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Manalink update September 2013 : Onslaught of awesomeness

The latest Manalink updates are posted here.
PLEASE DO NOT BUMP OLD UPDATES!

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

Manalink update September 2013 : Onslaught of awesomeness

Postby Gargaroz » 21 Sep 2013, 13:59

Sorry for the delay guys, but I've amazing news for our Manalink bunch !

First of all, thanx again to Korath's efforts we have a new, great "drawcardlib" with some never-seen-before features like expansion symbols and more !

Second, the targeting function had an initial makeover, so now we have a full implementation of :
* Hexproof for creatures AND PLAYERS !
* Shroud FOR PLAYERS !
* Correct subtype interaction between old cards and stuff like Changelings and more.
* Enchanted Evening is correctly working with old cards.

Third, cards that can "clone" someting finally got activated abilities working (apart the ones that goes like "sac me : do this"). This include the long-awaited Vesuva (correct mana producing !).

Fourth, cards that turn a permanent into an Artifact finally works like they should (Phyrexian Metamorph, say hello !).

Fifth, finally we have a more faithful code for animate any land / artifact / enchantment (Opalescence ! Hoorey !)!

Sixth, thanx to Korath now the games runs much more faster !

Seventh, card that alter the activating cost of abilities are now implemented ! Power Artifact, raise your hand !

Eight, card like Mana Flare interact in a more precise way with newer cards (thanx Korath !)

Ninth, all the old legendary cards from Legends were recoded to adjust with the new Legend rule and to fix all the wrong interactions with newer cards.

Finally, enjoy your new goodies : M14 + Modern Masters + the best of the Onslaught block !

As usual, before the link and Sonic's corner, my deepest gratitude goes to Korath, Stassy, Sonic, all the bug hunters and all the other people I forgot that contributed to this project ! you rule !

Link - V2 : http://www.mediafire.com/?a4zrbk44e7w4xl3

CardArtManalink_Sept2013 – http://www.mediafire.com/download/ixp862kxmpdnif1

Unfortunately we are unable to source a full set of HQ artwork for M14 at present. Subsequently most of the new M14 card artwork included in the archive is currently LQ and will be updated as soon as the HQ card art becomes available.

Archive includes replacement artwork for Nimbus Maze, Woodfall Primus, Ratchet Bomb and alternative artwork for:

Breaking // Entering
Judge's Familiar
Lingering Souls
Maze's End
Scavenging Ooze

Please Note: This card art update only contains the card artwork for the September 2013 Manalink 3.0 patch.

If you are downloading Manalink 3.0 for the first time, or your currently installed CardArtManalink folder is older than the March 2012 release, please download and install the files in the following archives:

‘2012CardArtManalink.zip’ (March 2012 release - Main Folder / Artwork) – http://www.mediafire.com/?j5h6celnk6n63gk
‘2012CardArtUpdates.zip’ (Compiled 2012 CardArt Updates) – http://www.mediafire.com/?tdiijbgdodynn3a
‘CardArtManalink_Jan2013’ (Jan 2013 release) – http://www.mediafire.com/?dvv0o010v47h500
‘CardArtManalink_March2013’ (March 2013 release) – http://www.mediafire.com/?o8tduy2dztkpobz
‘CardArtManalink_May2013’ (May 2013 release) – http://www.mediafire.com/?pgn9vebe93ff9ah
‘CardArtManalink_June2013’ (June 2013 release) – http://www.mediafire.com/download/c3utvkfr4zpn33b
‘CardArtManalink_July2013’ (July 2013 release) – http://www.mediafire.com/download/zj75wb8gox4b37k

Delete your currently installed folder, and replace it with the ‘CardArtManalink’ folder in the ‘2012CardArtManalink’ archive. Then copy the artwork from the 2012CardArtUpdates, January, March, May, June, July and September archives into the newly installed CardArtManalink folder.

Updated number of image files in the CardArtManalink folder: 11110


CardArtShandalar.zip (March 2012 release) – http://www.mediafire.com/?u6h5by3b9fbf8cf

If your current CardArtShandalar folder is older than the March 2012 release, please delete it before installing the one in the link above.
The folder for the March release contains images with corrected file names, copying the new files into an old CardArtShandalar folder will not overwrite the incorrectly named files.

Number of images image files in the CardArtShandalar folder: 1259

--- BUGS FIXED ---
- V2 -
* Fixed bad values / abilities in "ct_all" for Kalonian Tusker, Nephalia Seakite, Archangel of Thune, Charging Griffin.
* Fixed bad values in "manalink.csv" for all Hondens.
* Fixed code for Tribal Unity.
* Fixed code for Anvil of Bogardan.
* Fixed code for Hell's Caretaker.
* Fixed code for Festering Newt & Bubbling Cauldron.
* Fixed tokens for Symbiotic Elf and Symbiotic Beast.
* Fixed code for Ancient Stirrings.
* Fixed code for Bogbrew Witch
* Fixed code for Chandra, Pyromaster third ability.
* Fixed code for all Fetchlands.
* Fixed code for Jace, Architect of Thought second ability.
* Fixed code for Sengir Autocrat.
* Fixed code for Blood Cultist & Vein Drinker when activating their abilities on EOT.
* Fixed code for Figure of Destiny.
* Fixed code for Dark Depths.
* Fixed code for Disruptive Pitmage.
* Fixed code for Utopia Sprawl.
* Fixed code for Ranger's Guile.
* Fixed code for Chandra, Pyromaster.
* Fixed code for Overwhelm.
* Fixed a global bug for many permanents that could fetch something from the deck.
* Fixed code for creatures with "graft".
* Fixed code for Titan Forge.
* Fixed code for "crusaders" from Coldsnap.
* Fixed code for Wear // Tear.
* Fixed code for Mindshrieker.
* Fixed code for Barbed Lightning when entwined.
* Fixed code for Biomass Mutation.
* Fixed code for Skirsdag High Priest.
* Fixed code for some of the CIP tapped lands.
* Fixed code for Phage the untouchable.
* Fixed code for Flurry of Wings.
* Fixed code for Obelisk of Alara.
* Fixed "legend rule" for the recoded Pendelhaven,Urborg, Tolaria and Pendelhaven.
* Fixed code for Wrexial, the Risen Deep.
* Fixed code for Voltaic Key.
* Fixed bad interaction between "legend rule" and "morph".
* Fixed code for Drogskol Captain.
* Fixed code for Dead // Gone.
* Fixed code for Reveille Squad.
* Fixed code for Wirewood Symbiote.
* Fixed code for Jace's Mindseeker.
* Fixed code for Dismiss into Dream.
* Fixed code for Academy Raider.
* Fixed code for Keeper Of The Nine Gales.
* Fixed code for Undead Alchemist's ability.
* Fixed code for Dragon Mage.
* Fixed code for Demonlord of Ashmouth.
* Fixed code for Staff of Domination.
* Fixed code for Syphon Sliver.
* Fixed code for Advocate of the Beast.
* Fixed code for Primeval Bounty.
* New code for Order of the Ebon Hand, Order of Leitbur, Order of the White Shield and Knight of Stromgald.
* Fixed code for Indrik Umbra when attached on an unblockable creature.
* Fixed code for Jelenn Sphinx.
* Fixed code for Dralnu, Lich Lord.
* Fixed code for Bitterheart Witch.
* Fixed code for Living End.
* Fixed code for Martyrs of Coldsnap.
* Fixed code for Young Pyromancer.
* Fixed code for Sharding Sphinx.
* Fixed code for Duskmantle Guildmage.
* Fixed code for Gem of Becoming.
* Fixed code for Alpha Status.
* Fixed code for Pillar of Flame.
* Fixed code for Soul Manipulation.
* Fixed code for Bitumious Blast.
* Fixed Morph cost for Aphetto Exterminator.
* Fixed code for Bane of the Living.
* Fixed code for Dark Supplicant.
* Fixed the kicker cost for Urza's Rage.
* Fixed a global bug for cards that cannot be countered and can target something on casting.
* Fixed a global issue for all Alliances pitchspells when hardcasted.
* Fixed tokens for Lightning Coils.
* Fixed "basic landcycling" for Twisted Abomination, Chartooth Cougar and Elvish Aberration.
* Fixed code for Essence of the Wild.
* Fixed code for Blinkmoth Nexus.
* Fixed code for Dawn Charm.
* Fixed code for Lim-Dûl's Vault.
* Fixed code for Barrage of Expendables.

- V1-
* Fixed bad data / abilities in "ct_all" for Guard Gomazoa, Nettle Swine, Spiny Starfish, "tainted"lands from Torment, Sungrass Prairie, Sungrass Egg, Mysical Teachings, Squee, Goblin Nabob, Nemesis Trap, all Dragon's Maze cluestones, Gruul War Chant, Weapon Surge, Gleam of Battle, Savageborn Hydra, Stabwhisker the Odious, Spiritual Asylum, Laccolith Grunt, Laccolith Titan, Laccolith Warrior, Laccolith Whelp, Natural Affinity.
* Fixed bad data in "manalink.csv" for Helvault.
* Fixed code for Jolrael,Empress of Beasts.
* Fixed code for Foil.
* Fixed code for Harvester of Souls.
* Fixed code for Disciple of the Vault.
* Fixed code for "filter" lands.
* Fixed interaction between Reflecting Pool and "filter" lands.
* Fixed code for Horobi, Death's Wail.
* Fixed code for Sengir Autocrat.
* Fixed code for Prismatic Lens.
* Fixed code for Sedge Sliver.
* Fixed code for Aether Vial.
* Fixed code for Reveille Squad.
* Fixed code for Karn, Silver Golem.
* Fixed code for Seasinger.
* Fixed code for Squirrel Wrangler's 2nd ability.
* Fixed a global bug for cards with "rebound".
* Fixed code for Gaea's Blessing.
* Fixed interaction of cards like Nirkana Revenant and hardcoded lands producing mana.
* Fixed code for Circu, Dimir Lobotomist.
* Fixed interaction between "buyback", "kicker", "multikicker" and cards that alters casting costs.
* Fixed interaction between Crucible of Worlds & City of Traitors.
* Fixed typo for Random Singleton's menu.
* Fixed interaction between multiples Static Orb.
* Fixed code for Drain Life when X = 0.
* Fixed ability cost for Aetherling.
* Fixed code for Warmonger's Chariot.
* Fixed code for Pawn of Ulamog.
* Fixed code for Ancient Stirrings.
* Fixed code for Silence / Abeyance / Orim's Chant.
* Fixed code for Dralnu, Lich Lord.
* Fixed code for Sylvan Primordial.
* Fixed code for Cephalid Constable.
* Fixed code for Whispersilk Cloak.
* Fixed code pointer for Hellion token.
* Fixed code for Maze's End.
* Fixed code for the "select_a_subtype" function when dealing with a deck with no creatures.
* Fixed damage prevention code for Prahv, Spires of Order, Auriok Replica and Rith's Charm.
* Fixed code for "lair" lands from Planeshift.
* Fixed code for Vesuva.
* Fixed code for cards that can "clone" something : now almost all activated abilities works, except the ones that are like "sac me : do this".
* Fixed code for Man-o'-War.
* New code for Fellwar Stone.
* Fixed code for Shimian Specter.
* Fixed code for Wild Nacatl.
* Fixed code for Cartel Aristocrat.
* Fixed a global bug for cards that force a creature to block.
* Fixed code for Followed Footsteps.
* Fixed code for Terra Eternal.
* Fixed code for Nebuchadnezzar.
* Fixed code for Echo Mage.
* Fixed code for Chains of Mephistopheles.
* Fixed Legend Rule for Emrakul, the Aeons Torn.
* Fixed code for Merfolk Sovereign.
* Fixed code for Spellbreaker Behemoth.
* Fixed code for Hellcarver Demon.
* Fixed code for Soulquake.
* Fixed code for Comet Storm.
* Fixed code for Shield of the Ages.
* Fixed code for Night Soil.
* Fixed code for Magus of the Unseen.
* Fixed code for Dreams of the Dead.
* Finally got a working code for cards that gives you an additional combat phase, thanx Xenias !
* Fixed interaction between Leonin Arbiter and fetchlands.
* Improved code for Balancing Act.
* Fixed code for all Ravnica block's signets.
* Fixed code for Bloodfire Dwarf and Bloodfire Kavu.
* Fixed code for Ray of Command.
* Fixed code for Thought Lash.
* Fixed code for Krovikan Horror.
* Fixed code for Illusionary Mask.
* Fixed AI code for Lurking Predators and "hidden / opal enchantmens" from Urza's block.
* Fixed code for Reinforcements.
* Fixed code for Swords of the Ages.
* Fixed code for Pox.
* Fixed code for Tezzeret, Agent of Bolas's "artifact animation".
* Fixed code for Krosan Restorer.
* Code redone for all the 5 "pitch spells" from Alliances (Force of Will, etc.).
* Fixed code for Cave-In, Unmask, Revent Mantra, Snapback, Vine Dryad.
* Fixed code for Violent Outburst.
* Fixed code for Kazandu Tuskcaller.
* Fixed code for Esperzoa.
* Fixed code for Stampede.
* Fixed graveyard ability for Death Spark.
* Fixed code for global bug about card with activated abilities in the graveyard (Crippling Fatigue, etc).
* Fixed tokens for Army of the Damned.
* Fixed interaction between Boros Reckoner and "lifelink" ability.
* Fixed code for Dread Slaver.
* Fixed code for Vampiric Dragon.
* Fixed code for Dread Warlock.
* Fixed code for Divination and Counsel of the Soratami.
* Fixed code for Kor Hookmaster.
* Fixed code for Shieldmate's Blessing.
* Fixed code for Shield of the Oversoul
* Fixed a global bug about cards that forbid a creature to attack / block (Faith's Fetters, etc).
* Fixed code for Dimir House Guard.
* Fixed code for Arcanum Wings.
* Fixed a global bug for the "Auto" option when you're asking to select a creature type.
* Added a more random choice for Cabal Therapy, Thought Hemorrhage and Null Chamber.
* Fixed AI choices for Golden Wish and Death Wish.
* Improved AI choice for Research // Development.
* Fixed AI selection code for Council of the Absolute.
* Fixed code for Vengeful Rebirth.
* Fixed code for Reya, Dawnbringer
* Fixed code for Pathrazer of Ulamog.
* Fixed code for Sphinx Ambassador.
* Fixed code for Prophetic Prism.
* Fixed code for Puncturing Light.
* Fixed interaction between Archive Trap and fetchlands / Farseek.
* Fixed code for Dragon's Maze cluestones.
* Fixed code for Reap Intellect.
* Fixed code for Warped Physique.
* Fixed code for Turn // Burn.
* Fixed code for Pyrewild Shaman.
* Fixed code for Angelic Armaments.
* Fixed code for Triumph of Cruelty.
* Fixed code for Vendilion Clique.
* Fixed code for Blinkmoth Nexus.
* Fixed code for Mindstatic
* Fixed code for Warleader's Helix.
* Fixed code for Krasis Incubation.
* Fixed code for Mutant's Prey.
* Fixed code for Goblin Test Pilot.
* Fixed code for Hired Torturer.
* Fixed code for Nirkana Revenant.
* Fixed code for Notion Thief.
* Fixed code for Crypt Incursion.
* Fixed code for Ready // Willing.
* Fixed code for Toil // Trouble.
* Fixed code for Showstopper.
* Fixed code for Relic of Progenitus.
* Fixed interaction between Darksteel Forge and Zealous Persecution
* Fixed code for Mortician Beetle.
* Fixed code for It That Betrays.
* Fixed code for Overlaid Terrain.
* Improved code for Joraga Treespeaker.
* Fixed code for all Sanctuaries from Apocalypse.
* Fixed a bug related to Deus of Calamity attacking a Planeswalker.
* Fixed code for Afflicted Deserter.
* Fixed code for Down // Dirty.
* Fixed code for Jelenn Sphinx.
* Fixed code for Blast of Genius.
* Fixed code for Demonlord of Ashmouth.
* Fixed code for Momentous Fall.
* Fixed code for Farseek.
* Fixed code for Melek, Izzet Paragon.
* Fixed code for Staff of Domination.
* Fixed interaction betwenn Trostani, Selesnya's Voice lifegain and tokens.
* Fixed code for Craterhoof Behemoth.
* Fixed code for Maze Abomination.
* More faithful reproduction of Chaos Orb effect. Now, if you got really bad luck, it can destroy even your permanents, but could also go up to 6 non-token permanents.
* Fixed code for Barbed Lightning.
* Fixed code for Stand Together.
* Fixed code for Sheltering Word & Nomads' Assembly.
* Fixed code for Undead Executioner.
* Fixed code for Haazda Snare Squad.
* Fixed code for Wear // Tear.
* Fixed code for Judge's Familiar.
* Fixed code for Wasteland.
* Fixed code for Damping Matrix.
* Fixed code for Telling Time.
* Fixed code for Ethersworn Adjudicator.
* Fixed code for Catch // Release.
* Fixed code for Rain of Gore.
* Fixed code for Blister Beetle.
* Fixed interaction between spells encoded with Cipher and cards that have triggered abilities based on damage.
* Fixed code for Clockspinning.
* Fixed code for Sharding Sphinx.
* Fixed code for Sphinx Summoner.
* Fixed code for Flesh // Blood.
* Fixed code for Volrath the Fallen.
* Fixed code for Complex Automaton.
* Fixed counters for Jolting Merfolk.
* Fixed code for Parallax Tide.
* Fixed code for Gideon, Champion of Justice animated.
* Fixed code for Sinister Possession.
* Fixed code for Predator, Flagship.
* Fixed code for Withdraw.
* Fixed code for Parallax Nexus.
* Fixed code for Stampede Driver.
* Fixed code for Lightning Reaver
* Fixed code for Domri Rade.
* Fixed code for Rath's Edge.
* Fixed alternative cost for Dark Triumph, Mogg Salvage, Refreshing Rain, Reverent Silence.
* Fixed code for Rhystic Circle.
* Fixed code for Parallax Inhibitor.
* Fixed code for Alexi, Zephyr Mage.
* Fixed code for Refreshing Rain.
* Fixed code for Rupture.
* Fixed code for Blurred Mongoose.
* Fixed code for Benevolent Bodyguard.
* Fixed code for Ambassador Laquatus.
* Fixed code for Balthor the Stout.
* Fixed code for Desperate Research.
* Fixed code for Animal Boneyard.
* Fixed code for Scion of the Ur-Dragon.
* Fixed code for Dromar's Charm.
* Fixed code for Ancestral Tribute.
* Fixed code for Cauldron Dance.
* Fixed code for Addle.
* Fixed code for Dismantling Blow.
* Fixed code for Bomb Squad.
* Fixed code for Anurid Scavenger.
* Fixed code for Sphinx-Bone Wand.
* Fixed token for Sarkhan the Mad 's 2nd ability.
* Fixed token for Utvara Hellkite.
* Fixed code for Natural Affinity.
* Fixed code for Shriveling Rot.
* Fixed code for Degavolver.
* Fixed code for Delaying Shield.
* Fixed code for Apocalypse's sanctuaries.
* Fixed code for Awe Strike's legacy card.
Last edited by Gargaroz on 28 Sep 2013, 13:55, edited 1 time in total.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Manalink update September 2013 : Onslaught of awesomenes

Postby Korath » 21 Sep 2013, 15:17

Some additional release notes:
*Lands should always play a sound effect as they come into play. We already know that Bazaar of Baghdad, City of Brass, Elephant Graveyard, The Tabernacle at Pendrell Vale, Arena, and the five tapland snow duals from Coldsnap don't; otherwise, consider it a bug if you play one and it stays silent.
*New options in config.txt: AiDecisionTime, AttachEquipment, AutotapArtifacts, AutotapCreatures.
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Re: Manalink update September 2013 : Onslaught of awesomenes

Postby RanDomino » 21 Sep 2013, 16:23

I want to have all your babies.
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Re: Manalink update September 2013 : Onslaught of awesomenes

Postby Aswan jaguar » 21 Sep 2013, 16:25

It is unbelievable how much progress have been made and how many barriers we have broken the last 2.5 years after the 2000 limit and the new dawn of Manalink 3.0 and the last months with Korath on-board who made so many things we wished for, a reality.Also untying Gargaroz's hands so that he can code cards that until now they were thought to be un-codeable for Manalink.I am so grateful and satisfied,congratulations to everyone contributing to this great update. =D>
Now the work for us bughunters - testers,begins.....
By the way I have already asked for help to everyone that wants to take part on our team please contact me or Stassy or answer to my topic(for that),thanks.
viewtopic.php?f=25&t=11817#p132514
Last edited by Aswan jaguar on 21 Sep 2013, 16:39, edited 1 time in total.
---
Trying to squash some bugs and playtesting.
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Re: Manalink update September 2013 : Onslaught of awesomenes

Postby gmzombie » 21 Sep 2013, 16:35

im super stoked to test my standard format decks again.. this is amazing =D> =D> :supz: :supz: and to bug hunt of course
can I maze of ith your snowstorm?

http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Manalink update September 2013 : Onslaught of awesomenes

Postby stassy » 21 Sep 2013, 17:04

List of coded card (token included if any) from new card image and filtered from alternative :

| Open
Absorb Vis
Academy Raider
Accursed Centaur
Accursed Spirit
Advocate of the Beast
Aggravated Assault
Airborne Aid
Ajani's Chosen
Akroma's Blessing
Akroma's Devoted
Akroma's Vengeance
Alpha Status
Ambush Commander
Ancestor's Prophet
Ancient Ooze
Angelic Accord
Aphetto Dredging
Aphetto Exterminator
Aphetto Grifter
Aphetto Runecaster
Archangel of Thune
Ark of Blight
Artificer's Hex
Astral Steel
Aura Extraction
Aurification
Avarax
Aven Brigadier
Awaken the Ancient
Bane of the Living
Banisher Priest
Barrage of Expendables
Battle Sliver
Battlefield Medic
Beacon of Destiny
Bladewing's Thrall
Blightcaster
Blind-Spot Giant
Blood Bairn
Bloodline Shaman
Blur Sliver
Bogbrew Witch
Boneknitter
Bonescythe Sliver
Bound in Silence
Break Asunder
Brightstone Ritual
Brontotherium
Brood Sliver
Broodhatch Nantuko
Bubbling Cauldron
Burning Earth
Cabal Archon
Cabal Conditioning
Cabal Interrogator
Canopy Crawler
Capashen Knight
Carbonize
Carrion Feeder
Catapult Master
Catapult Squad
Celestial Flare
Chandra, Pyromaster
Charging Griffin
Chartooth Cougar
Choking Tethers
Chromeshell Crab
Citanul Woodreaders
Clickslither
Colossal Whale
Consumptive Goo
Contested Cliffs
Convalescent Care
Corpse Harvester
Corpse Hauler
Crown of Ascension
Crown of Awe
Crown of Fury
Crown of Suspicion
Crown of Vigor
Cruel Revival
Crush Underfoot
Crypt Sliver
Cryptic Gateway
Cyclops Tyrant
Dark Prophecy
Dark Supplicant
Daru Sanctifier
Daru Spiritualist
Daru Warchief
Dawn Elemental
Dawnstrike Paladin
Day of the Dragons
Death Match
Death Pulse
Deathgaze Cockatrice
Decree of Annihilation
Decree of Pain
Decree of Savagery
Decree of Silence
Deepcavern Imp
Defender of the Order
Deftblade Elite
Devout Invocation
Dimensional Breach
Dirge of Dread
Discombobulate
Dismiss into Dream
Dispersal Shield
Dispersing Orb
Disruptive Pitmage
Domestication
Doomed Necromancer
Doubtless One
Dragon Breath
Dragon Egg
Dragon Fangs
Dragon Mage
Dragon Scales
Dragon Shadow
Dragon Wings
Dreamborn Muse
Dreamspoiler Witches
Drinker of Sorrow
Ebonblade Reaper
Echo Tracer
Edgewalker
Elite Arcanist
Elvish Aberration
Elvish Mystic
Elvish Vanguard
Embalmed Brawler
Encroaching Wastes
Enlarge
Entrails Feaster
Erratic Explosion
Erratic Mutation
Feral Throwback
Festering Newt
Fiendslayer Paladin
Fierce Empath
Fiery Fall
Final Punishment
Finest Hour
Fleshpulper Giant
Forgotten Ancient
Form of the Dragon
Frenetic Raptor
Frontline Strategist
Galerider Sliver
Gangrenous Goliath
Garruk, Caller of Beasts
Gempalm Avenger
Gempalm Polluter
Gempalm Sorcerer
Gempalm Strider
Ghastly Remains
Giant Dustwasp
Gigapede
Gilded Light
Gleam of Resistance
Glimpse the Future
Glowrider
Gnawing Zombie
Goblin Burrows
Goblin Clearcutter
Goblin Diplomats
Goblin Goon
Goblin Grappler
Goblin Lookout
Goblin Pyromancer
Goblin Sledder
Goblin Taskmaster
Goblin War Strike
Gratuitous Violence
Gravespawn Sovereign
Grim Return
Groundshaker Sliver
Guardian of the Ages
Guilty Conscience
Hammerheim Deadeye
Haunted Cadaver
Haunted Plate Mail
Havoc Demon
Head Games
Heartstone
Heedless One
Hindering Touch
Hive Stirrings
Hollow Specter
Hunt the Weak
Hunter Sliver
Hunting Pack
Hystrodon
Illusionary Armor
Imperial Hellkite
Imperial Mask
Imposing Sovereign
Indestructibility
Infernal Caretaker
Information Dealer
Invigorating Boon
Into the Wilds
Jace's Mindseeker
Kalonian Hydra
Kalonian Tusker
Kamahl, Fist of Krosa
Karona, False God
Keeper of the Nine Gales
Kilnmouth Dragon
Krosan Cloudscraper
Krosan Colossus
Krosan Drover
Krosan Groundshaker
Krosan Tusker
Krosan Warchief
Latchkey Faerie
Lavaborn Muse
Lifebane Zombie
Lightning Rift
Lightning Talons
Liliana's Reaver
Liturgy of Blood
Long-Term Plans
Manaweft Sliver
Marauding Maulhorn
Master of Diversion
Megantic Sliver
Messenger Drake
Mindsparker
Minotaur Abomination
Mischievous Quanar
Misguided Rage
Mistform Ultimus
Mobilization
Molten Birth
Mythic Proportions
Nameless One
Nantuko Shaman
Nantuko Vigilante
Nefashu
Nimbus Maze
Noble Templar
Nova Cleric
Noxious Ghoul
Oath of the Ancient Wood
Oblation
Ogre Battledriver
Opalescence
Overwhelming Instinct
Path of Bravery
Patron of the Wild
Pay No Heed
Petals of Insight
Phage the Untouchable
Planar Guide
Power Artifact
Predatory Sliver
Primal Boost
Primeval Bounty
Profane Prayers
Proteus Machine
Putrid Raptor
Pyromancer's Gauntlet
Pyrostatic Pillar
Ratchet Bomb
Raven Guild Master
Read the Runes
Reaping the Graves
Reckless One
Regathan Firecat
Reminisce
Ring of Three Wishes
Riptide Director
Riptide Laboratory
Riptide Mangler
Riptide Replicator
Riptide Shapeshifter
Riptide Survivor
Rise of the Dark Realms
Root Elemental
Rootwalla
Rumbling Baloth
Rush of Knowledge
Saltfield Recluse
Sandsower
Scion of Darkness
Scourge of Valkas
Seacoast Drake
Seaside Haven
Seismic Stomp
Sentinel Sliver
Seraph of the Sword
Shadowborn Apostle
Shadowborn Demon
Shared Triumph
Shepherd of Rot
Shifting Sliver
Shoreline Ranger
Shrivel
Sigil of the New Dawn
Silent Specter
Skinthinner
Skirk Alarmist
Skirk Fire Marshal
Skirk Marauder
Skirk Outrider
Skulltap
Slice and Dice
Sliver Construct
Snarling Undorak
Solar Blast
Soulless One
Soulmender
Sparksmith
Spearbreaker Behemoth
Spectral Sliver
Spirit of the Hearth
Sporemound
Sprouting Vines
Staff of the Death Magus
Staff of the Flame Magus
Staff of the Mind Magus
Staff of the Sun Magus
Staff of the Wild Magus
Starlit Sanctum
Steelform Sliver
Steely Resolve
Stir the Pride
Stonehorn Chanter
Striking Sliver
Suppression Field
Supreme Inquisitor
Sylvan Bounty
Symbiotic Beast
Symbiotic Elf
Syphon Sliver
Take Possession
Tar Pitcher
Tempting Wurm
Tenacious Dead
Tephraderm
Thieving Sprite
Thorncaster Sliver
Tidebinder Mage
Timberwatch Elf
Time Ebb
Totem Speaker
Trained Condor
Training Grounds
Tribal Forcemage
Tribal Unity
True Believer
Twisted Abomination
Unburden
Undead Gladiator
Undead Minotaur
Unholy Grotto
Unspeakable Symbol
Vampire Warlord
Vastwood Hydra
Vedalken Dismisser
Vengeful Dead
Vial of Poison
Voice of the Woods
Voidmage Apprentice
Voidmage Prodigy
Voracious Wurm
Walker of the Grove
Wall of Deceit
Wall of Hope
Wall of Mulch
War-Spike Changeling
Warbreak Trumpeter
Warden of Evos Isle
Warren Pilferers
Waves of Aggression
Weathered Wayfarer
Wellwisher
Windborn Muse
Windreader Sphinx
Wing Shards
Wirewood Channeler
Wirewood Guardian
Wirewood Herald
Wirewood Hivemaster
Wirewood Lodge
Wirewood Pride
Wirewood Savage
Witchstalker
Woodborn Behemoth
Woodfall Primus
Words of Waste
Words of Wilding
Words of Wind
Words of Worship
World at War
Xantid Swarm
Xathrid Necromancer
Young Pyromancer
Zephyr Charge
Aether Charge
Zombie Cutthroat


403 new cards, 3 test decks for our valorous bug hunters, and don't forget to update your PDA!
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Re: Manalink update September 2013 : Onslaught of awesomenes

Postby decker » 21 Sep 2013, 19:02

Hybrid cards are not gold anymore !
You are really taking this at a high level of perfection, in several aspects of the game.

Thanks for all this work.
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Re: Manalink update September 2013 : Onslaught of awesomenes

Postby gmzombie » 21 Sep 2013, 19:22

so explain these test decks..are these setup with older cards from the bug hunter group that should be tested?
can I maze of ith your snowstorm?

http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Manalink update September 2013 : Onslaught of awesomenes

Postby Aswan jaguar » 21 Sep 2013, 19:38

No these decks are with cards coded with new update and they also need to be checked if they work correctly.
---
Trying to squash some bugs and playtesting.
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Re: Manalink update September 2013 : Onslaught of awesomenes

Postby ozks » 22 Sep 2013, 04:28

as soon as i fix my computer, i'll download this (My Hard Drive has committed suicide)
thank!
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Re: Manalink update September 2013 : Onslaught of awesomenes

Postby HarlequinCasts » 22 Sep 2013, 06:35

This is fantastic thank you all so much!

Just out of curiosity, will M14 be available to use with drafting?
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Re: Manalink update September 2013 : Onslaught of awesomenes

Postby Aswan jaguar » 22 Sep 2013, 07:30

Unfortunately M14 and Modern Masters won't be usable for draft,until we have news from Foolosopher.
My favourite way to play is draft and AI wins more games there,as embarrassed I feel it is true, AI usually drafts better than me (if AI only could think to defend sometimes AI could be a lot more challenging). :oops:
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Re: Manalink update September 2013 : Onslaught of awesomenes

Postby 0rion79 » 22 Sep 2013, 10:25

Outstanding! My best compliments, really!
Just 2 matters:
1 - the card art (colored border) now is switched to modern and I can't restore it to classic.
2 - What the new options options in config.txt do? AiDecisionTime, AttachEquipment, AutotapArtifacts, AutotapCreatures are all quite "intuitive" but I would like to know it in advance. Thanks.
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Re: Manalink update September 2013 : Onslaught of awesomenes

Postby Korath » 22 Sep 2013, 11:44

Easiest way: Edit DuelArt/Duel.dat. Line 613 (or thereabouts) reads "FrameBaseDir=modern". Change that to "FrameBaseDir=classic" and you'll get my feeble attempt at classic frames.

Slightly more effort: There's a sample configuration at the very end of the Duel.dat file that uses the graphics from the version of drawcardlib.dll that's been distributed with mainline patches since (I think) January 2012.

Slightly more effort than that: Check out Sonic's graphic set here. (The executable is already patched, but you'll have to install his fonts.)

The new config.txt options are documented in config.txt, but for completeness' sake:
config.txt excerpt | Open
// Relative time to allow AI to think. Default is 5405; lower numbers mean
// quicker (and, to some extent, dumber) decisions.
AiDecisionTime:540

// Make equipment visually attach to the creature they're equipping, like auras
// do. This will make it difficult to see any counters on the equipment card
// itself (Umezawa's Jitte, for example), which is why it's configurable.
//
// If you save a game with AttachEquipment:1 and a piece of equipment
// attached, then reload it without AttachEquipment:1, the effect card
// "enchanting" the equipped creature will be invisible. It'll be fixed
// if you attach it to another creature; in the meantime, you can see it
// by turning on the "Show Invisible Effects" option on the right-click
// menu.
AttachEquipment:1

// Allow mana-producing artifacts (including artifact lands) to be autotapped
// for mana when left-double-clicking. They'll be checked after autotapping
// basic lands, and autotapping all lands.
//
// Turning on "don't autotap this" will work as normal. This also includes
// artifacts that sacrifice themselves on activation, like Black Lotus, so
// you'll probably want to turn on "don't autotap this" for those.
//
// This is still experimental; its behavior may change in later versions.
AutotapArtifacts:1

// Allow mana-producing creatures (possibly including land creatures) to be
// autotapped for mana when left-double-clicking. They'll be checked after
// autotapping basic lands, autotapping all lands, and (if AutotapArtifacts is
// also on) autotapping all lands and artifacts.
//
// Turning on "don't autotap this" will work as normal.
//
// This is still experimental; its behavior may change in later versions.
AutotapCreatures:1
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Re: Manalink update September 2013 : Onslaught of awesomenes

Postby stassy » 22 Sep 2013, 11:53

From the list, I can see Phage the Untouchable, so that should make many happy, especially in EDH :D
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