[fixed/closed]Degavolver no regeneration icon & more
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 [fixed/closed]Degavolver no regeneration icon & more
 [fixed/closed]Degavolver no regeneration icon & more
			 by stassy » 20 Sep 2013, 05:45
by stassy » 20 Sep 2013, 05:45 
Describe the Bug:
- When Degavolver is cast, game invert the 1st and 2nd line choice (ask for 1B for red kicker and R for black kicker) fixed
- Degavolver interact with Ceta Sanctuary (considered as a red permanent and trigger it) while it should not. fixed
Which card did behave improperly ?
Degavolver
     
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2
What exactly should be the correct behavior/interaction ?
- When Degavolver is cast, game does not invert the 1st and 2nd line choice (ask for R for red kicker and 1B for black kicker)
- Degavolver does not interact with Ceta Sanctuary
Are any other cards possibly affected by this bug ?
-



			
				Which card did behave improperly ?
Degavolver
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2
What exactly should be the correct behavior/interaction ?
- When Degavolver is cast, game does not invert the 1st and 2nd line choice (ask for R for red kicker and 1B for black kicker)
- Degavolver does not interact with Ceta Sanctuary
Are any other cards possibly affected by this bug ?
-



Last edited by BAgate on 23 Aug 2016, 06:08, edited 8 times in total.
					
Reason: closed
			
		Reason: closed
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Re: Degavolver
 by Gargaroz » 20 Sep 2013, 16:28
by Gargaroz » 20 Sep 2013, 16:28 
Fixed the Degavolver bug.
For the Ceta Sanctuary, is probably a bad interation with lands, I'll check it.
			For the Ceta Sanctuary, is probably a bad interation with lands, I'll check it.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
		- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Degavolver
 by Aswan jaguar » 20 Sep 2013, 19:46
by Aswan jaguar » 20 Sep 2013, 19:46 
For the Ceta Sanctuary - Degavolver maybe it is a bad interaction with the code for EDH rules that count Degavolver also Red and Black?
			---
Trying to squash some bugs and playtesting.
		Trying to squash some bugs and playtesting.
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Re: Degavolver
 by Korath » 20 Sep 2013, 21:23
by Korath » 20 Sep 2013, 21:23 
It's counting the Ceta Sanctuary itself as red.
this_test.color = COLOR_RED should be COLOR_TEST_RED. Same for green, and similarly for the other four sanctuaries.
There's no need to limit the tests to nonlands, by the way; get_abilities() is special-cased to return colorless unless some other effect adds a color to them. If WoTC ever prints a land reading "CARDNAME is black." it'll cause us no end of trouble.
			
		this_test.color = COLOR_RED should be COLOR_TEST_RED. Same for green, and similarly for the other four sanctuaries.
There's no need to limit the tests to nonlands, by the way; get_abilities() is special-cased to return colorless unless some other effect adds a color to them. If WoTC ever prints a land reading "CARDNAME is black." it'll cause us no end of trouble.
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Re: Degavolver
 by Gargaroz » 21 Sep 2013, 13:25
by Gargaroz » 21 Sep 2013, 13:25 
I see, fixed.
			----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
		- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [still bugged]Degavolver
 by BAgate » 03 Feb 2014, 14:46
by BAgate » 03 Feb 2014, 14:46 
If you pay the black kicker with Degavolver it doesn't get a regeneration icon (but can regenerate).
			Working on: housekeeping and archived reports
		Re: [still bugged]Degavolver no regeneration icon-see last p
 by Aswan jaguar » 25 Dec 2015, 07:50
by Aswan jaguar » 25 Dec 2015, 07:50 
Apart from these bugs: viewtopic.php?f=86&t=17011&p=176653&hilit=volvers#p176653 that influence Degavolver,too,it also asks for white kicker instead of black kicker and indeed wants you to tap white mana +  for the regeneration-black kicker the ability of regeneration works if you kick it no regeneration icon as BAgate mentions above.
 for the regeneration-black kicker the ability of regeneration works if you kick it no regeneration icon as BAgate mentions above.
			 for the regeneration-black kicker the ability of regeneration works if you kick it no regeneration icon as BAgate mentions above.
 for the regeneration-black kicker the ability of regeneration works if you kick it no regeneration icon as BAgate mentions above.---
Trying to squash some bugs and playtesting.
		Trying to squash some bugs and playtesting.
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 Aswan jaguar
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Re: [still bugged]Degavolver no regeneration icon & more
 by Gargaroz » 13 Apr 2016, 14:09
by Gargaroz » 13 Apr 2016, 14:09 
Volvers are already fixed in dev
			----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
		- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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