It is currently 21 May 2025, 07:46
   
Text Size

Feature Requests Thread

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Feature Requests Thread

Postby drdev » 12 Dec 2013, 13:08

lazylockie wrote:when paying colorless costs with "Add one mana of any color to your mana pool" it keeps asking which of the colors I want to use. Barring Sunburst and corner cases like Firespout, it doesn't matter what color I'll pay for those colorless. It displays the old popup style, which doesn't accept space as default first option.
This issue has been fixed. You will no longer be prompted when paying a colorless cost with "Add one mana of any color" abilities unless the card specifically cares how you pay the colorless cost.
drdev
Programmer
 
Posts: 1958
Joined: 27 Jul 2013, 02:07
Has thanked: 189 times
Been thanked: 565 times

Re: Feature Requests Thread

Postby Marek14 » 12 Dec 2013, 21:14

drdev wrote:
lazylockie wrote:when paying colorless costs with "Add one mana of any color to your mana pool" it keeps asking which of the colors I want to use. Barring Sunburst and corner cases like Firespout, it doesn't matter what color I'll pay for those colorless. It displays the old popup style, which doesn't accept space as default first option.
This issue has been fixed. You will no longer be prompted when paying a colorless cost with "Add one mana of any color" abilities unless the card specifically cares how you pay the colorless cost.
The problem with this is that there are some corner cases where it IS important and which would be hard to check for.

Example: Infinite Reflection on a sunburst creature. Each creature you cast enters the battlefield as its copy and suddenly is interested in what colors you paid to cast it even though the creature spell itself doesn't care.
Marek14
Tester
 
Posts: 2771
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 302 times

Re: Feature Requests Thread

Postby drdev » 13 Dec 2013, 00:50

Marek14 wrote:
drdev wrote:
lazylockie wrote:when paying colorless costs with "Add one mana of any color to your mana pool" it keeps asking which of the colors I want to use. Barring Sunburst and corner cases like Firespout, it doesn't matter what color I'll pay for those colorless. It displays the old popup style, which doesn't accept space as default first option.
This issue has been fixed. You will no longer be prompted when paying a colorless cost with "Add one mana of any color" abilities unless the card specifically cares how you pay the colorless cost.
The problem with this is that there are some corner cases where it IS important and which would be hard to check for.

Example: Infinite Reflection on a sunburst creature. Each creature you cast enters the battlefield as its copy and suddenly is interested in what colors you paid to cast it even though the creature spell itself doesn't care.
That's a pretty obscure corner case, and even there you can still workaround it by simply putting the mana in your pool first then paying it from there. I'd say avoiding a prompt for 99.9% of cases is worth it.
drdev
Programmer
 
Posts: 1958
Joined: 27 Jul 2013, 02:07
Has thanked: 189 times
Been thanked: 565 times

Re: Feature Requests Thread

Postby Marek14 » 13 Dec 2013, 07:37

I'm just saying that it might be nice to have an option to switch between the behaviors.
Marek14
Tester
 
Posts: 2771
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 302 times

Re: Feature Requests Thread

Postby Zypsilon » 26 Dec 2013, 20:45

I would like to be able to sort my Decks. E.g. by Alphabet / Format / Color.
Zypsilon
 
Posts: 7
Joined: 30 Nov 2012, 00:55
Has thanked: 5 times
Been thanked: 0 time

Re: Feature Requests Thread

Postby drdev » 26 Dec 2013, 21:06

Zypsilon wrote:I would like to be able to sort my Decks. E.g. by Alphabet / Format / Color.
That is something I'm planning to work on soon. Per my design, they will also be searchable by name and by whether they contain one or more specific cards.
drdev
Programmer
 
Posts: 1958
Joined: 27 Jul 2013, 02:07
Has thanked: 189 times
Been thanked: 565 times

Alphabetical search legend rule option

Postby PsiOptics » 27 Dec 2013, 05:15

1. Alphabetic "search library effect" I sometimes create large singleton styled decks that are over 1,000 cards. When I tutor for a card it can be tedious to find the card that I am looking for. I know if I hit the first letter of the card I will find it faster than scrolling down.

This method would be even better if when searching your library it displayed your deck in alphabetical order.

2. Legendary Rule Option- Just like you can select to play with mana burn it would be nice to change the legendary rule mode. I wanted to try the new legendary rule for permanents and at the same time use the old one for planeswalkers. Just to add a bit of customization to it. So perhaps two selectors one for Planeswalker type and the other for permanents with a Legendary type on them.

For example. Your Jitte won't destroy force you and your opponents into the graveyard. But if you play a Jace both you and your opponents Jaces will be put into the graveyard.

3. Casual Wish Option- Wish cards and "Research"/Development can get cards from the entire card pool of Magic instead of just your sideboard. So far the only way I can do this is play Dev Mode and cancel my actual wish search then just add a card from the Dev mode which isn't too bad but I would like for it to happen automatically.

4. Wacky formats- Commander/Archenemy/Planechase hybrid modes. A mode where you can have multiple commanders and/or Vanguards. Perhaps a quest mode that allows you to have a commander this will even go beyond the coolness of having quest pets.

I was also considering an idea of creating a new command zone that you can put permanents in. For example the challenge mode opponent starts with a Torpor Orb and Eon Hub in the command zone (I realize in quest mode there is a challenge like this that starts with Eon Hub). In this command zone the permanents effects will act as though they are on the battlefield. But since they are in the other zone you will not be able to get rid of them and you will have to simply deal with the deck. So in a way this would be an extended Vangaurd type of game play.

I know it is a long wish list but I think having these options turned on (not default) would be cool.
PsiOptics
 
Posts: 42
Joined: 03 Oct 2011, 22:16
Has thanked: 0 time
Been thanked: 1 time

Re: Alphabetical search legend rule option

Postby Marek14 » 27 Dec 2013, 07:33

PsiOptics wrote:1. Alphabetic "search library effect" I sometimes create large singleton styled decks that are over 1,000 cards. When I tutor for a card it can be tedious to find the card that I am looking for. I know if I hit the first letter of the card I will find it faster than scrolling down.
Would be a great option.

This method would be even better if when searching your library it displayed your deck in alphabetical order.

2. Legendary Rule Option- Just like you can select to play with mana burn it would be nice to change the legendary rule mode. I wanted to try the new legendary rule for permanents and at the same time use the old one for planeswalkers. Just to add a bit of customization to it. So perhaps two selectors one for Planeswalker type and the other for permanents with a Legendary type on them.

For example. Your Jitte won't destroy force you and your opponents into the graveyard. But if you play a Jace both you and your opponents Jaces will be put into the graveyard.

3. Casual Wish Option- Wish cards and "Research"/Development can get cards from the entire card pool of Magic instead of just your sideboard. So far the only way I can do this is play Dev Mode and cancel my actual wish search then just add a card from the Dev mode which isn't too bad but I would like for it to happen automatically.
Basically it would work like that in decks that don't have a sideboard implemented?

4. Wacky formats- Commander/Archenemy/Planechase hybrid modes. A mode where you can have multiple commanders and/or Vanguards. Perhaps a quest mode that allows you to have a commander this will even go beyond the coolness of having quest pets.

I was also considering an idea of creating a new command zone that you can put permanents in. For example the challenge mode opponent starts with a Torpor Orb and Eon Hub in the command zone (I realize in quest mode there is a challenge like this that starts with Eon Hub). In this command zone the permanents effects will act as though they are on the battlefield. But since they are in the other zone you will not be able to get rid of them and you will have to simply deal with the deck. So in a way this would be an extended Vangaurd type of game play.
Might require too many new rules -- more feasible might be to add a new card type (Challenge Card) that would work similar to Vanguard and mimic another existing card, with names like Torpor Orb Challenge, Eon Hub Challenge, Night of Souls' Betrayal Challenge...

I know it is a long wish list but I think having these options turned on (not default) would be cool.
Marek14
Tester
 
Posts: 2771
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 302 times

Re: Feature Requests Thread

Postby Marek14 » 29 Dec 2013, 07:32

Playing a random game requires a bit too many clicks with new layout. I suggest changing the "Random deck" button behaviour - to make it into a checkbox that will always select a random deck before the game. At the beginning of the game, the players would be informed about the selected decks.

This way, you'd only have to check the button for each player and then every Start Game would automatically lead into a random game -- or you could leave it unchecked for one player to play a series of games against random opponents.
Marek14
Tester
 
Posts: 2771
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 302 times

Re: Feature Requests Thread

Postby fmartel » 04 Jan 2014, 22:07

Would it be possible to change the edition of the card ? Like instead of a Mountain from a starter I would have 'em of Zendikar or Unhinged ??
fmartel
 
Posts: 281
Joined: 31 Dec 2013, 19:27
Location: Québec City
Has thanked: 8 times
Been thanked: 4 times

Re: Feature Requests Thread

Postby aetolius » 14 Jan 2014, 08:36

Unless I'm missing something, there currently isn't a way to see the cards in the AI's hand. This should be changed so players can better monitor that the AI is making smart play choices.
aetolius
 
Posts: 16
Joined: 11 Jan 2014, 13:59
Has thanked: 0 time
Been thanked: 0 time

Re: Feature Requests Thread

Postby friarsol » 14 Jan 2014, 13:08

aetolius wrote:Unless I'm missing something, there currently isn't a way to see the cards in the AI's hand. This should be changed so players can better monitor that the AI is making smart play choices.
With developer mode on, you can click on the hand icon for that AI.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Feature Requests Thread

Postby Marek14 » 14 Jan 2014, 14:36

friarsol wrote:
aetolius wrote:Unless I'm missing something, there currently isn't a way to see the cards in the AI's hand. This should be changed so players can better monitor that the AI is making smart play choices.
With developer mode on, you can click on the hand icon for that AI.
Or you could give yourself Telepathy, or play with Squee Vanguard :)
Marek14
Tester
 
Posts: 2771
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 302 times

Re: Feature Requests Thread

Postby drdev » 17 Jan 2014, 06:10

Marek14 wrote:Playing a random game requires a bit too many clicks with new layout. I suggest changing the "Random deck" button behaviour - to make it into a checkbox that will always select a random deck before the game. At the beginning of the game, the players would be informed about the selected decks.

This way, you'd only have to check the button for each player and then every Start Game would automatically lead into a random game -- or you could leave it unchecked for one player to play a series of games against random opponents.
Thought I'd let you know that a much improved Constructed screen is coming with next release. Here's a taste of what it will look like:

ConstructedLaunchScreen.png

Let us know if you have any suggestions for it we might not have thought of.

Thanks.
-Dan
drdev
Programmer
 
Posts: 1958
Joined: 27 Jul 2013, 02:07
Has thanked: 189 times
Been thanked: 565 times

Re: Feature Requests Thread

Postby Marek14 » 17 Jan 2014, 07:00

drdev: It looks good, but I think it would still need better handling of random decks -- especially with the new filters. Playing a random match would still require four clicks at least (Random deck -> second player -> Random deck -> Start). I'd still suggest changing the Random deck button to a checkbox, which would then display on the main screen like "Preconstructed decks: Random selection" or similar.
Marek14
Tester
 
Posts: 2771
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 302 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 47 guests


Who is online

In total there are 47 users online :: 0 registered, 0 hidden and 47 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 47 guests

Login Form