Card AI (Improvements) Requests
by mtgrares
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Re: Card AI (Improvements) Requests
by Nordos » 03 Sep 2013, 19:51
Ai doesn't really care if he has 7 poison counter and I have 3 sliver with poisonous 1. He still did attack with everything because he had about 20 life ..
Re: Card AI (Improvements) Requests
by antekm » 04 Sep 2013, 19:28
AI doesn't care about Royal Assassin being present - tapping creatures (attacking, activating abilities) and making them vulnerable to killing
Last edited by antekm on 08 Sep 2013, 16:55, edited 1 time in total.
Re: Card AI (Improvements) Requests
by antekm » 04 Sep 2013, 19:29
AI doesn't care about ciphered creatures - for example I may have ciphered card to one of the tokens, and AI may choose to destroy another (same, just which doesn't have cipher card encoded)
Re: Card AI (Improvements) Requests
by Nordos » 05 Sep 2013, 22:06
I tapped a sliver to produce a mana. AI controlled 2 Royal Assassins. He never used them to kill my tapped sliver o.O
Re: Card AI (Improvements) Requests
by lazylockie » 06 Sep 2013, 11:08
1) AI is equipping Mortarpod on all of its creatures and shooting me for 1. Is there a way to improve this?
2) AI needs to treat Doran, the Siege Tower as a lord and play it M1
2) AI needs to treat Doran, the Siege Tower as a lord and play it M1
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Re: Card AI (Improvements) Requests
by antekm » 08 Sep 2013, 16:54
AI cannot properly untap Mana Vault - it has enough mana to untap, doesn't need it for anything, but still doesn't. It even killed itself with it
Re: Card AI (Improvements) Requests
by antekm » 08 Sep 2013, 18:02
AI doesn't consider Battalion effect of its own creatures - for example, I have 2/2, it has two Boros Elite and Wojek Halberdiers and attacks only with Wojek
Re: Card AI (Improvements) Requests
by SecretCaveman » 09 Sep 2013, 14:35
AI casts Scrounge when I have no artifacts in my graveyard.
AI doesn't take the ability of Feral Hydra in account for blocking decisions. So for example, if I attack with a 2/2 Hydra, he will block with a 2/3 even if I have 3 mana open and he's at a high life total.
Edit: Also, if I have 4 mana and a Thunderscape Familiar in play, I can't cast Feral Hydra for x=4 as i should. (Maybe there's a way to do it that I'm not aware of.)
AI doesn't take the ability of Feral Hydra in account for blocking decisions. So for example, if I attack with a 2/2 Hydra, he will block with a 2/3 even if I have 3 mana open and he's at a high life total.
Edit: Also, if I have 4 mana and a Thunderscape Familiar in play, I can't cast Feral Hydra for x=4 as i should. (Maybe there's a way to do it that I'm not aware of.)
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Re: Card AI (Improvements) Requests
by Sloth » 09 Sep 2013, 18:34
Please don't report cards that are marked as not playable by the AI.antekm wrote:AI cannot properly untap Mana Vault - it has enough mana to untap, doesn't need it for anything, but still doesn't. It even killed itself with it
The following issues are fixed or have been improved. Thanks Marek14, correioalternativo, sol, Diogenes, aeschli, antekm and SecretCaveman.
Marek14 wrote:There should be more using of planeswalker abilities. Many of them, like Jace, Architect of Thought, have plus abilities that are always preferable to not using the planeswalker at all.
correioalternativo wrote:AI has 2 life. I have Ankh of Mishra. AI plays a land and loses.
Diogenes wrote:The AI will take the last +1/+1 counter off of a Golgari Grave-Troll in an attempt to regenerate it. It will also attack with the troll freely, even if it is a 1/1.
aeschli wrote:AI attacks with Champion of Lambholt and plays Lingering Souls in Main Phase 2.
aeschli wrote:I enchanted a Mirri the Cursed from my opponent with Mind Control. My opponent played Maelstrom Pulse on Mirri the Cursed instead of Mind Control.
antekm wrote:AI doesn't care about ciphered creatures - for example I may have ciphered card to one of the tokens, and AI may choose to destroy another (same, just which doesn't have cipher card encoded)
SecretCaveman wrote:AI casts Scrounge when I have no artifacts in my graveyard.
AI doesn't take the ability of Feral Hydra in account for blocking decisions. So for example, if I attack with a 2/2 Hydra, he will block with a 2/3 even if I have 3 mana open and he's at a high life total.
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Re: Card AI (Improvements) Requests
by friarsol » 13 Sep 2013, 00:47
Playing against Hermione quest deck. AI activates Crag Puca's flip P/T ability 4 times during his main phase. It really should be 1 or 0. Nothing is gained by going back and forth.
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Re: Card AI (Improvements) Requests
by yamsen » 13 Sep 2013, 18:22
AI is using the Allosaurus Rider card without effect. It is casting Allosaurus without tapping for mana, meaning it has to discard 2 cards which it is not doing so. See picture for proof. Please look into it. Thanks and keep up the great work!
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Re: Card AI (Improvements) Requests
by Niv-Mizzet » 13 Sep 2013, 18:41
From that screenshot it appears that it is actually playing the card correctly. The alternate cost of Allosaurus Rider is to exile two green cards from your hand, not discard them. The screenshot shows that the computer has two cards in exile.
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Re: Card AI (Improvements) Requests
by lazylockie » 15 Sep 2013, 01:03
AI needs to take into consideration an opposing Norn's Annex when it doesn't have white mana. It came to a point that AI killed itself by paying 2 life to attack with a creature
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Re: Card AI (Improvements) Requests
by antekm » 15 Sep 2013, 16:07
Not exactly AI bug, but Ghazban Ogre doesn't seem to work properly. I have more life than my opponent, during upkeep its effect goes on stack, but nothing happens - opponent retains control over it (I'm playing one of the quest duels)
Re: Card AI (Improvements) Requests
by antekm » 15 Sep 2013, 16:14
1/1 creature is blocking my 9/9 create. AI used Giant Growth on it (without any gain at all)
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