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Age of Dodekatheon - UPDATED 01/09/2014 DXT1 (183 cards)

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Re: Age of Dodekatheon - UPDATED 09/18/2013b (7 cards) NEED

Postby MC Brodie » 20 Sep 2013, 00:21

You could try this for "Protection from everything except Divinity". I am not sure if it will work though. Since I updated my DotP I can't seem to get any of the mods to work so I can't test it either. If that doesn't work maybe one of the experienced modders can help.

Code: Select all
  <STATIC_ABILITY>
   <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Protection from everything except Divinity]]></LOCALISED_TEXT>
   <CONTINUOUS_ACTION layer="0">
   if EffectSource() ~= nil then
      local filter = ClearFilter()
      filter:Add( FE_SUBTYPE, OP_NOT, CREATURE_TYPE_DIVINITY )
      EffectSource():Protection()
    end
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
-----------------------------------------------------------------------
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Re: Age of Dodekatheon - UPDATED 09/18/2013b (7 cards) NEED

Postby NeoAnderson » 20 Sep 2013, 00:37

Many thanks my friend :-)
I have already solved i used the same idea :-) :
Code: Select all
   
 <STATIC_ABILITY>
   <CONTINUOUS_ACTION layer="0">
       if EffectSource() ~= nil then
         local filter = ClearFilter()
         filter:Add( FE_SUBTYPE, OP_NOT, CREATURE_TYPE_DIVINITY )
         EffectSource():Protection()
       end
    </CONTINUOUS_ACTION>
 </STATIC_ABILITY>
Anyway i can confirm to you it works, now Divinities cannot be the target of players, but they can receive damage from Divinities and can be the target of Divinities Abilities.

Now my doubt is just one :
Divinity as my definition include some abilities as like, Haste, Cannot be countered, Protection from any not Divinity sources.
I have to repeat each time the codes for these abilities inside the cards or i can include it in one Ability, as different file?
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Re: Age of Dodekatheon - MAJOR UPDATED 09/28/2013 (30 cards)

Postby NeoAnderson » 28 Sep 2013, 00:13

Today i have updated the cards introducing "the Seals" I need an help to test, these cards i made some quick test and it seems to work fine, but i need also other points of view.
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Re: Age of Dodekatheon - MAJOR UPDATED 09/28/2013 (30 cards)

Postby NeoAnderson » 29 Sep 2013, 23:20

Next update will introduce a new creature sub-type (DEMIGOD). This kind of creature has some abilities make it similar to a divinity.

First of all the damage inflict to them is half reduced by excess.
I am also thinking about new abilities. The first one i prepared is AWARENESS.
AWARENESS is a Power Up Ability, based on an event who generated the increment of some counters, and this gives to the creature some abilities.

This is a preview : Perseus Legendary Creature Demigod
Image

This is a preview of AWARENESS ability power up table:
Image
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Re: Age of Dodekatheon - NEW UPDATED 02/10/2013 (34 cards)

Postby NeoAnderson » 02 Oct 2013, 21:40

It seems noone is interested about this topic, probably i am on wrong way or my english is really so bad! :shock:
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Re: Age of Dodekatheon - NEW UPDATED 02/10/2013 (34 cards)

Postby Kieran » 03 Oct 2013, 13:36

NeoAnderson, I'm interested in this topic and I'm sure other are as well. Feedback will be slow while people take care of other endeavors. I've not yet tested the mod with the current updates but I plan to later on today. I think everyone is 'perfecting' their own projects and lending help whenever and wherever they can. If no one were interested @ all people like myself, MC Brodie, and RiiakShiNal wouldn't give the sporadic feedback we've been able to give. Don't feel discouraged. Everything looks great. Keep up the good work!
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Re: Age of Dodekatheon - NEW UPDATED 02/10/2013 (34 cards)

Postby NeoAnderson » 03 Oct 2013, 20:46

Thanks my friend, i am not discouraged, just a little bit busy in these days, anyway i was joking about the interest of other users, i cannot say the same about my English knowledge :lol:

I will continue to work on this set, the work is not so fast also because i am trying to connect the cards properties with the myth history, so i am also reading about these characters and this need more time.

Thanks a lot again, hope you like the work already done.
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Re: Age of Dodekatheon - NEW UPDATED 02/10/2013 (34 cards)

Postby Kieran » 06 Oct 2013, 02:47

I tested the mod NeoAnderson. And I think that it's coming along nicely. The cohesion and effort is apparent and appreciated. I'll give a detailed report after further testing. Keep up the good work!
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Re: Age of Dodekatheon - NEW UPDATED 10/08/2013 (36 cards)

Postby NeoAnderson » 08 Oct 2013, 16:34

Thanks a lot for your interest my friend, i am glad to hear you like this idea, there are many things to implement also to find some other characters to implement new cards. The last days i was busy with some work so i didn't think about this project, i will try to make new cards soon. keep in touch!
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Re: Age of Dodekatheon - NEW UPDATED 10/08/2013 (36 cards)

Postby daenon611 » 08 Oct 2013, 17:20

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Re: Age of Dodekatheon - NEW UPDATED 10/08/2013 (36 cards)

Postby NeoAnderson » 08 Oct 2013, 17:42

Fixed, thanks and sorry for my mistake :-)
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Re: Age of Dodekatheon - NEW UPDATED 10/12/2013 (48 cards)

Postby NeoAnderson » 12 Oct 2013, 14:33

I have introduced 2 new creatures, i used Phyrexian Mana for casting cost, i would know if someone has encountered some problems with this kind of mana,
because i see few times the card blocked into the stack.
I also found some problems with manual mana function and Phyrexian mana cost, also if you have some mana into the mana pool the ai use life point instead of it.
Example : I had 6 red mana token into mana pool, when i cast Nike, the Ai used 5 red mana to pay colorless cost, the remaining red token wasn't used to pay the red Phyrexian mana.


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Re: Age of Dodekatheon - NEW UPDATED 10/12/2013 (48 cards)

Postby thefiremind » 12 Oct 2013, 15:02

NeoAnderson wrote:I also found some problems with manual mana function and Phyrexian mana cost, also if you have some mana into the mana pool the ai use life point instead of it.
I haven't used Phyrexian mana a lot in DotP2014, but I know that in DotP2013 it was possible to select the amounts of life to be spent as mana source by using CTRL as if it were a 6th mana color. You should see your life increase and decrease as you cycle over all the possible combinations with CTRL. Maybe you need to do this before the game actually asks you to choose a combination, while your mouse is on the card but you haven't cast it yet.
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Re: Age of Dodekatheon - NEW UPDATED 10/12/2013 (48 cards)

Postby NeoAnderson » 13 Oct 2013, 00:09

Thanks a lot for your kind reply my friend, but i still have problems.
I used the left CTRL key, and the life counter, start to pulse, and changes basing on different mana usage from mana pool, but the card remain blocked into the stack and the game doesn't go over. It seems is waiting the confirmation for the mana combination, the life counter continues to pulse and changes if i press again left CTRL key.
If i cast the same card when there aren't other mana combinations, there are no problems.

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Re: Age of Dodekatheon - NEW UPDATED 10/12/2013 (48 cards)

Postby RiiakShiNal » 13 Oct 2013, 00:27

That sounds more like you may have run into a bug in the engine as Mana Tokens use the standard MANA_ABILITY that is generally used by the game for mana (it's just on an invisible, type-less, colourless card which is indestructible, can't be targetted, and gets exiled when tapped). This can be seen more clearly if you change the mana tokens to have a type (like Land) for testing, then you will be able to see exactly how the game is selecting combinations from the tokens by the highlight on them.

It's possible that the game is trying to prioritize leaving some mana open to leave you with some mana to cast another spell or use an ability with a mana cost. The game does some weird things when it wants to use mana (in how it prioritizes, limitations of usage, etc...).
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