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GoblinGatlingGun

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GoblinGatlingGun

Postby Arcanis222 » 28 May 2009, 12:12

Scanned the forum for a goblin deck, didn't find one, so here yah go.
60 Total Cards

36 Creatures
-------------
4x Boggart Ram-Gang
1x Goblin Deathraiders
4x Goblin Lackey
4x Goblin Matron
4x Goblin Ringleader
4x Mad Auntie
4x Sensation Gorger
4x Siege-Gang Commander
4x Skirk Shaman
3x Wort, Boggart Auntie

0 Spells
----------

24 Land
--------
4x Badlands
4x Blood Crypt
10x Mountain
6x Swamp

It doesn't have any spells, and it actually doesn't need any, Get the lackeys down, pound and summon a Wort, or a siege-gang, Keep cycling your deck with sensation gorger, and goblin ringleader and keep em coming!, If you need burn, Sacrifise your goblins for points of damage from your siege-gang and watch them bounce back to your hand with wort, boggart auntie. Have fun!
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Re: GoblinGatlingGun

Postby Mr.Chaos » 28 May 2009, 13:10

Looks like fun! I will give it a go.
First reaction, before playing it is: "What? No Kiki-Jiki, Mirror Breaker?
But maybe that is because I usually combo kiki with the siege-gang and also with Mudbutton Torchrunner, which you also do not use, eventhough it combo's well with Wort.
Ok, time to playtest the little red monsters. :wink:
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: GoblinGatlingGun

Postby Arcanis222 » 28 May 2009, 14:15

The Thing is, Kiki Jiki is nice and all but.. I just don't think it does what a goblin deck wants to do. I mean 5 mana for a 2/2 Legendary Goblin that just copies others for a turn? I mean sure it can make 3 goblin tokens per turn, But with lackey + Matron And Ringleader, You'll find all four copies with no slowdown. The only thing a goblin deck should really be doing is playing goblins, and attacking with them, That's why i made mine how it is.
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Re: GoblinGatlingGun

Postby GandoTheBard » 28 May 2009, 16:28

There are several goblin decks here (somewhere).
visit my personal homepage here: http://outofthebrokensky.com

Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
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Re: GoblinGatlingGun

Postby zerker2000 » 29 May 2009, 23:11

Arcanis222 wrote:The Thing is, Kiki Jiki is nice and all but.. I just don't think it does what a goblin deck wants to do. I mean 5 mana for a 2/2 Legendary Goblin that just copies others for a turn? I mean sure it can make 3 goblin tokens per turn, But with lackey + Matron And Ringleader, You'll find all four copies with no slowdown. The only thing a goblin deck should really be doing is playing goblins, and attacking with them, That's why i made mine how it is.
Kiki Jiki is works quite well for cards that have "When this card comes into play...", "When this card leaves play...", " {T}:" or "Sacrifice <name>:".
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.


--Eladamri, the Seed of Freyalise
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Re: GoblinGatlingGun

Postby GandoTheBard » 30 May 2009, 02:03

Ive got a stupid redwhite extended deck Ive been playing with on MTGO recently that abuses Archon of Justice and Battlegrace Angel with Kiki. I only own one kiki though sadly. Its a fun deck to win with as people see the r/w colors and think oh it's somekind of aggro burn. But while it can aggro a little it isn't the point. Just filler till I get the cards I need to focus it more.
visit my personal homepage here: http://outofthebrokensky.com

Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
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Re: GoblinGatlingGun

Postby zerker2000 » 30 May 2009, 14:38

Erm how? Archon of Justice has an effect that triggers when it is put into a graveyard from play, so it shouldn't trigger for tokens.
Last edited by zerker2000 on 30 May 2009, 20:58, edited 1 time in total.
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.


--Eladamri, the Seed of Freyalise
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Re: GoblinGatlingGun

Postby Vecc » 30 May 2009, 14:58

Tokens cease to exist when state-based effects are checked and it's in a zone other than the in-play zone; but in that case, state-based effects are only checked after they have already changed zones - meaning the Archon of Justice token would actually be put into a graveyard and therefore have its ability triggered before ceasing to exist.

If it was worded like "When ~ is put into a graveyard from play, if it's in your graveyard, remove target permanent from the game." for example, then the ability wouldn't trigger, since the token isn't in your graveyard anymore by the time the ability resolves.

In other news, nice deck. :mrgreen: Pounding Siege-Gang Commander into play with Goblin Lackey is classical and awesome.
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