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Duels 2012 decks imported into 2014 - ALL 21 DECKS + PROMOS
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Re: Duels 2012 decks imported into 2014 *ALL 21 DECKS COMPLE
by thefiremind » 11 Dec 2013, 11:06
There's still ZONE_IN_PLAY to be changed into ZONE_BATTLEFIELD in the AI_BASE_SCORE, and the "~= 0" in the trigger condition must be removed: while previous games returned 0/1 with tests, DotP2014 returns false/true (but "== true" can be safely omitted because the test itself is equal to true when it's verified).wtb300 wrote:Lumberknot, I edited thisAnd changed it to this
- Code: Select all
<TRIGGER value="ZONECHANGE_BEGIN" to_zone="ZONE_GRAVEYARD" from_zone="ZONE_IN_PLAY">
Then I tested under the same specified conditions with no issue the working card is below. i used the same art id value so you could just copy and paset the new code into the same .xml
- Code: Select all
<TRIGGER value="ZONECHANGE_BEGIN" to_zone="ZONE_GRAVEYARD" from_zone="ZONE_BATTLEFIELD">
About Heartwood Storyteller, if you need working code here it is:
- Heartwood Storyteller ability (can't remember if I tested it or not
) | Open
- Code: Select all
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever a player casts a noncreature spell, each of that player’s opponents may draw a card.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois qu’un joueur lance un sort non-créature, chacun des adversaires de ce joueur peut piocher une carte.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que un jugador lance un hechizo que no sea de criatura, cada uno de los oponentes de ese jugador puede robar una carta.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn ein Spieler einen Nichtkreatur-Zauberspruch wirkt, kann jeder Gegner dieses Spielers eine Karte ziehen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta un giocatore lancia una magia non creatura, ognuno degli avversari di quel giocatore può pescare una carta.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[いずれかのプレイヤーがクリーチャーでない呪文をプレイするたび、そのプレイヤーの各対戦相手はカードを1枚引いてもよい。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever a player casts a noncreature spell, each of that player’s opponents may draw a card.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз, когда игрок разыгрывает не являющееся существом заклинание, каждый из оппонентов того игрока может взять карту.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que um jogador conjura uma mágica que não seja de criatura, cada oponente daquele jogador pode comprar um card.]]></LOCALISED_TEXT>
<TRIGGER value="SPELL_PLAYED">
return TriggerObject():GetCardType():Test(CARD_TYPE_CREATURE) == false
</TRIGGER>
<RESOLUTION_TIME_ACTION repeating="1">
local n = MTG():GetActionRepCount()
local parity = n%2
local index = n/2
local player = MTG():GetNthPlayer(index)
if player ~= nil and player:GetTeam() ~= TriggerPlayer():GetTeam() then
if player:IsAI() == false then
if parity == 0 then
player:BeginNewMultipleChoice()
player:AddMultipleChoiceAnswer("UI_CONDITIONAL_QUESTION_YES")
player:AddMultipleChoiceAnswer("UI_CONDITIONAL_QUESTION_NO")
player:AskMultipleChoiceQuestion("CARD_QUERY_DRAW_A_CARD")
else
EffectDC():Set_Int( index, player:GetMultipleChoiceResult()+1 )
end
end
return true
end
return false
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
for i=0,MTG():GetNumberOfPlayers()-1 do
local player = MTG():GetNthPlayer(i)
if player ~= nil and player:GetTeam() ~= TriggerPlayer():GetTeam() then
if ( player:IsAI() and player:Library_Count() > 9 ) or EffectDC():Get_Int(i) == 1 then
player:DrawCards(1)
end
end
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
EDIT: Fixed for anyone interested in copying the code from here. I had forgot to check for the team in the second action because I thought that checking the integer was enough, but I was forgetting that the AI doesn't use it.
Last edited by thefiremind on 17 Dec 2013, 23:58, edited 1 time in total.
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Re: Duels 2012 decks imported into 2014 *ALL 21 DECKS COMPLE
by wtb300 » 11 Dec 2013, 22:21
I dont know what difference it makes either lol i just thought id try it. Anyway it gets +1/+1 whenever a creature dies regardless. Yours, opponents or a team mates creature dying will trigger it, at least it does in my game.korson wrote:Dunno about this changes, not a code guy myself, but i think that lumberknot getting counters from death of my creatures and not getting them form death of opponent creatures. Dont think that changing zone should fix this but i could mistake coz i have no idea what i'm talking about
Also 1 small thing. When i trigger Heartwood Storyteller effect with my spell, the game asks me if i want to draw a card. And if i say no, then opponent dont get it. It's about fair play i think, but still.
I fixed it but would changing the zone from ZONE_IN_PLAY to ZONE_BATTLEFIELD really change anything as far as how the card behaves?thefiremind wrote:There's still ZONE_IN_PLAY to be changed into ZONE_BATTLEFIELD in the AI_BASE_SCORE, and the "~= 0" in the trigger condition must be removed: while previous games returned 0/1 with tests, DotP2014 returns false/true (but "== true" can be safely omitted because the test itself is equal to true when it's verified).
Re: Duels 2012 decks imported into 2014 *ALL 21 DECKS COMPLE
by GrovyleXShinyCelebi » 11 Dec 2013, 22:44
Alright, applied fixes to Heartwood and Lumberknot. Apologies about the latter: it was just a typical case of me misreading the card. ![Embarassed :oops:](./images/smilies/icon_redface.gif)
![Embarassed :oops:](./images/smilies/icon_redface.gif)
(in Duels 2014)
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
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Re: Duels 2012 decks imported into 2014 *ALL 21 DECKS COMPLE
by MC Brodie » 11 Dec 2013, 22:47
Sure it changes things because there is no ZONE_IN_PLAY in DotP 2014.
http://www.slightlymagic.net/wiki/DotP_ ... L_contents
I think ZONE_IN_PLAY was the ZONE_BATTLEFIELD equivalent in 2013.
http://www.slightlymagic.net/wiki/DotP_ ... L_contents
I think ZONE_IN_PLAY was the ZONE_BATTLEFIELD equivalent in 2013.
-----------------------------------------------------------------------
Song of the Day: 46 and 2 (cover)
Song of the Day: 46 and 2 (cover)
Re: Duels 2012 decks imported into 2014 *ALL 21 DECKS COMPLE
by GrovyleXShinyCelebi » 11 Dec 2013, 22:50
Heh, when I looked back at my Lumberknot it said "ZONE_BATTLEFIELD", not "ZONE_IN_PLAY". Maybe I patched it and forgot to upload it or something. ![Embarassed :oops:](./images/smilies/icon_redface.gif)
![Embarassed :oops:](./images/smilies/icon_redface.gif)
(in Duels 2014)
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
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GrovyleXShinyCelebi - Posts: 294
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Re: Duels 2012 decks imported into 2014 *ALL 21 DECKS COMPLE
by korson » 16 Dec 2013, 18:03
Dont know if it bug or not.
When i blocked Engulfing Slagwurm with my indestructible knight, the knight survived but the opponent get life bonus. Is it how it's should be?
Thank you.
When i blocked Engulfing Slagwurm with my indestructible knight, the knight survived but the opponent get life bonus. Is it how it's should be?
Thank you.
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Re: Duels 2012 decks imported into 2014 *ALL 21 DECKS COMPLE
by thefiremind » 16 Dec 2013, 18:56
Yes, the card doesn't say "If a creature is destroyed this way, you gain...", so the effect is applied as much as possible.korson wrote:When i blocked Engulfing Slagwurm with my indestructible knight, the knight survived but the opponent get life bonus. Is it how it's should be?
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Re: Duels 2012 decks imported into 2014 *ALL 21 DECKS COMPLE
by GrovyleXShinyCelebi » 17 Dec 2013, 23:21
Turns out TFM's code for Heartwood Storyteller is bugged. Fixed the card and it should trigger properly now.
(in Duels 2014)
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
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Re: Duels 2012 decks imported into 2014 *ALL 21 DECKS COMPLE
by 2bestest » 24 Dec 2013, 13:54
I am sure there is a bug that needs fixed. I have only been able to try it once so far.
Relics of Antiquity: The card Duplicant doesn't actually copy the card you kill with it.
Relics of Antiquity: The card Duplicant doesn't actually copy the card you kill with it.
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Re: Duels 2012 decks imported into 2014 *ALL 21 DECKS COMPLE
by GrovyleXShinyCelebi » 24 Dec 2013, 15:01
Actually, that's how Duplicant's supposed to work. I may make lots of mistakes in how cards work, but this is one I managed to catch:
"As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It’s still a Shapeshifter."
Still, make a small patch to Duplicant to improve specific card interactions.
"As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It’s still a Shapeshifter."
Still, make a small patch to Duplicant to improve specific card interactions.
(in Duels 2014)
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
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GrovyleXShinyCelebi - Posts: 294
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Re: Duels 2012 decks imported into 2014 *ALL 21 DECKS COMPLE
by GrovyleXShinyCelebi » 01 Feb 2014, 20:09
Hey everyone, added a large update for the 2012 decks (including 10 promos for each deck). Check my first post for details.
(in Duels 2014)
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
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GrovyleXShinyCelebi - Posts: 294
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Re: Duels 2012 decks imported into 2014 - ALL 21 DECKS + PR
by Ferrix » 03 Apr 2014, 10:29
In 2012 and 2013 decks, abilities that resolve when a card is put into a graveyard from the battlefield don't work for me and a friend in 2HG. Example cards: Dread, Deathgreeter
Thanks still for the great work!
EDIT: After a bit more testing, it also doesn't work when Darksteel Colossus is put into the graveyard from the hand. I think the XML for changing zones is broken (saw a different one for 2014 than for 2012 and 2013 that asks for the end zone instead begin zone so maybe that causes the issue).
EDIT2: Working on fixing the cards, I'm quick to learn.![Smile :-)](./images/smilies/icon_smile.gif)
This code should work, at least it does for me. But it must be fixed in both 2012 and 2013 to work correctly, or else it creates a strange hybrid where the code works but only on own creatures.
![Smile :-)](./images/smilies/icon_smile.gif)
Thanks still for the great work!
EDIT: After a bit more testing, it also doesn't work when Darksteel Colossus is put into the graveyard from the hand. I think the XML for changing zones is broken (saw a different one for 2014 than for 2012 and 2013 that asks for the end zone instead begin zone so maybe that causes the issue).
EDIT2: Working on fixing the cards, I'm quick to learn.
![Smile :-)](./images/smilies/icon_smile.gif)
This code should work, at least it does for me. But it must be fixed in both 2012 and 2013 to work correctly, or else it creates a strange hybrid where the code works but only on own creatures.
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="DEATHGREETER_99202143" />
<CARDNAME text="DEATHGREETER" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Deathgreeter]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Deathgreeter]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Deathgreeter]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Deathgreeter]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Deathgreeter]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Deathgreeter]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Deathgreeter]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Deathgreeter]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Deathgreeter]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="99202143" />
<ARTID value="115119" />
<ARTIST name="Dominick Domingo" />
<CASTING_COST cost="{B}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“The bones of allies grant wisdom. The bones of enemies grant strength. The bones of dragons grant life eternal.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[“The bones of allies grant wisdom. The bones of enemies grant strength. The bones of dragons grant life eternal.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“The bones of allies grant wisdom. The bones of enemies grant strength. The bones of dragons grant life eternal.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[“The bones of allies grant wisdom. The bones of enemies grant strength. The bones of dragons grant life eternal.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“The bones of allies grant wisdom. The bones of enemies grant strength. The bones of dragons grant life eternal.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[“The bones of allies grant wisdom. The bones of enemies grant strength. The bones of dragons grant life eternal.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“The bones of allies grant wisdom. The bones of enemies grant strength. The bones of dragons grant life eternal.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[“The bones of allies grant wisdom. The bones of enemies grant strength. The bones of dragons grant life eternal.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“The bones of allies grant wisdom. The bones of enemies grant strength. The bones of dragons grant life eternal.”]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Human" />
<SUB_TYPE metaname="Shaman" />
<EXPANSION value="DDD" />
<RARITY metaname="C" />
<POWER value="1" />
<TOUGHNESS value="1" />
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever another creature dies, you may gain 1 life.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Whenever another creature dies, you may gain 1 life.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Whenever another creature dies, you may gain 1 life.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Whenever another creature dies, you may gain 1 life.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta un’altra creatura muore, puoi guadagnare 1 punto vita.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Whenever another creature dies, you may gain 1 life.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever another creature dies, you may gain 1 life.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Whenever another creature dies, you may gain 1 life.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Whenever another creature dies, you may gain 1 life.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_BEGIN" to_zone="ZONE_GRAVEYARD" from_zone="ZONE_BATTLEFIELD">
return TriggerObject():GetCardType():Test( CARD_TYPE_CREATURE ) and TriggerObject() ~= EffectSource()
</TRIGGER>
<RESOLUTION_TIME_ACTION>
EffectController():GainLife(1 )
</RESOLUTION_TIME_ACTION>
<AUTO_SKIP>
local effectController = EffectController()
if effectController:GetTeam():IsSharedLifeTotal() == true then
if effectController:GetLifeTotal() >= 30 then
return true
end
else
if effectController:GetLifeTotal() >= 20 then
return true
end
end
return false
</AUTO_SKIP>
</TRIGGERED_ABILITY>
<SFX text="COMBAT_PESTS_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_PESTS_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
![Smile :-)](./images/smilies/icon_smile.gif)
Re: Duels 2012 decks imported into 2014 - ALL 21 DECKS + PR
by GrovyleXShinyCelebi » 05 Apr 2014, 14:01
Fixed Deathgreeter and the colossi.
(in Duels 2014)
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
-
GrovyleXShinyCelebi - Posts: 294
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Re: Duels 2012 decks imported into 2014 - ALL 21 DECKS + PR
by Ferrix » 12 Apr 2014, 22:52
Quag Sickness seems to be too strong. I think it checks for all swamps instead of those controlled by the owner.
Liliana played Mind Rot, I played Recoil in response on her Liliana's Caress, she discarded it then. Then Mind Rot resolved.
But I wouldn't think so, since the Caress was removed before it even could have triggered.
Also, I see nothing wrong with the XML code of the card.
- "Quag Sickness" | Open
- Code: Select all
<CONTINUOUS_ACTION layer="7C">
local parent = EffectSource():GetParent()
if parent ~= nil then
local filter = ClearFilter()
filter:Add( FE_SUBTYPE, OP_IS, LAND_TYPE_SWAMP )
local count = filter:Count()
parent:GetCurrentCharacteristics():Power_Add( -count )
parent:GetCurrentCharacteristics():Toughness_Add( -count )
end
</CONTINUOUS_ACTION>
- "Quag Sickness" | Open
- Code: Select all
<CONTINUOUS_ACTION layer="7C">
local parent = EffectSource():GetParent()
if parent ~= nil then
local filter = ClearFilter()
filter:Add( FE_SUBTYPE, OP_IS, LAND_TYPE_SWAMP )
filter:Add( FE_CONTROLLER, OP_IS, EffectController() )
local count = filter:Count()
parent:GetCurrentCharacteristics():Power_Add( -count )
parent:GetCurrentCharacteristics():Toughness_Add( -count )
end
</CONTINUOUS_ACTION>
We didn't have that before, so maybe it is related to that turn?[lua] [string "LILIANAS_CARESS_99205035_TITLE (RESOLUTION_TIME_ACTION)~0x00001009"]:2: attempt to index a nil value
Liliana played Mind Rot, I played Recoil in response on her Liliana's Caress, she discarded it then. Then Mind Rot resolved.
But I wouldn't think so, since the Caress was removed before it even could have triggered.
Also, I see nothing wrong with the XML code of the card.
Re: Duels 2012 decks imported into 2014 - ALL 21 DECKS + PR
by GrovyleXShinyCelebi » 14 Apr 2014, 21:57
Thanks for the help; Quag Sickness is fixed! I also fixed what was going on with Liliana's Caress.
(in Duels 2014)
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
Duels 2012: viewtopic.php?f=109&t=12152
Duels 2013: viewtopic.php?f=109&t=12481&p=137458#p137458
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GrovyleXShinyCelebi - Posts: 294
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