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Bug Reports (snapshot builds)

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Re: Bug Reports (snapshot builds)

Postby Rob Cashwalker » 25 Aug 2013, 03:01

Playing Quest against Starfire.

AI has Melira, Sylvok Outcast and Glistening Oil in play.

AI has blocked multiple times with Melira. Even took trample damage from Loxodon Warhammer equipped creatures. Melira has yet to die, and AI also hasn't taken correct damage. Screenshot below shows combat resulting in AI at 5 life (it was at 6), 3 points of unblocked damage, but apparently only took 1 damage. (from the Elf token, I believe)

Thinking the Oil granting infect and Melira's countering of that effect is confusing Forge somewhere.
NoDamageTakingHere.jpg
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Re: Bug Reports (snapshot builds)

Postby friarsol » 25 Aug 2013, 03:57

Rob Cashwalker wrote:Playing Quest against Starfire.

AI has Melira, Sylvok Outcast and Glistening Oil in play.

AI has blocked multiple times with Melira. Even took trample damage from Loxodon Warhammer equipped creatures. Melira has yet to die, and AI also hasn't taken correct damage. Screenshot below shows combat resulting in AI at 5 life (it was at 6), 3 points of unblocked damage, but apparently only took 1 damage. (from the Elf token, I believe)

Thinking the Oil granting infect and Melira's countering of that effect is confusing Forge somewhere.
No bug here Rob. When that creature gains Infect, it deals combat damage to players as Poison Counters and -1/-1 counters to players. Since Melira doesn't allow you to gain poison counters or have -1/-1 counters placed on her, it basically just nullifies that creature. That's the whole interaction between those cards.

The important thing is the timing of the cards. Melira needs to be in play before the Oil for this to work.
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Re: Bug Reports (snapshot builds)

Postby Diogenes » 25 Aug 2013, 09:35

When the Vivid lands come into play a prompt box appears with the land's "K:" abilities as choices, like this:

CARDNAME enters the battlefield with two charge counters on it
CARDNAME enters the battlefield tapped

The lands work fine other than this.

The Leyline cycle's "in your starting hand" ability should be optional. Currently the cards will be put into play automatically.
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Re: Bug Reports (snapshot builds)

Postby Marek14 » 25 Aug 2013, 13:20

Diogenes: This is not really a bug. I guess these cards are implemented as having two replacement effects on entering the battlefield, and you get the choice which one to apply first. In this particular case it doesn't matter (I don't think it ever matters for multiple abilities printed on the same card), but in cases involving copying etc. it's better to have this choice.
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Re: Bug Reports (snapshot builds)

Postby Rob Cashwalker » 25 Aug 2013, 13:47

friarsol wrote:No bug here Rob. When that creature gains Infect, it deals combat damage to players as Poison Counters and -1/-1 counters to players. Since Melira doesn't allow you to gain poison counters or have -1/-1 counters placed on her, it basically just nullifies that creature. That's the whole interaction between those cards.

The important thing is the timing of the cards. Melira needs to be in play before the Oil for this to work.
So Melira says my creatures lose infect (that they don't have yet) and the Oil says the creature gains Infect? Infect wasn't listed in the card text box for my creature, so I assumed the two effects cancelled each other and the creature should just deal regular damage. The Oil was in play first in the first game I played, because I was able to get in 4 points of poison before Melira showed up.
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Re: Bug Reports (snapshot builds)

Postby Rob Cashwalker » 25 Aug 2013, 13:56

NPH and MBS cards are showing up in my SVN-built Forge with weird colors:
WeirdColors.jpg


But they look fine outside:
NoWeirdColors.jpg


I re-downloaded those sets, no improvement. Any ideas?
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Re: Bug Reports (snapshot builds)

Postby friarsol » 25 Aug 2013, 14:16

Rob Cashwalker wrote:So Melira says my creatures lose infect (that they don't have yet) and the Oil says the creature gains Infect? Infect wasn't listed in the card text box for my creature, so I assumed the two effects cancelled each other and the creature should just deal regular damage. The Oil was in play first in the first game I played, because I was able to get in 4 points of poison before Melira showed up.
If Melira is in play first yes. If Oil is in play, then she will remove Infect. Layers and Timestamps are a bit odd sometimes. Not sure what the deal is with the Infect not listed in the text box.
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Re: Bug Reports (snapshot builds)

Postby Diogenes » 25 Aug 2013, 14:49

It appears to be impossible to build a gauntlet at the moment. The instructions say "Left/Right arrows add or remove decks", but the arrow keys on the keyboard will not add decks (you can still scroll through them normally with up/down.) On a related note, without add/remove buttons, mouse-only and touchpad users can't build a gauntlet either.

Marek14 wrote:Diogenes: This is not really a bug. [...]
Oh, okay. Makes sense, thanks for the heads up. :)

Rob Cashwalker wrote:NPH and MBS cards are showing up in my SVN-built Forge with weird colors:

But they look fine outside:

I re-downloaded those sets, no improvement. Any ideas?
This isn't happening for me on today's daily. Don't know if that's any help isolating it, though. :(
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Re: Bug Reports (snapshot builds)

Postby goonjamin » 25 Aug 2013, 17:55

r23014 - Targeting Arc Multi Monitor Drawing Issue

I'm not sure if this is a bug or just isn't supported. I setup forge today so I could play with it spanned across my 2 monitors. Monitor A is on the left and monitor B is on the right. I have the playfield on monitor B (top half is the AI bottom is the human). On monitor A I have everything else. When forge draws the targeting arcs it draws them on Monitor A but should be drawing them on monitor B?
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Re: Bug Reports (snapshot builds)

Postby spr » 26 Aug 2013, 18:50

Rob Cashwalker wrote:NPH and MBS cards are showing up in my SVN-built Forge with weird colors:
The attachment WeirdColors.jpg is no longer available


But they look fine outside:
The attachment NoWeirdColors.jpg is no longer available


I re-downloaded those sets, no improvement. Any ideas?
I thought it might be the new card preview but I noticed in a previous screen shot you were getting the same issue with cards in play so it is not that. I have attached my Apostle's Blessing which I think is a different resolution - see if that makes a difference. Also, bit of a left field idea, is the Random Foil setting enabled? If it is, try disabling.

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Re: Bug Reports (snapshot builds)

Postby spr » 26 Aug 2013, 19:02

Diogenes wrote:Tabs are not properly cleaned up between games...
I am kind of in this area at the moment so can take a look at some of these problems. I have opened a new issue in the tracker (http://www.cardforge.org/bugz/view.php?id=731).

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Re: Bug Reports (snapshot builds)

Postby Rob Cashwalker » 27 Aug 2013, 02:02

spr wrote:I thought it might be the new card preview but I noticed in a previous screen shot you were getting the same issue with cards in play so it is not that. I have attached my Apostle's Blessing which I think is a different resolution - see if that makes a difference. Also, bit of a left field idea, is the Random Foil setting enabled? If it is, try disabling.
I just posted with the Apostle in the screen shot but it's EVERY NPH and MBS card and NONE of the others... not a random foil... not unless there's something very UN-RANDOM about it.. plus the foiling effect doesn't look like that. Not just in play, that's why I used the global deck editor to show it. This only started happening recently.. there were cards I was using in my quest deck that I'm sure looked fine when I added them at first.. but I can't say how recent because I hadn't been keeping up with Forge for a few months, I recently got back in the mood to play a lot, I don't bother with the releases, cause it's easier for me to just update my source.... BTW, I also checked it against the current release, same issue, I'll have to start checking prior releases until I find a difference.

Your image works fine, btw.
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Re: Bug Reports (snapshot builds)

Postby Rob Cashwalker » 27 Aug 2013, 02:08

spr wrote:
Diogenes wrote:Tabs are not properly cleaned up between games...
I am kind of in this area at the moment so can take a look at some of these problems. I have opened a new issue in the tracker (http://www.cardforge.org/bugz/view.php?id=731).
Also noticed the scroll bar buttons for the home screen show up in the bazaar.
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Re: Bug Reports (snapshot builds)

Postby Rob Cashwalker » 27 Aug 2013, 02:34

EssenceOfEmpaths.jpg

The eldrazi spawn are not coming into play as copies of Essence of the Wild, they're coming into play and becoming Fierce Empath, and I can't figure out how or why. Also note the wording in the card text box "cloned by: llanowar elves" kinda confusing.

Code: Select all
Match result: Human: 0 Chewbacca: 1
Game outcome: Chewbacca has won because all opponents have lost
Game outcome: You have lost because life total reached 0
Damage: Fierce Empath (90) deals 1 combat damage to Human.
Damage: Dryad Arbor (132) deals 1 combat damage to Human.
Damage: Fierce Empath (88) deals 1 combat damage to Human.
Damage: Essence of the Wild (89) deals 6 combat damage to Human.
Damage: Dryad Arbor (130) deals 1 combat damage to Human.
Damage: Fierce Empath (93) deals 1 combat damage to Human.
Phase: Chewbacca's Combat Damage
Phase: Chewbacca's First Strike Damage
Combat: Human didn't block Fierce Empath (93).
Human didn't block Dryad Arbor (130).
Human didn't block Essence of the Wild (89).
Human didn't block Fierce Empath (88).
Human didn't block Dryad Arbor (132).
Human didn't block Fierce Empath (90).
Phase: Chewbacca's Declare Blockers
Combat: Chewbacca assigned Essence of the Wild (89), Dryad Arbor (132), Dryad Arbor (130), Fierce Empath (90), Fierce Empath (93) and Fierce Empath (88) to attack Human.
Phase: Chewbacca's Declare Attackers
Phase: Chewbacca's Begin Combat
Phase: Chewbacca's Main, precombat
Phase: Chewbacca's Draw
Resolve stack: When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
Resolve stack: When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
Add to stack: Chewbacca activated Fierce Empath (145).
Add to stack: Chewbacca activated Fierce Empath (145).
Resolve stack: At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool."
Replacement Effect: Creatures you control enter the battlefield as a copy of CARDNAME.
Add to stack: Chewbacca activated Awakening Zone (116).
Phase: Chewbacca's Upkeep
Phase: Chewbacca's Untap
Turn: Turn 15 (Chewbacca)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Damage: Norwood Ranger (57) deals 1 combat damage to Chewbacca.
Damage: Ape Pet (2) deals 8 combat damage to Chewbacca.
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Resolve stack: Giant Growth (59) - Ape Pet (2) gains +3/+3 until end of turn.
Resolve stack: Giant Growth (34) - Ape Pet (2) gains +3/+3 until end of turn.
Add to stack: Human cast Giant Growth (34) targeting .
Mana: Forest (16) - Tap: Add G to your mana pool.
Add to stack: Human cast Giant Growth (59) targeting .
Mana: Forest (19) - Tap: Add G to your mana pool.
Combat: Chewbacca didn't block Ape Pet (2).
Chewbacca didn't block Norwood Ranger (57).
Phase: Human's Declare Blockers
Combat: Human assigned Ape Pet (2) and Norwood Ranger (57) to attack Chewbacca.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Land: Human played Forest (19)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 14 (Human)
Phase: Chewbacca's Cleanup
Phase: Chewbacca's End of Turn
Resolve stack: When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
Add to stack: Chewbacca activated Fierce Empath (88).
Resolve stack: Essence of the Wild - Creature 6 / 6
Replacement Effect: Creatures you control enter the battlefield as a copy of CARDNAME.
Add to stack: Chewbacca cast Essence of the Wild (88).
Mana: Dryad Arbor (130) - Tap: Add G to your mana pool.
Mana: Fierce Empath (143) - Sacrifice CARDNAME: Add 1 to your mana pool.
Mana: Forest (111) - Tap: Add G to your mana pool.
Mana: Forest (103) - Tap: Add G to your mana pool.
Mana: Forest (110) - Tap: Add G to your mana pool.
Mana: Forest (107) - Tap: Add G to your mana pool.
Phase: Chewbacca's Main, postcombat
Phase: Chewbacca's End Combat
Damage: Essence of the Wild (89) deals 7 combat damage to Human.
Phase: Chewbacca's Combat Damage
Phase: Chewbacca's First Strike Damage
Combat: Human didn't block Essence of the Wild (89).
Phase: Chewbacca's Declare Blockers
Resolve stack: Noble Hierarch (126) - Exalted for attacker Essence of the Wild (89) (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn).
Add to stack: Chewbacca activated Noble Hierarch (126).
Combat: Chewbacca assigned Essence of the Wild (89) to attack Human.
Phase: Chewbacca's Declare Attackers
Phase: Chewbacca's Begin Combat
Land: Chewbacca played Forest (111)
Phase: Chewbacca's Main, precombat
Phase: Chewbacca's Draw
Resolve stack: When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
Resolve stack: When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
Add to stack: Chewbacca activated Fierce Empath (143).
Add to stack: Chewbacca activated Fierce Empath (143).
Resolve stack: At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool."
Replacement Effect: Creatures you control enter the battlefield as a copy of CARDNAME.
Add to stack: Chewbacca activated Awakening Zone (116).
Phase: Chewbacca's Upkeep
Phase: Chewbacca's Untap
Turn: Turn 13 (Chewbacca)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Damage: Norwood Ranger (57) deals 1 combat damage to Chewbacca.
Damage: Ape Pet (2) deals 2 combat damage to Chewbacca.
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Combat: Chewbacca didn't block Ape Pet (2).
Chewbacca didn't block Norwood Ranger (57).
Phase: Human's Declare Blockers
Combat: Human assigned Ape Pet (2) and Norwood Ranger (57) to attack Chewbacca.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Land: Human played Forest (16)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 12 (Human)
Phase: Chewbacca's Cleanup
Resolve stack: Plant Wall (1) - Human gains 1 life.
Add to stack: Human activated Plant Wall (1).
Phase: Chewbacca's End of Turn
Resolve stack: When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
Add to stack: Chewbacca activated Fierce Empath (93).
Resolve stack: Llanowar Elves - Creature 1 / 1
Replacement Effect: Creatures you control enter the battlefield as a copy of CARDNAME.
Add to stack: Chewbacca cast Llanowar Elves (93).
Mana: Noble Hierarch (126) - Tap: Add G to your mana pool.
Resolve stack: When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
Add to stack: Chewbacca activated Fierce Empath (90).
Resolve stack: Essence of the Wild - Creature 6 / 6
Replacement Effect: Creatures you control enter the battlefield as a copy of CARDNAME.
Add to stack: Chewbacca cast Essence of the Wild (90).
Mana: Dryad Arbor (132) - Tap: Add G to your mana pool.
Mana: Dryad Arbor (130) - Tap: Add G to your mana pool.
Mana: Fierce Empath (141) - Sacrifice CARDNAME: Add 1 to your mana pool.
Mana: Forest (103) - Tap: Add G to your mana pool.
Mana: Forest (110) - Tap: Add G to your mana pool.
Mana: Forest (107) - Tap: Add G to your mana pool.
Phase: Chewbacca's Main, postcombat
Phase: Chewbacca's End Combat
Damage: Essence of the Wild (89) deals 7 combat damage to Human.
Phase: Chewbacca's Combat Damage
Phase: Chewbacca's First Strike Damage
Combat: Human didn't block Essence of the Wild (89).
Phase: Chewbacca's Declare Blockers
Resolve stack: Noble Hierarch (126) - Exalted for attacker Essence of the Wild (89) (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn).
Add to stack: Chewbacca activated Noble Hierarch (126).
Combat: Chewbacca assigned Essence of the Wild (89) to attack Human.
Phase: Chewbacca's Declare Attackers
Phase: Chewbacca's Begin Combat
Phase: Chewbacca's Main, precombat
Phase: Chewbacca's Draw
Resolve stack: When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
Resolve stack: When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
Add to stack: Chewbacca activated Fierce Empath (141).
Add to stack: Chewbacca activated Fierce Empath (141).
Resolve stack: At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool."
Replacement Effect: Creatures you control enter the battlefield as a copy of CARDNAME.
Add to stack: Chewbacca activated Awakening Zone (116).
Phase: Chewbacca's Upkeep
Phase: Chewbacca's Untap
Turn: Turn 11 (Chewbacca)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Damage: Kodama of the North Tree (50) deals 6 damage  to Essence of the Wild (112).
Damage: Essence of the Wild (112) deals 6 damage  to Kodama of the North Tree (50).
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Combat: Chewbacca assigned Essence of the Wild (112) to block Kodama of the North Tree (50).
Phase: Human's Declare Blockers
Combat: Human assigned Kodama of the North Tree (50) to attack Chewbacca.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Scroll of Griselbrand (47) - Chewbacca discards (1). If you control a Demon, Chewbacca loses 3 life.
Add to stack: Human activated Scroll of Griselbrand (47) targeting .
Mana: Forest (8) - Tap: Add G to your mana pool.
Land: Human played Forest (8)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 10 (Human)
Phase: Chewbacca's Cleanup
Resolve stack: Plant Wall (1) - Human gains 1 life.
Add to stack: Human activated Plant Wall (1).
Phase: Chewbacca's End of Turn
Resolve stack: Awakening Zone
Add to stack: Chewbacca cast Awakening Zone (116).
Mana: Noble Hierarch (126) - Tap: Add W to your mana pool.
Mana: Dryad Arbor (132) - Tap: Add G to your mana pool.
Mana: Dryad Arbor (130) - Tap: Add G to your mana pool.
Resolve stack: Fierce Empath - Creature 1 / 1
Replacement Effect: Creatures you control enter the battlefield as a copy of CARDNAME.
Add to stack: Chewbacca cast Fierce Empath (112).
Mana: Forest (103) - Tap: Add G to your mana pool.
Mana: Forest (110) - Tap: Add G to your mana pool.
Mana: Forest (107) - Tap: Add G to your mana pool.
Phase: Chewbacca's Main, postcombat
Phase: Chewbacca's End Combat
Damage: Essence of the Wild (89) deals 7 combat damage to Human.
Phase: Chewbacca's Combat Damage
Phase: Chewbacca's First Strike Damage
Combat: Human didn't block Essence of the Wild (89).
Phase: Chewbacca's Declare Blockers
Resolve stack: Noble Hierarch (126) - Exalted for attacker Essence of the Wild (89) (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn).
Add to stack: Chewbacca activated Noble Hierarch (126).
Combat: Chewbacca assigned Essence of the Wild (89) to attack Human.
Phase: Chewbacca's Declare Attackers
Phase: Chewbacca's Begin Combat
Land: Chewbacca played Forest (103)
Phase: Chewbacca's Main, precombat
Phase: Chewbacca's Draw
Phase: Chewbacca's Upkeep
Phase: Chewbacca's Untap
Turn: Turn 9 (Chewbacca)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Kodama of the North Tree - Creature 6 / 4
Add to stack: Human cast Kodama of the North Tree (50).
Mana: Forest (6) - Tap: Add G to your mana pool.
Mana: Forest (7) - Tap: Add G to your mana pool.
Mana: Forest (5) - Tap: Add G to your mana pool.
Mana: Forest (11) - Tap: Add G to your mana pool.
Mana: Forest (17) - Tap: Add G to your mana pool.
Land: Human played Forest (17)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 8 (Human)
Phase: Chewbacca's Cleanup
Resolve stack: Plant Wall (1) - Human gains 1 life.
Add to stack: Human activated Plant Wall (1).
Phase: Chewbacca's End of Turn
Resolve stack: Essence of the Wild - Creature 6 / 6
Add to stack: Chewbacca cast Essence of the Wild (89).
Mana: Noble Hierarch (126) - Tap: Add W to your mana pool.
Mana: Dryad Arbor (132) - Tap: Add G to your mana pool.
Mana: Eldrazi Spawn (139) - Sacrifice CARDNAME: Add 1 to your mana pool.
Mana: Dryad Arbor (130) - Tap: Add G to your mana pool.
Mana: Forest (110) - Tap: Add G to your mana pool.
Mana: Forest (107) - Tap: Add G to your mana pool.
Phase: Chewbacca's Main, postcombat
Phase: Chewbacca's End Combat
Phase: Chewbacca's Combat Damage
Phase: Chewbacca's First Strike Damage
Phase: Chewbacca's Declare Blockers
Combat: Chewbacca didn't attack this turn.
Phase: Chewbacca's Declare Attackers
Phase: Chewbacca's Begin Combat
Phase: Chewbacca's Main, precombat
Phase: Chewbacca's Draw
Phase: Chewbacca's Upkeep
Phase: Chewbacca's Untap
Turn: Turn 7 (Chewbacca)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Damage: Norwood Ranger (57) deals 1 combat damage to Chewbacca.
Damage: Ape Pet (2) deals 2 combat damage to Chewbacca.
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Combat: Chewbacca didn't block Ape Pet (2).
Chewbacca didn't block Norwood Ranger (57).
Phase: Human's Declare Blockers
Combat: Human assigned Ape Pet (2) and Norwood Ranger (57) to attack Chewbacca.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Land: Human played Forest (11)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 6 (Human)
Phase: Chewbacca's Cleanup
Resolve stack: Plant Wall (1) - Human gains 1 life.
Add to stack: Human activated Plant Wall (1).
Phase: Chewbacca's End of Turn
Phase: Chewbacca's Main, postcombat
Phase: Chewbacca's End Combat
Phase: Chewbacca's Combat Damage
Phase: Chewbacca's First Strike Damage
Phase: Chewbacca's Declare Blockers
Combat: Chewbacca didn't attack this turn.
Phase: Chewbacca's Declare Attackers
Phase: Chewbacca's Begin Combat
Resolve stack: Growth Spasm (121) -  - Chewbacca searches his/her's library for 1 Land.Basic and puts that card onto the battlefield tapped. Then shuffle that library. Put (1) 0/1 Eldrazi Spawn token onto the battlefield.
Add to stack: Chewbacca cast Growth Spasm (121).
Mana: Noble Hierarch (126) - Tap: Add W to your mana pool.
Mana: Dryad Arbor (132) - Tap: Add G to your mana pool.
Mana: Forest (107) - Tap: Add G to your mana pool.
Land: Chewbacca played Dryad Arbor (130)
Phase: Chewbacca's Main, precombat
Phase: Chewbacca's Draw
Phase: Chewbacca's Upkeep
Phase: Chewbacca's Untap
Turn: Turn 5 (Chewbacca)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Damage: Norwood Ranger (57) deals 1 combat damage to Chewbacca.
Damage: Ape Pet (2) deals 2 combat damage to Chewbacca.
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Combat: Chewbacca didn't block Ape Pet (2).
Chewbacca didn't block Norwood Ranger (57).
Phase: Human's Declare Blockers
Combat: Human assigned Ape Pet (2) and Norwood Ranger (57) to attack Chewbacca.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Scroll of Griselbrand
Add to stack: Human cast Scroll of Griselbrand (47).
Mana: Forest (5) - Tap: Add G to your mana pool.
Resolve stack: Nature's Lore (33) -  - Human searches his/her's library for 1 Forest and puts that card onto the battlefield. Then shuffle that library.
Add to stack: Human cast Nature's Lore (33).
Mana: Forest (6) - Tap: Add G to your mana pool.
Mana: Forest (7) - Tap: Add G to your mana pool.
Land: Human played Forest (7)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 4 (Human)
Phase: Chewbacca's Cleanup
Phase: Chewbacca's End of Turn
Phase: Chewbacca's Main, postcombat
Phase: Chewbacca's End Combat
Phase: Chewbacca's Combat Damage
Phase: Chewbacca's First Strike Damage
Phase: Chewbacca's Declare Blockers
Combat: Chewbacca didn't attack this turn.
Phase: Chewbacca's Declare Attackers
Phase: Chewbacca's Begin Combat
Land: Chewbacca played Dryad Arbor (132)
Phase: Chewbacca's Main, precombat
Phase: Chewbacca's Draw
Phase: Chewbacca's Upkeep
Phase: Chewbacca's Untap
Turn: Turn 3 (Chewbacca)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Norwood Ranger - Creature 1 / 2
Add to stack: Human cast Norwood Ranger (57).
Mana: Forest (6) - Tap: Add G to your mana pool.
Land: Human played Forest (6)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 2 (Human)
Phase: Chewbacca's Cleanup
Phase: Chewbacca's End of Turn
Phase: Chewbacca's Main, postcombat
Phase: Chewbacca's End Combat
Phase: Chewbacca's Combat Damage
Phase: Chewbacca's First Strike Damage
Phase: Chewbacca's Declare Blockers
Combat: Chewbacca didn't attack this turn.
Phase: Chewbacca's Declare Attackers
Phase: Chewbacca's Begin Combat
Resolve stack: Noble Hierarch - Creature 0 / 1
Add to stack: Chewbacca cast Noble Hierarch (126).
Mana: Forest (107) - Tap: Add G to your mana pool.
Land: Chewbacca played Forest (107)
Phase: Chewbacca's Main, precombat
Phase: Chewbacca's Draw
Phase: Chewbacca's Upkeep
Phase: Chewbacca's Untap
Turn: Turn 1 (Chewbacca)
Mulligan: Chewbacca has kept a hand of 6 cards
Mulligan: Human has kept a hand of 7 cards
Mulligan: Chewbacca has mulliganed down to 6 cards.
The Force will be with you, Always.
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Rob Cashwalker
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Re: Bug Reports (snapshot builds)

Postby Marek14 » 27 Aug 2013, 05:44

Rob Cashwalker wrote: Also note the wording in the card text box "cloned by: llanowar elves" kinda confusing.
Maybe the "cloned by:" should only be for token copies that are creatd by something. Normal copies could be displayed as, for example "Copy (Clone)" with the true physical card in parenthesis.
Marek14
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