Forge Beta: 09-21-2013 ver 1.4.7-r23046M Crash Report
by mtgrares
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Forge Beta: 09-21-2013 ver 1.4.7-r23046M Crash Report
by Hamletchickencrisis » 21 Sep 2013, 12:47
Description: [Attacking the ai player directly with a Heartmender(no counter)that had Sword of Fire and Ice equipped which triggered the sword's ability then crashed.]
- OutOfMemoryError | Open
- Code: Select all
Forge Version: 1.4.7-r23046M
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_40 Oracle Corporation
java.lang.OutOfMemoryError: unable to create new native thread
at java.lang.Thread.start0(Native Method)
at java.lang.Thread.start(Unknown Source)
at com.mortennobel.imagescaling.ResampleOp.doFilter(ResampleOp.java:150)
at com.mortennobel.imagescaling.AdvancedResizeOp.filter(AdvancedResizeOp.java:81)
at forge.gui.toolbox.imaging.FImagePanel.getResampledImage(FImagePanel.java:228)
at forge.gui.toolbox.imaging.FImagePanel.doQualityPaint(FImagePanel.java:210)
at forge.gui.toolbox.imaging.FImagePanel.paintComponent(FImagePanel.java:204)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JLayeredPane.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JLayeredPane.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintToOffscreen(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
at javax.swing.RepaintManager.paint(Unknown Source)
at javax.swing.JComponent._paintImmediately(Unknown Source)
at javax.swing.JComponent.paintImmediately(Unknown Source)
at javax.swing.RepaintManager$3.run(Unknown Source)
at javax.swing.RepaintManager$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.access$1100(Unknown Source)
at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Last edited by Hamletchickencrisis on 22 Sep 2013, 14:27, edited 2 times in total.
- Hamletchickencrisis
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Re: Forge Beta: 05-03-2013 ver 1.3.14 Crash Report
by friarsol » 21 Sep 2013, 13:00
You are on a super old version. I'd highly suggest upgrading to the latest Forge release and checking out the link in my signature about how we request users report bugs.
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Re: Forge Beta: 05-03-2013 ver 1.4.7 Crash Report
by Hamletchickencrisis » 22 Sep 2013, 11:37
Actually I'm not and if you had bothered to look at the detailed bug report generated by the game that I reproduced for you in the above post you would know that. However, I DID put the wrong version in the subject line for some reason and tried correcting it. The auto generating post feature in the bug report didn't want to work so I had to manually copy and paste and I made a mistake somewhere along the line. Sorry about the confusion.friarsol wrote:You are on a super old version. I'd highly suggest upgrading to the latest Forge release and checking out the link in my signature about how we request users report bugs.
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Re: Forge Beta: 05-03-2013 ver 1.4.7-r23046M Crash Report
by spr » 22 Sep 2013, 12:08
Hamletchickencrisis wrote:Description: [Attacking the ai player directly with a Heartmender(no counter)that had Sword of Fire and Ice equipped which triggered the sword's ability then crashed.]
OutOfMemoryError
- Code: Select all
Forge Version: 1.4.7-r23046M
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_40 Oracle Corporation
java.lang.OutOfMemoryError: unable to create new native thread...
Looks like it fell over in the process of resizing one or more card images. This is one of those situations where a screen shot would have been useful. I think it will be difficult to replicate but if you could provide as much of the following info as possible that would be appreciated -
- Any graphical glitches or slowdown prior to the error?
- How many cards were on display?
- Can you replicate it?
- How much memory in your PC?
- Did you have any other apps open and if so how many?
- How long had Forge been open?
Cheers,
Steve
Re: Forge Beta: 05-03-2013 ver 1.4.7-r23046M Crash Report
by Hamletchickencrisis » 22 Sep 2013, 14:09
Screenshot One of reproduced error with error report bug:Looks like it fell over in the process of resizing one or more card images. This is one of those situations where a screen shot would have been useful. I think it will be difficult to replicate but if you could provide as much of the following info as possible that would be appreciated -
- Any graphical glitches or slowdown prior to the error?
- How many cards were on display?
- Can you replicate it?
- How much memory in your PC?
- Did you have any other apps open and if so how many?
- How long had Forge been open?
Cheers,
Steve

Screenshot Two of reproduced error with error report now readable:

- Any graphical glitches or slowdown prior to the error? No
- How many cards were on display? See Screenshots
- Can you replicate it? Just did, see screenshots
- How much memory in your PC? 16gb
- Did you have any other apps open and if so how many? Firefox browser, Notepad
- How long had Forge been open? About 7 minutes
Thanks for your interest and I appreciate any help you might be able to provide.
P.S.: I dropped all programs but Forge and reproduced the crash again below.

- Hamletchickencrisis
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Re: Forge Beta: 09-21-2013 ver 1.4.7-r23046M Crash Report
by Hamletchickencrisis » 27 Sep 2013, 12:24
OK, thanks very much! I'll wait on 1.5 then, cheers!
- Hamletchickencrisis
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Re: Forge Beta: 09-21-2013 ver 1.4.7-r23046M Crash Report
by spr » 28 Sep 2013, 06:51
Hamletchickencrisis wrote:Description: Crashed after clicking on the last swamp to complete casting a Phyrexian Obliterator into play normally.
Since you have 16G memory I am assuming you are running Windows 7 64. Can you confirm whether you are running Java 32-bit or 64-bit when Forge is running?
I too run Windows 7 64 with 8G but run Forge using Java 64-bit. From process explorer -
- Untitled.png (7.62 KiB) Viewed 4437 times
All I can suggest at this stage is that you re-install java and ensure you are running the 64-bit version - the fact it falls over so quickly on your PC suggests it is something fundamental with the java configuration on your system.
Also, not sure if you are aware of the option but you can upload images directly using the Upload attachment tab below the edit window - this has the advantage of creating a thumbnail image for really big images.
Cheers,
Steve
Re: Forge Beta: 09-21-2013 ver 1.4.7-r23046M Crash Report
by Hamletchickencrisis » 28 Sep 2013, 17:34
OK, I reinstalled Java and made sure it was 64bit. Forge seems more stable now but it did eventually lock up or freeze but that was after it was left on for a while. No outofmemory error though...at least not so far. Thanks for the help!spr wrote:Hamletchickencrisis wrote:Description: Crashed after clicking on the last swamp to complete casting a Phyrexian Obliterator into play normally.
Since you have 16G memory I am assuming you are running Windows 7 64. Can you confirm whether you are running Java 32-bit or 64-bit when Forge is running?
I too run Windows 7 64 with 8G but run Forge using Java 64-bit. From process explorer -Untitled.png
All I can suggest at this stage is that you re-install java and ensure you are running the 64-bit version - the fact it falls over so quickly on your PC suggests it is something fundamental with the java configuration on your system.
Also, not sure if you are aware of the option but you can upload images directly using the Upload attachment tab below the edit window - this has the advantage of creating a thumbnail image for really big images.
Cheers,
Steve
- Hamletchickencrisis
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