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 2014
                    									
                    									                    									 Programs with AI or Rules Enforcement
 Programs with AI or Rules Enforcement Magic: The Gathering - Duels of the Planeswalkers
 Magic: The Gathering - Duels of the Planeswalkers New MTG Cards and Decks (2010, 2012, 2013, 2014, 2015, Magic Duels)
 New MTG Cards and Decks (2010, 2012, 2013, 2014, 2015, Magic Duels) 2014
 2014
                    									Legacy (CW Update 41 Decks 12/16)
Moderator: CCGHQ Admins
			18 posts
			 • Page 1 of 2 • 1, 2
		
	
 Legacy (CW Update 41 Decks 12/16)
 Legacy (CW Update 41 Decks 12/16)
			 by East Bay » 07 Aug 2013, 21:58
by East Bay » 07 Aug 2013, 21:58 
 Legacy.rar Legacy.rar
- (10.96 MiB) Downloaded 1659 times
12/2016
Decks:
Affinity
Delver
Eldrazi
Aluren
Stax
Tin Fins
Doomsday
Lands
LED Dredge
Stasis
Burn
Blouses
Cephalid Breakfast
Infect
Metalworker
Cherri0's
Dream Halls
Reanimator
Pox
Sneak Show
Painter's Stone
Zoo
Enchantress
Elves
Land Tax
Tezzerator
Death and Taxes
Belcher
Shardless
Maverick
ANT
Survival
Flash
Dreadstill
Cloudnought
Slivers
Miracles
Nic Fit
Hive Mind
Hypergenesis
Food Chain
 Legacy.rar Legacy.rar
- (10.96 MiB) Downloaded 1659 times
requires community wad
Thanks to:
RiiakShiNal-Deck Builder
Xander9009 & Everyone included in-CW
- Old/Outdated | Open
- New 8/31
 Baneslayer Control 
 Helm 
 Reanimator 
 Stompy 
 Affinity 
 Burn 
 Counterbalance Top/Miracle Control 
 Dead Guy Ale 
 Esper Deathblade 
 Faeries 
 Goblins 
 Maverick 
 Mono Blue Standstill 
 Pox 
 Punishing Jund 
 Shardless BUG 
 Zoo 
 [spoiler=old card list]Abrupt Decay
 AEther Vial
 Ancestral Vision
 Ancient Den
 Ancient Tomb
 Arid Mesa
 Back to Basics
 Badlands
 Batterskull
 Bayou
 Berserk
 Birds of Paradise
 Birthing Pod
 Blood Moon
 Bloodstained Mire
 Blue Elemental Blast
 Bojuka Bog
 Brainstorm
 Chain Lightning
 Chalice of the Void
 Chill
 Choke
 Cloud of Faeries
 Counterbalance
 Cranial Plating
 Creeping Tar Pit
 Crucible of Worlds
 Dark Confidant
 Darksteel Citadel
 Dark Ritual
 Daze
 Deathrite Shaman
 Disenchant
 Dismember
 Dryad Arbor
 Echoing Truth
 Elspeth, Knight-Errant
 Engineered Plague
 Enlightened Tutor
 Ensnaring Bridge
 Entreat the Angels
 Esper Charm
 Etched Champion
 Ethersworn Canonist
 Extirpate
 Faerie Macabre
 Fireblast
 Flame Rift
 Flooded Strand
 Force of Will
 Frogmite
 Funeral Charm
 Gaddock Teeg
 Gaea's Cradle
 Gempalm Incinerator
 Gerrard's Verdict
 Gilded Drake
 Goblin Guide
 Goblin Lackey
 Goblin Matron
 Goblin Piledriver
 Goblin Ringleader
 Goblin Sharpshooter
 Goblin Warchief
 Grafdigger's Cage
 Grove of the Burnwillows
 Horizon Canopy
 Hymn to Tourach
 Innocent Blood
 Inquisition of Kozilek
 Jace, the Mind Sculptor
 Jaya Ballard, Task Mage
 Jungle Lion
 Karakas
 Kavu Predator
 Kiki-Jiki, Mirror Breaker
 Knight of the Reliquary
 Krenko, Mob Boss
 Krosan Grip
 Lava Spike
 Leyline of the Void
 Life from the Loam
 Lightning Bolt
 Liliana of the Veil
 Marsh Flats
 Master of Etherium
 Maze of Ith
 Memnite
 Mindbreak Trap
 Misdirection
 Mishra's Factory
 Mistbind Clique
 Misty Rainforest
 Moat
 Mogg War Marshal
 Mother of Runes
 Mox Opal
 Mutagenic Growth
 Mutavault
 Myr Enforcer
 Nether Spirit
 Nettle Sentinel
 Nihil Spellbomb
 Noble Hierarch
 Ornithopter
 Perish
 Pernicious Deed
 Pestermite
 Phyrexian Metamorph
 Polluted Delta
 Ponder
 Pox
 Price of Progress
 Punishing Fire
 Pyroblast
 Qasali Pridemage
 Raven's Crime
 Red Elemental Blast
 Relic of Progenitus
 Rest in Peace
 Rift Bolt
 Riptide Laboratory
 Rishadan Port
 Savannah
 Scalding Tarn
 Scavenging Ooze
 Scrubland
 Scryb Ranger
 Seal of Strength
 Seat of the Synod
 Sensei's Divinig Top
 Shardless Agent
 Siege-Gang Commander
 Signal Pest
 Silhana Ledgewalker
 Sinkhole
 Skarrgan Pit-Skulk
 Skirk Prospector
 Smallpox
 Smash to Smithereens
 Snap
 Snow-Covered Forest
 Snow-Covered Island
 Snow-Covered Mountain
 Snow-Covered Plains
 Snow-Covered Swamp
 Spell Pierce
 Spellstutter Sprite
 Springleaf Drum
 Standstill
 Stingscourger
 Stoneforge Mystic
 Supreme Verdict
 Surgical Extraction
 Sword of Feast and Famine
 Sword of Fire and Ice
 Sword of Light and Shadow
 Swords to Plowshares
 Sylvan Library
 Syphon Life
 Taiga
 Tarmogoyf
 Terminus
 Tezzeret, Agent of Bolas
 The Rack
 Thorn of Amethyst
 Thoughtcast
 Thoughtseize
 Thrun, the Last Troll
 Tidehollow Sculler
 Tormod's Crypt
 Tropical Island
 Tundra
 Umezawa's Jitte
 Underground Sea
 Vault of Whispers
 Vault Skirge
 Vendilion Clique
 Venser, Shaper Savant
 Verdant Catacombs
 Vindicate
 Volcanic Fallout
 Volcanic Island
 Wasteland
 Windswept Heath
 Wooded Foothills
 Yixlid Jailer
 Download
 http://www.mediafire.com/?r2r3292m1haf2va
Last edited by East Bay on 16 Dec 2016, 01:32, edited 11 times in total.
					
				
			
		Re: Legacy Faeries
 by East Bay » 07 Aug 2013, 22:04
by East Bay » 07 Aug 2013, 22:04 
- All Cards 9/16 | Open
- Code: Select all
- Abrupt Decay
 Accumulated Knowledge
 AEther Vial
 Ancestral Vision
 Ancient Den
 Ancient Tomb
 Arid Mesa
 Back to Basics
 Badlands
 Batterskull
 Bayou
 Berserk
 Birds of Paradise
 Birthing Pod
 Blazing Archon
 Blood Moon
 Bloodstained Mire
 Blue Elemental Blast
 Bojuka Bog
 Brainstorm
 Careful Study
 Chain Lightning
 Chalice of the Void
 Chill
 Choke
 Cloud of Faeries
 Counterbalance
 Cranial Plating
 Creeping Tar Pit
 Crucible of Worlds
 Dark Confidant
 Dark Ritual
 Darksteel Citadel
 Daze
 Deathrite Shaman
 Disenchant
 Dismember
 Dryad Arbor
 Duress
 Echoing Truth
 Elspeth, Knight-Errant
 Empyrial Archangel
 Engineered Explosives
 Engineered Plague
 Enlightened Tutor
 Ensnaring Bridge
 Entomb
 Entreat the Angels
 Esper Charm
 Etched Champion
 Ethersworn Canonist
 Extirpate
 Faerie Macabre
 Fireblast
 Flame Rift
 Flooded Strand
 Force of Will
 Frogmite
 Funeral Charm
 Gaddock Teeg
 Gaea's Cradle
 Gempalm Incinerator
 Gerrard's Verdict
 Gilded Drake
 Glen Elendra Archmage
 Goblin Guide
 Goblin Lackey
 Goblin Matron
 Goblin Piledriver
 Goblin Ringleader
 Goblin Sharpshooter
 Goblin Warchief
 Grafdigger's Cage
 Grapeshot
 Grove of the Burnwillows
 Helm of Awakening
 Horizon Canopy
 Hymn to Tourach
 Inkwell Leviathan
 Innocent Blood
 Inquisition of Kozilek
 Intuition
 Invigorate
 Iona, Shield of Emeria
 Jace, the Mind Sculptor
 Jaya Ballard, Task Mage
 Jungle Lion
 Karakas
 Kavu Predator
 Kiki-Jiki, Mirror Breaker
 Kird Ape
 Knight of the Reliquary
 Krenko, Mob Boss
 Krosan Grip
 Lava Spike
 Leyline of the Void
 Life from the Loam
 Lightning Bolt
 Liliana of the Veil
 Mangara of Corondor
 Marsh Flats
 Master of Etherium
 Maze of Ith
 Memnite
 Mindbreak Trap
 Misdirection
 Mishra's Factory
 Mistbind Clique
 Misty Rainforest
 Moat
 Mogg War Marshal
 Mother of Runes
 Mox Opal
 Mutagenic Growth
 Mutavault
 Myr Enforcer
 Mystical Tutor
 Nature's Claim
 Nether Spirit
 Nettle Sentinel
 Nihil Spellbomb
 Noble Hierarch
 Null Rod
 Ornithopter
 Perimeter Captain
 Perish
 Pernicious Deed
 Pestermite
 Phyrexian Metamorph
 Plateau
 Polluted Delta
 Ponder
 Pox
 Price of Progress
 Punishing Fire
 Pyroblast
 Qasali Pridemage
 Raven's Crime
 Red Elemental Blast
 Relic of Progenitus
 Rest in Peace
 Rift Bolt
 Riptide Laboratory
 Rishadan Port
 Savannah
 Scalding Tarn
 Scavenging Ooze
 Scrubland
 Scryb Ranger
 Seal of Strength
 Seat of the Synod
 Sensei's Divinig Top
 Shardless Agent
 Show and Tell
 Siege-Gang Commander
 Signal Pest
 Silhana Ledgewalker
 Sinkhole
 Skarrgan Pit-Skulk
 Skirk Prospector
 Smallpox
 Smash to Smithereens
 Snap
 Snow-Covered Forest
 Snow-Covered Island
 Snow-Covered Mountain
 Snow-Covered Plains
 Snow-Covered Swamp
 Sower of Temptation
 Spell Pierce
 Spellstutter Sprite
 Sphinx of the Steel Wind
 Springleaf Drum
 Standstill
 Stingscourger
 Stoneforge Mystic
 Sulfur Elemental
 Supreme Verdict
 Surgical Extraction
 Sword of Feast and Famine
 Sword of Fire and Ice
 Sword of Light and Shadow
 Swords to Plowshares
 Sylvan Library
 Syphon Life
 Taiga
 Tarmogoyf
 Terminus
 Tezzeret, Agent of Bolas
 The Rack
 Thorn of Amethyst
 Thoughtcast
 Thoughtseize
 Thrun, the Last Troll
 Tidehollow Sculler
 Tormod's Crypt
 Trinket Mage
 Tropical Island
 Tundra
 Umezawa's Jitte
 Underground Sea
 Vault of Whispers
 Vault Skirge
 Vendilion Clique
 Venser, Shaper Savant
 Verdant Catacombs
 Vindicate
 Viridian Zealot
 Volcanic Fallout
 Volcanic Island
 Wasteland
 Wild Nacatl
 Windswept Heath
 Wooded Foothills
 Wrath of God
 Yixlid Jailer
 
Last edited by East Bay on 16 Sep 2013, 18:17, edited 1 time in total.
					
				
			
		Re: Legacy Faeries
 by Ratava » 08 Aug 2013, 14:10
by Ratava » 08 Aug 2013, 14:10 
hi
nice deck
and the deckbox-effect xD
but theres a problem with Mutavault
the (1) abilty works but you cant use it to gain mana
and a script_log pops up after playing
[lua] [string "MUTAVAULT_LEGACY_TITLE (CONTINUOUS_ACTION)~0x000003be"]:4: attempt to call global 'NotHaveColourInGame' (a nil value)
edit:
theres a working Mutavault in sumomoles
core data_dlc_s62.wad
viewtopic.php?f=109&t=10914
			
		nice deck
and the deckbox-effect xD
but theres a problem with Mutavault
the (1) abilty works but you cant use it to gain mana
and a script_log pops up after playing
[lua] [string "MUTAVAULT_LEGACY_TITLE (CONTINUOUS_ACTION)~0x000003be"]:4: attempt to call global 'NotHaveColourInGame' (a nil value)
edit:
theres a working Mutavault in sumomoles
core data_dlc_s62.wad
viewtopic.php?f=109&t=10914
- Code: Select all
- <?xml version="1.0"?>
 <CARD_V2 ExportVersion="3">
 <FILENAME text="MUTAVAULT_627980" />
 <CARDNAME text="MUTAVAULT" />
 <TITLE>
 <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Mutavault]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Mutecaveau]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Mutabóveda]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ändergewölbe]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Grotta Mutevole]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[変わり谷]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[변이의 방]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Преображающаяся Пещера]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Caverna Mutável]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[易形地窖]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[易形地窖]]></LOCALISED_TEXT>
 </TITLE>
 <MULTIVERSEID value="627980" />
 <ARTID value="627980" />
 <ARTIST name="Fred Fields" />
 <CASTING_COST cost="" />
 <FLAVOURTEXT>
 <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Some worlds possess a hidden core where life’s essence constantly surges.]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Certains mondes recèlent un noyau caché d’où jaillit en permanence l’essence de la vie.]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Algunos mundos poseen un núcleo oculto donde la esencia de la vida surge constantemente.]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Manche Welten besitzen einen verborgenen Kern, in dem die Essenz des Lebens ständig wogt.]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Alcuni mondi possiedono un cuore nascosto dove l’essenza della vita pulsa continuamente.]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[いくつかの世界は、生命の本質が常に噴出する見えざる核を持っている。]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[몇몇 차원의 중심에는 생명의 정기를 분출하는 숨은 핵이 있다.]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[У некоторых миров есть скрытое ядро, в котором непрестанно пульсирует сама сущность жизни.]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Alguns mundos possuem um núcleo oculto de onde a essência vital é irradiada constantemente.]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[有些世界具有隐藏的核心,在该处生命的本质不断地奔腾。]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[有些世界具有隱藏的核心,在該處生命的本質不斷地奔騰。]]></LOCALISED_TEXT>
 </FLAVOURTEXT>
 <TYPE metaname="Land" />
 <EXPANSION value="DPI" />
 <RARITY metaname="R" />
 <STATIC_ABILITY>
 <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}: Ajoutez {1} à votre réserve.]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {1} a tu reserva de maná.]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {1}.]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {1} alla tua riserva di mana.]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{1}を加える。]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: {1}를 당신의 마나풀에 담는다.]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте {1} в ваше хранилище маны.]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione {1} à sua reserva de mana.]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T}:加{1}到你的法术力池中。]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T}:加{1}到你的魔法力池中。]]></LOCALISED_TEXT>
 <CONTINUOUS_ACTION layer="6">
 if EffectSource() ~= nil then
 local characteristics = EffectSource():GetCurrentCharacteristics()
 local colour_f = S_NotHaveColourInGame(0, 0)
 local colour_s = 0
 if colour_f ~= 0 then
 colour_s = S_NotHaveColourInGame(colour_f, 0)
 end
 if colour_s ~= 0 then
 characteristics:GrantAbility(colour_s)
 else
 characteristics:GrantAbility(colour_f)
 end
 end
 </CONTINUOUS_ACTION>
 </STATIC_ABILITY>
 <ACTIVATED_ABILITY>
 <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It’s still a land.]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{1} : Le Mutecaveau devient une créature 2/2 avec tous les types de créature jusqu’à la fin du tour. C’est toujours un terrain.]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{1}: La Mutabóveda se convierte en una criatura 2/2 con todos los tipos de criatura hasta el final del turno. Sigue siendo una tierra.]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{1}: Das Ändergewölbe wird bis zum Ende des Zuges zu einer 2/2 Kreatur mit allen Kreaturentypen. Es ist immer noch ein Land.]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{1}: La Grotta Mutevole diventa una creatura 2/2 con tutti i tipi di creatura fino alla fine del turno. È ancora una terra.]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It’s still a land.]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{1}: 변이의 방은 턴종료까지 모든 생물 유형인 2/2 생물이 된다. 변이의 방은 생물이 된 후에도 여전히 대지다.]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{1}: Преображающаяся Пещера становится существом 2/2 со всеми типами существ до конца хода. При этом она остается землей.]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{1}: Caverna Mutável torna-se uma criatura 2/2 com todos os tipos de criatura até o final do turno. Ela ainda conta como um terreno.]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{1}:直到回合结束,易形地窖成为2/2生物并具有所有生物类别。它仍然是地。]]></LOCALISED_TEXT>
 <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{1}:直到回合結束,易形地窖成為2/2生物並具有所有生物類別。它仍然是地。]]></LOCALISED_TEXT>
 <COST mana_cost="{1}" type="Mana" />
 <CONTINUOUS_ACTION layer="4">
 if EffectSource() ~= nil then
 local characteristics = EffectSource():GetCurrentCharacteristics()
 characteristics:CardType_GetWritable():Add( CARD_TYPE_CREATURE)
 characteristics:Bool_Set( CHARACTERISTIC_CHANGELING, 1 )
 end
 </CONTINUOUS_ACTION>
 <CONTINUOUS_ACTION layer="7B">
 if EffectSource() ~= nil then
 local characteristics = EffectSource():GetCurrentCharacteristics()
 characteristics:Power_Set( 2 )
 characteristics:Toughness_Set( 2 )
 end
 </CONTINUOUS_ACTION>
 <DURATION simple_duration="UntilEOT" />
 <AUTO_SKIP>
 if EffectSource():GetCardType():Test( CARD_TYPE_CREATURE ) then
 return true
 end
 return false
 </AUTO_SKIP>
 <AI_AVAILABILITY type="in_response" response_target="1" />
 <AI_AVAILABILITY type="in_response" response_source="1" />
 <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
 <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
 </ACTIVATED_ABILITY>
 <MANA_ABILITY resource_id="0">
 <PRODUCES amount="{1}" />
 </MANA_ABILITY>
 <MANA_ABILITY resource_id="1">
 <PRODUCES amount="{W}" />
 </MANA_ABILITY>
 <MANA_ABILITY resource_id="2">
 <PRODUCES amount="{U}" />
 </MANA_ABILITY>
 <MANA_ABILITY resource_id="3">
 <PRODUCES amount="{B}" />
 </MANA_ABILITY>
 <MANA_ABILITY resource_id="4">
 <PRODUCES amount="{R}" />
 </MANA_ABILITY>
 <MANA_ABILITY resource_id="5">
 <PRODUCES amount="{G}" />
 </MANA_ABILITY>
 <AI_BASE_SCORE score="300" zone="ZONE_BATTLEFIELD" />
 </CARD_V2>
- 
				 
 Ratava
- Posts: 79
- Joined: 11 Jul 2013, 12:07
- Location: Germany
- Has thanked: 17 times
- Been thanked: 7 times
Re: Legacy Faeries
 by East Bay » 08 Aug 2013, 18:00
by East Bay » 08 Aug 2013, 18:00 
That happened because you updated sumomoles core. He removed his mana_instead.lol functions to save space. let me know if its fixed now.Ratava wrote:hi
nice deck
and the deckbox-effect xD
but theres a problem with Mutavault
the (1) abilty works but you cant use it to gain mana
and a script_log pops up after playing
[lua] [string "MUTAVAULT_LEGACY_TITLE (CONTINUOUS_ACTION)~0x000003be"]:4: attempt to call global 'NotHaveColourInGame' (a nil value)
edit:
theres a working Mutavault in sumomoles
core data_dlc_s62.wad
viewtopic.php?f=109&t=10914
- Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="3">
<FILENAME text="MUTAVAULT_627980" />
<CARDNAME text="MUTAVAULT" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Mutavault]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Mutecaveau]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Mutabóveda]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ändergewölbe]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Grotta Mutevole]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[変わり谷]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[변이의 방]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Преображающаяся Пещера]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Caverna Mutável]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[易形地窖]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[易形地窖]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="627980" />
<ARTID value="627980" />
<ARTIST name="Fred Fields" />
<CASTING_COST cost="" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Some worlds possess a hidden core where life’s essence constantly surges.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Certains mondes recèlent un noyau caché d’où jaillit en permanence l’essence de la vie.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Algunos mundos poseen un núcleo oculto donde la esencia de la vida surge constantemente.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Manche Welten besitzen einen verborgenen Kern, in dem die Essenz des Lebens ständig wogt.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Alcuni mondi possiedono un cuore nascosto dove l’essenza della vita pulsa continuamente.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[いくつかの世界は、生命の本質が常に噴出する見えざる核を持っている。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[몇몇 차원의 중심에는 생명의 정기를 분출하는 숨은 핵이 있다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[У некоторых миров есть скрытое ядро, в котором непрестанно пульсирует сама сущность жизни.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Alguns mundos possuem um núcleo oculto de onde a essência vital é irradiada constantemente.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[有些世界具有隐藏的核心,在该处生命的本质不断地奔腾。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[有些世界具有隱藏的核心,在該處生命的本質不斷地奔騰。]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Land" />
<EXPANSION value="DPI" />
<RARITY metaname="R" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}: Ajoutez {1} à votre réserve.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {1} a tu reserva de maná.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {1}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {1} alla tua riserva di mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{1}を加える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: {1}를 당신의 마나풀에 담는다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте {1} в ваше хранилище маны.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione {1} à sua reserva de mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T}:加{1}到你的法术力池中。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T}:加{1}到你的魔法力池中。]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION layer="6">
if EffectSource() ~= nil then
local characteristics = EffectSource():GetCurrentCharacteristics()
local colour_f = S_NotHaveColourInGame(0, 0)
local colour_s = 0
if colour_f ~= 0 then
colour_s = S_NotHaveColourInGame(colour_f, 0)
end
if colour_s ~= 0 then
characteristics:GrantAbility(colour_s)
else
characteristics:GrantAbility(colour_f)
end
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It’s still a land.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{1} : Le Mutecaveau devient une créature 2/2 avec tous les types de créature jusqu’à la fin du tour. C’est toujours un terrain.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{1}: La Mutabóveda se convierte en una criatura 2/2 con todos los tipos de criatura hasta el final del turno. Sigue siendo una tierra.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{1}: Das Ändergewölbe wird bis zum Ende des Zuges zu einer 2/2 Kreatur mit allen Kreaturentypen. Es ist immer noch ein Land.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{1}: La Grotta Mutevole diventa una creatura 2/2 con tutti i tipi di creatura fino alla fine del turno. È ancora una terra.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It’s still a land.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{1}: 변이의 방은 턴종료까지 모든 생물 유형인 2/2 생물이 된다. 변이의 방은 생물이 된 후에도 여전히 대지다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{1}: Преображающаяся Пещера становится существом 2/2 со всеми типами существ до конца хода. При этом она остается землей.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{1}: Caverna Mutável torna-se uma criatura 2/2 com todos os tipos de criatura até o final do turno. Ela ainda conta como um terreno.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{1}:直到回合结束,易形地窖成为2/2生物并具有所有生物类别。它仍然是地。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{1}:直到回合結束,易形地窖成為2/2生物並具有所有生物類別。它仍然是地。]]></LOCALISED_TEXT>
<COST mana_cost="{1}" type="Mana" />
<CONTINUOUS_ACTION layer="4">
if EffectSource() ~= nil then
local characteristics = EffectSource():GetCurrentCharacteristics()
characteristics:CardType_GetWritable():Add( CARD_TYPE_CREATURE)
characteristics:Bool_Set( CHARACTERISTIC_CHANGELING, 1 )
end
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="7B">
if EffectSource() ~= nil then
local characteristics = EffectSource():GetCurrentCharacteristics()
characteristics:Power_Set( 2 )
characteristics:Toughness_Set( 2 )
end
</CONTINUOUS_ACTION>
<DURATION simple_duration="UntilEOT" />
<AUTO_SKIP>
if EffectSource():GetCardType():Test( CARD_TYPE_CREATURE ) then
return true
end
return false
</AUTO_SKIP>
<AI_AVAILABILITY type="in_response" response_target="1" />
<AI_AVAILABILITY type="in_response" response_source="1" />
<AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
</ACTIVATED_ABILITY>
<MANA_ABILITY resource_id="0">
<PRODUCES amount="{1}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="1">
<PRODUCES amount="{W}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="2">
<PRODUCES amount="{U}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="3">
<PRODUCES amount="{B}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="4">
<PRODUCES amount="{R}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="5">
<PRODUCES amount="{G}" />
</MANA_ABILITY>
<AI_BASE_SCORE score="300" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
Re: Legacy Faeries
 by sumomole » 08 Aug 2013, 19:06
by sumomole » 08 Aug 2013, 19:06 
I have said in my last update, I renamed all my functions, adds the prefix "S_", so if you use them, you need to update too. mana_instead.lol is still in my mod, I just renamed it, but I can't tell you its new filename, since my PC is broken.East Bay wrote:That happened because you updated sumomoles core. He removed his mana_instead.lol functions to save space. let me know if its fixed now.

EDIT: Well, I repaired it. mana_instead.lol now called EQUALC_FUNCTIONS62.LOL, they're exactly the same, just a new filename, because I added the prefix "S_".

- 
				 
 sumomole
- Programmer
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Re: Legacy Faeries
 by Ratava » 08 Aug 2013, 19:47
by Ratava » 08 Aug 2013, 19:47 
yepEast Bay wrote: let me know if its fixed now.
its fixed

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 Ratava
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Re: Legacy Decks (Zoo)
 by altezz » 27 Aug 2013, 06:48
by altezz » 27 Aug 2013, 06:48 
hey! nice new decks, loving the legacy. one bug i noticed so far is when you play kird ape in your zoo deck with a forest in play, it only gives +1/+1
			
		Re: Legacy Decks (Zoo)
 by East Bay » 31 Aug 2013, 18:15
by East Bay » 31 Aug 2013, 18:15 
Thanks its fixed. You can send me a message of what you want in reanimator deck you asked about in 2013altezz wrote:hey! nice new decks, loving the legacy. one bug i noticed so far is when you play kird ape in your zoo deck with a forest in play, it only gives +1/+1

Re: Legacy Decks (+4)
 by Morphon » 05 Sep 2013, 18:18
by Morphon » 05 Sep 2013, 18:18 
Goblin Matron is placing the card in top of library instead hand
			
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Re: Legacy Decks (+4)
 by johnnylove » 06 Sep 2013, 05:43
by johnnylove » 06 Sep 2013, 05:43 
counterbalance doesnt work and neither does trinket mage, along with the goblin matron problem
			
		- johnnylove
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Arid Mesa description error
 by Kwadjo » 07 Sep 2013, 06:25
by Kwadjo » 07 Sep 2013, 06:25 
Pay 1 life, Sacrifice Arid Mesa: Search your library for an Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
Same with Verdant Catacombs
			
		Same with Verdant Catacombs
Re: Legacy Decks (+4)
 by Exxington » 07 Sep 2013, 16:06
by Exxington » 07 Sep 2013, 16:06 
Relic doesn't draw you a card with the remove graveyard
			
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Re: Legacy Decks (+4)
 by Umberger » 07 Sep 2013, 18:51
by Umberger » 07 Sep 2013, 18:51 
Bit of an unusual error: My friend and I typically play 2HG, but when using your decks/core files, there's a crash when either of us tries to join the other's game.  We have all of the same .wads and haven't had any issues thus far with other mods.
			
		Re: Legacy Decks (18 Decks)
 by East Bay » 16 Sep 2013, 17:27
by East Bay » 16 Sep 2013, 17:27 
Thanks guys fixed everything (hopefully) sorry it took so long. Also Added Junk and Taxes.
			
		I cant test online for a long time but I know it was working before the first update havent tried since. Have you tested the other Planeswalkers online yet? That was the only major update to the decks but the core includes everything needed to run the decks online. The expansion will be out soon maybe it will fix some online stuff.Umberger wrote:Bit of an unusual error: My friend and I typically play 2HG, but when using your decks/core files, there's a crash when either of us tries to join the other's game. We have all of the same .wads and haven't had any issues thus far with other mods.
Re: Legacy Decks (18 Decks)
 by Umberger » 18 Sep 2013, 00:17
by Umberger » 18 Sep 2013, 00:17 
Other decks which include Planeswalkers work fine. There's an odd crash every now and then after finishing matches but I assume that has something to do with the game trying to "unlock" cards when there are none applicable.East Bay wrote:I cant test online for a long time but I know it was working before the first update havent tried since. Have you tested the other Planeswalkers online yet? That was the only major update to the decks but the core includes everything needed to run the decks online. The expansion will be out soon maybe it will fix some online stuff.
I'll try downloading the updated release and report back when I can.
edit: Crashes when I even attempt to host a game with this one. Ah well. Here's hoping the expansion update does something good.
edit2: Ok...so that crashing on host seems to be something else. No idea what's causing that. Sometimes it happens, sometimes it doesn't with no changes made between attempts. Welp.
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