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06/01/2014: Commanding the revision of Ice Age.(V2 out 12/1)

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Re: 06/01/2014: Commanding the revision of Ice Age.(V2 out 1

Postby Gilber » 10 Feb 2014, 11:19

BAgate wrote:The developers and mods spend countless hours on this stuff without compensation, so please don't shout.
i know that the developers and mods spend countless hours and put incredible effort on this game for free
so, in every update i thank them very much from heart of my heart as expression of my appreciation
and i don't just say "thank you", i really truly mean it
and i know that whatever i did and whatever i will do, i will never be able to thank them enough for their amazing work =D> =D> =D>
so, please don't make me looks like not grateful (denier) and shout
i don't shout on anybody, i just ask
and if i asked several questions that don't mean i shout
i do this (ask several questions) to clear my point (my idea-my thought)

what the bad thing i said that make you think i shout ???
then, How i shout when i say "please" (and i mean it literally) after every question i ask ???

quick note to everybody: if i'm syrian that's don't mean i'm bad, evil :evil: , aggressive, or rude
NO, Ofcourse NOT
i'm good guy :) :) , polite and i'm peacelover [-o< [-o<
[I just wanted to clear this point to everyone because i know that our reputation became in the bottom]

(don't judge the book from it's cover) Proverb
(your fingers are not the same) Arabian Proverb

And Finally: BAgate, i don't any have bad feeling toward you my friend :) :) :)
Last edited by Gilber on 10 Feb 2014, 11:28, edited 2 times in total.
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Re: 06/01/2014: Commanding the revision of Ice Age.(V2 out 1

Postby Korath » 10 Feb 2014, 11:22

Extra-large text, multiple question marks in a row, multiple emoticons in a row, and gratuitous colored text all come across as shouting.
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Re: 06/01/2014: Commanding the revision of Ice Age.(V2 out 1

Postby Gilber » 10 Feb 2014, 11:25

BAgate wrote:To find out what fixes have been applied you can either look at that, or you can go to the 'Archived Reports' subfolder of the 'Bug Reports' folder and look to see what fixed bugs have been added since the last patch
thank you so much for this idea, i will try to try it
see, now you understand me :) :)
Last edited by Gilber on 10 Feb 2014, 11:27, edited 1 time in total.
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Re: 06/01/2014: Commanding the revision of Ice Age.(V2 out 1

Postby Gilber » 10 Feb 2014, 11:27

BAgate wrote: If this still doesn't answer your question, PM me and we'll see what we can do.
thank you very much for your kind offer but i think i will try "Archived Reports"
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Re: 06/01/2014: Commanding the revision of Ice Age.(V2 out 1

Postby Gilber » 10 Feb 2014, 11:32

Sonic wrote:
stassy wrote:(until Gilbert said it I didn't know that the Glyph series were available)
OK then - just for you.

‘A History of the CardArtManalink Folder’
A series of lectures in Manalink card art history - Part One… of one.

The Glyph Cards

In the beginning...

Image
would any one please explain what that mean ???
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Re: 06/01/2014: Commanding the revision of Ice Age.(V2 out 1

Postby Gilber » 10 Feb 2014, 11:35

Korath wrote:"Show Cue Cards" in duel options, unintuitively enough, turns them on or off.
would you please tell me what Cue Cards in duel options do ???
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Re: 06/01/2014: Commanding the revision of Ice Age.(V2 out 1

Postby Gilber » 10 Feb 2014, 11:44

Korath wrote:Extra-large text, multiple question marks in a row, multiple emoticons in a row, and gratuitous colored text all come across as shouting.
really ?
i didn't know that Extra-large text, multiple question marks in a row, multiple emoticons in a row, and gratuitous colored text all come across as shouting
i was just trying to clear my questions and make my post more beautiful and attractive
so, i'm really very sorry
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Re: 06/01/2014: Commanding the revision of Ice Age.(V2 out 1

Postby Fizanko » 10 Feb 2014, 12:51

crazy9000 wrote:Tool tips are working fine for me in windows 8 x64.
stassy wrote:Working for me too in xp sp3, there is also to note that some button were modified to add/replace options (the author one and the expansion one).

Image

Image

Image
Korath wrote:"Show Cue Cards" in duel options, unintuitively enough, turns them on or off.
Hello,

Thanks for replying.

But it's then odd that i'm on XP SP3 like stassy and still nothing, as instructed by Korath turned 'show cue card' off (default being on) in the duel options then on and for both change of setting i then went to tools -> deck maker and still the tooltips on the buttons aren't appearing when i hoover the mouse over them.

Could it be i did something wrong in my install ?
Here's what i did in case someone can spot something wrong :

I downloaded Manalink3 from that thread as it looked like the most up to date and unmodded version
Korath archive updated up to Theros November 2013
http://www.mediafire.com/?gdl1kl4j319g2gr
Warning: this is a vanilla install and does contain no graphic mod
Extracted the game , renamed the directory Manalink3 and put it in C:\ , so i had C:\Manalink3\
played a bit to test and it worked good

Then from this thread i'm currently replying to, following the instructions :

In C:\Manalink3\ i deleted the folder named CardArtManalink

Then i extracted the folder named CardArtManalink from
‘2012_CardArtManalink.zip’ (Main Folder / Artwork) – http://www.mediafire.com/download/pnj15 ... nalink.zip
And placed this new CardArtManalink folder into C:\Manalink3

Then i extracted all the cards from
‘2012_2013_CardArtUpdates.zip’ (Compiled 2012/13 CardArt Updates) – http://www.mediafire.com/download/p1i5a ... pdates.zip
And moved them into C:\Manalink3\CardArtManalink as instructed.

Finally, as it was mentionned somewhere in that thread :
stassy wrote:
Korath wrote:Out-of-date Text.res was deployed.
CIAv2 up to date Text.res file available here :

download/file.php?id=15490

Putting it in OP, this file correct some hint bar text.
then in the opening post :
Update 30/01/2014
CIAv2 up to date Text.res file available here, extract the archive to the main Magic folder, this correct hint bar issues :
download/file.php?id=15490
I replaced the Text.res with the new one.

From then i played a bit to test and it worked good too.
So that's how my Manalink is, did i forgot something or overlooked a step that could explain why i don't have any tooltip in the deck maker ?
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Re: 06/01/2014: Commanding the revision of Ice Age.(V2 out 1

Postby stassy » 10 Feb 2014, 14:57

You did apply the cardimage update, but did your apply the CIAv2 patch (which is in the same thread as the cardimage one)?

Because you mentioned Korath archive up to Theros (november 2013), but we are currently discussing in the January 2014 patch thread :D

Also I guess for the next patch, if more GY cards are enabled, I will be less lazy and make a MATCH()/COUNTIF() csv sheet comparison so we can really know what's new (I already have BotG card list though). [-o<
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Re: 06/01/2014: Commanding the revision of Ice Age.(V2 out 1

Postby Fizanko » 10 Feb 2014, 15:19

Oops, sorry i forgot to mention it in that list, but yes i applied the actual ice age v2 patch from there
Here's the link and then Sonic's corner : V2 - https://www.mediafire.com/?620q54rum2nc7wn
after the CardArtManalink replacement and update, and just before doing the Text.res replacement.
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Re: 06/01/2014: Commanding the revision of Ice Age.(V2 out 1

Postby stassy » 10 Feb 2014, 16:18

Ok, after some double crosscheck and some excel awesome programming, got some way to compare data and take the exact list of newly coded card for CIAv2 (a bit late but better than nothing :P) without Schemes because Schemes are just evil and messed up my compare method :cry:

| Open
Act of Authority
Aegis of the Meek
Allosaurus Rider
Angel of Finality
Ashnod's Cylix
Auratouched Mage
Aurochs Herd
Balduvian Fallen
Balduvian Rage
Balduvian Trading Post
Baleful Force
Bane of Progress
Banefire
Baton of Morale
Bestial Fury
Blood of the Martyr
Brine Shaman
Bruna, Light of Alabaster
Bull Aurochs
Celestial Sword
City in a Bottle
Cleansing
Cocoon
Controvert
Cover of Winter
Curse of Chaos
Curse of Inertia
Curse of Predation
Curse of Shallow Graves
Curse of the Forsaken
Darksteel Mutation
Deepfire Elemental
Demonic Torment
Derevi, Empyrial Tactician
Desecration Demon
Diamond Faerie
Disciple of Tevesh Szat
Diseased Vermin
Disharmony
Diviner Spirit
Djinn of Infinite Deceits
Dream Coat
Dwarven Song
Enchanted Being
Energy Arc
Energy Storm
Evil Eye of Orms-by-Gore
Excruciator
Eye of Doom
Fatal Lore
Feast of Flesh
Fell Shepherd
Field of Dreams
Flaring Pain
Forethought Amulet
Freyalise Supplicant
From the Ashes
Frostweb Spider
Frozen Solid
Fyndhorn Bow
Gahiji, Honored One
Garza's Assassin
Gelid Shackles
Giant Slug
Glyph of Delusion
Glyph of Destruction
Glyph of Doom
Glyph of Life
Glyph of Reincarnation
Golgothian Sylex
Gorilla Chieftain
Gorilla War Cry
Grim Harvest
Guerrilla Tactics
Gutless Ghoul
Heart of Yavimaya
Hooded Horror
Iceberg
Icefall
Illusionist's Gambit
Insist
Jeleva, Nephalia's Scourge
Jokulmorder
Karplusan Minotaur
Karplusan Wolverine
Keeper of Tresserhorn
Kjeldoran War Cry
Krovikan Elementalist
Krovikan Rot
Krovikan Vampire
Krovikan Whispers
Kry Shield
Lava Burst
Leyline of Lifeforce
Library of Lat-Nam
Life Matrix
Lim-Dûl's Paladin
Magmatic Core
Marath, Will of the Wild
Marble Priest
Martyr of Bones
Martyr of Frost
Martyr of Spores
Meteor Shower
Misfortune
Mudslide
Musician
Mystic Barrier
Nature's Chosen
Naya Soulbeast
Nekusar, the Mindrazer
Noble Steeds
Oloro, Ageless Ascetic
Opal Palace
Ophiomancer
Order of Succession
Overmaster
Part Water
Pestilence Rats
Phyrexian Soulgorger
Phyrexian War Beast
Portent
Price of Knowledge
Primal Vigor
Prossh, Skyraider of Kher
Psychic Purge
Rapid Fire
Reprisal
Restore
Rimebound Dead
Rimefeather Owl
Rimescale Dragon
Rimewind Taskmage
Rogue Skycaptain
Roon of the Hidden Realm
Root Sliver
Runed Arch
Savage Summoning
Sea Kings' Blessing
Season of the Witch
Sentinel
Seraph
Serene Master
Shape of the Wiitigo
Shattergang Brothers
Sheltered Valley
Skeleton Ship
Skull Catapult
Sol Grail
Soldier of Fortune
Soul Spike
Sound the Call
Spawning Grounds
Spectral Cloak
Splintering Wind
Squall Drifter
Subdue
Sudden Demise
Sun's Bounty
Sunscour
Surge of Strength
Surging Dementia
Surging Flame
Surging Might
Surging Sentinels
Surging Æther
Surveyor's Scope
Sustaining Spirit
Sydri, Galvanic Genius
Sylvan Paradise
Taste of Paradise
Teleport
Tempt with Discovery
Tempt with Glory
Tempt with Immortality
Tempt with Reflections
Tempt with Vengeance
Terra Ravager
Thermopod
Thrumming Stone
Tidal Force
Tornado
Touch of Darkness
Toxic Deluge
True-Name Nemesis
Unexpectedly Absent
Unlikely Alliance
Vanish into Memory
Venarian Gold
Vexing Shusher
Vibrating Sphere
Void Maw
Wall of Putrid Flesh
Wall of Vapor
Whalebone Glider
Whip Vine
Whirling Catapult
Widespread Panic
Wiitigo
Wilderness Elemental
Witch Hunt
Wood Elemental
Woolly Razorback
Zur's Weirding


99,999% chance those cards were set as UNCODED or were missing in PTT so thanks Gilber I now how to do this properly now :P

Fizanko> Can you provide a screenshot of your main bf, also one of your deckbuilder? There might be some issue with some graphic mod that prevent some effect to show, also maybe a file that show tooltip might be missing...
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Re: 06/01/2014: Commanding the revision of Ice Age.(V2 out 1

Postby Fizanko » 10 Feb 2014, 16:57

I'm not sure what you mean by " bf " ?

Here some screenshot
the content of my C:\Manalink3 in case i miss a file :
Image

A screenshot of the gameplay field in which tooltips are working (in that screenshot my mouse is hoovering the upkeep phase icon and display the correct tooltip) :
Image

A screenshot of the deck builder in which i can't have any tooltip on the any buttons/filters if i hoover on them (i can click on them, or right click on them fortunately no problem with that)
Image


The content of ERROR.txt that is in my Manalink3 directory (didn't noticed that file before) :
Parsing Manalink.csv...


Parsing CT csv...

WARNING: "* Planechase" Colorless/Color cost mismatch: 49/0 and 99/0
WARNING: "* Random Singleton" Colorless/Color cost mismatch: 49/0 and 99/0
WARNING: "Anthroplasm" Power/Toughness mismatch: 0/0 and 16384/16384
WARNING: CID 11240: "Bane of Hanweir" marked as not coded in Cards.dat
WARNING: "Bane of Hanweir" Colorless/Color cost mismatch: 0/0 and 16/0
WARNING: CID 10258: "Celestial Colonnade Animated" marked as not coded in Cards.dat
WARNING: "Clone" Power/Toughness mismatch: 0/0 and 16384/16384
WARNING: CID 10265: "Creeping Tar Pit Animated" marked as not coded in Cards.dat
WARNING: "Crovax the Cursed" Power/Toughness mismatch: 0/0 and 16384/16384
WARNING: CID 12128: "Deadbox" marked as not coded in Cards.dat
WARNING: "Deadbox" Colorless/Color cost mismatch: 0/0 and 49/0
WARNING: "Decree of Justice" Colorless/Color cost mismatch: 2/2 and 255/2
WARNING: "Dracoplasm" Power/Toughness mismatch: 0/0 and 16384/16384
WARNING: "Evil Twin" Power/Toughness mismatch: 0/0 and 16384/16384
WARNING: CID 11201: "Evil Twin Effect" marked as not coded in Cards.dat
WARNING: CID 12175: "Face-Down Creature" marked as not coded in Cards.dat
WARNING: CID 3936: "Faerie Conclave Animated" marked as not coded in Cards.dat
WARNING: CID 3939: "Forbidding Watchtower Animated" marked as not coded in Cards.dat
WARNING: "Garruk, the Veil-Cursed" Colorless/Color cost mismatch: 49/0 and 0/0
WARNING: CID 11218: "Gatstaf Howler" marked as not coded in Cards.dat
WARNING: "Germ" Power/Toughness mismatch: 0/0 and 16384/16384
WARNING: CID 3942: "Ghitu Encampment Animated" marked as not coded in Cards.dat
WARNING: "Ghostfire" requires RED mana to cast but card color is missing it
WARNING: CID 10451: "Gideon Jura Animated" marked as not coded in Cards.dat
WARNING: "Goblin Offensive" Colorless/Color cost mismatch: 1/2 and 255/2
WARNING: CID 3740: "Hidden Guerrillas Animated" marked as not coded in Cards.dat
WARNING: CID 11163: "Homicidal Brute" marked as not coded in Cards.dat
WARNING: CID 11381: "Howlpack of Estwald" marked as not coded in Cards.dat
WARNING: CID 11185: "Insectile Aberration" marked as not coded in Cards.dat
WARNING: CID 11379: "Ironfang" marked as not coded in Cards.dat
WARNING: "Jade Statue" Power/Toughness mismatch: 0/0 and 3/6
WARNING: CID 10698: "Koth's Emblem" marked as not coded in Cards.dat
WARNING: "Krakilin" Power/Toughness mismatch: 0/0 and 16384/16384
WARNING: CID 11235: "Krallenhorde Wantons" marked as not coded in Cards.dat
WARNING: CID 10309: "Lavaclaw Reaches Animated" marked as not coded in Cards.dat
WARNING: "Lord of Lineage" Colorless/Color cost mismatch: 49/0 and 0/0
WARNING: "Lotus Bloom" Colorless/Color cost mismatch: 0/0 and 49/0
WARNING: CID 11266: "Ludevic's Abomination" marked as not coded in Cards.dat
WARNING: CID 3767: "Lurking Evil Animated" marked as not coded in Cards.dat
WARNING: CID 12129: "Madness Effect" marked as not coded in Cards.dat
WARNING: CID 11313: "Merciless Predator" marked as not coded in Cards.dat
WARNING: "Mikaeus, the Lunarch" Power/Toughness mismatch: 0/0 and 16384/16384
WARNING: "Mindless Automaton" Power/Toughness mismatch: 0/0 and 16384/16384
WARNING: CID 9024: "Mutavault Animated" marked as not coded in Cards.dat
WARNING: CID 11181: "Nightfall Predator" marked as not coded in Cards.dat
WARNING: CID 3779: "Opal Acrolith Animated" marked as not coded in Cards.dat
WARNING: CID 3787: "Opal Titan Animated" marked as not coded in Cards.dat
WARNING: "Pentavus" Power/Toughness mismatch: 0/0 and 16384/16384
WARNING: "Phantasmal Image" Power/Toughness mismatch: 0/0 and 16384/16384
WARNING: "Phyrexian Metamorph" Power/Toughness mismatch: 0/0 and 16384/16384
WARNING: "Primal Clay" Power/Toughness mismatch: 100/100 and 16387/16387
WARNING: "Primordial Hydra" Power/Toughness mismatch: 0/0 and 16384/16384
WARNING: CID 10333: "Raging Ravine Animated" marked as not coded in Cards.dat
WARNING: CID 3807: "Rain of Filth Effect" marked as not coded in Cards.dat
WARNING: CID 11358: "Rampaging Werewolf" marked as not coded in Cards.dat
WARNING: "Rock Hydra" Power/Toughness mismatch: 0/0 and 16384/16384
WARNING: "Shapeshifter" Power/Toughness mismatch: 100/207 and 16388/16387
WARNING: "Skeleton Scavengers" Power/Toughness mismatch: 0/0 and 16384/16384
WARNING: "Spawn of Azar" Power/Toughness mismatch: 100/100 and 1/1
WARNING: CID 4007: "Spawning Pool Animated" marked as not coded in Cards.dat
WARNING: "Spike Colony" Power/Toughness mismatch: 0/0 and 16384/16384
WARNING: "Spike Drone" Power/Toughness mismatch: 0/0 and 16384/16384
WARNING: "Spike Feeder" Power/Toughness mismatch: 0/0 and 16384/16384
WARNING: "Spike Soldier" Power/Toughness mismatch: 0/0 and 16384/16384
WARNING: "Spike Weaver" Power/Toughness mismatch: 0/0 and 16384/16384
WARNING: "Spike Worker" Power/Toughness mismatch: 0/0 and 16384/16384
WARNING: CID 11322: "Stalking Vampire" marked as not coded in Cards.dat
WARNING: CID 10356: "Stirring Wildwood Animated" marked as not coded in Cards.dat
WARNING: "Stroke of Genius" Colorless/Color cost mismatch: 2/1 and 255/1
WARNING: CID 11260: "Terror of Kruin Pass" marked as not coded in Cards.dat
WARNING: "The Mimeoplasm" Power/Toughness mismatch: 0/0 and 16384/16384
WARNING: CID 11356: "Thraben Militia" marked as not coded in Cards.dat
WARNING: CID 4021: "Treetop Village Ape" marked as not coded in Cards.dat
WARNING: CID 11367: "Ulvenwald Primordials" marked as not coded in Cards.dat
WARNING: "Unbreathing Horde" Power/Toughness mismatch: 0/0 and 16384/16384
WARNING: CID 11167: "Unholy Fiend" marked as not coded in Cards.dat
WARNING: "Vesuvan Doppelganger" Power/Toughness mismatch: 0/0 and 16384/16384
WARNING: "Vesuvan Shapeshifter" Power/Toughness mismatch: 0/0 and 16384/16384
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Re: 06/01/2014: Commanding the revision of Ice Age.(V2 out 1

Postby BAgate » 10 Feb 2014, 22:02

bf = battlefield
gy = graveyard
Working on: housekeeping and archived reports
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Re: 06/01/2014: Commanding the revision of Ice Age.(V2 out 1

Postby Fizanko » 10 Feb 2014, 22:22

Thanks, looks like i accidentally got it right in my post :)
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Re: 06/01/2014: Commanding the revision of Ice Age.(V2 out 1

Postby stassy » 11 Feb 2014, 04:18

The cue card option only disable tooltips in the bf, not in the deck editor, which is weird...

Anyway I don't see anything wrong, maybe try to make a backup and use Sonic or Sarlack Graphic mod to see if it's related but I doubt it.
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