Unlock cards without challenge?
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Unlock cards without challenge?
by mastroego » 26 Sep 2013, 20:38
Is it possible?
To get into challenge I'd have to learn about legal formats, create good decks and then win a lot of games in a row, which would take AGES to me.
Also what would happen if I had to re-install?
So I'm looking for a way to unlock all cards, if at all possible.
Any help appreciated
To get into challenge I'd have to learn about legal formats, create good decks and then win a lot of games in a row, which would take AGES to me.
Also what would happen if I had to re-install?
So I'm looking for a way to unlock all cards, if at all possible.
Any help appreciated
Re: Unlock cards without challenge?
by ozks » 26 Sep 2013, 21:00
already send you 2 PMs since yesterday (you should look there!)
see ya...
see ya...
Re: Unlock cards without challenge?
by mastroego » 27 Sep 2013, 06:19
Oh, sorry, the forum format is new to me, didn't notice!
Thanx a lot!
Thanx a lot!
Re: Unlock cards without challenge?
by sandman423 » 07 Oct 2013, 09:58
Could I get how to unlock all cards and challenges??
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Re: Unlock cards without challenge?
by decker » 30 Dec 2013, 20:35
I'm interested as well, pm pretty please ?
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Re: Unlock cards without challenge?
by jatill » 30 Dec 2013, 23:52
If one of the current developers wants to update challenge mode to unlock just achievement points instead of cards, I wouldn't object.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Unlock cards without challenge?
by HarlequinCasts » 31 Dec 2013, 11:15
Honestly I love the idea of unlocking cards to help you beat other challenges. I feel the problem is that cards should be locked Only in challenge mode games and no where else. If a player just want to screw around in a duel and test a deck, they should be able to use all the cards.
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Re: Unlock cards without challenge?
by jatill » 31 Dec 2013, 15:16
That's an interesting idea. Lock important challenge cards like Tinker / Bazaar of Bagdad / Black Lotus would be neat, provided they are only locked in challenge mode.HarlequinCasts wrote:Honestly I love the idea of unlocking cards to help you beat other challenges. I feel the problem is that cards should be locked Only in challenge mode games and no where else. If a player just want to screw around in a duel and test a deck, they should be able to use all the cards.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Unlock cards without challenge?
by Tyranix95 » 08 Jan 2014, 07:07
+1HarlequinCasts wrote:Honestly I love the idea of unlocking cards to help you beat other challenges. I feel the problem is that cards should be locked Only in challenge mode games and no where else. If a player just want to screw around in a duel and test a deck, they should be able to use all the cards.
That good idea.
I like it.
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Re: Unlock cards without challenge?
by RanDomino » 15 Jan 2014, 20:22
I fourth this.HarlequinCasts wrote:Honestly I love the idea of unlocking cards to help you beat other challenges. I feel the problem is that cards should be locked Only in challenge mode games and no where else. If a player just want to screw around in a duel and test a deck, they should be able to use all the cards.
Re: Unlock cards without challenge?
by Korath » 15 Jan 2014, 21:35
I'd be happy to do this, if Gargaroz agrees.
I'd be even happier to make the locked cards be key ones for decks that let you ignore whatever the challenge is doing and win on turn one or two against anything anyway (Oath of Druids also springs to mind), or power cards in general (Yawgmoth's Will is also a strong candidate), like Jatill alludes to. I'd appreciate if someone would go to the trouble of picking out appropriate cards and match them up to appropriate challenges. It's easy to key multiple cards to be unlocked by a single challenge, by the way, so could have one challenge unlock all five alpha Moxes, for example.
(There's also a couple currently-locked cards that show up with the locked-challenge card title and show a dialog if you try to play them, but then are functional anyway; conversely, others die if the AI plays them and you steal them with Control Magic or whatever. I'll probably make it so the game considers them illegal at game start instead like in the deck-building challenges, and cards like Living Wish and so on can't fetch them.)
I'd be even happier to make the locked cards be key ones for decks that let you ignore whatever the challenge is doing and win on turn one or two against anything anyway (Oath of Druids also springs to mind), or power cards in general (Yawgmoth's Will is also a strong candidate), like Jatill alludes to. I'd appreciate if someone would go to the trouble of picking out appropriate cards and match them up to appropriate challenges. It's easy to key multiple cards to be unlocked by a single challenge, by the way, so could have one challenge unlock all five alpha Moxes, for example.
(There's also a couple currently-locked cards that show up with the locked-challenge card title and show a dialog if you try to play them, but then are functional anyway; conversely, others die if the AI plays them and you steal them with Control Magic or whatever. I'll probably make it so the game considers them illegal at game start instead like in the deck-building challenges, and cards like Living Wish and so on can't fetch them.)
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Re: Unlock cards without challenge?
by horseoftroy » 17 Jan 2014, 16:06
I am so busy and still learning this game
so
Can I get an easy way how to unlock all cards and challenges?
Please . .
so
Can I get an easy way how to unlock all cards and challenges?
Please . .
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Re: Unlock cards without challenge?
by jatill » 18 Jan 2014, 16:25
Having just completed all of the challenges, some of the most key all-around unfair cards are:
1) All the fast mana (Black Lotus, Sol Ring, etc)
2) Bazaar of Bagdad - key dredge component
3) Emrakul is the premier "cheat" target, with Blightsteel Colossus being a close 2nd. Other targets don't come close.
4) Oath of Druids / Show and Tell / Eureka were the most common ways of cheating the above into play
5) Dark Ritual / Seething Song would be a big hit to the couple challenges that require storm decks
1) All the fast mana (Black Lotus, Sol Ring, etc)
2) Bazaar of Bagdad - key dredge component
3) Emrakul is the premier "cheat" target, with Blightsteel Colossus being a close 2nd. Other targets don't come close.
4) Oath of Druids / Show and Tell / Eureka were the most common ways of cheating the above into play
5) Dark Ritual / Seething Song would be a big hit to the couple challenges that require storm decks
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Unlock cards without challenge?
by shamaatae » 18 Feb 2014, 14:43
yes please could someone pm the fix for unlocking the cards..
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