home Screen UI Improvements -
The menu on the Home Screen is now scrollable using either a mouse wheel or arrow buttons that will appear at the top or bottom if scrolling can occur in that direction
The Deck Editor and Exit Forge buttons are now laid out vertically to make it easier to add launch buttons for new screens coming down the pipeline (hint, hint...)
The menu on the Home Screen has been made narrower and the logo size increased to decrease whitespace and increase the width of the main panel
Release notes added to Games Settings section.
- User Preferences -
There's a new user preference that lets you choose whether a 0-cost block should prompt you to pay or to pay it automatically. This only affects blocking situations where you would have to actually pay 0, (e.g. War Cadence with X = 0). By default you'll be prompted for payment, allowing you to, for instance, prevent forced blocks by activating War Cadence for 0 then not paying the block cost.
- Forge now requires Java 7 -
Please update your Java runtime environment. At this point Forge versions 1.4.2 and above will no longer run under Java 6.
- New M14 cards -
Forge now includes most of the new M14 cards. It may take a few days before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient.
- Match and Deck Editor Layout problems -
The match and deck editor windows contain panels that can be moved and/or resized. The changes that you make are saved to files that are named "editor.xml" and "match.xml". These files can be found in your userDir/preferences/ directory.
Sometimes people will decide that they do not like the changes that they made and wish to go back to the original layout. To reset layouts to default, go to the Game Settings -> Preferences -> Troubleshooting section. You will find at this location two buttons that will reset the match layout and the deck editor layouts.
Also use the mentioned measure if your match or deckeditor won't start - it would help in 90% of the cases.
- The Mac OS X application -
At this time Forge now requires Java 7 and will no longer run under Java 6.
Unfortunately, the Mac OS X builder that we were using does not support Java 7. We hope to find and to use a different Mac OS X builder in order to continue releasing a Mac OS bundled application like we have in the past.
Currently, the windows/unix release of Forge includes a launcher file named "forge.command". Double click on the "forge.command" launcher command file and this will in turn launch the Forge jar file via the terminal application while increasing the Java heap space. This should be a temporary inconvenience.
New Cards
- CARDS LIST | Open
- Arcanum Wings
Awesome Presence
Ayesha Tanaka
Citadel of Pain
Clockspinning
Cocoon
Copperhoof Vorrac
Grip of Chaos
Harsh Judgment
Heat Wave
Mangara's Equity
Monsoon
No Quarter
Rasputin Dreamweaver
Rock Jockey
Stoneshaker Shaman
Stranglehold
Strionic Resonator
Traveling Plague
Volcano Hellion
Wall of Caltrops
War Cadence
Wiitigo
New Planes
- PLANES LIST | Open
- Jund
Lair of the Ashen Idol
Mount Keralia
Known Issues
- ISSUES LIST | Open
- Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.
Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).
A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.
The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.
The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.
Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.
Contributors to This Release
Agetian
Asepetci
dmacgamer
DrDev
Gos
lazylockie
Marc
Max
Sloth
Sol
spr
Swordshine
Zirbert
Chris H
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
The links to the various archives:
The Forge 08/16/2013 Windows and Linux archive (requires java 7):
forge-1.4.6.tar.bz2 (32.9 MB, at cardforge.org)
Forge 08/16/2013 BETA packaged as a Mac OS application:
We are not able to provide a Mac OS application package at this time. Please download the archive above and launch the forge jar file by double clicking on the "forge.command" launcher command file that is included in the archive.
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Chris H. - Forge Moderator
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Re: Forge Beta: 08-16-2013 ver 1.4.6
by Marek14 » 16 Aug 2013, 15:05
Molten Primordial (and possibly other temporary-stealing cards) returns the card in end step instead of cleanup step.
Vanishing text on stack has typo ("removem")
Path of Bravery triggers even when no creatures attack.
Vanishing text on stack has typo ("removem")
Path of Bravery triggers even when no creatures attack.
Re: Forge Beta: 08-16-2013 ver 1.4.6
by SpiderBrigade » 16 Aug 2013, 15:51
Thanks for all the hard work as usual. A new Forge release always makes Friday better!
One ongoing bug I can verify still exists:
Teysa, Orzhov Scion with Darkest Hour, Blasting Station, and any other white creature
Sacrificing the white creature causes Teysa's token ability to trigger since Darkest Hour makes it black. It should be possible to sacrifice the generated token and get another token, ad infinitum, since the token is also black. In Forge this does not work.
One ongoing bug I can verify still exists:
Teysa, Orzhov Scion with Darkest Hour, Blasting Station, and any other white creature
Sacrificing the white creature causes Teysa's token ability to trigger since Darkest Hour makes it black. It should be possible to sacrifice the generated token and get another token, ad infinitum, since the token is also black. In Forge this does not work.
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Re: Forge Beta: 08-16-2013 ver 1.4.6
by lazylockie » 16 Aug 2013, 16:41
wait, I'm a contributor on this release? I just report bugs like everyone else heh
I still didn't have time to use this version, I hope that the "slowdown" when clicking on cards was solved.
Thanks for another release!
I still didn't have time to use this version, I hope that the "slowdown" when clicking on cards was solved.
Thanks for another release!
- lazylockie
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Re: Forge Beta: 08-16-2013 ver 1.4.6
by correioalternativo » 16 Aug 2013, 17:53
Thank you for Forge 
Is it necessary an "Exit Forge" button? I always use x from _□x to close.

Is it necessary an "Exit Forge" button? I always use x from _□x to close.
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Re: Forge Beta: 08-16-2013 ver 1.4.6
by friarsol » 16 Aug 2013, 19:26
Card Stats
Implemented (Missing) / Total = Percentage Implemented
Overall:
13076 (333) / 13409 = 97.52 %
Standard:
1684 (2) / 1686 = 99.88 %
Implemented (Missing) / Total = Percentage Implemented
Overall:
13076 (333) / 13409 = 97.52 %
Standard:
1684 (2) / 1686 = 99.88 %
- Set Info | Open
- Set: Implemented (Missing) / Total = Percentage Implemented
Dark Ascension: 158 (0) / 158 = 100.0%
Shards of Alara: 234 (0) / 234 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Conflux: 145 (0) / 145 = 100.0%
Portal: 200 (0) / 200 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Duel Decks: Sorin vs. Tibalt: 71 (0) / 71 = 100.0%
Morningtide: 150 (0) / 150 = 100.0%
Lorwyn: 286 (0) / 286 = 100.0%
Innistrad: 254 (0) / 254 = 100.0%
Zendikar: 234 (0) / 234 = 100.0%
Magic 2013: 234 (0) / 234 = 100.0%
Magic 2014 Core Set: 234 (0) / 234 = 100.0%
Modern Masters: 229 (0) / 229 = 100.0%
Gatecrash: 249 (0) / 249 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Legions: 145 (0) / 145 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Avacyn Restored: 233 (1) / 234 = 99.57%
Magic 2010: 233 (1) / 234 = 99.57%
Magic 2012: 233 (1) / 234 = 99.57%
Rise of the Eldrazi: 232 (1) / 233 = 99.57%
Tenth Edition: 366 (2) / 368 = 99.46%
Eventide: 179 (1) / 180 = 99.44%
New Phyrexia: 169 (1) / 170 = 99.41%
Portal Three Kingdoms: 169 (1) / 170 = 99.41%
Guildpact: 164 (1) / 165 = 99.39%
Betrayers of Kamigawa: 164 (1) / 165 = 99.39%
Starter 1999: 157 (1) / 158 = 99.37%
Dragon's Maze: 155 (1) / 156 = 99.36%
Portal Second Age: 154 (1) / 155 = 99.35%
Champions of Kamigawa: 289 (2) / 291 = 99.31%
Worldwake: 144 (1) / 145 = 99.31%
Urza's Destiny: 142 (1) / 143 = 99.3%
Magic 2011: 232 (2) / 234 = 99.15%
Scars of Mirrodin: 232 (2) / 234 = 99.15%
Ninth Edition: 341 (3) / 344 = 99.13%
Eighth Edition: 339 (3) / 342 = 99.12%
Odyssey: 332 (3) / 335 = 99.1%
Seventh Edition: 332 (3) / 335 = 99.1%
Urza's Saga: 331 (4) / 335 = 98.81%
Darksteel: 163 (2) / 165 = 98.79%
Ravnica: City of Guilds: 287 (4) / 291 = 98.63%
Urza's Legacy: 141 (2) / 143 = 98.6%
Planeshift: 141 (2) / 143 = 98.6%
Scourge: 141 (2) / 143 = 98.6%
Torment: 141 (2) / 143 = 98.6%
Time Spiral: 282 (4) / 286 = 98.6%
Classic Sixth Edition: 330 (5) / 335 = 98.51%
Shadowmoor: 281 (5) / 286 = 98.25%
Mercadian Masques: 329 (6) / 335 = 98.21%
Fifth Dawn: 162 (3) / 165 = 98.18%
Judgment: 140 (3) / 143 = 97.9%
Nemesis: 140 (3) / 143 = 97.9%
Fifth Edition: 424 (10) / 434 = 97.7%
Mirrodin: 284 (7) / 291 = 97.59%
Saviors of Kamigawa: 161 (4) / 165 = 97.58%
Revised Edition: 288 (8) / 296 = 97.3%
Future Sight: 175 (5) / 180 = 97.22%
Dissension: 175 (5) / 180 = 97.22%
Alliances: 140 (4) / 144 = 97.22%
Prophecy: 139 (4) / 143 = 97.2%
Fallen Empires: 99 (3) / 102 = 97.06%
Tempest: 325 (10) / 335 = 97.01%
Invasion: 325 (10) / 335 = 97.01%
Fourth Edition: 357 (11) / 368 = 97.01%
Planar Chaos: 160 (5) / 165 = 96.97%
Magic: The Gathering-Commander: 293 (10) / 303 = 96.7%
Weatherlight: 161 (6) / 167 = 96.41%
Promo set for Gatherer: 26 (1) / 27 = 96.3%
Planechase: 183 (8) / 191 = 95.81%
Exodus: 137 (6) / 143 = 95.8%
Homelands: 110 (5) / 115 = 95.65%
Onslaught: 320 (15) / 335 = 95.52%
Planechase 2012 Edition: 169 (8) / 177 = 95.48%
Antiquities: 81 (4) / 85 = 95.29%
Vanguard: 101 (5) / 106 = 95.28%
Mirage: 319 (16) / 335 = 95.22%
Stronghold: 136 (7) / 143 = 95.1%
Time Spiral "Timeshifted": 115 (6) / 121 = 95.04%
Unlimited Edition: 277 (15) / 292 = 94.86%
Limited Edition Beta: 277 (15) / 292 = 94.86%
Coldsnap: 147 (8) / 155 = 94.84%
Limited Edition Alpha: 275 (15) / 290 = 94.83%
Chronicles: 109 (7) / 116 = 93.97%
Archenemy: 179 (12) / 191 = 93.72%
Apocalypse: 134 (9) / 143 = 93.71%
Arabian Nights: 72 (6) / 78 = 92.31%
Legends: 286 (24) / 310 = 92.26%
Visions: 153 (14) / 167 = 91.62%
The Dark: 109 (10) / 119 = 91.6%
Ice Age: 341 (32) / 373 = 91.42%
- friarsol
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Re: Forge Beta: 08-16-2013 ver 1.4.6
by Marek14 » 16 Aug 2013, 22:16
When you play a second copy of legendary land, the legend rule doesn't kick in until you pass the priority.
Re: Forge Beta: 08-16-2013 ver 1.4.6
by cc-drake » 17 Aug 2013, 00:56
When I block with Rainbow Efreet and then phase it out, when it phases in the next turn, it dies immediately.
Re: Forge Beta: 08-16-2013 ver 1.4.6
by Mageta the Lion » 17 Aug 2013, 08:47
Ai blocked Pathrazer of Ulamog with two creatures.
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Re: Forge Beta: 08-16-2013 ver 1.4.6
by aeschli » 17 Aug 2013, 10:21
Grindstone doesn't work anymore. Doesn't even mill 2 cards.
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Re: Forge Beta: 08-16-2013 ver 1.4.6
by Sloth » 17 Aug 2013, 10:49
Marek14 wrote:Molten Primordial (and possibly other temporary-stealing cards) returns the card in end step instead of cleanup step.
Vanishing text on stack has typo ("removem")
Path of Bravery triggers even when no creatures attack.
Marek14 wrote:When you play a second copy of legendary land, the legend rule doesn't kick in until you pass the priority.
These are fixed! Thanks Marek14 and cc-drake.cc-drake wrote:When I block with Rainbow Efreet and then phase it out, when it phases in the next turn, it dies immediately.
This was a bug of the last version. Are you sure you were using 1.4.6?aeschli wrote:Grindstone doesn't work anymore. Doesn't even mill 2 cards.
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Re: Forge Beta: 08-16-2013 ver 1.4.6
by Marek14 » 17 Aug 2013, 15:18
If you look at the top card of your library with Quest for Ula's Temple and find a creature, you are forced to reveal it and add a counter -- that part should be optional.
This might be already known under "wrong clone interactions", but I found this interaction in the deck "Shao Middle's Strionic Justice" that doesn't work correctly:
I cast Progenitor Mimic, copying Thragtusk. The Mimic has an ability to create a token copy of itself every turn. Crucially, the copy also has this ability, but it can't be used because it has "if this isn't a token" condition.
Next, I flicker the Mimic and choose to copy one of the token copies of Thragtusk. Since the ability is added by copy effect, it's copiable, so the result should be a Thragtusk with two instances of the Mimic's ability (one that the token copy had and one added by Mimic itself). But it only ends up with one instance.
The mana-adding triggered ability of Coalition Relic isn't mana ability and should use the stack.
This might be already known under "wrong clone interactions", but I found this interaction in the deck "Shao Middle's Strionic Justice" that doesn't work correctly:
I cast Progenitor Mimic, copying Thragtusk. The Mimic has an ability to create a token copy of itself every turn. Crucially, the copy also has this ability, but it can't be used because it has "if this isn't a token" condition.
Next, I flicker the Mimic and choose to copy one of the token copies of Thragtusk. Since the ability is added by copy effect, it's copiable, so the result should be a Thragtusk with two instances of the Mimic's ability (one that the token copy had and one added by Mimic itself). But it only ends up with one instance.
The mana-adding triggered ability of Coalition Relic isn't mana ability and should use the stack.
Re: Forge Beta: 08-16-2013 ver 1.4.6
by correioalternativo » 17 Aug 2013, 17:36
'Warp World shuffles tokens into library.
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Re: Forge Beta: 08-16-2013 ver 1.4.6
by cc-drake » 17 Aug 2013, 17:56
When AI uses Dinrova Horror to return my creature token to my hand, I'm able to discard the token before it vanishes. It this right? BTW AI doesn't cast Recoil when the only nonland permanent I control is that token.
Re: Forge Beta: 08-16-2013 ver 1.4.6
by friarsol » 17 Aug 2013, 18:31
Are you suggesting it shouldn't do that, or should do that? Tokens are permanents.correioalternativo wrote:'Warp World shuffles tokens into library.
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