Forge Beta: 02-07-2014 ver 1.5.12
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 02-07-2014 ver 1.5.12
by NiwatoriDk » 10 Feb 2014, 10:39
Hi, I found a bug:
The computer played Surgical Extraction, and removed a Shattered Angel from my graveyard. Then an error message popped up, and now the game refuse to play normal - even if I start a new game. Now the game start, but I can't see card or anything.
I've taken a screen of the game.
The computer played Surgical Extraction, and removed a Shattered Angel from my graveyard. Then an error message popped up, and now the game refuse to play normal - even if I start a new game. Now the game start, but I can't see card or anything.
I've taken a screen of the game.
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Re: Forge Beta: 02-07-2014 ver 1.5.12
by Marek14 » 10 Feb 2014, 11:10
AI suspended Aeon Chronicler with X=0, which is specifically forbidden by the card.
Re: Forge Beta: 02-07-2014 ver 1.5.12
by Pux » 10 Feb 2014, 13:34
I don't know anything about the bug, but you should be able to fix the layout by going to Preferences > Reset Match Layout.NiwatoriDk wrote:Hi, I found a bug:
The computer played Surgical Extraction, and removed a Shattered Angel from my graveyard. Then an error message popped up, and now the game refuse to play normal - even if I start a new game. Now the game start, but I can't see card or anything.
Re: Forge Beta: 02-07-2014 ver 1.5.12
by timmermac » 10 Feb 2014, 13:44
The card doesn't seem to say where the creature has to come from, so I don't actually see a problem with this.serrasmurf wrote::arrow: Ephara, God of the Polis also draws me a card when I play Control Magic.
Is that correct? (doesn't to me as the creature doesn't enter the battlefield)
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 02-07-2014 ver 1.5.12
by Hapse » 10 Feb 2014, 14:28
Found a bug:
AI throws down Man-o'-War that targets my Vampire Nighthawk i activate my Spellskite and select the Man o war ability but i still get my Nighthawk on my hand and nothing happens when i press OK (Spellskite stays on the board and i can keep activating it but nothing happens)
AI throws down Man-o'-War that targets my Vampire Nighthawk i activate my Spellskite and select the Man o war ability but i still get my Nighthawk on my hand and nothing happens when i press OK (Spellskite stays on the board and i can keep activating it but nothing happens)
Re: Forge Beta: 02-07-2014 ver 1.5.12
by friarsol » 10 Feb 2014, 15:28
Nah, Ephara says "Enters the Battlefield" which is a specific thing. Check the difference between that and the Echo reminder text: "At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost."timmermac wrote:The card doesn't seem to say where the creature has to come from, so I don't actually see a problem with this.serrasmurf wrote::arrow: Ephara, God of the Polis also draws me a card when I play Control Magic.
Is that correct? (doesn't to me as the creature doesn't enter the battlefield)
When something ETB it goes from any other Zone to the Battlefield. When something "comes under your control" it's either because it ETB under your control, or was on the Battlefield and switched controllers. So this sounds like a bug.
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Re: Forge Beta: 02-07-2014 ver 1.5.12
by ndlarsen » 10 Feb 2014, 16:34
Shouldn't Cartel Aristocrat should offer a choise between blocking and sacrificing when clicked during blocking phase?
Re: Forge Beta: 02-07-2014 ver 1.5.12
by friarsol » 10 Feb 2014, 16:43
Well, those are two separate timings. There's two different timings. When you first enter the DeclareBlockers step, you can declare as many blockers as you like. As soon as you are finished with that, you can start activating abilities. It sounds like you pressed space bar past the time where you are able to declare blockers.ndlarsen wrote:Shouldn't Cartel Aristocrat should offer a choise between blocking and sacrificing when clicked during blocking phase?
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Re: Forge Beta: 02-07-2014 ver 1.5.12
by Davor Vitief » 10 Feb 2014, 18:25
Hello, nice update as allways, but i have a problem with deck editor, when i check the "show unique cards only" option it does not work and if i leave the box checked and close Forge when i open it again the box is unchecked.
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Re: Forge Beta: 02-07-2014 ver 1.5.12
by Stampedo » 10 Feb 2014, 20:08
Just registered to the forums to express my thanks to the team (person?) developping this amazing app. I've been playing manalink for a while but it is cumbersome, and of course I played Magic 2014 and such, but it's way too limited. Cardforge is amazing in so many ways that I can't yet fathom the awesomeness of your work.
Congratulations and thank you so much!
Congratulations and thank you so much!
Re: Forge Beta: 02-07-2014 ver 1.5.12
by friarsol » 10 Feb 2014, 22:20
At all? Or just not right away? This may just be the same issue you reported earlier with the triggers of NAP not hitting the stack until that player receives priority.Marek14 wrote:Sundering Titan didn't trigger when it died.
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Re: Forge Beta: 02-07-2014 ver 1.5.12
by Marek14 » 10 Feb 2014, 22:30
Not at all. He triggered normally when he entered.friarsol wrote:At all? Or just not right away? This may just be the same issue you reported earlier with the triggers of NAP not hitting the stack until that player receives priority.Marek14 wrote:Sundering Titan didn't trigger when it died.
Another bug: I put Teferi's Curse on token. When the token phased out, Teferi's Curse ended up in graveyard. Shouldn't it end up phased out indefinitely?
Re: Forge Beta: 02-07-2014 ver 1.5.12
by supercommiefu » 11 Feb 2014, 01:10
When I started a MMA draft, I got a booster pack with a mythic rare and a regular rare.
http: //i.imgur. com/2JU6Dc3.png (i'd link it properly but the forum is grumpy and thinks I'm a spammer)
Also whenever I finish a draft and go to add a card from my cardpool, I get the following error:
http: //i.imgur. com/2JU6Dc3.png (i'd link it properly but the forum is grumpy and thinks I'm a spammer)
Also whenever I finish a draft and go to add a card from my cardpool, I get the following error:
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.12-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 8 6.2 amd64
Java Version: 1.7.0_25 Oracle Corporation
java.lang.NullPointerException
at forge.gui.deckeditor.CDeckEditorUI.addSelectedCards(CDeckEditorUI.java:160)
at forge.gui.deckeditor.CDeckEditorUI$6.run(CDeckEditorUI.java:242)
at forge.gui.toolbox.itemmanager.ItemManager.activateSelectedItems(ItemManager.java:1157)
at forge.gui.toolbox.itemmanager.views.ImageView$3.onLeftDoubleClick(ImageView.java:160)
at forge.gui.toolbox.FMouseAdapter.mousePressed(FMouseAdapter.java:147)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 02-07-2014 ver 1.5.12
by friarsol » 11 Feb 2014, 01:14
I think that's just a different symptom of the same issue. I just tested it and it worked fine in the trunk.Marek14 wrote:Not at all. He triggered normally when he entered.friarsol wrote:At all? Or just not right away? This may just be the same issue you reported earlier with the triggers of NAP not hitting the stack until that player receives priority.Marek14 wrote:Sundering Titan didn't trigger when it died.
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