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2014




Age of Dodekatheon - UPDATED 01/09/2014 DXT1 (183 cards)
Moderator: CCGHQ Admins
Re: Age of Dodekatheon - NEW UPDATED 11/12/2013 (127 cards)
by CarpeDiem » 13 Nov 2013, 08:40
Hi NeoAnderson!
It seems that the ability of the tokens amazon archer doesn't work
(+1/+1 when they are 3 or more).
It's perhaps because their name is archer and no amazon archer.
None of the amazon tokens get the +1/+1 of the queen too.
You can find here the french translation of your green cards.
Keep on the excellent work! (what can we expect for the black ability?)
Have a nice day.
It seems that the ability of the tokens amazon archer doesn't work
(+1/+1 when they are 3 or more).
It's perhaps because their name is archer and no amazon archer.
None of the amazon tokens get the +1/+1 of the queen too.
You can find here the french translation of your green cards.
Keep on the excellent work! (what can we expect for the black ability?)
Have a nice day.
- Attachments
-
Green.zip
- (61.21 KiB) Downloaded 337 times
Re: Age of Dodekatheon - NEW UPDATED 11/12/2013 (127 cards)
by NeoAnderson » 13 Nov 2013, 14:15
Hi my friend
First of all thanks for the translations, i am going to merge it into my files.
About the isssue you mentioned it seems you have some problems with the type definition.
"AMAZON" is a new defined type.
The power up effect doesn't look for the cards name but it check for the types.
TYPE DEFINITION :
In game scenario 1 :

In game scenario 2 :

ABOUT The black cards i am just going to start, i still don't know where my mind will bring me
.
Have a nice day.
My suggestion is :
Check if you have missed some the follow files of my mods :
DATA_ALL_PLATFORMS\FUNCTIONS\D14_TFM_CREATURE_TYPE_CONSTANTS.LOL
DATA_ALL_PLATFORMS\SPECS\CREATURE_TYPES.TXT
\DATA_ALL_PLATFORMS\TEXT_PERMANENT\TFM_SYSTEM_TEXT.XML
I think when you have unpacked the mod to edit the language you just copied the cards file without copy all the other files inside these folders, this is the reason why the game doesn't recognize the New defined types.
IMPORTANT be informed inside these folders there are also some other files needed to get the other cards work properly.
First of all thanks for the translations, i am going to merge it into my files.
About the isssue you mentioned it seems you have some problems with the type definition.
"AMAZON" is a new defined type.
The power up effect doesn't look for the cards name but it check for the types.
TYPE DEFINITION :
- Code: Select all
<SUB_TYPE metaname="Archer" />
<SUB_TYPE metaname="Amazon" />
- Code: Select all
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:Add( FE_SUBTYPE, OP_IS, CREATURE_TYPE_AMAZON )
filter:Add( FE_SUBTYPE, OP_IS, CREATURE_TYPE_ARCHER )
filter:Add( FE_CONTROLLER, OP_IS, EffectController())
local power_bonus = filter:Count()
In game scenario 1 :

In game scenario 2 :

ABOUT The black cards i am just going to start, i still don't know where my mind will bring me

Have a nice day.
My suggestion is :
Check if you have missed some the follow files of my mods :
DATA_ALL_PLATFORMS\FUNCTIONS\D14_TFM_CREATURE_TYPE_CONSTANTS.LOL
DATA_ALL_PLATFORMS\SPECS\CREATURE_TYPES.TXT
\DATA_ALL_PLATFORMS\TEXT_PERMANENT\TFM_SYSTEM_TEXT.XML
I think when you have unpacked the mod to edit the language you just copied the cards file without copy all the other files inside these folders, this is the reason why the game doesn't recognize the New defined types.
IMPORTANT be informed inside these folders there are also some other files needed to get the other cards work properly.
- NeoAnderson
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Re: Age of Dodekatheon - NEW UPDATED 11/12/2013 (127 cards)
by MC Brodie » 13 Nov 2013, 14:34
This may be caused by multiple creature type definitions to the same band. The vanilla game did not define every possible creature type so some modders include definitions for these additional types in their mods. To avoid conflict with other mods you may have to adopt their definitions and add your new types to the end of that. I believe thefiremind's definitions are taken as the forum standard but note you may also experience problems with other custom mods
-----------------------------------------------------------------------
Song of the Day: 46 and 2 (cover)
Song of the Day: 46 and 2 (cover)
Re: Age of Dodekatheon - NEW UPDATED 11/12/2013 (127 cards)
by NeoAnderson » 13 Nov 2013, 14:41
Thanks MC Brodie for pointing this out, in fact into the file :
DATA_ALL_PLATFORMS\FUNCTIONS\D14_TFM_CREATURE_TYPE_CONSTANTS.LOL
There is the new type assigned index.
TheFiremind's definition end with CREATURE_TYPE_SABLE = 1230
I used the follow values :
CREATURE_TYPE_DIVINITY = 1231
CREATURE_TYPE_DEMIGOD = 1232
CREATURE_TYPE_MINOR_DIVINITY = 1233
CREATURE_TYPE_EAGLE = 1234
CREATURE_TYPE_AMAZON = 1235
CREATURE_TYPE_QUEEN = 1236
CREATURE_TYPE_STATUE = 1237
So as MC Brodie says if there are other mods with new type declaration could be a conflict, and the game as i have understand will consider the last recent file to assign the declaration.
DATA_ALL_PLATFORMS\FUNCTIONS\D14_TFM_CREATURE_TYPE_CONSTANTS.LOL
There is the new type assigned index.
TheFiremind's definition end with CREATURE_TYPE_SABLE = 1230
I used the follow values :
CREATURE_TYPE_DIVINITY = 1231
CREATURE_TYPE_DEMIGOD = 1232
CREATURE_TYPE_MINOR_DIVINITY = 1233
CREATURE_TYPE_EAGLE = 1234
CREATURE_TYPE_AMAZON = 1235
CREATURE_TYPE_QUEEN = 1236
CREATURE_TYPE_STATUE = 1237
So as MC Brodie says if there are other mods with new type declaration could be a conflict, and the game as i have understand will consider the last recent file to assign the declaration.
- NeoAnderson
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Re: Age of Dodekatheon - NEW UPDATED 11/12/2013 (127 cards)
by CarpeDiem » 13 Nov 2013, 17:44
Thanks a lot, NeoAnderson and MC Brodie!
In fact, I had a conflict with all the files which have an ancient creature_types.txt.
I think that the solution is only to replace these .txt with the NeoAnderson one, right?
In fact, I had a conflict with all the files which have an ancient creature_types.txt.
I think that the solution is only to replace these .txt with the NeoAnderson one, right?
Re: Age of Dodekatheon - NEW UPDATED 11/12/2013 (127 cards)
by NeoAnderson » 13 Nov 2013, 19:43
You can do this, but in this case you will have troubles with ancient creature.
Another solution could be to give a different index to ancient type.
Another solution could be to give a different index to ancient type.
- NeoAnderson
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Re: Age of Dodekatheon - NEW UPDATED 11/15/2013 (136 cards)
by NeoAnderson » 15 Nov 2013, 03:17
Just Finished also the black creatures, and the new abilities : "Soul Drop" and "Golden Drachma"
Tomorrow i will start to think about the remaining kind of cards need to be created (Instants, Enchantments, Sorceries..)
Hope someone of you will like how this set is evolving.
Tomorrow i will start to think about the remaining kind of cards need to be created (Instants, Enchantments, Sorceries..)
Hope someone of you will like how this set is evolving.
- NeoAnderson
- Posts: 914
- Joined: 10 Sep 2013, 07:49
- Has thanked: 18 times
- Been thanked: 139 times
Re: Age of Dodekatheon - NEW UPDATED 11/15/2013 (136 cards)
by CarpeDiem » 15 Nov 2013, 05:55
Hello NeoAnderson!
I will translate your new cards when you give me your new link.
I think that, in french, the text will be huge on the cards
but it' s so good to see a good graveyard ability...
Good day to you!
I will translate your new cards when you give me your new link.
I think that, in french, the text will be huge on the cards
but it' s so good to see a good graveyard ability...
Good day to you!
Re: Age of Dodekatheon - NEW UPDATED 11/15/2013 (136 cards)
by NeoAnderson » 15 Nov 2013, 06:43
Hi my friend, i sent to you the updated link, about the text on the cards, don't worry because not all the rules are showed on the card. I made the help titles to explain the new abilities so on the cards you will see only the ability name as "soul drop" and "golden drachma" and if push on info button you will have the abilities explainations. You can find the help texts into text permanent folder. Open the file as excel data sheet.
Hope you will like the new cards, please let me know your opinions. Have a nice day.
Hope you will like the new cards, please let me know your opinions. Have a nice day.
- NeoAnderson
- Posts: 914
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- Been thanked: 139 times
Re: Age of Dodekatheon - NEW UPDATED 11/15/2013 (136 cards)
by MysteryMindX » 18 Nov 2013, 19:12
I'm a fan of your work, keep it up. I can't wait for the update.
- MysteryMindX
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Re: Age of Dodekatheon - NEW UPDATED 11/15/2013 (136 cards)
by NeoAnderson » 18 Nov 2013, 20:58
Thanks MysteryMindX i have sent to you the latest link.
- NeoAnderson
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Re: Age of Dodekatheon - NEW UPDATED 11/19/2013 (144 cards)
by NeoAnderson » 19 Nov 2013, 20:11
NEW UPDATE 11/19/2013 THEMED DECK (RED) "OLYMPUS THUNDER" - DECK


- DECK OLYMPUS THUNDER | Open
- This is the complete card listing for the deck:
1x - Achilles (ACHILLES_4_3_R_W_7272802)
1x - Alcyoneus the giant (ALCYONEUS_GIANT_3_3_R_7272403)
1x - Arcadia (ARCADIA_7272004)
1x - Ares (ARES_7272702)
1x - Craving for Battle (CRAVING_FOR_BATTLE_R_7272430)
1x - Cynthus Mountain (CYNTHUS_MOUNTAIN_7272012)
3x - Drake of Helicon's peak (DRAKE_HELICON_PEAK_1_2_R_7272407)
1x - Mount Helicon (ELICONA_MOUNTAIN_7272013)
2x - The Erinyes (ERINYES_4_4_R_7272409)
1x - Eris (ERIS_7272902)
1x - Eternal Phoenix (ETERNAL_PHOENIX_7272720)
1x - Golden Fleece (GOLDEN__FLEECE_7272616)
1x - Helios (HELIOS_7272901)
1x - Heracles (HERACLES_5_4_G_R_7272803)
1x - Heraion (HERAION_7272002)
1x - Horae (HORAE_7272953)
3x - Hyperborea's land (HYPERBOREA_LAND_7272001)
1x - Iris (IRIS_7272952)
1x - Minotaur of Knossos (KNOSSOS_MINOTAUR_2_2_R_7272404)
1x - Land of Pandora (LAND_OF_PANDORA_7272005)
2x - Leonidas (LEONIDAS_3_3_R_7272406)
1x - Magmatic Cyclop (MAGMATIC_CYCLOP_5_4_R_7272408)
1x - Minthi's mountain (MINTHI_MOUNTAIN_7272010)
1x - Mountain (MOUNTAIN_357806)
1x - Mountain (MOUNTAIN_357808)
1x - Mountain (MOUNTAIN_357956)
1x - Mountain (MOUNTAIN_357957)
1x - Nike (NIKE_7272951)
1x - Nysa's mountain (NYSA_MOUNTAIN_7272011)
1x - Perpetual Fire (PERPETUAL_FIRE_R_7272436)
1x - Petrified forest of Lesvos (PETRIFIED_FOREST_LESVOS_7272025)
1x - Swamps of Phlegethon (PHLEGETHON_SWAMPS_7272016)
1x - Portal of Gods (PORTAL_OF_GODS_7272614)
1x - Powerloss (POWERLOSS_R_7272432)
3x - Eris's warrior priestess (PRIESTESS_WARRIOR_ERIS_1_1_R_7272405)
1x - Rage's charge (RAGES_CHARGE_R_7272433)
1x - Selene (SELENE_7272954)
3x - Spartan Soldier (SPARTAN_SOLDIER_2_1_R_7272402)
1x - Symplegades islands (SYMPLEGADES_ISLANDS_7272006)
1x - Temple of Athena (TEMPLE_OF_ATHENA_7272003)
1x - The Fury of Olympus (THE_FURY_OF_OLYMPUS_R_7272434)
1x - The Wrath of Ares (THE_WRATH_OF_ARES_R_7272431)
1x - Thessaly's plains (THESSALY_PLAINS_7272019)
1x - Seal of lightning (THUNDER_SEAL_7272601)
3x - Thunderbolt of Olympus (THUNDERBOLT_OF_OLYMPUS_R_7272437)
1x - Time Storm (TIME_STORM_R_7272435)
1x - Seal of War (WAR_SEAL_7272602)
1x - Zeus (ZEUS_7272701)
This is the complete card listing for the regular unlocks:
1x - Hades (HADES_7272704)
1x - Poseidon (POSEIDON_7272703)
1x - Hera (HERA_7272710)
1x - Artemis (ARTEMIS_7272706)
1x - Aphrodite (APHRODITE_7272708)
1x - Hephaestus (HEPHAESTUS_7272712)
1x - Dionysus (DIONYSUS_7272711)
1x - Athena (ATHENA_7272709)
1x - Demeter (DEMETER_7272713)
1x - Apollo (APOLLO_7272705)
1x - Hermes (HERMES_7272707)
1x - Seal of the Abyss (ABYSS_SEAL_7272603)
1x - Seal of the Afterlife (AFTERLIFE_SEAL_7272604)
1x - Seal of Sun (SUN_SEAL_7272605)
1x - Seal of Hunting (HUNTING_SEAL_7272606)
1x - Seal of Sky (SKY_SEAL_7272607)
1x - Seal of Attraction (ATTRACTION_SEAL_7272608)
1x - Seal of Justice (JUSTICE_SEAL_7272609)
1x - Seal of Revenge (REVENGE_SEAL_7272610)
1x - Seal of Euphoria (EUPHORIA_SEAL_7272611)
1x - Seal of Holy Fire (HOLYFIRE_SEAL_7272612)
1x - Seal of Abundance (ABUNDANCE_SEAL_7272613)
1x - Aegis (AEGIS_7272617)
1x - Apollo's bow (APOLLO_S _BOW_7272615)
1x - Golden Fleece (GOLDEN__FLEECE_7272616)
1x - The Fury of Olympus (THE_FURY_OF_OLYMPUS_R_7272434)
1x - Rage's charge (RAGES_CHARGE_R_7272433)
1x - Thunderbolt of Olympus (THUNDERBOLT_OF_OLYMPUS_R_7272437)
1x - The Wrath of Ares (THE_WRATH_OF_ARES_R_7272431)
1x - Perpetual Fire (PERPETUAL_FIRE_R_7272436)
- NeoAnderson
- Posts: 914
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Re: Age of Dodekatheon - NEW UPDATED 11/19/2013 (144 cards)
by CarpeDiem » 20 Nov 2013, 04:03
Hello NeoAnderson!
I can't wait to test your mythologic red deck!
As always, I will translate your new cards when you give me your new link.
Have a nice day!
I can't wait to test your mythologic red deck!
As always, I will translate your new cards when you give me your new link.
Have a nice day!
Re: Age of Dodekatheon - NEW UPDATED 11/19/2013 (144 cards)
by NeoAnderson » 20 Nov 2013, 04:38
Hi my friend nice to see you are still interested about my set.
Hope you will like this last update, the red deck is just one of the first tests. More decks and more complex strategies will come when the set will be almost completed.
Anyway i sent to you the download link.
Have a nice day too.
Hope you will like this last update, the red deck is just one of the first tests. More decks and more complex strategies will come when the set will be almost completed.

Anyway i sent to you the download link.
Have a nice day too.
- NeoAnderson
- Posts: 914
- Joined: 10 Sep 2013, 07:49
- Has thanked: 18 times
- Been thanked: 139 times
Re: Age of Dodekatheon - NEW UPDATED 11/19/2013 (144 cards)
by CarpeDiem » 20 Nov 2013, 08:28
Here is some backup for your deck:
-Powerloss is a good enchantment. It can help against all those creatures that you can't target.
-The wrath of Ares is really fun! I cast it on my Helios, attack with him, reveal Zeus that is returned in my hand before I can say "yes!" (I have no seal on the board), and after the combat, Helios return in play.
Isn't it a good God tutor!
-I think that your red deck must have more mountains (12 would be great...),
because your lands are pretty good but in a mono colored deck, they don't give all their potential...
Netherless, you've done a great work as red isn't my favorite color and I had fun with it!
-Powerloss is a good enchantment. It can help against all those creatures that you can't target.
-The wrath of Ares is really fun! I cast it on my Helios, attack with him, reveal Zeus that is returned in my hand before I can say "yes!" (I have no seal on the board), and after the combat, Helios return in play.
Isn't it a good God tutor!

-I think that your red deck must have more mountains (12 would be great...),
because your lands are pretty good but in a mono colored deck, they don't give all their potential...
Netherless, you've done a great work as red isn't my favorite color and I had fun with it!
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