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Theros Cards

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Re: Theros Cards

Postby thefiremind » 17 Sep 2013, 09:23

Today's Arcana on the Wizards site made me hope for a HQ version of the elemental token created by Master of Waves, but... no way... they re-posted the HQ version of Master of Waves and just posted this for the token:
Image
At least we know what it looks like. :(
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Re: Theros Cards

Postby gorem2k » 17 Sep 2013, 21:14

Theros now on Gatherer!!
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Re: Theros Cards

Postby thefiremind » 17 Sep 2013, 22:09

gorem2k wrote:Theros now on Gatherer!!
Good! I looked at the creature types, the new ones seem to be just God, Nymph and Sable. Can anyone confirm that? I'd add them to CREATURE_TYPES.TXT in that order (alphabetical).

EDIT: OK, I updated DATA_DLC_TFM_OTHER so that it supports God, Nymph and Sable, in that order. I also added support for Ashiok and Xenagos sub-types to the Planeswalkers mod (the cards themselves will come later).
Last edited by thefiremind on 17 Sep 2013, 23:00, edited 2 times in total.
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Re: Theros Cards

Postby BlindWillow » 17 Sep 2013, 22:16

I'll be on the lookout for the Elemental token art. Fortunately, Johann Bodin was so nice as to put up the full-res art for Heliod's elemental tokens. I've attached the .xml and art to replace my previous version (no more Evangel of Heliod tokens :lol:).
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heliod_cleric_token.zip
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Re: Theros Cards

Postby MC Brodie » 17 Sep 2013, 22:20

I believe there is also a Siren
-----------------------------------------------------------------------
Song of the Day: 46 and 2 (cover)
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Re: Theros Cards

Postby BlindWillow » 17 Sep 2013, 22:23

God, Nymph, and Sable look like the only new types to me too. On a similar note, "Horse Fish" has to be a first in terms of combination :lol:.
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Re: Theros Cards

Postby BlindWillow » 17 Sep 2013, 22:25

Siren is in thefiremind's creature types file. It wasn't in the base file, though.
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Re: Theros Cards

Postby MC Brodie » 17 Sep 2013, 22:31

Ah my bad. I was just comparing against the vanilla creature list.
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Re: Theros Cards

Postby BlindWillow » 18 Sep 2013, 00:17

Here are the gods of Theros fully translated (Russian and Korean added) with proper IDs and an updated more info text file for Devotion to X. Feel free to incorporate them into any DLCs as you see fit, and let me know of any errors.
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Re: Theros Cards

Postby Rari » 18 Sep 2013, 00:46

All Theros card XML (blanks made with thefiremind's tool) and 93+/249 TDX artwork. Hope you find this useful.

Click the Gear symbol (upper right) to download any folder, including the parent folder, as a zip file.

Edit: I will continue to add artwork as possible.
Please help yourself to my collection of DoTP artwork. Pretty cards for everyone!
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Re: Theros Cards

Postby drleg3nd » 18 Sep 2013, 03:03

did anyone figure out bestow yet ?
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Re: Theros Cards

Postby thefiremind » 18 Sep 2013, 09:56

I can't seem to find a good picture for Xenagos. Yet there must be one somewhere, because anyone who made this with Magic Set Editor:
http://www.magicspoiler.com/mtg-spoiler ... e-reveler/
must have had a good picture.
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Re: Theros Cards

Postby BlindWillow » 18 Sep 2013, 14:15

Some artists are really good about putting their artwork up quickly, some aren't. Jason Chan tends to take a month or two to put stuff up, I find. Granted, we may get something from Wizards.
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Re: Theros Cards

Postby Rari » 18 Sep 2013, 14:49

thefiremind wrote:I can't seem to find a good picture for Xenagos. Yet there must be one somewhere, because anyone who made this with Magic Set Editor:
http://www.magicspoiler.com/mtg-spoiler ... e-reveler/
must have had a good picture.
https://www.facebook.com/photo.php?fbid ... =3&theater
Please help yourself to my collection of DoTP artwork. Pretty cards for everyone!
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Re: Theros Cards

Postby thefiremind » 04 Oct 2013, 09:56

Maybe someone wants to play with Nemesis of Mortals? I managed to code it with a little trick...
Nemesis of Mortals (untested) | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="NEMESIS_OF_MORTALS_373694" />
  <CARDNAME text="NEMESIS_OF_MORTALS" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Nemesis of Mortals]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Némésis des mortels]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Némesis de los mortales]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Nemesis der Sterblichen]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Nemesi dei Mortali]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[定命の者の宿敵]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[필멸자의 적]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Бич Смертных]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Nêmesis dos Mortais]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="373694" />
  <ARTID value="373694" />
  <ARTIST name="Mathias Kollros" />
  <CASTING_COST cost="{4}{G}{G}" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Snake" />
  <EXPANSION value="THS" />
  <RARITY metaname="U" />
  <POWER value="5" />
  <TOUGHNESS value="5" />
  <TRIGGERED_ABILITY replacement_effect="1" active_zone="ZONE_ANY">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Nemesis of Mortals costs {1} less to cast for each creature card in your graveyard.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La Némésis des mortels coûte {1} de moins à lancer pour chaque carte de créature dans votre cimetière.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuesta {1} menos lanzar la Némesis de los mortales por cada carta de criatura en tu cementerio.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die Nemesis der Sterblichen kostet beim Wirken für jede Kreaturenkarte in deinem Friedhof {1} weniger.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La Nemesi dei Mortali costa {1} in meno per essere lanciata per ogni carta creatura nel tuo cimitero.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[定命の者の宿敵を唱えるためのコストは、あなたの墓地にあるクリーチャー・カード1枚につき{1}少なくなる。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[필멸자의 적은 당신의 무덤에 있는 생물 카드 한 장당 발동하는 데 {1}가 덜 든다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Стоимость разыгрывания Бича Смертных уменьшается на {1} за каждую карту существа на вашем кладбище.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Nêmesis dos Mortais custa {1} a menos para ser conjurada para cada card de criatura no seu cemitério.]]></LOCALISED_TEXT>
    <TRIGGER value="CONSIDERED_FOR_CAST" simple_qualifier="self" pre_trigger="1" />
    <RESOLUTION_TIME_ACTION>
    if TriggerObject() ~= nil then
       local filter = ClearFilter()
       filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
       filter:SetZone( ZONE_GRAVEYARD, EffectController() )
       filter:Add( FE_CARD_INSTANCE, OP_NOT, EffectSource() )
       TriggerObject():DecreaseCost( filter:Count() )
    end
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{7}{G}{G} : Monstruosité 5. Cette capacité coûte {1} de moins à activer pour chaque carte de créature dans votre cimetière.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{7}{G}{G}: Monstruosidad 5. Cuesta {1} menos activar esta habilidad por cada carta de criatura en tu cementerio.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{7}{G}{G}: Monstrum 5. Das Aktivieren dieser Fähigkeit kostet für jede Kreaturenkarte in deinem Friedhof {1} weniger.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{7}{G}{G}: Mostruosità 5. Questa abilità costa {1} in meno per essere attivata per ogni carta creatura nel tuo cimitero.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{7}{G}{G}:怪物化5を行う。この能力を起動するためのコストは、あなたの墓地にあるクリーチャー・カード1枚につき{1}少なくなる。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{7}{G}{G}: 괴수화 5. 이 능력은 당신의 무덤에 있는 생물 카드 한 장당 발동하는 데 {1}가 덜 든다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{7}{G}{G}: Чудовищность 5. Стоимость активации этой способности уменьшается на {1} за каждую карту существа на вашем кладбище.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{7}{G}{G}: Monstruosidade 5. Esta habilidade custa {1} a menos para ser ativada para cada card de criatura no seu cemitério.]]></LOCALISED_TEXT>
    <CONTINUOUS_ACTION layer="6">
    if EffectSource() ~= nil then
       local filter = ClearFilter()
       filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
       filter:SetZone( ZONE_GRAVEYARD, EffectController() )
       local discount = filter:CountStopAt(7)
       EffectSource():GetCurrentCharacteristics():GrantAbility(discount)
    end
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <ACTIVATED_ABILITY resource_id="0" linked_ability_group="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{7}{G}{G}: Monstrosity 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{7}{G}{G} : Monstruosité 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{7}{G}{G}: Monstruosidad 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{7}{G}{G}: Monstrum 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{7}{G}{G}: Mostruosità 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{7}{G}{G}:怪物化5を行う。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{7}{G}{G}: 괴수화 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{7}{G}{G}: Чудовищность 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{7}{G}{G}: Monstruosidade 5.]]></LOCALISED_TEXT>
    <COST mana_cost="{7}{G}{G}" type="Mana" />
    <RESOLUTION_TIME_ACTION>
    if EffectSource() ~= nil and LinkedDC():Get_Int(0) ~= 1 then
       EffectSource():AddCounters( MTG():PlusOnePlusOneCounters(), 5 )
       LinkedDC():Set_Int(0, 1)
    end
    </RESOLUTION_TIME_ACTION>
    <AI_AVAILABILITY type="in_response" response_source="1" />
    <AI_AVAILABILITY window_step="declare_blockers" type="window" />
    <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
    <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
    <AUTO_SKIP no_effect_source="1" />
  </ACTIVATED_ABILITY>
  <ACTIVATED_ABILITY resource_id="1" linked_ability_group="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{6}{G}{G}: Monstrosity 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{6}{G}{G} : Monstruosité 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{6}{G}{G}: Monstruosidad 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{6}{G}{G}: Monstrum 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{6}{G}{G}: Mostruosità 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{6}{G}{G}:怪物化5を行う。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{6}{G}{G}: 괴수화 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{6}{G}{G}: Чудовищность 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{6}{G}{G}: Monstruosidade 5.]]></LOCALISED_TEXT>
    <COST mana_cost="{6}{G}{G}" type="Mana" />
    <RESOLUTION_TIME_ACTION>
    if EffectSource() ~= nil and LinkedDC():Get_Int(0) ~= 1 then
       EffectSource():AddCounters( MTG():PlusOnePlusOneCounters(), 5 )
       LinkedDC():Set_Int(0, 1)
    end
    </RESOLUTION_TIME_ACTION>
    <AI_AVAILABILITY type="in_response" response_source="1" />
    <AI_AVAILABILITY window_step="declare_blockers" type="window" />
    <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
    <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
    <AUTO_SKIP no_effect_source="1" />
  </ACTIVATED_ABILITY>
  <ACTIVATED_ABILITY resource_id="2" linked_ability_group="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{5}{G}{G}: Monstrosity 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{5}{G}{G} : Monstruosité 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{5}{G}{G}: Monstruosidad 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{5}{G}{G}: Monstrum 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{5}{G}{G}: Mostruosità 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{5}{G}{G}:怪物化5を行う。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{5}{G}{G}: 괴수화 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{5}{G}{G}: Чудовищность 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{5}{G}{G}: Monstruosidade 5.]]></LOCALISED_TEXT>
    <COST mana_cost="{5}{G}{G}" type="Mana" />
    <RESOLUTION_TIME_ACTION>
    if EffectSource() ~= nil and LinkedDC():Get_Int(0) ~= 1 then
       EffectSource():AddCounters( MTG():PlusOnePlusOneCounters(), 5 )
       LinkedDC():Set_Int(0, 1)
    end
    </RESOLUTION_TIME_ACTION>
    <AI_AVAILABILITY type="in_response" response_source="1" />
    <AI_AVAILABILITY window_step="declare_blockers" type="window" />
    <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
    <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
    <AUTO_SKIP no_effect_source="1" />
  </ACTIVATED_ABILITY>
  <ACTIVATED_ABILITY resource_id="3" linked_ability_group="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{4}{G}{G}: Monstrosity 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{4}{G}{G} : Monstruosité 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{4}{G}{G}: Monstruosidad 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{4}{G}{G}: Monstrum 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{4}{G}{G}: Mostruosità 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{4}{G}{G}:怪物化5を行う。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{4}{G}{G}: 괴수화 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{4}{G}{G}: Чудовищность 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{4}{G}{G}: Monstruosidade 5.]]></LOCALISED_TEXT>
    <COST mana_cost="{4}{G}{G}" type="Mana" />
    <RESOLUTION_TIME_ACTION>
    if EffectSource() ~= nil and LinkedDC():Get_Int(0) ~= 1 then
       EffectSource():AddCounters( MTG():PlusOnePlusOneCounters(), 5 )
       LinkedDC():Set_Int(0, 1)
    end
    </RESOLUTION_TIME_ACTION>
    <AI_AVAILABILITY type="in_response" response_source="1" />
    <AI_AVAILABILITY window_step="declare_blockers" type="window" />
    <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
    <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
    <AUTO_SKIP no_effect_source="1" />
  </ACTIVATED_ABILITY>
  <ACTIVATED_ABILITY resource_id="4" linked_ability_group="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{3}{G}{G}: Monstrosity 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{3}{G}{G} : Monstruosité 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{3}{G}{G}: Monstruosidad 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{3}{G}{G}: Monstrum 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{3}{G}{G}: Mostruosità 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{3}{G}{G}:怪物化5を行う。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{3}{G}{G}: 괴수화 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{3}{G}{G}: Чудовищность 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{3}{G}{G}: Monstruosidade 5.]]></LOCALISED_TEXT>
    <COST mana_cost="{3}{G}{G}" type="Mana" />
    <RESOLUTION_TIME_ACTION>
    if EffectSource() ~= nil and LinkedDC():Get_Int(0) ~= 1 then
       EffectSource():AddCounters( MTG():PlusOnePlusOneCounters(), 5 )
       LinkedDC():Set_Int(0, 1)
    end
    </RESOLUTION_TIME_ACTION>
    <AI_AVAILABILITY type="in_response" response_source="1" />
    <AI_AVAILABILITY window_step="declare_blockers" type="window" />
    <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
    <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
    <AUTO_SKIP no_effect_source="1" />
  </ACTIVATED_ABILITY>
  <ACTIVATED_ABILITY resource_id="5" linked_ability_group="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{2}{G}{G}: Monstrosity 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{2}{G}{G} : Monstruosité 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{2}{G}{G}: Monstruosidad 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{2}{G}{G}: Monstrum 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{2}{G}{G}: Mostruosità 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{2}{G}{G}:怪物化5を行う。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{2}{G}{G}: 괴수화 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{2}{G}{G}: Чудовищность 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{2}{G}{G}: Monstruosidade 5.]]></LOCALISED_TEXT>
    <COST mana_cost="{2}{G}{G}" type="Mana" />
    <RESOLUTION_TIME_ACTION>
    if EffectSource() ~= nil and LinkedDC():Get_Int(0) ~= 1 then
       EffectSource():AddCounters( MTG():PlusOnePlusOneCounters(), 5 )
       LinkedDC():Set_Int(0, 1)
    end
    </RESOLUTION_TIME_ACTION>
    <AI_AVAILABILITY type="in_response" response_source="1" />
    <AI_AVAILABILITY window_step="declare_blockers" type="window" />
    <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
    <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
    <AUTO_SKIP no_effect_source="1" />
  </ACTIVATED_ABILITY>
  <ACTIVATED_ABILITY resource_id="6" linked_ability_group="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{1}{G}{G}: Monstrosity 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{1}{G}{G} : Monstruosité 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{1}{G}{G}: Monstruosidad 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{1}{G}{G}: Monstrum 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{1}{G}{G}: Mostruosità 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{1}{G}{G}:怪物化5を行う。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{1}{G}{G}: 괴수화 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{1}{G}{G}: Чудовищность 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{1}{G}{G}: Monstruosidade 5.]]></LOCALISED_TEXT>
    <COST mana_cost="{1}{G}{G}" type="Mana" />
    <RESOLUTION_TIME_ACTION>
    if EffectSource() ~= nil and LinkedDC():Get_Int(0) ~= 1 then
       EffectSource():AddCounters( MTG():PlusOnePlusOneCounters(), 5 )
       LinkedDC():Set_Int(0, 1)
    end
    </RESOLUTION_TIME_ACTION>
    <AI_AVAILABILITY type="in_response" response_source="1" />
    <AI_AVAILABILITY window_step="declare_blockers" type="window" />
    <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
    <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
    <AUTO_SKIP no_effect_source="1" />
  </ACTIVATED_ABILITY>
  <ACTIVATED_ABILITY resource_id="7" linked_ability_group="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{G}{G}: Monstrosity 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{G}{G} : Monstruosité 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{G}{G}: Monstruosidad 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{G}{G}: Monstrum 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{G}{G}: Mostruosità 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{G}{G}:怪物化5を行う。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{G}{G}: 괴수화 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{G}{G}: Чудовищность 5.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{G}{G}: Monstruosidade 5.]]></LOCALISED_TEXT>
    <COST mana_cost="{G}{G}" type="Mana" />
    <RESOLUTION_TIME_ACTION>
    if EffectSource() ~= nil and LinkedDC():Get_Int(0) ~= 1 then
       EffectSource():AddCounters( MTG():PlusOnePlusOneCounters(), 5 )
       LinkedDC():Set_Int(0, 1)
    end
    </RESOLUTION_TIME_ACTION>
    <AI_AVAILABILITY type="in_response" response_source="1" />
    <AI_AVAILABILITY window_step="declare_blockers" type="window" />
    <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
    <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
    <AUTO_SKIP no_effect_source="1" />
  </ACTIVATED_ABILITY>
  <HELP title="MORE_INFO_TITLE_MONSTROSITY" body="MORE_INFO_BODY_MONSTROSITY" zone="ZONE_ANY" />
  <SFX text="COMBAT_BITE_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BITE_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
The Nemesis will grant itself the ability with the correct "discount" according to the number of creature cards in your graveyard. Having the ability written twice on the card won't be visually appealing, but at least you'll be able to play with a card otherwise impossible to code. :wink:
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