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Forge Beta: 01-11-2014 ver 1.5.10

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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby antekm » 28 Jan 2014, 16:12

Actually sometimes it loses changes even if I save manually and exit without prompt.

No exceptions are being thrown on the console
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby Riotlung » 28 Jan 2014, 16:26

After winning some matches in Quest mode, I'd occasionally be presented a booster pack to pick, but also win a Rare card at the same time, and so instead of seeing the contents of the booster, the list presents me with only the Rare card, and I have to check the booster cards in my quest deck editor.
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby friarsol » 28 Jan 2014, 16:27

Riotlung wrote:After winning some matches in Quest mode, I'd occasionally be presented a booster pack to pick, but also win a Rare card at the same time, and so instead of seeing the contents of the booster, the list presents me with only the Rare card, and I have to check the booster cards in my quest deck editor.
Did you scroll down lower than that? That pane just shows everything you won (or lost) and definitely scrolls when you win a bunch of things, since they were won in different manners.
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby drdev » 28 Jan 2014, 16:56

antekm wrote:Actually sometimes it loses changes even if I save manually and exit without prompt.

No exceptions are being thrown on the console
The issue is that the deck editor only save changes to a deck the first time, unless you reload the deck. This bug has been fixed in the latest snapshot build.
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Postby Riotlung » 28 Jan 2014, 18:52

friarsol wrote:
Riotlung wrote:After winning some matches in Quest mode, I'd occasionally be presented a booster pack to pick, but also win a Rare card at the same time, and so instead of seeing the contents of the booster, the list presents me with only the Rare card, and I have to check the booster cards in my quest deck editor.
Did you scroll down lower than that? That pane just shows everything you won (or lost) and definitely scrolls when you win a bunch of things, since they were won in different manners.
You're right, I didn't know there was a larger scrolling bar to see both the rare and the booster. Thanks!
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby Riotlung » 28 Jan 2014, 20:36

Sorry for double post, but I just witnessed the AI tap a Forest and a Mountain in order to deal a 1 damage Fireball divided among me and 2 of my creatures, which I think should be impossible (on top of the somewhat poor AI choices for using Fireball and always insisting on dividing the damage).
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby lazylockie » 28 Jan 2014, 20:40

how do I batch sell cards in quest mode with 1.5.10? I selected the ones I want to sell, but a confirmation dialog keeps popping up for each card
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby drdev » 28 Jan 2014, 21:38

lazylockie wrote:how do I batch sell cards in quest mode with 1.5.10? I selected the ones I want to sell, but a confirmation dialog keeps popping up for each card
At the moment you just have to suffer through each prompt. A fix for that is on my agenda for 1.5.11 if I have time.
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby lazylockie » 28 Jan 2014, 21:51

drdev wrote:
lazylockie wrote:how do I batch sell cards in quest mode with 1.5.10? I selected the ones I want to sell, but a confirmation dialog keeps popping up for each card
At the moment you just have to suffer through each prompt. A fix for that is on my agenda for 1.5.11 if I have time.
thanks for the response. I figured a way to circumvent this for now: 1.5.8 doesn't have this confirmation dialog. I'll be using it just to sell cards until 1.5.11 or a fix is implemented
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby drdev » 28 Jan 2014, 22:53

lazylockie wrote:
drdev wrote:
lazylockie wrote:how do I batch sell cards in quest mode with 1.5.10? I selected the ones I want to sell, but a confirmation dialog keeps popping up for each card
At the moment you just have to suffer through each prompt. A fix for that is on my agenda for 1.5.11 if I have time.
thanks for the response. I figured a way to circumvent this for now: 1.5.8 doesn't have this confirmation dialog. I'll be using it just to sell cards until 1.5.11 or a fix is implemented
I just fixed it in r24544 so that you only get one prompt no matter how many cards you try to buy or sell at once, with that prompt displaying the total cost or sell price of all cards and a list of what you're buying or selling. This fix will be released on Friday with 1.5.11.
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby L30Bola » 28 Jan 2014, 23:08

I can't find on the deck editor the card: Mycosynth Lattice. D: Anyone having the same problem?

EDIT: I just entered the Deck Editor, and here it shows that i have 13196 card while on the first post it says that there are 13421 cards. But i don't know why some cards are missing.
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby friarsol » 29 Jan 2014, 00:05

L30Bola wrote:I can't find on the deck editor the card: Mycosynth Lattice. D: Anyone having the same problem?

EDIT: I just entered the Deck Editor, and here it shows that i have 13196 card while on the first post it says that there are 13421 cards. But i don't know why some cards are missing.
We don't support every single card (we're about 250 shy), but we do support more than any other engine (including MTGO). The reason you see less cards in the default deck editor is because the larger number includes cards like Planes and Avatars.
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby L30Bola » 29 Jan 2014, 00:40

Thanks for the quick answer :D
Should i post here any other card i find that it's missing?
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby friarsol » 29 Jan 2014, 01:00

L30Bola wrote:Thanks for the quick answer :D
Should i post here any other card i find that it's missing?
Nope. We know what they all are. In general, they are all fairly complex cards that need significant work in Forge before they will be implemented.
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Re: Forge Beta: 01-11-2014 ver 1.5.10

Postby agreiner » 29 Jan 2014, 15:04

I found an infinite loop...

AI plays Homura, Human Ascendant.
I kill it.
It returns to play "flipped" (it is now Homura's Essence).
AI plays Homura, Human Ascendant.
I take control of it using Captivating Vampire's ability.
AI plays Homura, Human Ascendant.
I take control of it using Captivating Vampire's ability.
I am (rightfully) prompted which to keep.
I select one to keep.
It returns to play "flipped" (it is now Homura's Essence).
AI selects one to keep.
It returns to play "flipped" (it is now Homura's Essence).
ad infinitum...
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