Bug hunters topic
Report wrong Card behavior to get it fixed.
PLEASE ADD SAVEGAMES TO YOUR TOPIC !
PLEASE ADD SAVEGAMES TO YOUR TOPIC !
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Bug hunters topic
by Aswan jaguar » 10 Dec 2013, 15:06
I added a form for us Moderators & Bughunters & experienced users with the update & DUEL preselected so that we don't have to write it each time, which isn't trivial for guys that can report around 100 bugs or more per month.
Of course it will be changed as soon as a new update or version is out.
The form is in the end of the original form at post:
READ THIS BEFORE YOU CREATE A NEW TOPIC!!!!
Of course it will be changed as soon as a new update or version is out.
The form is in the end of the original form at post:
READ THIS BEFORE YOU CREATE A NEW TOPIC!!!!
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Bug hunters topic
by stassy » 10 Dec 2013, 16:05
Make sense, especially when I noticed that gmzombie didn't know what PTT or gy would mean 

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Re: Bug hunters topic
by BAgate » 11 Dec 2013, 05:01
What would everyone think, in the interest of reducing clutter, of moving the '[Old confirmed] Bug Archive ', '[Not Solved] + [Unfixable] Bug Archive ' and '[Fixed] Bug Archive ' from the announcements section of the root folder to the archived reports folder? Not only would it make fewer things to scroll through, but it might avoid confusion for newbies.
Working on: housekeeping and archived reports
Re: Bug hunters topic
by HarlequinCasts » 11 Dec 2013, 05:04
[X] Strongly AgreeBAgate wrote:What would everyone think, in the interest of reducing clutter, of moving the '[Old confirmed] Bug Archive ', '[Not Solved] + [Unfixable] Bug Archive ' and '[Fixed] Bug Archive ' from the announcements section of the root folder to the archived reports folder? Not only would it make fewer things to scroll through, but it might avoid confusion for newbies.
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Re: Bug hunters topic
by stassy » 11 Dec 2013, 07:03
Sure, just need Korath approval though because he tried to dig a bit in those some time ago.
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Re: Bug hunters topic
by BAgate » 12 Dec 2013, 03:56
Korath gave his ok, so I moved them (he just didn't want them deleted).
Working on: housekeeping and archived reports
Re: Bug hunters topic
by stassy » 12 Dec 2013, 05:29
I took a peak at the summary of unfixable bugs and got a bit depressed...is there a brave hero here that can try to update a bit the 2 lists? 

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Re: Bug hunters topic
by Korath » 12 Dec 2013, 06:32
In order:
- Phyrexian Hydra - open, but I think we have independent threads duplicating it (probably named as Blightsteel Colossus)
- Chaos Orb - Avatar - status unknown
Lorescale CoatlPhyrexian CrusaderChameleon ColossusValakut, the Molten Pinnacle(in next patch)Scapeshift(possibly not until next patch; I hadn't tested it before)- Fastbond - bad link; open
- Yawgmoth's Will + Evoke - bad link; status unknown
Troll AsceticThrun, the Last Troll- Jin-Gitaxias, Core Augur,all hand modifying cards - open
- Oubliette - Golem Token - status unknown
- Gaea's Blessing - open
- Blaze of Glory - I rewrote Cockatrice since the last patch, tested it a bit with multiblocking, and all seemed well; but it'll need more extensive testing post-release
Lifelink is cumulative old rules are applied- Mortarpod - open
Equipoise - Phasing's timining works a bit differently in Manalink, as in the old rules "Untap" and "Upkeep" was two different phases- Guardian Beast - open
- Experiment Kraj doesn't copy mana activated abilities - status unknown
- Murderous Redcap - status unknown
- Indestructibility (Darksteel, etc...) - status unknown
Vesuva(in next patch)- Bonds of Quicksilver - status unknown
- Myr Reservoir - status unknown
- Mind Bend - getting better
- Exagerated power - open
Artifact Lands- Splinterfright - status unknown
Vampire NighthawkNecropotence(in next patch)Coat of ArmsAeon Chronicler- Lands with sacrifice ability only work as sorcery:Ebon Stronghold,Ruins of Trokair,Svyelunite Temple,Dwarven Ruins,Havenwood Battleground,Ancient Spring,Geothermal Crevice,Irrigation Ditch,Sulfur Vent,Tinder Farm - I haven't looked at these specifically, but if any are still bugged, it's caused by "Flags: Act Interrupt" not being set in ct_all.csv
- Spirit Mantle - open, but we have (multiple) independent threads duplicating it
- Grand Architect - open
- Evoke - open
- Ajani's Pridemate - status unknown
Juggernaut- Blink - status unknown
Venser, the Sojourner(in next patch)- Riku of Two Reflections - open, but have an indepedent thread from today duplicating it ("Fork + Fireball")
Drogskol Captain- Breathstealer's Crypt - status unknown
- Myr Reservoir - open
- Liege of the Tangle - status unknown
Zedruu the GreatheartedHomeward Path- Argentum Armor - status unknown, but if it's still broke, I know how to fix it now.
- Odric, Master Tactician - status unknown
- Dryad Militant - open
Enslave- Azorius Charm - status unknown
- Blood Artist - bad link; status unknown
- Jace's Erasure - bad link; status unknown
- Enchantments on Animated land - open
- Seht's Tiger - open
- Domri Rade - link doesn't go to Domri Rade
- Guile - open, but we have independent threads duplicating it
Desecration Demon(in next patch)
Last edited by Aswan jaguar on 17 Feb 2022, 11:54, edited 1 time in total.
Reason: strikethrough fixed
Reason: strikethrough fixed
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Re: Bug hunters topic
by BAgate » 12 Dec 2013, 12:08
Since we're looking at the instruction set, the post above the topic icon one says that if a bug hunter finds a bug that was reported as fixed and is in the archive section they should mention it there. Is that what we still want, and if so, does anyone check for that?
Also, in the section on known issues we should mention that some bugs are complex and being worked on and bug hunters should check to see if it has been waitlisted (which covers most of these).
And Korath, in reference to your list (great job by the way), and off the top of my head:
1) any idea on if Desecration Demon has been updated in the csv yet?
2) Argentum Armor is still broken in that the destroy doesn't resolve until after combat
3) Liege of the Tangle - was fixed with the latest patch's animate lands improvements.
4) Odric, Master Tactician - an unfixable problem that has a sort of work around and multiple threads on it
Also, one new unfixable is the Hive Mind + Pact of Negation issue http://www.slightlymagic.net/forum/viewtopic.php?f=86&t=12764
Also, in the section on known issues we should mention that some bugs are complex and being worked on and bug hunters should check to see if it has been waitlisted (which covers most of these).
And Korath, in reference to your list (great job by the way), and off the top of my head:
1) any idea on if Desecration Demon has been updated in the csv yet?
2) Argentum Armor is still broken in that the destroy doesn't resolve until after combat
3) Liege of the Tangle - was fixed with the latest patch's animate lands improvements.
4) Odric, Master Tactician - an unfixable problem that has a sort of work around and multiple threads on it
Also, one new unfixable is the Hive Mind + Pact of Negation issue http://www.slightlymagic.net/forum/viewtopic.php?f=86&t=12764
Working on: housekeeping and archived reports
Re: Bug hunters topic
by Aswan jaguar » 12 Dec 2013, 17:13
The Broken links in unsolved list mentioned by Korath have been restored.
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Re: Bug hunters topic
by stassy » 12 Dec 2013, 17:53
1st list updated, also for bug appearing again after a fix, I think we could add that a non moderator can post a reply with proof that it's broken again a mod can move it back into root section, and if a mod post a reply and can move it, it could be moved immediately.
I don't know if the wait tag is a direct unfixable status, we had some nice surprises where unfixable bugs were fixed (the target issue for example), so before we have full confirmation the engine and workaround won't be able to solve an issue we should wait a bit.
Hopping onto the 2nd unfixable post now.
I don't know if the wait tag is a direct unfixable status, we had some nice surprises where unfixable bugs were fixed (the target issue for example), so before we have full confirmation the engine and workaround won't be able to solve an issue we should wait a bit.
Hopping onto the 2nd unfixable post now.
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Re: Bug hunters topic
by stassy » 12 Dec 2013, 18:46
So far, in the working-partially-cards 2nd post, as of PTT, it's not an exhaustive list, posting it for history before deleting those lines:
- X Damages that should remove only one +1/+1 will remove X +1/+1 counters instead
viewtopic.php?f=86&t=4134&start=390#p105340
Does not see the new field from ML 3.0
viewtopic.php?f=86&t=4134&start=225#p88627
- * Abeyance : only the part regarding "spells" works. Abilities, as now, cannot be countered or made impossible to activate.
- * Skithiryx, the Blight Dragon : for some strange reasons, regeneration doesn't work. Probably an engine bug.
- * Phyrexian Metamorph --> Strange things happens if you clone cards like Mogg Fanatic and use its ability. Avoid doing it.
This is an hardcoded bug and probably cannot be solved. Phyrexian Metamorph also doesn't add the "Artifact" type to the permanent it's copying.
Seems to be fixed as of PTT, though the artifact frame override the original one.

- * Cards with Hexproof abilities are only protected from sorcery and instant type spells.
- * Blood Artist doesn't trigger when he dies
viewtopic.php?f=86&t=4134&start=345#p104069
- * Counter ability by an ability creature is not possible in ML as of now
viewtopic.php?f=86&t=4108&start=4620#p104338
-* Animate land ability from Skarrg Guildmage can't be coded for now
viewtopic.php?f=86&t=4134&start=435#p114353

viewtopic.php?f=86&t=4134&start=390#p105340
viewtopic.php?f=86&t=4134&start=225#p88627
- * Phyrexian Metamorph --> Strange things happens if you clone cards like Mogg Fanatic and use its ability. Avoid doing it.
This is an hardcoded bug and probably cannot be solved. Phyrexian Metamorph also doesn't add the "Artifact" type to the permanent it's copying.
Seems to be fixed as of PTT, though the artifact frame override the original one.

viewtopic.php?f=86&t=4134&start=345#p104069
viewtopic.php?f=86&t=4108&start=4620#p104338
viewtopic.php?f=86&t=4134&start=435#p114353

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Re: Bug hunters topic
by Korath » 12 Dec 2013, 19:26
Could you removed the fixed ones (struck out in my list above) as well?
Desecration Demon's in the csv. The ten sac-lands aren't, but I've added them to the to-edit list so we won't release without them. (On the defender branch, not master; but it'll be merged unless Gargaroz releases this weekend, which I don't think likely.)
Argentum Armor fixed (also on the defender branch).
Someone else want to take a first pass through the second post? A lot of those have been fixed as well. Never mind, I see you've started.
Desecration Demon's in the csv. The ten sac-lands aren't, but I've added them to the to-edit list so we won't release without them. (On the defender branch, not master; but it'll be merged unless Gargaroz releases this weekend, which I don't think likely.)
Argentum Armor fixed (also on the defender branch).
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Re: Bug hunters topic
by stassy » 12 Dec 2013, 19:44
I already removed the fixed line of your in the 1st post, Korath, just wanted confirmation on the 2nd for Phyrexian Metamorph if it's intended or not.
I also didn't remove bug that will be fixed next patch yet, will make another short pass on them once next patch is up.
I also didn't remove bug that will be fixed next patch yet, will make another short pass on them once next patch is up.
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Re: Bug hunters topic
by Korath » 12 Dec 2013, 20:18
Ah, ok - I saw the first couple were still there and assumed they all were.
Cloning cards and sacrifice abilities are still open, I think. Phyrexian Metamorph 's type is definitely fully fixed in dev, though, and from your screenshot it looks like it made it into PtT; cards won't display with the artifact frame unless they're artifacts.
None of the type-changing effects (whether supertypes, like Leyline of Singularity, types, like Phyrexian Metamorph, or subtypes, like Adaptive Automaton) can change the displayed type line on fullcards. (Do we want them to? They could be generated on-the-fly without too much effort; but e.g. the displayed power/toughness are always those of the unupdated card, too, and I've always assumed that was correct behavior.)
Cloning cards and sacrifice abilities are still open, I think. Phyrexian Metamorph 's type is definitely fully fixed in dev, though, and from your screenshot it looks like it made it into PtT; cards won't display with the artifact frame unless they're artifacts.
None of the type-changing effects (whether supertypes, like Leyline of Singularity, types, like Phyrexian Metamorph, or subtypes, like Adaptive Automaton) can change the displayed type line on fullcards. (Do we want them to? They could be generated on-the-fly without too much effort; but e.g. the displayed power/toughness are always those of the unupdated card, too, and I've always assumed that was correct behavior.)
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