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Theros Cards

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Re: Theros Cards

Postby BlindWillow » 09 Sep 2013, 02:46

And here they all are. I found copiable Japanese translations so went back and added that to Thassa and Nylea. I've included a dummy MORE_INFO_TEXT file with all the devotion to X info. The art for Helios's Cleric tokens is just an image Wizards had up in one of their Planeswalker's Guide to Theros entries about Heliod. It may end up being for something else entirely. Looks like a cleric to me, though. :)
Attachments
theros_gods.zip
(647.5 KiB) Downloaded 439 times
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Re: Theros Cards

Postby fallenangle » 09 Sep 2013, 07:26

These all sound awesome. Would it be possible for someone to explain for a modding noob like me how to make them useable with Riiak's Deck Builder, or for someone to put all the Theros cards in a wad already parsed into their proper folders? I'm not sure where to go to add the creature type "God" and where to put the cards so I can use them in the Deck Builder.

Thanks for all your help, and for all of your incredible modding work!
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Re: Theros Cards

Postby thefiremind » 09 Sep 2013, 09:20

fallenangle wrote:I'm not sure where to go to add the creature type "God" and where to put the cards so I can use them in the Deck Builder.
This topic already answered about the cards:
viewtopic.php?f=109&t=11680
about how to add the God creature type, unpack my mod and see how I added the missing creature types. There are 3 files to look into:
  1. DATA_DLC_TFM_OTHER\DATA_ALL_PLATFORMS\SPECS\CREATURE_TYPES.TXT
  2. DATA_DLC_TFM_OTHER\DATA_ALL_PLATFORMS\FUNCTIONS\D14_TFM_CREATURE_TYPE_CONSTANTS.LOL
  3. DATA_DLC_TFM_OTHER\DATA_ALL_PLATFORMS\TEXT_PERMANENT\TFM_SYSTEM_TEXT.XML
Again remember that, as soon as Theros's cards are all revealed, the best thing to do is to agree with a common order of the new creature types, so that our mods keep being compatible. This might require you to modify or remove the types you add now.
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Re: Theros Cards

Postby gorem2k » 09 Sep 2013, 16:55

Heliod's weapon, english, so-so quality artwork.

just realized my cards are Legendary Artifact Enchantment and should be Legendary Enchantment Artifact. don't know why the type ordering doesn't match.

EDIT: ok, this only happens in RSN deck builder.
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spear_of_heliod.zip
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Re: Theros Cards

Postby MC Brodie » 09 Sep 2013, 19:17

When you post a zip file for a card, would you guys mind posting the code in a spoiler as well?
-----------------------------------------------------------------------
Song of the Day: 46 and 2 (cover)
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Re: Theros Cards

Postby drleg3nd » 09 Sep 2013, 21:38

hey willow can ya composed a list of all the cards posted here on ya first post so everything is in one place without searching each page ? thx
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Re: Theros Cards

Postby BlindWillow » 09 Sep 2013, 22:41

Would it make sense to create a DLC for Theros that we all could contribute to? As for making sure creature type files are compatible, maybe we should have a thread with a community-created file (okay, three files, really) for that, and then everyone can use that one file. What do people think?
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Re: Theros Cards

Postby gorem2k » 09 Sep 2013, 23:53

BlindWillow wrote:Would it make sense to create a DLC for Theros ... What do people think?
I think we should wait a month or so. maybe the expansion will add new creature types? idk, I don't produce much myself and I have a feeling that by next month, Theros cards will be everywhere in other's mods..
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Re: Theros Cards

Postby drleg3nd » 10 Sep 2013, 05:22

hey guys could use some help with Omenspeaker
| Open
Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="2">
  <FILENAME text="OMENSPEAKER_812627050" />
  <CARDNAME text="OMENSPEAKER" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Omenspeaker]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Mimique progéniteur]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Mímico progenitor]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Nachahmer der Ahnen]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Mimic Progenitore]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[前駆ミミック]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[태초의 흉내꾼]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Подражатель Прародителя]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Imitação do Progenitor]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[先祖拟妖]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[先祖擬妖]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="812627050" />
  <ARTID value="812627050" />
  <ARTIST name="Dallas Williams" />
  <CASTING_COST cost="{1}{U}" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Human Wizard" />
  <EXPANSION value="THS" />
  <RARITY metaname="C" />
  <POWER value="1" />
  <TOUGHNESS value="3" />
  <TRIGGERED_ABILITY replacement_query="1" active_zone="ZONE_TRANSITION">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains “At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vous pouvez faire que le Mimique progéniteur arrive sur le champ de bataille comme une copie de n’importe quelle créature sur le champ de bataille, excepté qu’il acquiert « Au début de votre entretien, si cette créature n’est pas un jeton, mettez sur le champ de bataille un jeton qui est une copie de cette créature. »]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Puedes hacer que el Mímico progenitor entre al campo de batalla como una copia de cualquier criatura en el campo de batalla, excepto que gana “Al comienzo de tu mantenimiento, si esta criatura no es una ficha, pon en el campo de batalla una ficha que es una copia de esta criatura”.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Du kannst den Nachahmer der Ahnen als eine Kopie einer beliebigen Kreatur im Spiel ins Spiel kommen lassen, außer dass er „Bringe zu Beginn deines Versorgungssegments und falls diese Kreatur kein Spielstein ist, einen Spielstein ins Spiel, der eine Kopie dieser Kreatur ist” hat.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Puoi far entrare il Mimic Progenitore nel campo di battaglia come una copia di una qualsiasi creatura sul campo di battaglia, tranne che ha “All’inizio del tuo mantenimento, se questa creatura non è una pedina, metti sul campo di battaglia una pedina che è una copia di questa creatura”.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたは前駆ミミックを、これが「あなたのアップキープの開始時に、このクリーチャーがトークンでない場合、このクリーチャーのコピーであるトークン1体を戦場に出す。」を得ることを除き、戦場に出ているいずれかのクリーチャーのコピーとして戦場に出してもよい。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[당신은 태초의 흉내꾼이 전장에 있는 생물의 복사본으로 전장에 들어오게 할 수 있다. 그렇게 한다면, 태초의 흉내꾼은 “당신의 유지단 시작에, 이 생물이 토큰이 아니라면, 이 생물의 복사본 토큰 한 개를 전장에 놓는다.”라는 능력을 가진다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Вы можете заставить Подражателя Прародителя выйти на поле битвы в качестве копии любого существа, находящегося на поле битвы, но при этом он получает способность «В начале вашего шага поддержки, если это существо не является фишкой, положите на поле битвы фишку, являющуюся копией этого существа».]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Você pode fazer com que Progenitor Mimic entre no Campo de Batalha como uma cópia de uma criatura que esteja no Campo de Batalha exceto que ele tem “No início de sua Etapa de Manutenção, se esta criatura não for uma ficha, coloque no Campo de Batalha uma ficha que é uma cópia desta criatura.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[你可以使先祖拟妖当成战场上任一生物的复制品来进入战场,且它额外获得「在你的维持开始时,若此生物不是衍生物,则将一个衍生物放进战场,此衍生物为此生物的复制品。」]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[你可以使先祖擬妖當成戰場上任一生物的複製品來進入戰場,且它額外獲得「在你的維持開始時,若此生物不是衍生物,則將一個衍生物放進戰場,此衍生物為此生物的複製品。」]]></LOCALISED_TEXT>
    <TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY" />
    <RESOLUTION_TIME_ACTION>
    local filter = ClearFilter()
    local effectController = EffectController()
    filter:SetZone( ZONE_LIBRARY, effectController )
    filter:SetPortion( 2 )
    effectController:SetItemCount( 2 )
    effectController:SetItemPrompt(0, "CARD_QUERY_CHOOSE_CARD_TO_PUT_ON_BOTTOM_LIBRARY" )
    effectController:SetItemPrompt(1, "CARD_QUERY_CHOOSE_CARD_TO_PUT_ON_BOTTOM_LIBRARY" )
    effectController:ChooseItems( EffectDC():Make_Targets(0), QUERY_FLAG_UP_TO )
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local rem_count = 2
    local cardsInLibrary = EffectController():Library_Count()
    if rem_count &gt; cardsInLibrary then
      rem_count = cardsInLibrary
    end
    local target_array = {}
    for i=0,1 do
      target_array[i] = EffectDC():Get_Targets(0):Get_CardPtr(i)
    end
    for i = 0,1 do
      if target_array[i] ~= nil then
         target_array[i]:PutOnBottomOfLibrary()
         rem_count = rem_count-1
       end
    end
    EffectDC():Set_Int(2, rem_count)
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local filter = ClearFilter()
    local effectController = EffectController()
    local remainingCount = EffectDC():Get_Int(2)
    if remainingCount &gt; 0 then
      filter:SetZone( ZONE_LIBRARY, effectController )
      filter:SetPortion( remainingCount )
      effectController:SetItemCount( remainingCount )
       for i = 0, (remainingCount-1) do
          effectController:SetItemPrompt( i, "CARD_QUERY_CHOOSE_CARD_TO_PUT_ONTO_LIBRARY" )
       end
       effectController:ChooseItems( EffectDC():Make_Targets(1) )
    end
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local remainingCount = EffectDC():Get_Int(2)
    if remainingCount &gt; 0 then
      local target_array = {}
       for i = 0, (remainingCount-1) do
        target_array[i] = EffectDC():Get_Targets(1):Get_CardPtr(i)
      end
       for i = 0, (remainingCount-1) do
        if target_array[i] ~= nil then
           target_array[i]:PutOnTopOfLibrary()
         end
       end
    end
  </RESOLUTION_TIME_ACTION>
  <SFX text="COMBAT_PLASMA_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_PLASMA_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
  <AI_BASE_SCORE score="900" zone="ZONE_BATTLEFIELD" />
  <AI_BASE_SCORE score="1200" zone="ZONE_HAND" />
</CARD_V2>
heres sylvan caryatid if anyone wants it, pic kinda sucks though
Attachments
SYLVAN_CARYATID_8120024.zip
sylvan caryatid
(120.36 KiB) Downloaded 388 times
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Re: Theros Cards

Postby sumomole » 10 Sep 2013, 08:46

drleg3nd wrote:hey guys could use some help with Omenspeaker
| Open
Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="2">
  <FILENAME text="OMENSPEAKER_812627050" />
  <CARDNAME text="OMENSPEAKER" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Omenspeaker]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Mimique progéniteur]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Mímico progenitor]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Nachahmer der Ahnen]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Mimic Progenitore]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[前駆ミミック]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[태초의 흉내꾼]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Подражатель Прародителя]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Imitação do Progenitor]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[先祖拟妖]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[先祖擬妖]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="812627050" />
  <ARTID value="812627050" />
  <ARTIST name="Dallas Williams" />
  <CASTING_COST cost="{1}{U}" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Human Wizard" />
  <EXPANSION value="THS" />
  <RARITY metaname="C" />
  <POWER value="1" />
  <TOUGHNESS value="3" />
  <TRIGGERED_ABILITY replacement_query="1" active_zone="ZONE_TRANSITION">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains “At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vous pouvez faire que le Mimique progéniteur arrive sur le champ de bataille comme une copie de n’importe quelle créature sur le champ de bataille, excepté qu’il acquiert « Au début de votre entretien, si cette créature n’est pas un jeton, mettez sur le champ de bataille un jeton qui est une copie de cette créature. »]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Puedes hacer que el Mímico progenitor entre al campo de batalla como una copia de cualquier criatura en el campo de batalla, excepto que gana “Al comienzo de tu mantenimiento, si esta criatura no es una ficha, pon en el campo de batalla una ficha que es una copia de esta criatura”.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Du kannst den Nachahmer der Ahnen als eine Kopie einer beliebigen Kreatur im Spiel ins Spiel kommen lassen, außer dass er „Bringe zu Beginn deines Versorgungssegments und falls diese Kreatur kein Spielstein ist, einen Spielstein ins Spiel, der eine Kopie dieser Kreatur ist” hat.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Puoi far entrare il Mimic Progenitore nel campo di battaglia come una copia di una qualsiasi creatura sul campo di battaglia, tranne che ha “All’inizio del tuo mantenimento, se questa creatura non è una pedina, metti sul campo di battaglia una pedina che è una copia di questa creatura”.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたは前駆ミミックを、これが「あなたのアップキープの開始時に、このクリーチャーがトークンでない場合、このクリーチャーのコピーであるトークン1体を戦場に出す。」を得ることを除き、戦場に出ているいずれかのクリーチャーのコピーとして戦場に出してもよい。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[당신은 태초의 흉내꾼이 전장에 있는 생물의 복사본으로 전장에 들어오게 할 수 있다. 그렇게 한다면, 태초의 흉내꾼은 “당신의 유지단 시작에, 이 생물이 토큰이 아니라면, 이 생물의 복사본 토큰 한 개를 전장에 놓는다.”라는 능력을 가진다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Вы можете заставить Подражателя Прародителя выйти на поле битвы в качестве копии любого существа, находящегося на поле битвы, но при этом он получает способность «В начале вашего шага поддержки, если это существо не является фишкой, положите на поле битвы фишку, являющуюся копией этого существа».]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Você pode fazer com que Progenitor Mimic entre no Campo de Batalha como uma cópia de uma criatura que esteja no Campo de Batalha exceto que ele tem “No início de sua Etapa de Manutenção, se esta criatura não for uma ficha, coloque no Campo de Batalha uma ficha que é uma cópia desta criatura.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[你可以使先祖拟妖当成战场上任一生物的复制品来进入战场,且它额外获得「在你的维持开始时,若此生物不是衍生物,则将一个衍生物放进战场,此衍生物为此生物的复制品。」]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[你可以使先祖擬妖當成戰場上任一生物的複製品來進入戰場,且它額外獲得「在你的維持開始時,若此生物不是衍生物,則將一個衍生物放進戰場,此衍生物為此生物的複製品。」]]></LOCALISED_TEXT>
    <TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY" />
    <RESOLUTION_TIME_ACTION>
    local filter = ClearFilter()
    local effectController = EffectController()
    filter:SetZone( ZONE_LIBRARY, effectController )
    filter:SetPortion( 2 )
    effectController:SetItemCount( 2 )
    effectController:SetItemPrompt(0, "CARD_QUERY_CHOOSE_CARD_TO_PUT_ON_BOTTOM_LIBRARY" )
    effectController:SetItemPrompt(1, "CARD_QUERY_CHOOSE_CARD_TO_PUT_ON_BOTTOM_LIBRARY" )
    effectController:ChooseItems( EffectDC():Make_Targets(0), QUERY_FLAG_UP_TO )
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local rem_count = 2
    local cardsInLibrary = EffectController():Library_Count()
    if rem_count &gt; cardsInLibrary then
      rem_count = cardsInLibrary
    end
    local target_array = {}
    for i=0,1 do
      target_array[i] = EffectDC():Get_Targets(0):Get_CardPtr(i)
    end
    for i = 0,1 do
      if target_array[i] ~= nil then
         target_array[i]:PutOnBottomOfLibrary()
         rem_count = rem_count-1
       end
    end
    EffectDC():Set_Int(2, rem_count)
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local filter = ClearFilter()
    local effectController = EffectController()
    local remainingCount = EffectDC():Get_Int(2)
    if remainingCount &gt; 0 then
      filter:SetZone( ZONE_LIBRARY, effectController )
      filter:SetPortion( remainingCount )
      effectController:SetItemCount( remainingCount )
       for i = 0, (remainingCount-1) do
          effectController:SetItemPrompt( i, "CARD_QUERY_CHOOSE_CARD_TO_PUT_ONTO_LIBRARY" )
       end
       effectController:ChooseItems( EffectDC():Make_Targets(1) )
    end
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local remainingCount = EffectDC():Get_Int(2)
    if remainingCount &gt; 0 then
      local target_array = {}
       for i = 0, (remainingCount-1) do
        target_array[i] = EffectDC():Get_Targets(1):Get_CardPtr(i)
      end
       for i = 0, (remainingCount-1) do
        if target_array[i] ~= nil then
           target_array[i]:PutOnTopOfLibrary()
         end
       end
    end
  </RESOLUTION_TIME_ACTION>
  <SFX text="COMBAT_PLASMA_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_PLASMA_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
  <AI_BASE_SCORE score="900" zone="ZONE_BATTLEFIELD" />
  <AI_BASE_SCORE score="1200" zone="ZONE_HAND" />
</CARD_V2>
heres sylvan caryatid if anyone wants it, pic kinda sucks though
You missed a </TRIGGERED_ABILITY>, and should use ZONECHANGE_END effect rather than ZONECHANGE_TRANSITION.
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sumomole
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Re: Theros Cards

Postby drleg3nd » 10 Sep 2013, 13:42

sumomole wrote:
drleg3nd wrote:hey guys could use some help with Omenspeaker
| Open
Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="2">
  <FILENAME text="OMENSPEAKER_812627050" />
  <CARDNAME text="OMENSPEAKER" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Omenspeaker]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Mimique progéniteur]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Mímico progenitor]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Nachahmer der Ahnen]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Mimic Progenitore]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[前駆ミミック]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[태초의 흉내꾼]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Подражатель Прародителя]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Imitação do Progenitor]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[先祖拟妖]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[先祖擬妖]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="812627050" />
  <ARTID value="812627050" />
  <ARTIST name="Dallas Williams" />
  <CASTING_COST cost="{1}{U}" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Human Wizard" />
  <EXPANSION value="THS" />
  <RARITY metaname="C" />
  <POWER value="1" />
  <TOUGHNESS value="3" />
  <TRIGGERED_ABILITY replacement_query="1" active_zone="ZONE_TRANSITION">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains “At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vous pouvez faire que le Mimique progéniteur arrive sur le champ de bataille comme une copie de n’importe quelle créature sur le champ de bataille, excepté qu’il acquiert « Au début de votre entretien, si cette créature n’est pas un jeton, mettez sur le champ de bataille un jeton qui est une copie de cette créature. »]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Puedes hacer que el Mímico progenitor entre al campo de batalla como una copia de cualquier criatura en el campo de batalla, excepto que gana “Al comienzo de tu mantenimiento, si esta criatura no es una ficha, pon en el campo de batalla una ficha que es una copia de esta criatura”.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Du kannst den Nachahmer der Ahnen als eine Kopie einer beliebigen Kreatur im Spiel ins Spiel kommen lassen, außer dass er „Bringe zu Beginn deines Versorgungssegments und falls diese Kreatur kein Spielstein ist, einen Spielstein ins Spiel, der eine Kopie dieser Kreatur ist” hat.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Puoi far entrare il Mimic Progenitore nel campo di battaglia come una copia di una qualsiasi creatura sul campo di battaglia, tranne che ha “All’inizio del tuo mantenimento, se questa creatura non è una pedina, metti sul campo di battaglia una pedina che è una copia di questa creatura”.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたは前駆ミミックを、これが「あなたのアップキープの開始時に、このクリーチャーがトークンでない場合、このクリーチャーのコピーであるトークン1体を戦場に出す。」を得ることを除き、戦場に出ているいずれかのクリーチャーのコピーとして戦場に出してもよい。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[당신은 태초의 흉내꾼이 전장에 있는 생물의 복사본으로 전장에 들어오게 할 수 있다. 그렇게 한다면, 태초의 흉내꾼은 “당신의 유지단 시작에, 이 생물이 토큰이 아니라면, 이 생물의 복사본 토큰 한 개를 전장에 놓는다.”라는 능력을 가진다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Вы можете заставить Подражателя Прародителя выйти на поле битвы в качестве копии любого существа, находящегося на поле битвы, но при этом он получает способность «В начале вашего шага поддержки, если это существо не является фишкой, положите на поле битвы фишку, являющуюся копией этого существа».]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Você pode fazer com que Progenitor Mimic entre no Campo de Batalha como uma cópia de uma criatura que esteja no Campo de Batalha exceto que ele tem “No início de sua Etapa de Manutenção, se esta criatura não for uma ficha, coloque no Campo de Batalha uma ficha que é uma cópia desta criatura.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[你可以使先祖拟妖当成战场上任一生物的复制品来进入战场,且它额外获得「在你的维持开始时,若此生物不是衍生物,则将一个衍生物放进战场,此衍生物为此生物的复制品。」]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[你可以使先祖擬妖當成戰場上任一生物的複製品來進入戰場,且它額外獲得「在你的維持開始時,若此生物不是衍生物,則將一個衍生物放進戰場,此衍生物為此生物的複製品。」]]></LOCALISED_TEXT>
    <TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY" />
    <RESOLUTION_TIME_ACTION>
    local filter = ClearFilter()
    local effectController = EffectController()
    filter:SetZone( ZONE_LIBRARY, effectController )
    filter:SetPortion( 2 )
    effectController:SetItemCount( 2 )
    effectController:SetItemPrompt(0, "CARD_QUERY_CHOOSE_CARD_TO_PUT_ON_BOTTOM_LIBRARY" )
    effectController:SetItemPrompt(1, "CARD_QUERY_CHOOSE_CARD_TO_PUT_ON_BOTTOM_LIBRARY" )
    effectController:ChooseItems( EffectDC():Make_Targets(0), QUERY_FLAG_UP_TO )
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local rem_count = 2
    local cardsInLibrary = EffectController():Library_Count()
    if rem_count &gt; cardsInLibrary then
      rem_count = cardsInLibrary
    end
    local target_array = {}
    for i=0,1 do
      target_array[i] = EffectDC():Get_Targets(0):Get_CardPtr(i)
    end
    for i = 0,1 do
      if target_array[i] ~= nil then
         target_array[i]:PutOnBottomOfLibrary()
         rem_count = rem_count-1
       end
    end
    EffectDC():Set_Int(2, rem_count)
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local filter = ClearFilter()
    local effectController = EffectController()
    local remainingCount = EffectDC():Get_Int(2)
    if remainingCount &gt; 0 then
      filter:SetZone( ZONE_LIBRARY, effectController )
      filter:SetPortion( remainingCount )
      effectController:SetItemCount( remainingCount )
       for i = 0, (remainingCount-1) do
          effectController:SetItemPrompt( i, "CARD_QUERY_CHOOSE_CARD_TO_PUT_ONTO_LIBRARY" )
       end
       effectController:ChooseItems( EffectDC():Make_Targets(1) )
    end
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local remainingCount = EffectDC():Get_Int(2)
    if remainingCount &gt; 0 then
      local target_array = {}
       for i = 0, (remainingCount-1) do
        target_array[i] = EffectDC():Get_Targets(1):Get_CardPtr(i)
      end
       for i = 0, (remainingCount-1) do
        if target_array[i] ~= nil then
           target_array[i]:PutOnTopOfLibrary()
         end
       end
    end
  </RESOLUTION_TIME_ACTION>
  <SFX text="COMBAT_PLASMA_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_PLASMA_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
  <AI_BASE_SCORE score="900" zone="ZONE_BATTLEFIELD" />
  <AI_BASE_SCORE score="1200" zone="ZONE_HAND" />
</CARD_V2>
heres sylvan caryatid if anyone wants it, pic kinda sucks though
You missed a </TRIGGERED_ABILITY>, and should use ZONECHANGE_END effect rather than ZONECHANGE_TRANSITION.
ok I think I put triggered ability in wrong place, where should I put it ?
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<TRIGGERED_ABILITY replacement_query="1" active_zone="ZONECHANGE_END ">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Omenspeaker enters the battlefield, scry2]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vous pouvez faire que le Mimique progéniteur arrive sur le champ de bataille comme une copie de n’importe quelle créature sur le champ de bataille, excepté qu’il acquiert « Au début de votre entretien, si cette créature n’est pas un jeton, mettez sur le champ de bataille un jeton qui est une copie de cette créature. »]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Puedes hacer que el Mímico progenitor entre al campo de batalla como una copia de cualquier criatura en el campo de batalla, excepto que gana “Al comienzo de tu mantenimiento, si esta criatura no es una ficha, pon en el campo de batalla una ficha que es una copia de esta criatura”.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Du kannst den Nachahmer der Ahnen als eine Kopie einer beliebigen Kreatur im Spiel ins Spiel kommen lassen, außer dass er „Bringe zu Beginn deines Versorgungssegments und falls diese Kreatur kein Spielstein ist, einen Spielstein ins Spiel, der eine Kopie dieser Kreatur ist” hat.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Puoi far entrare il Mimic Progenitore nel campo di battaglia come una copia di una qualsiasi creatura sul campo di battaglia, tranne che ha “All’inizio del tuo mantenimento, se questa creatura non è una pedina, metti sul campo di battaglia una pedina che è una copia di questa creatura”.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたは前駆ミミックを、これが「あなたのアップキープの開始時に、このクリーチャーがトークンでない場合、このクリーチャーのコピーであるトークン1体を戦場に出す。」を得ることを除き、戦場に出ているいずれかのクリーチャーのコピーとして戦場に出してもよい。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[당신은 태초의 흉내꾼이 전장에 있는 생물의 복사본으로 전장에 들어오게 할 수 있다. 그렇게 한다면, 태초의 흉내꾼은 “당신의 유지단 시작에, 이 생물이 토큰이 아니라면, 이 생물의 복사본 토큰 한 개를 전장에 놓는다.”라는 능력을 가진다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Вы можете заставить Подражателя Прародителя выйти на поле битвы в качестве копии любого существа, находящегося на поле битвы, но при этом он получает способность «В начале вашего шага поддержки, если это существо не является фишкой, положите на поле битвы фишку, являющуюся копией этого существа».]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Você pode fazer com que Progenitor Mimic entre no Campo de Batalha como uma cópia de uma criatura que esteja no Campo de Batalha exceto que ele tem “No início de sua Etapa de Manutenção, se esta criatura não for uma ficha, coloque no Campo de Batalha uma ficha que é uma cópia desta criatura.”]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[你可以使先祖拟妖当成战场上任一生物的复制品来进入战场,且它额外获得「在你的维持开始时,若此生物不是衍生物,则将一个衍生物放进战场,此衍生物为此生物的复制品。」]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[你可以使先祖擬妖當成戰場上任一生物的複製品來進入戰場,且它額外獲得「在你的維持開始時,若此生物不是衍生物,則將一個衍生物放進戰場,此衍生物為此生物的複製品。」]]></LOCALISED_TEXT>
    <TRIGGER value="ZONECHANGE_END " simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY" />
    <RESOLUTION_TIME_ACTION>
    local filter = ClearFilter()
    local effectController = EffectController()
    filter:SetZone( ZONE_LIBRARY, effectController )
    filter:SetPortion( 2 )
    effectController:SetItemCount( 2 )
    effectController:SetItemPrompt(0, "CARD_QUERY_CHOOSE_CARD_TO_PUT_ON_BOTTOM_LIBRARY" )
    effectController:SetItemPrompt(1, "CARD_QUERY_CHOOSE_CARD_TO_PUT_ON_BOTTOM_LIBRARY" )
    effectController:ChooseItems( EffectDC():Make_Targets(0), QUERY_FLAG_UP_TO )
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local rem_count = 2
    local cardsInLibrary = EffectController():Library_Count()
    if rem_count &gt; cardsInLibrary then
      rem_count = cardsInLibrary
    end
    local target_array = {}
    for i=0,1 do
      target_array[i] = EffectDC():Get_Targets(0):Get_CardPtr(i)
    end
    for i = 0,1 do
      if target_array[i] ~= nil then
         target_array[i]:PutOnBottomOfLibrary()
         rem_count = rem_count-1
       end
    end
    EffectDC():Set_Int(2, rem_count)
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local filter = ClearFilter()
    local effectController = EffectController()
    local remainingCount = EffectDC():Get_Int(2)
    if remainingCount &gt; 0 then
      filter:SetZone( ZONE_LIBRARY, effectController )
      filter:SetPortion( remainingCount )
      effectController:SetItemCount( remainingCount )
       for i = 0, (remainingCount-1) do
          effectController:SetItemPrompt( i, "CARD_QUERY_CHOOSE_CARD_TO_PUT_ONTO_LIBRARY" )
       end
       effectController:ChooseItems( EffectDC():Make_Targets(1) )
    end
    </RESOLUTION_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local remainingCount = EffectDC():Get_Int(2)
    if remainingCount &gt; 0 then
      local target_array = {}
       for i = 0, (remainingCount-1) do
        target_array[i] = EffectDC():Get_Targets(1):Get_CardPtr(i)
      end
       for i = 0, (remainingCount-1) do
        if target_array[i] ~= nil then
           target_array[i]:PutOnTopOfLibrary()
         end
       end
    end
  </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
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Re: Theros Cards

Postby BlindWillow » 10 Sep 2013, 21:21

Well, it looks like the artwork I used for Heliod's tokens is in fact going to be for something else, as Johann Bodin did the artwork for the Theros cleric token, not Nils Hamm. When I can find useable artwork for it, I'll make the change. Anyway, here's Anax and Cymede in the meantime. I couldn't find Japanese translations, unfortunately (and, of course, still no Russian/Korean).
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Re: Theros Cards

Postby gorem2k » 12 Sep 2013, 00:20

One more for the road, Ordeal of Thassa. sorry about the very low quality image/scan. I took Rari's Ordeal of Purphorous code and changed a few things that I thought were not part of a trigger effect. I think the wording "Then if it has three or more +1/+1 counters", THEN shouldn't be a trigger (see triggers definition on Strionic Resonator).

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hello there !
Attachments
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fixed
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Last edited by gorem2k on 12 Sep 2013, 20:14, edited 1 time in total.
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Re: Theros Cards

Postby thefiremind » 12 Sep 2013, 08:16

gorem2k wrote:
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hello there !
Hello to you, too! :lol: :lol: :lol:

gorem2k wrote:I think the wording "Then if it has three or more +1/+1 counters", THEN shouldn't be a trigger (see triggers definition on Strionic Resonator).
Yes, it's on the same line of text, so it should happen together with the first effect (just like Azor's Elocutors, you add the counter then check how many there are).
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Re: Theros Cards

Postby MC Brodie » 12 Sep 2013, 09:05

thefiremind wrote:
gorem2k wrote:
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hello there !
Hello to you, too! :lol: :lol: :lol:
I thought he was saying hello to me... I'll have to say, this did make me laugh gorem.
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