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Forge Beta: 01-11-2014 ver 1.5.10

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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby Marek14 » 17 Jan 2014, 15:57

When I used Mindslaver on opponent, on his turn I could only see his hand and my hand. No battlefields, not even players. And it was persistent -- had to reset the match screen to get rid of it.

Would it be possible to not group Vesuva copying a land with other lands of the same kind?

Whirlpool cards seem to draw too many cards -- might correspond to Teferi's Puzzle Box problem.
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby cc-drake » 18 Jan 2014, 14:00

- My Sneaky Homunculus can't block creatures with power 2 or greater.
- Kuro, Pitlord has upkeep costs of only {B}.
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby friarsol » 18 Jan 2014, 16:24

cc-drake wrote:- My Sneaky Homunculus can't block creatures with power 2 or greater.
Am I missing something, isn't that what the card says?
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby ndlarsen » 18 Jan 2014, 19:00

Description: Sacrificing a forest with Dark Heart of the Wood while running a Commander game

NullPointerException | Open
Code: Select all
Forge Version:    1.5.10-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Linux 3.2.0-4-amd64 amd64
Java Version:     1.7.0_45 Oracle Corporation

java.lang.NullPointerException
   at forge.gui.match.controllers.CPicture.showCard(CPicture.java:66)
   at forge.gui.match.CMatchUI.setCard(CMatchUI.java:288)
   at forge.gui.match.CMatchUI.setCard(CMatchUI.java:283)
   at forge.view.arcane.CardPanelContainer$3.mouseMoved(CardPanelContainer.java:239)
   at java.awt.Component.processMouseMotionEvent(Component.java:6550)
   at javax.swing.JComponent.processMouseMotionEvent(JComponent.java:3338)
   at java.awt.Component.processEvent(Component.java:6274)
   at java.awt.Container.processEvent(Container.java:2229)
   at java.awt.Component.dispatchEventImpl(Component.java:4861)
   at java.awt.Container.dispatchEventImpl(Container.java:2287)
   at java.awt.Component.dispatchEvent(Component.java:4687)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4832)
   at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4505)
   at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4422)
   at java.awt.Container.dispatchEventImpl(Container.java:2273)
   at java.awt.Window.dispatchEventImpl(Window.java:2719)
   at java.awt.Component.dispatchEvent(Component.java:4687)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:735)
   at java.awt.EventQueue.access$200(EventQueue.java:103)
   at java.awt.EventQueue$3.run(EventQueue.java:694)
   at java.awt.EventQueue$3.run(EventQueue.java:692)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:87)
   at java.awt.EventQueue$4.run(EventQueue.java:708)
   at java.awt.EventQueue$4.run(EventQueue.java:706)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:705)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby cc-drake » 19 Jan 2014, 06:58

friarsol wrote:
cc-drake wrote:- My Sneaky Homunculus can't block creatures with power 2 or greater.
Am I missing something, isn't that what the card says?
Ah, I see. Then let me modify my report to
- The card description of Sneaky Homunculus says only
Sneaky Homunculus can't be blocked by creatures with power greater or equal to 2
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby rnxd » 19 Jan 2014, 10:06

first of all i'm amazed with this magic engine and i congratulate forge developers.
im having a little problem.
after importing new decks with the "import data" button i cant open forge. it get's freezed at "loading decks" screen. i tried renaming the folder to "forge001" and i can open it again but there is no way i can get the deck files imported. Also i tried making a deck with the deck editor and after i save the deck i cant see it anywhere and if i close forge and then open it again it gets stuck at "loading decks scree".
thanks for helping :) salutes!
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby stephane » 20 Jan 2014, 02:51

I often get a crash when I use Beast Within on an aura or an equipment attached to a creature that the opponent controls. Especially during the opponent's turn.

Description: [describe what you were doing when the crash occurred]

NullPointerException | Open
Code: Select all
Forge Version:    1.5.10-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_45 Oracle Corporation

java.lang.NullPointerException
   at forge.view.arcane.PlayArea$CardStack.add(PlayArea.java:724)
   at forge.view.arcane.PlayArea$CardStack.add(PlayArea.java:725)
   at forge.view.arcane.PlayArea$CardStackRow.addAll(PlayArea.java:679)
   at forge.view.arcane.PlayArea$CardStackRow.<init>(PlayArea.java:670)
   at forge.view.arcane.PlayArea.doLayout(PlayArea.java:208)
   at forge.view.arcane.PlayArea.recalculateCardPanels(PlayArea.java:571)
   at forge.view.arcane.PlayArea.setupPlayZone(PlayArea.java:528)
   at forge.gui.match.CMatchUI.updateZones(CMatchUI.java:363)
   at forge.control.FControlGameEventHandler$8.run(FControlGameEventHandler.java:214)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby tasteful » 20 Jan 2014, 10:17

sacrificing Mutavault to Warren Weirding did not deliver the tokens that it was supposed to
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby Arclight » 21 Jan 2014, 03:08

Description: [In a quest mode game, cartel aristocrat was targeted by lightning helix, tried to sacrifice plant wall to gain protection, then error message edit* game didn't crash, just error message.]

NullPointerException | Open
Code: Select all
Forge Version:    1.5.10-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Mac OS X 10.7.5 x86_64
Java Version:     1.7.0_40-ea Oracle Corporation

java.lang.NullPointerException
   at forge.gui.match.controllers.CPicture.showCard(CPicture.java:66)
   at forge.gui.match.CMatchUI.setCard(CMatchUI.java:288)
   at forge.gui.match.CMatchUI.setCard(CMatchUI.java:283)
   at forge.view.arcane.CardPanelContainer$3.mouseMoved(CardPanelContainer.java:239)
   at java.awt.Component.processMouseMotionEvent(Component.java:6550)
   at javax.swing.JComponent.processMouseMotionEvent(JComponent.java:3338)
   at java.awt.Component.processEvent(Component.java:6274)
   at java.awt.Container.processEvent(Container.java:2229)
   at java.awt.Component.dispatchEventImpl(Component.java:4861)
   at java.awt.Container.dispatchEventImpl(Container.java:2287)
   at java.awt.Component.dispatchEvent(Component.java:4687)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4832)
   at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4505)
   at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4422)
   at java.awt.Container.dispatchEventImpl(Container.java:2273)
   at java.awt.Window.dispatchEventImpl(Window.java:2719)
   at java.awt.Component.dispatchEvent(Component.java:4687)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:735)
   at java.awt.EventQueue.access$200(EventQueue.java:103)
   at java.awt.EventQueue$3.run(EventQueue.java:694)
   at java.awt.EventQueue$3.run(EventQueue.java:692)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:87)
   at java.awt.EventQueue$4.run(EventQueue.java:708)
   at java.awt.EventQueue$4.run(EventQueue.java:706)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:705)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby Marek14 » 21 Jan 2014, 09:36

Ravager of the Fells can cancel its ability when you click Cancel on selecting a creature; the ability is actually mandatory, an opponent must be targeted and damaged if possible.
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby tasteful » 21 Jan 2014, 09:49

Marek14 wrote:When I used Mindslaver on opponent, on his turn I could only see his hand and my hand. No battlefields, not even players. And it was persistent -- had to reset the match screen to get rid of it.
im having the same problem with Sorin Markov 's ultimate
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby goldaryn » 21 Jan 2014, 21:44

Something VERY odd is going on. I've been using this version happily, reported a bug or two already in this thread, all's well.

I deleted my install of 1.5.10, redownloaded and reinstalled it, and all of a sudden 3 things have suddely started happening that have never ever happened in Forge:

1) When I try to sell multiple cards, I get a prompt for every single card(!)

Image

This is a big problem for the way I play quest mode :(

2) When I use Ctrl+Space to add a card to the sideboard, it remains in the card pool and also appears in the sideboard

3) Most bizarrely of all, renaming quests now works correctly.

Has there been a ninja update to this download? Why on earth have all these things changed suddenly in the same version??
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby drdev » 21 Jan 2014, 21:58

goldaryn, the confirmation prompt when selling cards was added in 1.5.9, so I'm not sure why you weren't seeing it before. I'll admit it'd be better to show only one prompt even if selling multiple cards, and I can look into making that change.

As for cards remaining in the card pool when moving to the sideboard, is that only reproducible in quest mode? I know I tested that behavior for other modes, but maybe I accidentally broke that behavior for quest mode. I can certainly fix it either way.

Sorry for the frustrations. I'll try to make those changes before 1.5.11 is released.
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby drdev » 21 Jan 2014, 22:01

tasteful wrote:
Marek14 wrote:When I used Mindslaver on opponent, on his turn I could only see his hand and my hand. No battlefields, not even players. And it was persistent -- had to reset the match screen to get rid of it.
im having the same problem with Sorin Markov 's ultimate
As this battlefield disappearing issue seems to be happening more frequently all of a sudden, perhaps I can finally fix it for good. I'll try to have it fixed in time for 1.5.11 to be released.
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby goldaryn » 21 Jan 2014, 22:08

drdev wrote:goldaryn, the confirmation prompt when selling cards was added in 1.5.9, so I'm not sure why you weren't seeing it before. I'll admit it'd be better to show only one prompt even if selling multiple cards, and I can look into making that change.

As for cards remaining in the card pool when moving to the sideboard, is that only reproducible in quest mode? I know I tested that behavior for other modes, but maybe I accidentally broke that behavior for quest mode. I can certainly fix it either way.

Sorry for the frustrations. I'll try to make those changes before 1.5.11 is released.
Thanks drdev. I can't think of any possible explanation other than I must have been using the wrong version? At the very least there should be a "sell all" button.

Yes, quest mode. Go into quest deck editor, select a card on the left and press Ctrl+Space, it keeps the card on the left and puts into sideboard too. However, if you "change section" so that the middle pane is sideboard and then transfer cards over with space, no issues.

Thanks :)
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