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Forge Beta: 08-30-2013 ver 1.4.7

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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby indicatie » 08 Sep 2013, 11:44

Not a bug, but an AI issue: computer plays Divine Reckoning when I have only one creature in play. He has none.
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby gos » 08 Sep 2013, 12:52

My opponent repeatedly used his Keeper of the Beasts to create Beast tokens even though he controlled more creatures than I did.
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby lazylockie » 08 Sep 2013, 13:53

maybe it's just bad luck but Forge just gave me Render Silent in Dragon's Maze pack 4 times in a row
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby Davor Vitief » 09 Sep 2013, 00:37

Unhallowed Cathar keeps coming back to the battlefield every time it dies.
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby Proteus » 09 Sep 2013, 01:58

_Vines of Vastwood is granting hexproof, this causes it to work incorrectly when I cast it on my opponent's creatures (gatherer ruling: "If, for example, you target one of your opponent's creatures, your opponents won't be able to target their own creature with spells or abilities.")

Garza's Assassin 's own death triggers its recover ability (the card says "whenever ANOTHER creature is put into your graveyard...")

Volatile Rig deals combat damage twice when Stab Wound is attached to it.
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby Max mtg » 09 Sep 2013, 10:54

gos wrote:I really, really hate being an ingrate about this, since I've requested this feature more than once, but this implementation of displaying decks in subfolders seriously hampers the previous usability of the deck selection text area.

The text area allows me to start writing the name of a deck, and it moves to the first deck whose name matches the string I've written. With this implementation of displaying cards in subfolders, I have two choices regarding the organization of my dck files:

1) Shallow nesting.
- I can choose to make a few, perhaps a dozen, subfolders under the /constructed folder, for example a subfolder for each weekly column on wizards.com. In this case, I can start writing "Seri" and I will move to the first deck in the "/Serious Fun" subfolder, but if I want to navigate to one of the hundreds of decks in this subfolder, I either have to start hitting Page Down, or be very, very careful that I type "Serious Fun / SomeCoolDeck" correctly, but also quickly enough.

2) Deep nesting.
- I can choose to make recursive subfolders, for example, one for each format (Standard, Block Constructed, Vintage, etc.), then one for each period of that format (Standard with RTR, Invasion Block Constructed, etc.), and so forth. In this case, I have the same problem as with shallow nesting, in that starting to type "Sta" will move me to the first deck in the "/Standard" subfolder, but finding a specific standard deck is laborious. In fact, finding a specific deck by typing becomes even more difficult, and it takes very few levels of nesting for the name of the deck to be so far into the displayed string that it is totally obscured.

I really think that the presentation of decks in subfolders needs to be implemented in a different way. The most obvious one (in my opinion) is presenting the decks in a tree structure, instead of a flat list.
gos, you are 100% right about that.
I didn't pay any attention to usability of existing controls, I just added support for nested folders to Storages and forced the deck selection to work... just work somehow.

Any developer who would like to improve this area is most encouraged to do so.
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby Bjjorick » 09 Sep 2013, 14:20

One thing i wanted to ask for is in the battle screens, can the mouse wheel scroll the playing field up and down, or at least an option be added for that? I play sliver/token decks, and usually have to build up a fair amount of tokens until i can pop out a hivestone, and having to scroll up and down to select creatures or mana with the mouse pointer isn't very effective.

My mouse wheel isn't broken, it scrolls well in the spell shop, and other areas. I've tried clicking and etc, and i can't seem to get it work. If i had any programming experience, I'd be happy to make a fix. TY much and love the program.
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby indicatie » 09 Sep 2013, 18:34

I used Mind Control on my opponent's Wall of Reverence, but its ability didn't trigger.
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby gos » 09 Sep 2013, 19:54

I cast Elephant Resurgence. I get a beautiful Prophecy Elephant token. My opponent gets the standard card-image-missing Elephant token. (Mine is bigger, but still.)
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby gos » 09 Sep 2013, 21:40

When I cast a creature, my opponent sacrificed his Mogg Bombers, but did not deal 3 damage to me or himself.
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby zz8w » 10 Sep 2013, 03:14

1) Forge Beta: 08-30-2013 ver 1.4.7

2) card Witchbane Orb is being used on my side and Hissing Miasma still hurts me eventhou i have hex proof

3) If you can take a screenshot including the game
attached below

4) A step by step way to reproduce a bug 100% of the time is the fastest way to get it fixed. Just because you get a crash when you use a specific card, doesn't mean that when I load it into my game it happens for me. I can't just fix an issue I can't identify.

Other things that can help:
5) Don't be afraid to follow up the next release. Sometimes bugs slip through the cracks, sometimes they are hard to track down so it's more difficult to actually fix.

6) Try to do a cursory glance to see if someone already reported the same thing. You can still report it, but including the information like "Oh I noticed XYZ is happening to me, but in a slightly different scenario" it could help narrow down what's causing the issue.

7) Understand the cards. There are a ton of cards in magic, and a ton of different rulings. Try to be safe and lookup the primary card that you are concerned about on magiccards.info. Usually if they are complex they'll have rulings blurbs about specific scenarios. Oftentimes a new player, or a player seeing a card for a first time will have their question resolved by these useful blurbs.
Attachments
forge problem.JPG
my screen shot!
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby friarsol » 10 Sep 2013, 04:04

zz8w wrote:2) card Witchbane Orb is being used on my side and Hissing Miasma still hurts me eventhou i have hex proof
This isn't a bug. Hexproof makes you untargetable, but Hissing Miasma doesn't target.
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby stillenacht288 » 10 Sep 2013, 04:08

How do I change the file path for loading decks in the deck editor? When I hit "load" it defaults to my home directory, and I can't get hidden files to show up in the window. Is there a config file I can edit somewhere? I'm running Forge 1.4.7 in Linux Mint.
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby Max mtg » 10 Sep 2013, 05:25

stillenacht288 wrote:How do I change the file path for loading decks in the deck editor? When I hit "load" it defaults to my home directory, and I can't get hidden files to show up in the window. Is there a config file I can edit somewhere? I'm running Forge 1.4.7 in Linux Mint.
viewtopic.php?f=26&t=11699
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Re: Forge Beta: 08-30-2013 ver 1.4.7

Postby moomarc » 10 Sep 2013, 06:03

Proteus wrote:Garza's Assassin 's own death triggers its recover ability (the card says "whenever ANOTHER creature is put into your graveyard...")
Fixed! Thanks for the report Proteus.
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