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Forge Beta: 01-31-2014 ver 1.5.11

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Forge Beta: 01-31-2014 ver 1.5.11

Postby Chris H. » 31 Jan 2014, 17:14

Forge Beta: 01-31-2014 ver 1.5.11


13568 cards in total.


Release Notes

- Constructed mode -

The initial implementation of the new Constructed mode lobby screen is now available. It is a work in progress, so you should expect some rough edges and missing functionality, but the lobby screen is functional enough so it's possible to choose decks and player types and start the match normally.


- Multiple variants -
Multiple variants can be applied to the same match now! Planechase and Vanguard matches should now be started from the constructed match lobby by ticking the appropriate variant's checkbox in the variants panel at the top. It is not necessary to select only one variant anymore. Archenemy and Commander will hopefully also be implemented this way in the next beta release, but for now must be launched as before from the main variants menu.
Team selection is also planned for future releases, but at this time multiplayer matches will default to free-for-all.
The ongoing discussion of this feature can be found in the following thread:
viewtopic.php?f=52&t=12609#p138913


- Support for multiple card art -
Forge now fully supports the distinction between cards with different art, which is most apparent with basic lands. It is now possible to specifically add cards with particular art in the deck editor, and cards with different art are now generated for random constructed decks, sealed deck pools, booster draft extra basic land pools, starting quest card pools, and quest card shop pools. The deck file (.dck) format has been adapted to account for this change so that the card art index can now be specified after the set, with the index starting at 1 for the first possible card art. In case you would like to avoid generating cards with random art in limited modes (sealed deck, booster draft, quest mode) in order to make your deck management easier when it comes to basic lands, you can uncheck the "Randomize Card Art in Generated Card Pools" option in the game preferences. When disabled, the generated limited mode card pools will feature one kind of each basic land with the same picture on all cards.


- Automatic card edition adjustment -
A deck may explicitly define the edition and art variant of each card it includes. If a deck specifies those for no card, Forge uses a special algorithm to determine which card printings were the latest by the moment all of deck's had been printed. These very editions of cards are used when loading deck into memory to reflect the flavour of the season when the deck was built.


- Commander 2013 cards -
Forge now includes many of the new Commander 2013 cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.


- New Born of the Gods cards -
Forge now includes many of the new Born of the Gods cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.


New Cards

Cards list | Open
Darkpact



New Born of the Gods Cards

Born of the Gods list | Open
Acolyte's Reward
Akroan Conscriptor
Akroan Phalanx
Akroan Skyguard
Arbiter of the Ideal
Archetype of Aggression
Archetype of Courage
Archetype of Endurance
Archetype of Finality
Archetype of Imagination
Ashiok's Adept
Aspect of Hydra
Asphyxiate
Astral Cornucopia
Bile Blight
Black Oak of Odunos
Bolt of Keranos
Brimaz, King of Oreskos
Champion of Stray Souls
Charging Badger
Chorus of the Tides
Chromanticore
Claim of Erebos
Courser of Kruphix
Crypsis
Culling Mark
Cyclops of One-Eyed Pass
Dawn to Dusk
Deepwater Hypnotist
Drown in Sorrow
Eater of Hope
Eidolon of Countless Battles
Elite Skirmisher
Ephara's Enlightenment
Ephara's Radiance
Ephara, God of the Polis
Epiphany Storm
Evanescent Intellect
Everflame Eidolon
Excoriate
Eye Gouge
Fall of the Hammer
Fanatic of Xenagos
Fate Unraveler
Fated Conflagration
Fated Infatuation
Fated Intervention
Fated Retribution
Fated Return
Felhide Brawler
Flame-Wreathed Phoenix
Flitterstep Eidolon
Floodtide Serpent
Forgestoker Dragon
Forsaken Drifters
Ghostblade Eidolon
Glimpse the Sun God
Gorgon's Head
Graverobber Spider
Great Hart
Griffin Dreamfinder
Grisly Transformation
Herald of Torment
Hero of Iroas
Hero of Leina Tower
Heroes' Podium
Hold at Bay
Impetuous Sunchaser
Karametra's Favor
Karametra, God of Harvests
Kiora's Follower
Kiora, the Crashing Wave
Kragma Butcher
Kraken of the Straits
Loyal Pegasus
Marshmist Titan
Meletis Astronomer
Mindreaver
Mischief and Mayhem
Mogis, God of Slaughter
Mortal's Ardor
Mortal's Resolve
Nessian Demolok
Nessian Wilds Ravager
Noble Quarry
Nullify
Nyxborn Eidolon
Nyxborn Rollicker
Nyxborn Shieldmate
Nyxborn Triton
Nyxborn Wolf
Odunos River Trawler
Oracle of Bones
Oracle's Insight
Oreskos Sun Guide
Ornitharch
Pain Seer
Peregrination
Pharagax Giant
Phenax, God of Deception
Pheres-Band Tromper
Pillar of War
Pinnacle of Rage
Plea for Guidance
Ragemonger
Raised by Wolves
Reap What Is Sown
Reckless Reveler
Retraction Helix
Rise to the Challenge
Sanguimancy
Satyr Wayfinder
Scourge of Skola Vale
Scouring Sands
Searing Blood
Servant of Tymaret
Setessan Oathsworn
Setessan Starbreaker
Shrike Harpy
Silent Sentinel
Siren of the Fanged Coast
Siren of the Silent Song
Siren Song Lyre
Skyreaping
Snake of the Golden Grove
Sphinx's Disciple
Spirit of the Labyrinth
Spiteful Returned
Stormcaller of Keranos
Stratus Walk
Sudden Storm
Sunbond
Swordwise Centaur
Temple of Enlightenment
Temple of Malice
Temple of Plenty
Thassa's Rebuff
Thunder Brute
Thunderous Might
Tromokratis
Unravel the AEther
Vanguard of Brimaz
Warchanter of Mogis
Weight of the Underworld
Whelming Wave
Whims of the Fates
Xenagos, God of Revels



Known Issues

Issues list | Open
There is a known issue with the timing of Leaves the Battlefield triggers and multiple permanents Leaving the Battlefield. As an example, when Blood Artist died at the same time as a lot of other creatures due to a Wrath of God, the Blood Artist should trigger for every creature but does not do so.

Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.

Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).

A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.

The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.



Contributors to This Release

Agetian
Diogenes
DrDev
Gos
Marc
Max
Sloth
Sol
Swordshine
torridus
ZzzzSleep
Chris H


(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)


The links to the various archives:

The Forge 01/31/2014 Windows and Linux archive (requires java 7):
 
forge-1.5.11.tar.bz2 (34.9 MB, at cardforge.org)


Forge 01/31/2014 BETA packaged as a Mac OS application:

We are not able to provide a Mac OS application package at this time. Please download the archive above and launch the forge jar file by double clicking on the "forge.command" launcher command file that is included in the archive.
 
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Re: Forge Beta: 01-31-2014 ver 1.5.11

Postby Max mtg » 31 Jan 2014, 17:30

Breakdown on missing cards:
All sets with list of missing cards | Open
Born of the Gods (165 cards) ... 92.12% (13 cards missing: God-Favored General | Aerie Worshippers | Perplexing Chimera | Vortex Elemental | Forlorn Pseudamma | Gild | Fearsome Temper | Felhide Spiritbinder | Lightning Volley | Satyr Firedancer | Satyr Nyx-Smith | Hunter's Prowess | Pheres-Band Raiders )
Theros (249 cards) ... 99.19% (2 cards missing: Daxos of Meletis | Psychic Intrusion )
Magic 2014 (249 cards) ... 100%
Modern Masters (229 cards) ... 100%
Dragon's Maze (156 cards) ... 99.35% (a card missing: Trait Doctoring )
Gatecrash (249 cards) ... 100%
Return to Ravnica (274 cards) ... 100%
Magic 2013 (249 cards) ... 100%
Avacyn Restored (244 cards) ... 99.59% (a card missing: Divine Deflection )
Dark Ascension (158 cards) ... 100%
Innistrad (264 cards) ... 100%
Magic 2012 (249 cards) ... 100%
New Phyrexia (175 cards) ... 100%
Mirrodin Besieged (155 cards) ... 100%
Scars of Mirrodin (249 cards) ... 99.19% (2 cards missing: Leonin Arbiter | Ogre Geargrabber )
Magic 2011 (249 cards) ... 100%
Rise of the Eldrazi (248 cards) ... 99.59% (a card missing: World at War )
Worldwake (145 cards) ... 99.31% (a card missing: Refraction Trap )
Zendikar (269 cards) ... 100%
Magic 2010 (249 cards) ... 99.59% (a card missing: Harm's Way )
Alara Reborn (145 cards) ... 100%
Conflux (145 cards) ... 100%
Shards of Alara (249 cards) ... 100%
Eventide (180 cards) ... 99.44% (a card missing: Glamerdye )
Shadowmoor (301 cards) ... 99.66% (a card missing: Plague of Vermin )
Morningtide (150 cards) ... 100%
Lorwyn (301 cards) ... 100%
Tenth Edition (383 cards) ... 99.73% (a card missing: Mind Bend )
Future Sight (180 cards) ... 97.77% (4 cards missing: Grave Scrabbler | Nacatl War-Pride | Nix | Shah of Naar Isle )
Planar Chaos (165 cards) ... 98.18% (3 cards missing: Kor Dirge | Magus of the Arena | Shrouded Lore )
Time Spiral (301 cards) ... 99.33% (2 cards missing: Evangelize | Thick-Skinned Goblin )
Time Spiral "Timeshifted" (121 cards) ... 95.86% (5 cards missing: Arena | Celestial Dawn | Giant Oyster | Grinning Totem | Honorable Passage )
Coldsnap (155 cards) ... 96.12% (6 cards missing: Balduvian Fallen | Balduvian Warlord | Commandeer | Cover of Winter | Lightning Storm | Panglacial Wurm )
Dissension (180 cards) ... 98.33% (3 cards missing: War's Toll | Flash Foliage | Street Savvy )
Guildpact (165 cards) ... 100%
Ravnica: City of Guilds (306 cards) ... 99.67% (a card missing: Razia, Boros Archangel )
Ninth Edition (359 cards) ... 99.72% (a card missing: Mind Bend )
Saviors of Kamigawa (165 cards) ... 97.57% (4 cards missing: Burning-Eye Zubera | Choice of Damnations | Pain's Reward | Rushing-Tide Zubera )
Betrayers of Kamigawa (165 cards) ... 99.39% (a card missing: Shining Shoal )
Champions of Kamigawa (307 cards) ... 99.67% (a card missing: Swirl the Mists )
Fifth Dawn (165 cards) ... 98.78% (2 cards missing: Reversal of Fortune | Spectral Shift )
Darksteel (165 cards) ... 98.78% (2 cards missing: Mycosynth Lattice | Well of Lost Dreams )
Mirrodin (306 cards) ... 98.36% (5 cards missing: Confusion in the Ranks | Fatespinner | Mindstorm Crown | Quicksilver Elemental | Shared Fate )
Eighth Edition (357 cards) ... 99.43% (2 cards missing: Mind Bend | Okk )
Scourge (143 cards) ... 98.60% (2 cards missing: Lethal Vapors | Parallel Thoughts )
Legions (145 cards) ... 100%
Onslaught (350 cards) ... 96.85% (11 cards missing: Artificial Evolution | Aven Soulgazer | Butcher Orgg | Chain of Acid | Chain of Silence | Chain of Smog | Meddle | Menacing Ogre | Risky Move | Spy Network | Trade Secrets )
Judgment (143 cards) ... 97.90% (3 cards missing: Lost in Thought | Shaman's Trance | Shieldmage Advocate )
Torment (143 cards) ... 98.60% (2 cards missing: Alter Reality | Flaming Gambit )
Odyssey (350 cards) ... 99.42% (2 cards missing: Cultural Exchange | Price of Glory )
Apocalypse (143 cards) ... 93.70% (9 cards missing: Captain's Maneuver | Coalition Flag | Coalition Honor Guard | Dead Ringers | Emblazoned Golem | False Dawn | Ice Cave | Standard Bearer | Tahngarth's Glare )
Seventh Edition (350 cards) ... 99.71% (a card missing: Okk )
Planeshift (146 cards) ... 99.31% (a card missing: Goblin Game )
Invasion (350 cards) ... 98.00% (7 cards missing: Crystal Spray | Mages' Contest | Psychic Battle | Samite Ministration | Scarred Puma | Soul Burn | Stand or Fall )
Prophecy (143 cards) ... 97.20% (4 cards missing: Brutal Suppression | Celestial Convergence | Hollow Warrior | Psychic Theft )
Nemesis (143 cards) ... 98.60% (2 cards missing: Harvest Mage | Mana Cache )
Mercadian Masques (350 cards) ... 99.14% (3 cards missing: Barbed Wire | Crooked Scales | Wishmonger )
Urza's Destiny (143 cards) ... 100%
Classic Sixth Edition (350 cards) ... 99.14% (3 cards missing: Celestial Dawn | Grinning Totem | Illicit Auction )
Urza's Legacy (143 cards) ... 98.60% (2 cards missing: Damping Engine | Viashino Bey )
Urza's Saga (350 cards) ... 98.85% (4 cards missing: Contamination | Okk | Soul Sculptor | Veiled Crocodile )
Exodus (143 cards) ... 97.90% (3 cards missing: Fade Away | Kor Chant | Mogg Assassin )
Stronghold (143 cards) ... 98.60% (2 cards missing: Hidden Retreat | Volrath's Shapeshifter )
Tempest (350 cards) ... 98.00% (7 cards missing: Echo Chamber | Ertai's Meddling | Legerdemain | Magnetic Web | Oracle en-Vec | Volrath's Curse | Whim of Volrath )
Weatherlight (167 cards) ... 97.60% (4 cards missing: Bosium Strip | Ertai's Familiar | Liege of the Hollows | Mana Web )
Fifth Edition (449 cards) ... 98.21% (8 cards missing: Drain Power | Game of Chaos | Gauntlets of Chaos | Magical Hack | Mind Bomb | Orcish Conscripts | Seraph | Sleight of Mind )
Visions (167 cards) ... 92.21% (13 cards missing: Desolation | Dream Tides | Elkin Lair | Equipoise | Forbidden Ritual | Honorable Passage | Ogre Enforcer | Peace Talks | Pillar Tombs of Aku | Pygmy Hippo | Shimmering Efreet | Teferi's Realm | Three Wishes )
Mirage (350 cards) ... 95.71% (15 cards missing: Celestial Dawn | Ekundu Cyclops | Emberwilde Djinn | Grinning Totem | Illicit Auction | Mangara's Tome | Meddle | Mind Bend | Preferred Selection | Reflect Damage | Shadowbane | Soul Echo | Teferi's Imp | Torrent of Lava | Warping Wurm )
Alliances (199 cards) ... 97.48% (5 cards missing: Martyrdom | Martyrdom | Primitive Justice | Taste of Paradise | Taste of Paradise )
Homelands (140 cards) ... 95.71% (6 cards missing: Autumn Willow | Giant Albatross | Giant Albatross | Giant Oyster | Hazduhr the Abbot | Timmerian Fiends )
Chronicles (125 cards) ... 96.80% (4 cards missing: Cuombajj Witches | Gauntlets of Chaos | Goblin Artisans | Wall of Shadows )
Ice Age (383 cards) ... 93.47% (25 cards missing: Adarkar Unicorn | Arcum's Whistle | Balduvian Shaman | Barbarian Guides | Drought | Errant Minion | Forgotten Lore | Game of Chaos | General Jarkeld | Ghostly Flame | Ice Cauldron | Illusionary Terrain | Infernal Denizen | Jeweled Amulet | Krovikan Vampire | Lava Burst | Lim-Dul's Hex | Mercenaries | Mudslide | Orcish Conscripts | Seraph | Sleight of Mind | Snowfall | Soul Burn | Winter's Chill )
Fourth Edition (378 cards) ... 97.35% (10 cards missing: Bronze Tablet | Drain Power | Erosion | Magical Hack | Magnetic Mountain | Mind Bomb | Power Leak | Rebirth | Sleight of Mind | Tempest Efreet )
Fallen Empires (187 cards) ... 96.79% (6 cards missing: Merseine | Merseine | Merseine | Merseine | Raiding Party | Thelon's Curse )
The Dark (119 cards) ... 93.27% (8 cards missing: Erosion | Fasting | Mind Bomb | Preacher | Season of the Witch | Sorrow's Path | Whippoorwill | Worms of the Earth )
Legends (310 cards) ... 93.22% (21 cards missing: Arboria | Backdraft | Divine Intervention | Equinox | Falling Star | Firestorm Phoenix | Gauntlets of Chaos | Glyph of Delusion | Glyph of Reincarnation | Halfdane | Hammerheim | Imprison | Infinite Authority | North Star | Nova Pentacle | Quarum Trench Gnomes | Rebirth | Reverberation | Silhouette | Tempest Efreet | Wall of Shadows )
Revised Edition (306 cards) ... 98.03% (6 cards missing: Drain Power | Magical Hack | Magnetic Mountain | Power Leak | Rock Hydra | Sleight of Mind )
Antiquities (100 cards) ... 96.00% (4 cards missing: Bronze Tablet | Goblin Artisans | Tawnos's Coffin | Urza's Miter )
Arabian Nights (92 cards) ... 93.47% (6 cards missing: Cuombajj Witches | Guardian Beast | Magnetic Mountain | Pyramids | Shahrazad | Ydwen Efreet )
Unlimited Edition (302 cards) ... 96.35% (11 cards missing: Camouflage | Chaos Orb | Drain Power | False Orders | Illusionary Mask | Magical Hack | Power Leak | Raging River | Rock Hydra | Sleight of Mind | Word of Command )
Limited Edition Beta (302 cards) ... 96.35% (11 cards missing: Camouflage | Chaos Orb | Drain Power | False Orders | Illusionary Mask | Magical Hack | Power Leak | Raging River | Rock Hydra | Sleight of Mind | Word of Command )
Limited Edition Alpha (295 cards) ... 96.27% (11 cards missing: Camouflage | Chaos Orb | Drain Power | False Orders | Illusionary Mask | Magical Hack | Power Leak | Raging River | Rock Hydra | Sleight of Mind | Word of Command )
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Re: Forge Beta: 01-31-2014 ver 1.5.11

Postby friarsol » 31 Jan 2014, 17:46

It didn't make it into the known issues list: But one related to new BNG cards is that Inspired triggers incorrectly during the untap step. This one has been around forever, and we just haven't gotten it ironed out yet. Hopefully it'll be squared away for the next release.
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Re: Forge Beta: 01-31-2014 ver 1.5.11

Postby Marek14 » 31 Jan 2014, 18:06

Shouldn't Fated Intervention use different token image since its Centaurs are enchantments unlike tokens from previous cards? Same for Golems created by Hammer of Purphoros.
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Re: Forge Beta: 01-31-2014 ver 1.5.11

Postby moomarc » 31 Jan 2014, 18:23

Marek14 wrote:Shouldn't Fated Intervention use different token image since its Centaurs are enchantments unlike tokens from previous cards? Same for Golems created by Hammer of Purphoros.
You're correct, but the auto-generated token filename was never expected to have to use card type. And because images aren't available yet, I assume no image name was specified.
-Marc
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Springjack Pasture

Postby Nekoatl » 31 Jan 2014, 18:40

When using Springjack Pasture to sacrifice goat tokens for mana, white mana is given instead of mana of any color if the mana is produced before an ability to spend the mana on is selected.

(P.S. Thanks for the new release!)
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Re: Forge Beta: 01-31-2014 ver 1.5.11

Postby Marek14 » 31 Jan 2014, 19:23

moomarc wrote:
Marek14 wrote:Shouldn't Fated Intervention use different token image since its Centaurs are enchantments unlike tokens from previous cards? Same for Golems created by Hammer of Purphoros.
You're correct, but the auto-generated token filename was never expected to have to use card type. And because images aren't available yet, I assume no image name was specified.
Well, token images are available here: http://www.wizards.com/Magic/Magazine/A ... rcana/1413 -- and there are HQ Theros scans including tokens, so the name should be specified -- especially when the inspired token generator cycle is implemented as each uses a new enchantment token (except for green which shares it with Fated Intervention).

EDIT: I think that the Min. set column in the decklist is too narrow, some sets like WWK can't fit their codes. And it doesn't seem like there's a way to resize it, only to drag it elsewhere...

Copy Enchantment has strange text when it's on battlefield and not copying anything.
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Re: Forge Beta: 01-31-2014 ver 1.5.11

Postby correioalternativo » 31 Jan 2014, 21:20

Forge 1.5.11 stops at "Loading decks" message and does not open :(
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Re: Forge Beta: 01-31-2014 ver 1.5.11

Postby tasteful » 31 Jan 2014, 22:15

repeated ctd upon entering the store
| Open
# A fatal error has been detected by the Java Runtime Environment:
#
# SIGSEGV (0xb) at pc=0x00000001108ef4f9, pid=17308, tid=49159
#
# JRE version: Java(TM) SE Runtime Environment (7.0_45-b18) (build 1.7.0_45-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (24.45-b08 mixed mode bsd-amd64 compressed oops)
# Problematic frame:
# C 0x00000001108ef4f9

deck editor works just fine though
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Re: Forge Beta: 01-31-2014 ver 1.5.11

Postby NoctisIncendia » 31 Jan 2014, 23:52

I get this error whenever I try to start a game (both constructed and draft)

NullPointerException | Open
Code: Select all
Forge Version:    1.5.11-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 8 6.2 amd64
Java Version:     1.7.0_45 Oracle Corporation

java.lang.NullPointerException
   at forge.gui.match.views.VAntes.update(VAntes.java:124)
   at forge.gui.match.controllers.CAntes.update(CAntes.java:37)
   at forge.gui.framework.DragCell.setSelected(DragCell.java:329)
   at forge.gui.framework.DragCell.setSelected(DragCell.java:341)
   at forge.gui.framework.DragCell.addDoc(DragCell.java:283)
   at forge.gui.framework.SLayoutIO.loadLayout(SLayoutIO.java:386)
   at forge.control.FControl.setCurrentScreen(FControl.java:303)
   at forge.control.FControl.setCurrentScreen(FControl.java:276)
   at forge.control.FControl.attachToGame(FControl.java:487)
   at forge.control.FControl.startGameWithUi(FControl.java:442)
   at forge.control.FControl$5.run(FControl.java:592)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 01-31-2014 ver 1.5.11

Postby NoctisIncendia » 31 Jan 2014, 23:53

Also, the home screen ends up looking like this after I close the error message.

http://imgur.com/AMNBuFy
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Re: Forge Beta: 01-31-2014 ver 1.5.11

Postby NoctisIncendia » 01 Feb 2014, 00:07

Also also, Asphyxiate has its mana cost listed at 3B, rather than 1BB.
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Re: Forge Beta: 01-31-2014 ver 1.5.11

Postby Zirbert » 01 Feb 2014, 01:14

When the AI plays Tyrant of Discord, and I'm the only opponent, I don't sacrifice anything. The stack shows a targetting error.

Tyrant of Discord works correctly when I play it - the AI sacrifices, multiple times if nonland permanents are selected.
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Re: Forge Beta: 01-31-2014 ver 1.5.11

Postby excessum » 01 Feb 2014, 06:32

Looks like I got the exact same issue but with Win7 and a newer Java.

Description: [describe what you were doing when the crash occurred]

NullPointerException | Open
Code: Select all
Forge Version:    1.5.11-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_51 Oracle Corporation

java.lang.NullPointerException
   at forge.gui.match.views.VAntes.update(VAntes.java:124)
   at forge.gui.match.controllers.CAntes.update(CAntes.java:37)
   at forge.gui.framework.DragCell.setSelected(DragCell.java:329)
   at forge.gui.framework.DragCell.setSelected(DragCell.java:341)
   at forge.gui.framework.DragCell.addDoc(DragCell.java:283)
   at forge.gui.framework.SLayoutIO.loadLayout(SLayoutIO.java:386)
   at forge.control.FControl.setCurrentScreen(FControl.java:303)
   at forge.control.FControl.setCurrentScreen(FControl.java:276)
   at forge.control.FControl.attachToGame(FControl.java:487)
   at forge.control.FControl.startGameWithUi(FControl.java:442)
   at forge.control.FControl$5.run(FControl.java:592)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
NoctisIncendia wrote:I get this error whenever I try to start a game (both constructed and draft)

NullPointerException | Open
Code: Select all
Forge Version:    1.5.11-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 8 6.2 amd64
Java Version:     1.7.0_45 Oracle Corporation

java.lang.NullPointerException
   at forge.gui.match.views.VAntes.update(VAntes.java:124)
   at forge.gui.match.controllers.CAntes.update(CAntes.java:37)
   at forge.gui.framework.DragCell.setSelected(DragCell.java:329)
   at forge.gui.framework.DragCell.setSelected(DragCell.java:341)
   at forge.gui.framework.DragCell.addDoc(DragCell.java:283)
   at forge.gui.framework.SLayoutIO.loadLayout(SLayoutIO.java:386)
   at forge.control.FControl.setCurrentScreen(FControl.java:303)
   at forge.control.FControl.setCurrentScreen(FControl.java:276)
   at forge.control.FControl.attachToGame(FControl.java:487)
   at forge.control.FControl.startGameWithUi(FControl.java:442)
   at forge.control.FControl$5.run(FControl.java:592)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
excessum
 
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Re: Forge Beta: 01-31-2014 ver 1.5.11

Postby LavingRunatic » 01 Feb 2014, 06:50

correioalternativo wrote:Forge 1.5.11 stops at "Loading decks" message and does not open :(
Same issue. The RuntimeException is as follows:

Code: Select all
main > javalangRuntimeException: Card Heatwave from null is not supported by Forge, as it's neither a known common card nor one of casual variants' card
   at forgedeckCardPooladd(CardPooljava:68)
   at forgedeckCardPooladd(CardPooljava:48)
   at forgedeckCardPoolfromCardList(CardPooljava:160)
   at forgedeckDeckfromSections(Deckjava:208)
   at forgedeckioDeckSerializerread(DeckSerializerjava:80)
   at forgedeckioDeckSerializerread(DeckSerializerjava:39)
   at forgeutilstorageStorageReaderFolderreadAll(StorageReaderFolderjava:89)
   at forgeutilstorageStorageBase<init>(StorageBasejava:48)
   at forgeutilstorageStorageImmediatelySerialized<init>(StorageImmediatelySerializedjava:59)
   at forgemodelCardCollections<init>(CardCollectionsjava:54)
   at forgemodelFModel<init>(FModeljava:155)
   at forgemodelFModelgetInstance(FModeljava:83)
   at forgeSingletonsinitializeOnce(Singletonsjava:82)
   at forgeviewMainmain(Mainjava:39)

Exception: javalangExceptionInInitializerError thrown from the UncaughtExceptionHandler in thread "main"
(Had to remove dots due to being a new user..)
LavingRunatic
 
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