[fixed/closed]Chronatog
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[fixed/closed]Chronatog
by HarlequinCasts » 02 Oct 2013, 10:32
Describe the Bug:
Using Chronatog to skip your turn while Stasis is in play forces you into your own upkeep during your greyed out skipped turn in order to pay its upkeep.
This issue of upkeep cards not being aware of skipped turns sounds familiar, but I wanted to point it out in the case of Stasis, since it appears to actually cancel the skip turn effect somehow.
EDIT: Actually it seems like using Chronatog during the opponents turn is causing the problem. If you skip your next turn during their turn, the effect doesnt trigger until your upkeep.
Which card did behave improperly ?
Chronatog
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OoAv2
What exactly should be the correct behavior/interaction ?
Don't need to pay until your next upkeep.
Are any other cards possibly affected by this bug ?
NA
Using Chronatog to skip your turn while Stasis is in play forces you into your own upkeep during your greyed out skipped turn in order to pay its upkeep.
This issue of upkeep cards not being aware of skipped turns sounds familiar, but I wanted to point it out in the case of Stasis, since it appears to actually cancel the skip turn effect somehow.
EDIT: Actually it seems like using Chronatog during the opponents turn is causing the problem. If you skip your next turn during their turn, the effect doesnt trigger until your upkeep.
Which card did behave improperly ?
Chronatog
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OoAv2
What exactly should be the correct behavior/interaction ?
Don't need to pay until your next upkeep.
Are any other cards possibly affected by this bug ?
NA
- Attachments
-
Stasis.zip
- (3.97 KiB) Downloaded 211 times
Last edited by BAgate on 14 Mar 2014, 05:47, edited 4 times in total.
Reason: closed
Reason: closed
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HarlequinCasts - Posts: 922
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Re: Chronatog
by Gargaroz » 02 Oct 2013, 12:21
Chronatog ability is an approximation, so you'll have to wait.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [wait list-approximation]Chronatog
by Korath » 12 Jan 2014, 02:27
I think this can be done properly by handling EVENT_CAN_SKIP_TURN (until recently labelled EVENT_START_TURN), checking land_can_be_played & LCBP_SKIP_TURN, and if not set, set it and destroy the legacy. This will also simplify Medomai the Ageless - time_walk_flag won't ever change from -1 by skipping turns like this (hence no slashes through the phase markers), and Medomai can just check that instead of its current hack in time_walk_effect().
Time Vault will need to be tweaked so it
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I've done the above in a909771, except for altering Medomai the Ageless (which would have been incorrect). Seems to be working as expected.
Time Vault will need to be tweaked so it
- doesn't allow you to activate if land_can_be_played & LCBP_SKIP_TURN is already set, though it needs that anyway - currently it'll let you skip one turn to untap however many Time Vaults you have; and
- doesn't let you activate it if there are any skip-your-next-turn legacies in play.
---
I've done the above in a909771, except for altering Medomai the Ageless (which would have been incorrect). Seems to be working as expected.
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Korath - DEVELOPER
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Re: [fixed by Korath]Chronatog
by PGM » 24 Jan 2014, 01:27
Not fixed, I just tested it with the most recent patch (Commanding the revision of Ice Age V2, normal gauntlet).
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