Born of the Gods Spoiler Season
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Re: Born of the Gods Spoiler Season
by Max mtg » 29 Jan 2014, 17:22
Just fetched stats on set completion:
- Code: Select all
Born of the Gods (165 cards) ... 84.84% (25 cards missing: Acolyte's Reward | God-Favored General | Aerie Worshippers | Kraken of the Straits | Meletis Astronomer | Perplexing Chimera | Retraction Helix | Sphinx's Disciple | Stratus Walk | Vortex Elemental | Black Oak of Odunos | Forlorn Pseudamma | Forsaken Drifters | Gild | Pain Seer | Servant of Tymaret | Warchanter of Mogis | Fearsome Temper | Felhide Spiritbinder | Lightning Volley | Satyr Firedancer | Satyr Nyx-Smith | Searing Blood | Hunter's Prowess | Pheres-Band Raiders )
Theros (249 cards) ... 99.19% (2 cards missing: Daxos of Meletis | Psychic Intrusion )
Magic 2014 (249 cards) ... 100%
Modern Masters (229 cards) ... 100%
Dragon's Maze (156 cards) ... 99.35% (a card missing: Trait Doctoring )
Gatecrash (249 cards) ... 100%
Return to Ravnica (274 cards) ... 100%
Magic 2013 (249 cards) ... 100%
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Re: Born of the Gods Spoiler Season
by friarsol » 30 Jan 2014, 01:45
Prerelease format:
Looks like the prerelease format is:
3 THS Packs, 2 BNG Packs, and 1 Seeded Prerelease Pack in a color of your choice.
Each Seeded pack comes with a Promo card of that color:
Destined to Lead White Silent Sentinel
Destined to Outwit Blue Arbiter of the Ideal
Destined to Dominate Black Eater of Hope
Destined to Conquer Red Forgestoker Dragon
Destined to Thrive Green Nessian Wild Ravager
I believe the general idea from Theros worked like this, so should be generally the same for BGM.
1 promo card of your color (listed above), 1 Mythic/Rare of your color (The only allowed multicolor card is a God matching your color base), 2 Uncommon of your color, 1 Uncommon offcolor, 5 Common on color, 5 Common off color.
Anyone want to give a shot with the print sheets to set this up?
Looks like the prerelease format is:
3 THS Packs, 2 BNG Packs, and 1 Seeded Prerelease Pack in a color of your choice.
Each Seeded pack comes with a Promo card of that color:
Destined to Lead White Silent Sentinel
Destined to Outwit Blue Arbiter of the Ideal
Destined to Dominate Black Eater of Hope
Destined to Conquer Red Forgestoker Dragon
Destined to Thrive Green Nessian Wild Ravager
I believe the general idea from Theros worked like this, so should be generally the same for BGM.
1 promo card of your color (listed above), 1 Mythic/Rare of your color (The only allowed multicolor card is a God matching your color base), 2 Uncommon of your color, 1 Uncommon offcolor, 5 Common on color, 5 Common off color.
Anyone want to give a shot with the print sheets to set this up?
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Re: Born of the Gods Spoiler Season
by swordshine » 30 Jan 2014, 13:53
I think Perplexing Chimera is the most difficult card. I'm a little busy these days, I'll come back in a week.
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Re: Born of the Gods Spoiler Season
by Marek14 » 30 Jan 2014, 14:22
Well, the only other card that does something similar is Commandeer and Forge lacks that one. Not sure what's needed for change of control of spell.swordshine wrote:I think Perplexing Chimera is the most difficult card. I'm a little busy these days, I'll come back in a week.
Re: Born of the Gods Spoiler Season
by friarsol » 30 Jan 2014, 15:35
I'm at work so I can't test any of these cards, but for anyone who is trying to handle a few spoilers today here are some ideas:
Retraction Helix is the same as Banishing Knack
Vortex Elemental is Gomazoa (sorta) + Rampant Elephant
Black Oak of Odunos is Bramblesnap with a Creature.Other in the Cost
More ideas coming for...
( Forsaken Drifters | Gild | Pain Seer | Servant of Tymaret | Warchanter of Mogis | Fearsome Temper | Lightning Volley | Satyr Firedancer | Searing Blood | Hunter's Prowess)
Retraction Helix is the same as Banishing Knack
Vortex Elemental is Gomazoa (sorta) + Rampant Elephant
Black Oak of Odunos is Bramblesnap with a Creature.Other in the Cost
More ideas coming for...
( Forsaken Drifters | Gild | Pain Seer | Servant of Tymaret | Warchanter of Mogis | Fearsome Temper | Lightning Volley | Satyr Firedancer | Searing Blood | Hunter's Prowess)
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Re: Born of the Gods Spoiler Season
by friarsol » 30 Jan 2014, 16:55
Here's the next batch:
Forsaken Drifters is Armored Skaab but for Battlefield to Graveyard, not Any to Battlefield.
Gild is Unmake + an Artifact token similar to the ones created by Skittering Invasion (make sure it gives any colored mana instead of colorless)
Pain Seer is Dark Confidant with untapped trigger instead of beg of upkeep trigger
Servant of Tymaret is Agent of Masks with untapped trigger instead of beg of upkeep trigger (and regeneration)
Warchanter of Mogis is Shadow Alley Denizen with untapped trigger instead of ChangeZone trigger
Fearsome Temper is Giant Strength + Malicious Intent
More ideas coming for...
(Lightning Volley | Satyr Firedancer | Searing Blood | Hunter's Prowess)
Forsaken Drifters is Armored Skaab but for Battlefield to Graveyard, not Any to Battlefield.
Gild is Unmake + an Artifact token similar to the ones created by Skittering Invasion (make sure it gives any colored mana instead of colorless)
Pain Seer is Dark Confidant with untapped trigger instead of beg of upkeep trigger
Servant of Tymaret is Agent of Masks with untapped trigger instead of beg of upkeep trigger (and regeneration)
Warchanter of Mogis is Shadow Alley Denizen with untapped trigger instead of ChangeZone trigger
Fearsome Temper is Giant Strength + Malicious Intent
More ideas coming for...
(Lightning Volley | Satyr Firedancer | Searing Blood | Hunter's Prowess)
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Re: Born of the Gods Spoiler Season
by Marek14 » 30 Jan 2014, 17:04
Well, Lightning Volley is a variant of Flame Fusillade, except that it affects only creatures. Satyr Firedancer has similar trigger to Chandra's Phoenix, Searing Blood is similar to Virulent Wound, and Hunter's Prowess is a bit similar to Warriors' Lesson, but the granted ability is more Cold-Eyed Selkie than Hystrodon.
There was some bug with untap triggers (not going to stack correctly when things untap in untap step) -- is that resolved now?
In fact, if I understand the code correctly, Lightning Volley should be just this:
There was some bug with untap triggers (not going to stack correctly when things untap in untap step) -- is that resolved now?
In fact, if I understand the code correctly, Lightning Volley should be just this:
- Code: Select all
Name:Lightning Volley
ManaCost:3 R
Types:Instant
A:SP$ Effect | Cost$ 3 R | Name$ Lightning Volley Effect | StaticAbilities$ STDamage | SVars$ ABDamage | SpellDescription$ Until end of turn, creaturess you control gain "{T}: This creature deals 1 damage to target creature or player."
SVar:STDamage:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl | AddAbility$ ABDamage | Description$ Until end of turn, creatures you control gain "{T}: This creature deals 1 damage to target creature or player."
SVar:ABDamage:AB$ DealDamage | Cost$ T | NumDmg$ 1 | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | SpellDescription$ CARDNAME deals 1 damage to target creature or player
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/lightning_volley.jpg
Oracle:Until end of turn, creatures you control gain "{T}: This creature deals 1 damage to target creature or player."
Re: Born of the Gods Spoiler Season
by friarsol » 30 Jan 2014, 17:23
Ok here's the last batch:
Lightning Volley is Brawl but only for your creatures, only doing one damage, but can target both creatures and players.
Satyr Firedancer is Chandra's Phoenix (minus the Planeswalker part) + (kinda) Boros Reckoner + (maybe?) Chandra, Pyromaster ? Not too sure about this one.
Searing Blood is Shock + Similar ability on Skeletonize, except it deals damage instead of creates a token
Hunter's Prowess is Predator's Strike + Grant trigger on Cold-Eyed Selkie (like Commando Raid)
Bah Marek.. Uhh yea the untapped triggers are still wrong, which is why the pay mana ones aren't done yet. Since I don't think there's a way to actually activate them properly. Hopefully we'll get that resolved before the next beta.
Lightning Volley is Brawl but only for your creatures, only doing one damage, but can target both creatures and players.
Satyr Firedancer is Chandra's Phoenix (minus the Planeswalker part) + (kinda) Boros Reckoner + (maybe?) Chandra, Pyromaster ? Not too sure about this one.
Searing Blood is Shock + Similar ability on Skeletonize, except it deals damage instead of creates a token
Hunter's Prowess is Predator's Strike + Grant trigger on Cold-Eyed Selkie (like Commando Raid)
Bah Marek.. Uhh yea the untapped triggers are still wrong, which is why the pay mana ones aren't done yet. Since I don't think there's a way to actually activate them properly. Hopefully we'll get that resolved before the next beta.
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Re: Born of the Gods Spoiler Season
by friarsol » 30 Jan 2014, 22:02
Looks like it. I was just going alphabetically down a search until I found something that looked close. B comes before F after all. Although the script of Brawl is probably more accurate since it's an AnimateAll and not an Effect (which as you point out is incorrect). There are only a few times when we should be using an Effect in these cases, and they are like the old indestructible rulings when "something is true about" the creatures you control, not when "something is granted to" the creatures you control
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Re: Born of the Gods Spoiler Season
by Max mtg » 31 Jan 2014, 04:35
The updated list of missing cards (14), the whole set is at 91,51% now:
The whole cycle of creatures with "when this becomes untapped, pay 2{C}. If you do {effect}"
God-Favored General | Aerie Worshippers | Forlorn Pseudamma | Pheres-Band Raiders | Satyr Nyx-Smith
Then, Felhide Spiritbinder is not form this cycle. but uses the same mechanics - trigger on untap.
And those cards which have no common properties:
Perplexing Chimera | Vortex Elemental | Gild | Fearsome Temper | Lightning Volley | Satyr Firedancer | Searing Blood | Hunter's Prowess
Forgeing intro packs: 2 of 5 .
Missing cards are:
* Searing Blood for Insatiable Hunger and Forged in Battle decks
* Aerie Worshippers and Forlorn Pseudamma for the deck named Inspiration-Struck
How can I help with incorrect untap triggers? (I need some sample (scripted) cards to test the effect and instructions which behaviour to consider correct)
The whole cycle of creatures with "when this becomes untapped, pay 2{C}. If you do {effect}"
God-Favored General | Aerie Worshippers | Forlorn Pseudamma | Pheres-Band Raiders | Satyr Nyx-Smith
Then, Felhide Spiritbinder is not form this cycle. but uses the same mechanics - trigger on untap.
And those cards which have no common properties:
Perplexing Chimera | Vortex Elemental | Gild | Fearsome Temper | Lightning Volley | Satyr Firedancer | Searing Blood | Hunter's Prowess
Forgeing intro packs: 2 of 5 .
bng_starters.zip
- 2 of 5 forgeable starters
- (983 Bytes) Downloaded 265 times
Missing cards are:
* Searing Blood for Insatiable Hunger and Forged in Battle decks
* Aerie Worshippers and Forlorn Pseudamma for the deck named Inspiration-Struck
How can I help with incorrect untap triggers? (I need some sample (scripted) cards to test the effect and instructions which behaviour to consider correct)
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Re: Born of the Gods Spoiler Season
by moomarc » 31 Jan 2014, 07:05
You can use any of the scripted cards with Inspired (Arbiter of the Ideal) or this script for God-Favored General:Max mtg wrote:How can I help with incorrect untap triggers? (I need some sample (scripted) cards to test the effect and instructions which behaviour to consider correct)
- God-Favored General | Open
- Code: Select all
Name:God-Favored General
ManaCost:1 W
Types:Creature Human Soldier
PT:1/1
T:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ GFGToken | TriggerDescription$ Inspired - Whenever CARDNAME becomes untapped, you may pay {2}{W}. If you do, put two 1/1 white Soldier enchantment creature tokens onto the battlefield.
SVar:GFGToken:AB$ Token | Cost$ 2 W | TokenAmount$ 2 | TokenName$ Soldier | TokenTypes$ Enchantment,Creature,Soldier | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/god-favored_general.txt
Edit: From comprehensive rules:
Edit 2: Out of interest, God-Favored General (and I assume the rest of the cycle) does work. It just happens during the untap step so can't be responded to so isn't technically right.Comprehensive rules wrote:502.3. No player receives priority during the untap step, so no spells can be cast or resolve and no
abilities can be activated or resolve. Any ability that triggers during this step will be held until the
next time a player would receive priority, which is usually during the upkeep step. (See rule 503,
"Upkeep Step")
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Re: Born of the Gods Spoiler Season
by Max mtg » 31 Jan 2014, 07:53
Thank you, Marc!
Looks like there has to be a buffer per player for abilities that have triggered during untap step.
When player receives priority, his or her buffer is placed onto stack.
The one thing that is unclear: Does "until the next time a player would receive priority" stand for the beginning of such a phase when priority can be given to players, or for the actual moment when a player receives priority?
That is: 2 players, each has God-Favored General. On untap triggers are remembered, but not placed into stack. During upkeep player1 (whose turn is now) places his triggers onto stack and then has to pass before the other player is allowed to add his tirggers. It that correct? Or the second player start arranging his triggers without waiting for his opponent one to pass?... or is it technically the same and makes no difference?
As for me, it looks easier to implement a solution when player's remembered triggers are be added to the stack at the moment he/she gains priority.
Upd: That could mean (not tested, just a guess) that forge.game.zone.MagicStack.chooseOrderOfSimultaneousStackEntryAll() can be called only at the moment player gains or passes priority and apply only to triggers owned by that player.
Looks like there has to be a buffer per player for abilities that have triggered during untap step.
When player receives priority, his or her buffer is placed onto stack.
The one thing that is unclear: Does "until the next time a player would receive priority" stand for the beginning of such a phase when priority can be given to players, or for the actual moment when a player receives priority?
That is: 2 players, each has God-Favored General. On untap triggers are remembered, but not placed into stack. During upkeep player1 (whose turn is now) places his triggers onto stack and then has to pass before the other player is allowed to add his tirggers. It that correct? Or the second player start arranging his triggers without waiting for his opponent one to pass?... or is it technically the same and makes no difference?
As for me, it looks easier to implement a solution when player's remembered triggers are be added to the stack at the moment he/she gains priority.
Upd: That could mean (not tested, just a guess) that forge.game.zone.MagicStack.chooseOrderOfSimultaneousStackEntryAll() can be called only at the moment player gains or passes priority and apply only to triggers owned by that player.
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Re: Born of the Gods Spoiler Season
by moomarc » 31 Jan 2014, 09:13
I'm definitely not a rules guru, so perhaps Marek or Sol could clarify. But My assumption would be that they would be added to the stack in the same order as though the triggers had fired during upkeep (if that's the next time they'd get priority).
But I don't think it will matter much. The only time you'd run into this situation is if both players have tapped creatures with untap triggers and the player whose untap step it is NOT has a card in play that grants their untappers the hidden keyword "CARDNAME untaps during each other player's untap step." (eg: I Know All, I See All scheme, Prophet of Kruphix etc).
So I think for now apply whichever fix is easiest and can get in before the beta release later today (if that's possible).
This fix should also hopefully allow Sol to continue his work on the remaining phasing cards.
But I don't think it will matter much. The only time you'd run into this situation is if both players have tapped creatures with untap triggers and the player whose untap step it is NOT has a card in play that grants their untappers the hidden keyword "CARDNAME untaps during each other player's untap step." (eg: I Know All, I See All scheme, Prophet of Kruphix etc).
So I think for now apply whichever fix is easiest and can get in before the beta release later today (if that's possible).
This fix should also hopefully allow Sol to continue his work on the remaining phasing cards.
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Re: Born of the Gods Spoiler Season
by gos » 31 Jan 2014, 09:38
As far as I can tell this means:502.3. No player receives priority during the untap step, so no spells can be cast or resolve and no abilities can be activated or resolve. Any ability that triggers during this step will be held until the next time a player would receive priority, which is usually during the upkeep step. (See rule 503, "Upkeep Step.")
503. Upkeep Step
503.1. First, any abilities that trigger at the beginning of the upkeep step and any abilities that triggered during the turn's untap step go on the stack. (See rule 603, "Handling Triggered Abilities.")
503.2. Second, the active player gets priority. Players may cast spells and activate abilities.
1) "At the beginning of your upkeep"-triggers go on the stack before triggers from the untap phase.
2) The active player gets the opportunity to cast spells and activate abilities before other players' untap phase-triggers even go on the stack.
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