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Forge Beta: 03-28-2014 ver 1.5.15

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 03-28-2014 ver 1.5.15

Postby friarsol » 16 Apr 2014, 12:14

Marek14 wrote:Tidespout Tyrant seems weird. When I cast a spell, nothing happens, then after passing priority I'm asked to target a permanent and it's immediately returned.
I'm casting Misthollow Griffin from exile, if that has something to do with it.
Hmm probably not related. When Max rewrote the Priority to be handled differently this was a bug with a bunch of other scenarios. You are casting the Griffin during your turn I'm guessing?
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Re: Forge Beta: 03-28-2014 ver 1.5.15

Postby kvothe » 16 Apr 2014, 14:30

Has Birthing Pod been mentioned? If I Pod let's say a 3 drop to get a 4 drop, the next time I activate Pod, no matter what cmc the sacrificed creature has, I only get to search for a 4 drop.
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Re: Forge Beta: 03-28-2014 ver 1.5.15

Postby lazylockie » 16 Apr 2014, 17:54

kvothe wrote:Has Birthing Pod been mentioned? If I Pod let's say a 3 drop to get a 4 drop, the next time I activate Pod, no matter what cmc the sacrificed creature has, I only get to search for a 4 drop.
I mentioned Birthing Pod a few pages ago. my issue was that the only available creatures were CMC 5 creatures
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Re: Forge Beta: 03-28-2014 ver 1.5.15

Postby arkyrocks » 16 Apr 2014, 22:58

So I accidentally dragged the edge of the playing field and now my entire field is missing. I tried to fix it by putting it back but now there is nothing when I launch a game except for the background. I'm not sure if this is the right place to post but any help would be great I would really like to be able to play again.
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Re: Forge Beta: 03-28-2014 ver 1.5.15

Postby friarsol » 16 Apr 2014, 23:56

arkyrocks wrote:So I accidentally dragged the edge of the playing field and now my entire field is missing. I tried to fix it by putting it back but now there is nothing when I launch a game except for the background. I'm not sure if this is the right place to post but any help would be great I would really like to be able to play again.
This sounds like Forge FAQ #4
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Re: Forge Beta: 03-28-2014 ver 1.5.15

Postby supercommiefu » 17 Apr 2014, 02:27

Vengeful Rebirth lets me target cards in my opponent's graveyard.

Also, holding down enter lets me skip through multiple turns so quickly that I'm never forced to discard due to hand size.
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Re: Forge Beta: 03-28-2014 ver 1.5.15

Postby Suraisa » 17 Apr 2014, 06:05

I have this error when i do "space" or next :
Description: [describe what you were doing when the crash occurred]

NullPointerException | Open
Code: Select all
Forge Version:    1.5.15-r25277
Operating System: Windows 8.1 6.3 amd64
Java Version:     1.8.0-ea Oracle Corporation

java.lang.NullPointerException
   at forge.gui.match.views.VCombat.updateCombat(VCombat.java:109)
   at forge.gui.match.controllers.CCombat.update(CCombat.java:52)
   at forge.gui.match.CMatchUI.showCombat(CMatchUI.java:300)
   at forge.control.FControlGameEventHandler$2.run(FControlGameEventHandler.java:80)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$400(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
I can play but when I pass, it puts the error. But wo hours ago everything be well... Please can you help me ?
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Re: Forge Beta: 03-28-2014 ver 1.5.15

Postby Marek14 » 17 Apr 2014, 06:24

friarsol wrote:
Marek14 wrote:Tidespout Tyrant seems weird. When I cast a spell, nothing happens, then after passing priority I'm asked to target a permanent and it's immediately returned.
I'm casting Misthollow Griffin from exile, if that has something to do with it.
Hmm probably not related. When Max rewrote the Priority to be handled differently this was a bug with a bunch of other scenarios. You are casting the Griffin during your turn I'm guessing?
Yes.

EDIT: Suppression Field doesn't seem to affect nonmana abilities of AI's Calciform Pools and Coalition Relic.
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Re: Forge Beta: 03-28-2014 ver 1.5.15

Postby Xyx » 17 Apr 2014, 22:12

friarsol wrote:
Xyx wrote:Timely Reinforcements still doesn't gain any life (if I'm behind).
I believe I fixed this just after this release came out, and looking back you were the one who reported the bug which I then said I fixed on the second page of this thread? Deja vu man.
Oops, sorry! I thought that was the previous version.
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Re: Forge Beta: 03-28-2014 ver 1.5.15

Postby rot » 18 Apr 2014, 07:28

This is a bug report.

In turn 21 I used Azorius Guildmage to tap Corrosive Mentor, tapping 3 lands for mana.
Then I tried to used Azorius Guildmage to tap Black Knight, which did not work, because Azorius Guildmage is white and Black Knight has protection from white.
So far so good, but after cancelling the second invokation of Azorius Guildmage's ability, all my lands were untapped, including the lands used for the first invokation. (Corrosive Mentor remained tapped.) Later I was able to tap these lands for mana again.

Code: Select all
Match result: Human: 1 Da Vinci: 0
Game outcome: Da Vinci has lost because life total reached 0
Game outcome: Human has won because all opponents have lost
Damage: Bog Raiders (54) deals 2 combat damage to Da Vinci.
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Combat: Da Vinci didn't block Bog Raiders (54).
Phase: Human's Declare Blockers
Combat: Human assigned Bog Raiders (54) to attack Da Vinci.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Land: Human played Plains (14)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 23 (Human)
Phase: Da Vinci's Cleanup
Phase: Da Vinci's End of Turn
Phase: Da Vinci's Main, postcombat
Phase: Da Vinci's End Combat
Replacement Effect: The next time the chosen source deals damage to you, prevent that damage.
Replacement Effect: The next time the chosen source deals damage to you, prevent that damage.
Phase: Da Vinci's Combat Damage
Phase: Da Vinci's First Strike Damage
Resolve stack: Circle of Protection: Black (29) - Human chooses a source. 
Add to stack: Human activated Circle of Protection: Black (29).
Mana: Swamp (37) - {T}: Add {B} to your mana pool.
Resolve stack: Circle of Protection: Black (29) - Human chooses a source. 
Add to stack: Human activated Circle of Protection: Black (29).
Mana: Swamp (42) - {T}: Add {B} to your mana pool.
Combat: Human didn't block Ashenmoor Cohort (73).
Human didn't block Dauthi Slayer (62).
Phase: Da Vinci's Declare Blockers
Combat: Da Vinci assigned Dauthi Slayer (62) and Ashenmoor Cohort (73) to attack Human.
Phase: Da Vinci's Declare Attackers
Phase: Da Vinci's Begin Combat
Resolve stack: Ring of Xathrid (87) -  Attach to Crowd of Cinders (94)
Add to stack: Da Vinci activated Ring of Xathrid (87) targeting .
Mana: Swamp (120) - {T}: Add {B} to your mana pool.
Resolve stack: Ring of Xathrid
Add to stack: Da Vinci cast Ring of Xathrid (87).
Mana: Swamp (104) - {T}: Add {B} to your mana pool.
Mana: Swamp (112) - {T}: Add {B} to your mana pool.
Phase: Da Vinci's Main, precombat
Phase: Da Vinci's Draw
Phase: Da Vinci's Upkeep
Phase: Da Vinci's Untap
Turn: Turn 22 (Da Vinci)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Damage: Bog Raiders (54) deals 3 combat damage to Da Vinci.
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Resolve stack: Icatian Priest (46) - Bog Raiders (54) gains +1/+1 until end of turn.
Add to stack: Human activated Icatian Priest (46) targeting .
Mana: Swamp (38) - {T}: Add {B} to your mana pool.
Mana: Plains (17) - {T}: Add {W} to your mana pool.
Mana: Plains (15) - {T}: Add {W} to your mana pool.
Combat: Da Vinci didn't block Bog Raiders (54).
Phase: Human's Declare Blockers
Combat: Human assigned Bog Raiders (54) to attack Da Vinci.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Icatian Priest - Creature 1 / 1
Add to stack: Human cast Icatian Priest (46).
Mana: Plains (12) - {T}: Add {W} to your mana pool.
Resolve stack: Azorius Guildmage (31) - Tap Corrosive Mentor (88).
Add to stack: Human activated Azorius Guildmage (31) targeting .
Mana: Plains (17) - {T}: Add {W} to your mana pool.
Mana: Swamp (42) - {T}: Add {B} to your mana pool.
Mana: Plains (10) - {T}: Add {W} to your mana pool.
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 21 (Human)
Phase: Da Vinci's Cleanup
Phase: Da Vinci's End of Turn
Phase: Da Vinci's Main, postcombat
Phase: Da Vinci's End Combat
Damage: Dauthi Slayer (62) deals 2 combat damage to Human.
Replacement Effect: The next time the chosen source deals damage to you, prevent that damage.
Phase: Da Vinci's Combat Damage
Phase: Da Vinci's First Strike Damage
Resolve stack: Azorius Guildmage (31) - Tap Crowd of Cinders (94).
Add to stack: Human activated Azorius Guildmage (31) targeting .
Mana: Plains (12) - {T}: Add {W} to your mana pool.
Mana: Plains (15) - {T}: Add {W} to your mana pool.
Mana: Plains (17) - {T}: Add {W} to your mana pool.
Combat: Human didn't block Ashenmoor Cohort (73).
Human didn't block Dauthi Slayer (62).
Phase: Da Vinci's Declare Blockers
Resolve stack: Circle of Protection: Black (29) - Human chooses a source. 
Add to stack: Human activated Circle of Protection: Black (29).
Mana: Swamp (38) - {T}: Add {B} to your mana pool.
Combat: Da Vinci assigned Dauthi Slayer (62) and Ashenmoor Cohort (73) to attack Human.
Phase: Da Vinci's Declare Attackers
Phase: Da Vinci's Begin Combat
Resolve stack: Black Knight - Creature 2 / 2
Add to stack: Da Vinci cast Black Knight (96).
Mana: Swamp (115) - {T}: Add {B} to your mana pool.
Mana: Swamp (63) - {T}: Add {B} to your mana pool.
Resolve stack: Corrosive Mentor - Creature 1 / 3
Add to stack: Da Vinci cast Corrosive Mentor (88).
Mana: Swamp (120) - {T}: Add {B} to your mana pool.
Mana: Swamp (104) - {T}: Add {B} to your mana pool.
Mana: Swamp (112) - {T}: Add {B} to your mana pool.
Phase: Da Vinci's Main, precombat
Phase: Da Vinci's Draw
Phase: Da Vinci's Upkeep
Phase: Da Vinci's Untap
Turn: Turn 20 (Da Vinci)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Damage: Azorius Guildmage (31) deals 2 combat damage to Da Vinci.
Damage: Bog Raiders (54) deals 2 combat damage to Da Vinci.
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Combat: Da Vinci didn't block Bog Raiders (54).
Da Vinci didn't block Azorius Guildmage (31).
Phase: Human's Declare Blockers
Combat: Human assigned Bog Raiders (54) and Azorius Guildmage (31) to attack Da Vinci.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Azorius Guildmage (31) - Tap Ashenmoor Cohort (73).
Add to stack: Human activated Azorius Guildmage (31) targeting .
Mana: Swamp (37) - {T}: Add {B} to your mana pool.
Mana: Swamp (42) - {T}: Add {B} to your mana pool.
Mana: Plains (10) - {T}: Add {W} to your mana pool.
Land: Human played Plains (10)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 19 (Human)
Phase: Da Vinci's Cleanup
Phase: Da Vinci's End of Turn
Phase: Da Vinci's Main, postcombat
Phase: Da Vinci's End Combat
Replacement Effect: The next time the chosen source deals damage to you, prevent that damage.
Replacement Effect: The next time the chosen source deals damage to you, prevent that damage.
Phase: Da Vinci's Combat Damage
Phase: Da Vinci's First Strike Damage
Resolve stack: Circle of Protection: Black (29) - Human chooses a source. 
Add to stack: Human activated Circle of Protection: Black (29).
Mana: Swamp (37) - {T}: Add {B} to your mana pool.
Resolve stack: Circle of Protection: Black (29) - Human chooses a source. 
Add to stack: Human activated Circle of Protection: Black (29).
Mana: Swamp (42) - {T}: Add {B} to your mana pool.
Combat: Human didn't block Crowd of Cinders (94).
Human didn't block Dauthi Slayer (62).
Phase: Da Vinci's Declare Blockers
Combat: Da Vinci assigned Dauthi Slayer (62) and Crowd of Cinders (94) to attack Human.
Phase: Da Vinci's Declare Attackers
Phase: Da Vinci's Begin Combat
Resolve stack: Ashenmoor Cohort - Creature 4 / 3
Add to stack: Da Vinci cast Ashenmoor Cohort (73).
Mana: Swamp (119) - {T}: Add {B} to your mana pool.
Mana: Swamp (115) - {T}: Add {B} to your mana pool.
Mana: Swamp (63) - {T}: Add {B} to your mana pool.
Mana: Swamp (120) - {T}: Add {B} to your mana pool.
Mana: Swamp (104) - {T}: Add {B} to your mana pool.
Mana: Swamp (112) - {T}: Add {B} to your mana pool.
Phase: Da Vinci's Main, precombat
Phase: Da Vinci's Draw
Phase: Da Vinci's Upkeep
Phase: Da Vinci's Untap
Turn: Turn 18 (Da Vinci)
Phase: Human's Cleanup
Phase: Human's End of Turn
Resolve stack: Azorius Guildmage - Creature 2 / 2
Add to stack: Human cast Azorius Guildmage (31).
Mana: Plains (15) - {T}: Add {W} to your mana pool.
Mana: Plains (17) - {T}: Add {W} to your mana pool.
Phase: Human's Main, postcombat
Phase: Human's End Combat
Damage: Bog Raiders (54) deals 2 combat damage to Da Vinci.
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Combat: Da Vinci didn't block Bog Raiders (54).
Phase: Human's Declare Blockers
Combat: Human assigned Bog Raiders (54) to attack Da Vinci.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 17 (Human)
Phase: Da Vinci's Cleanup
Phase: Da Vinci's End of Turn
Resolve stack: Crowd of Cinders - Creature 0 / 0
Add to stack: Da Vinci cast Crowd of Cinders (94).
Mana: Swamp (119) - {T}: Add {B} to your mana pool.
Mana: Swamp (115) - {T}: Add {B} to your mana pool.
Mana: Swamp (63) - {T}: Add {B} to your mana pool.
Mana: Swamp (120) - {T}: Add {B} to your mana pool.
Phase: Da Vinci's Main, postcombat
Phase: Da Vinci's End Combat
Replacement Effect: The next time the chosen source deals damage to you, prevent that damage.
Phase: Da Vinci's Combat Damage
Phase: Da Vinci's First Strike Damage
Resolve stack: Circle of Protection: Black (29) - Human chooses a source. 
Add to stack: Human activated Circle of Protection: Black (29).
Mana: Plains (12) - {T}: Add {W} to your mana pool.
Combat: Human didn't block Dauthi Slayer (62).
Phase: Da Vinci's Declare Blockers
Combat: Da Vinci assigned Dauthi Slayer (62) to attack Human.
Phase: Da Vinci's Declare Attackers
Phase: Da Vinci's Begin Combat
Resolve stack: Death Stroke (84) - Destroy Zealous Inquisitor (53).
Add to stack: Da Vinci cast Death Stroke (84) targeting .
Mana: Swamp (104) - {T}: Add {B} to your mana pool.
Mana: Swamp (112) - {T}: Add {B} to your mana pool.
Phase: Da Vinci's Main, precombat
Phase: Da Vinci's Draw
Phase: Da Vinci's Upkeep
Phase: Da Vinci's Untap
Turn: Turn 16 (Da Vinci)
Phase: Human's Cleanup
Phase: Human's End of Turn
Resolve stack: Disturbed Burial (24) - Disturbed Burial - Return Azorius Guildmage (31) from the graveyard to its owners hand.
Add to stack: Human cast Disturbed Burial (24) targeting .
Mana: Plains (15) - {T}: Add {W} to your mana pool.
Mana: Plains (17) - {T}: Add {W} to your mana pool.
Mana: Swamp (38) - {T}: Add {B} to your mana pool.
Mana: Swamp (37) - {T}: Add {B} to your mana pool.
Mana: Swamp (42) - {T}: Add {B} to your mana pool.
Phase: Human's Main, postcombat
Phase: Human's End Combat
Damage: Phyrexian Juggernaut (21) deals 5 damage (As -1/-1 Counters) to Ihsan's Shade (81).
Damage: Ihsan's Shade (81) deals 5 damage  to Phyrexian Juggernaut (21).
Damage: Zealous Inquisitor (53) deals 2 combat damage to Da Vinci.
Damage: Bog Raiders (54) deals 2 combat damage to Da Vinci.
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Combat: Da Vinci assigned Ihsan's Shade (81) to block Phyrexian Juggernaut (21).
Da Vinci didn't block Bog Raiders (54).
Da Vinci didn't block Zealous Inquisitor (53).
Phase: Human's Declare Blockers
Combat: Human assigned Phyrexian Juggernaut (21), Zealous Inquisitor (53) and Bog Raiders (54) to attack Da Vinci.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 15 (Human)
Phase: Da Vinci's Cleanup
Phase: Da Vinci's End of Turn
Resolve stack: Ihsan's Shade - Creature 5 / 5
Add to stack: Da Vinci cast Ihsan's Shade (81).
Mana: Swamp (119) - {T}: Add {B} to your mana pool.
Mana: Swamp (115) - {T}: Add {B} to your mana pool.
Mana: Swamp (63) - {T}: Add {B} to your mana pool.
Mana: Swamp (120) - {T}: Add {B} to your mana pool.
Mana: Swamp (104) - {T}: Add {B} to your mana pool.
Mana: Swamp (112) - {T}: Add {B} to your mana pool.
Phase: Da Vinci's Main, postcombat
Phase: Da Vinci's End Combat
Replacement Effect: The next time the chosen source deals damage to you, prevent that damage.
Phase: Da Vinci's Combat Damage
Phase: Da Vinci's First Strike Damage
Resolve stack: Circle of Protection: Black (29) - Human chooses a source. 
Add to stack: Human activated Circle of Protection: Black (29).
Mana: Plains (15) - {T}: Add {W} to your mana pool.
Combat: Human didn't block Dauthi Slayer (62).
Phase: Da Vinci's Declare Blockers
Combat: Da Vinci assigned Dauthi Slayer (62) to attack Human.
Phase: Da Vinci's Declare Attackers
Phase: Da Vinci's Begin Combat
Land: Da Vinci played Swamp (119)
Phase: Da Vinci's Main, precombat
Phase: Da Vinci's Draw
Phase: Da Vinci's Upkeep
Phase: Da Vinci's Untap
Turn: Turn 14 (Da Vinci)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Damage: Zealous Inquisitor (53) deals 2 combat damage to Da Vinci.
Damage: Phyrexian Juggernaut (21) deals 5 combat damage to Da Vinci (as poison counters).
Damage: Da Vinci receives 5 posion counters from Phyrexian Juggernaut (21)
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Combat: Da Vinci didn't block Phyrexian Juggernaut (21).
Da Vinci didn't block Zealous Inquisitor (53).
Phase: Human's Declare Blockers
Combat: Human assigned Phyrexian Juggernaut (21) and Zealous Inquisitor (53) to attack Da Vinci.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Bog Raiders - Creature 2 / 2
Add to stack: Human cast Bog Raiders (54).
Mana: Swamp (37) - {T}: Add {B} to your mana pool.
Mana: Plains (17) - {T}: Add {W} to your mana pool.
Mana: Swamp (42) - {T}: Add {B} to your mana pool.
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 13 (Human)
Phase: Da Vinci's Cleanup
Phase: Da Vinci's End of Turn
Resolve stack: Mind Sludge (99) - Human discards (5).
Add to stack: Da Vinci cast Mind Sludge (99) targeting .
Mana: Swamp (115) - {T}: Add {B} to your mana pool.
Mana: Swamp (63) - {T}: Add {B} to your mana pool.
Mana: Swamp (120) - {T}: Add {B} to your mana pool.
Mana: Swamp (104) - {T}: Add {B} to your mana pool.
Mana: Swamp (112) - {T}: Add {B} to your mana pool.
Phase: Da Vinci's Main, postcombat
Phase: Da Vinci's End Combat
Damage: Dauthi Slayer (62) deals 2 combat damage to Human.
Phase: Da Vinci's Combat Damage
Phase: Da Vinci's First Strike Damage
Combat: Human didn't block Dauthi Slayer (62).
Phase: Da Vinci's Declare Blockers
Combat: Da Vinci assigned Dauthi Slayer (62) to attack Human.
Phase: Da Vinci's Declare Attackers
Phase: Da Vinci's Begin Combat
Land: Da Vinci played Swamp (115)
Phase: Da Vinci's Main, precombat
Phase: Da Vinci's Draw
Phase: Da Vinci's Upkeep
Phase: Da Vinci's Untap
Turn: Turn 12 (Da Vinci)
Phase: Human's Cleanup
Phase: Human's End of Turn
Resolve stack: Phyrexian Juggernaut - Creature 5 / 5
Add to stack: Human cast Phyrexian Juggernaut (21).
Mana: Swamp (42) - {T}: Add {B} to your mana pool.
Mana: Plains (17) - {T}: Add {W} to your mana pool.
Mana: Swamp (37) - {T}: Add {B} to your mana pool.
Mana: Swamp (38) - {T}: Add {B} to your mana pool.
Mana: Plains (15) - {T}: Add {W} to your mana pool.
Mana: Plains (12) - {T}: Add {W} to your mana pool.
Phase: Human's Main, postcombat
Phase: Human's End Combat
Damage: Zealous Inquisitor (53) deals 2 combat damage to Da Vinci.
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Combat: Da Vinci didn't block Zealous Inquisitor (53).
Phase: Human's Declare Blockers
Combat: Human assigned Zealous Inquisitor (53) to attack Da Vinci.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Land: Human played Swamp (42)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 11 (Human)
Phase: Da Vinci's Cleanup
Phase: Da Vinci's End of Turn
Phase: Da Vinci's Main, postcombat
Phase: Da Vinci's End Combat
Replacement Effect: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
Damage: Corrosive Mentor (89) deals 1 damage (As -1/-1 Counters) to Corrosive Mentor (89).
Damage: Zealous Inquisitor (53) deals 2 damage  to Corrosive Mentor (89).
Damage: Dauthi Slayer (62) deals 2 combat damage to Human.
Phase: Da Vinci's Combat Damage
Phase: Da Vinci's First Strike Damage
Resolve stack: Zealous Inquisitor (53) - {1}{W}: The next 1 damage that would be dealt to CARDNAME this turn is dealt to target creature instead.
Add to stack: Human activated Zealous Inquisitor (53) targeting .
Mana: Swamp (38) - {T}: Add {B} to your mana pool.
Mana: Plains (12) - {T}: Add {W} to your mana pool.
Combat: Human assigned Zealous Inquisitor (53) to block Corrosive Mentor (89).
Human didn't block Dauthi Slayer (62).
Phase: Da Vinci's Declare Blockers
Combat: Da Vinci assigned Dauthi Slayer (62) and Corrosive Mentor (89) to attack Human.
Phase: Da Vinci's Declare Attackers
Phase: Da Vinci's Begin Combat
Phase: Da Vinci's Main, precombat
Resolve stack: Tendrils of Corruption (85) - Deals 4 damage to Azorius Guildmage (31).  Da Vinci gains 4 life.
Damage: Tendrils of Corruption (85) deals 4 damage  to Azorius Guildmage (31).
Add to stack: Da Vinci cast Tendrils of Corruption (85) targeting .
Mana: Swamp (63) - {T}: Add {B} to your mana pool.
Mana: Swamp (120) - {T}: Add {B} to your mana pool.
Mana: Swamp (104) - {T}: Add {B} to your mana pool.
Mana: Swamp (112) - {T}: Add {B} to your mana pool.
Phase: Da Vinci's Draw
Phase: Da Vinci's Upkeep
Phase: Da Vinci's Untap
Turn: Turn 10 (Da Vinci)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Damage: Azorius Guildmage (31) deals 2 combat damage to Da Vinci.
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Combat: Da Vinci didn't block Azorius Guildmage (31).
Phase: Human's Declare Blockers
Combat: Human assigned Azorius Guildmage (31) to attack Da Vinci.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Zealous Inquisitor - Creature 2 / 2
Add to stack: Human cast Zealous Inquisitor (53).
Mana: Plains (15) - {T}: Add {W} to your mana pool.
Mana: Swamp (37) - {T}: Add {B} to your mana pool.
Mana: Plains (17) - {T}: Add {W} to your mana pool.
Land: Human played Plains (17)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 9 (Human)
Phase: Da Vinci's Cleanup
Phase: Da Vinci's End of Turn
Phase: Da Vinci's Main, postcombat
Phase: Da Vinci's End Combat
Replacement Effect: The next time the chosen source deals damage to you, prevent that damage.
Damage: Corrosive Mentor (89) deals 3 combat damage to Human.
Phase: Da Vinci's Combat Damage
Phase: Da Vinci's First Strike Damage
Resolve stack: Circle of Protection: Black (29) - Human chooses a source. 
Add to stack: Human activated Circle of Protection: Black (29).
Mana: Swamp (37) - {T}: Add {B} to your mana pool.
Combat: Human didn't block Corrosive Mentor (89).
Human didn't block Dauthi Slayer (62).
Phase: Da Vinci's Declare Blockers
Combat: Da Vinci assigned Dauthi Slayer (62) and Corrosive Mentor (89) to attack Human.
Phase: Da Vinci's Declare Attackers
Phase: Da Vinci's Begin Combat
Resolve stack: Nocturnal Raid (83) - Black creatures get +2/+0 until end of turn.
Add to stack: Da Vinci cast Nocturnal Raid (83).
Mana: Swamp (63) - {T}: Add {B} to your mana pool.
Mana: Swamp (120) - {T}: Add {B} to your mana pool.
Mana: Swamp (104) - {T}: Add {B} to your mana pool.
Mana: Swamp (112) - {T}: Add {B} to your mana pool.
Land: Da Vinci played Swamp (63)
Phase: Da Vinci's Main, precombat
Phase: Da Vinci's Draw
Phase: Da Vinci's Upkeep
Phase: Da Vinci's Untap
Turn: Turn 8 (Da Vinci)
Phase: Human's Cleanup
Phase: Human's End of Turn
Land: Human played Swamp (37)
Phase: Human's Main, postcombat
Phase: Human's End Combat
Damage: Azorius Guildmage (31) deals 2 combat damage to Da Vinci.
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Combat: Da Vinci didn't block Azorius Guildmage (31).
Phase: Human's Declare Blockers
Combat: Human assigned Azorius Guildmage (31) to attack Da Vinci.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Azorius Guildmage (31) - Tap Corrosive Mentor (89).
Add to stack: Human activated Azorius Guildmage (31) targeting .
Mana: Swamp (38) - {T}: Add {B} to your mana pool.
Mana: Plains (12) - {T}: Add {W} to your mana pool.
Mana: Plains (15) - {T}: Add {W} to your mana pool.
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 7 (Human)
Phase: Da Vinci's Cleanup
Phase: Da Vinci's End of Turn
Phase: Da Vinci's Main, postcombat
Phase: Da Vinci's End Combat
Replacement Effect: The next time the chosen source deals damage to you, prevent that damage.
Phase: Da Vinci's Combat Damage
Phase: Da Vinci's First Strike Damage
Resolve stack: Circle of Protection: Black (29) - Human chooses a source. 
Add to stack: Human activated Circle of Protection: Black (29).
Mana: Swamp (38) - {T}: Add {B} to your mana pool.
Combat: Human didn't block Dauthi Slayer (62).
Phase: Da Vinci's Declare Blockers
Combat: Da Vinci assigned Dauthi Slayer (62) to attack Human.
Phase: Da Vinci's Declare Attackers
Phase: Da Vinci's Begin Combat
Resolve stack: Corrosive Mentor - Creature 1 / 3
Add to stack: Da Vinci cast Corrosive Mentor (89).
Mana: Swamp (120) - {T}: Add {B} to your mana pool.
Mana: Swamp (104) - {T}: Add {B} to your mana pool.
Mana: Swamp (112) - {T}: Add {B} to your mana pool.
Land: Da Vinci played Swamp (120)
Phase: Da Vinci's Main, precombat
Phase: Da Vinci's Draw
Phase: Da Vinci's Upkeep
Phase: Da Vinci's Untap
Turn: Turn 6 (Da Vinci)
Phase: Human's Cleanup
Phase: Human's End of Turn
Land: Human played Swamp (38)
Resolve stack: Circle of Protection: Black
Add to stack: Human cast Circle of Protection: Black (29).
Mana: Plains (15) - {T}: Add {W} to your mana pool.
Mana: Plains (12) - {T}: Add {W} to your mana pool.
Phase: Human's Main, postcombat
Phase: Human's End Combat
Damage: Azorius Guildmage (31) deals 2 combat damage to Da Vinci.
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Combat: Da Vinci didn't block Azorius Guildmage (31).
Phase: Human's Declare Blockers
Combat: Human assigned Azorius Guildmage (31) to attack Da Vinci.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 5 (Human)
Phase: Da Vinci's Cleanup
Phase: Da Vinci's End of Turn
Resolve stack: Dauthi Slayer - Creature 2 / 2
Add to stack: Da Vinci cast Dauthi Slayer (62).
Mana: Swamp (104) - {T}: Add {B} to your mana pool.
Mana: Swamp (112) - {T}: Add {B} to your mana pool.
Phase: Da Vinci's Main, postcombat
Phase: Da Vinci's End Combat
Phase: Da Vinci's Combat Damage
Phase: Da Vinci's First Strike Damage
Phase: Da Vinci's Declare Blockers
Combat: Da Vinci didn't attack this turn.
Phase: Da Vinci's Declare Attackers
Phase: Da Vinci's Begin Combat
Land: Da Vinci played Swamp (104)
Phase: Da Vinci's Main, precombat
Phase: Da Vinci's Draw
Phase: Da Vinci's Upkeep
Phase: Da Vinci's Untap
Turn: Turn 4 (Da Vinci)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Azorius Guildmage - Creature 2 / 2
Add to stack: Human cast Azorius Guildmage (31).
Mana: Plains (15) - {T}: Add {W} to your mana pool.
Mana: Plains (12) - {T}: Add {W} to your mana pool.
Land: Human played Plains (15)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 3 (Human)
Phase: Da Vinci's Cleanup
Phase: Da Vinci's End of Turn
Phase: Da Vinci's Main, postcombat
Phase: Da Vinci's End Combat
Phase: Da Vinci's Combat Damage
Phase: Da Vinci's First Strike Damage
Phase: Da Vinci's Declare Blockers
Combat: Da Vinci didn't attack this turn.
Phase: Da Vinci's Declare Attackers
Phase: Da Vinci's Begin Combat
Land: Da Vinci played Swamp (112)
Phase: Da Vinci's Main, precombat
Phase: Da Vinci's Draw
Phase: Da Vinci's Upkeep
Phase: Da Vinci's Untap
Turn: Turn 2 (Da Vinci)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Land: Human played Plains (12)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 1 (Human)
Mulligan: Da Vinci has kept a hand of 7 cards
Mulligan: Human has kept a hand of 7 cards
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Re: Forge Beta: 03-28-2014 ver 1.5.15

Postby Xyx » 18 Apr 2014, 13:38

If there are two Possibility Storms and someone casts a spell, the last Possibility Storm trigger will not produce a spell, presumably because the triggering card has already been exiled.

Gatherer wrote:4/15/2013 If Possibility Storm's ability doesn't exile the original spell (perhaps because another Possibility Storm already exiled it), you'll still exile cards from the top of your library until you exile a card that shares a card type with it and have the opportunity to cast that spell.
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Re: Forge Beta: 03-28-2014 ver 1.5.15

Postby SecretCaveman » 18 Apr 2014, 14:22

Fireball doesn't seem to charge extra for the additional targets (I can play it for R (with x=0), targeting two creatures)
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Re: Forge Beta: 03-28-2014 ver 1.5.15

Postby rot » 18 Apr 2014, 19:15

After buying one of two available copies of Ghor-Clan Savage in the Spell Shop, the second copy is still displayed but cannot be bought: The context menu does not display "Buy card". After closing the Spell Shop and opening it again, the second copy disappeared.
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Re: Forge Beta: 03-28-2014 ver 1.5.15

Postby Andy9973 » 18 Apr 2014, 19:36

The way Propaganda is implemented currently doesn't work correctly for cards like Mogg Flunkies.

Image

This is what happened during AI's turn:
- AI cast Goblin Guide
- AI cast Chain Lightning on me
This left the AI with two untapped Mountains.

When it came to the declare attackers step the AI attacked me with only Mogg Flunkies. I guess that is because Propaganda asks you to pay the mana after you've declared attackers and just untaps and removes the creatures from combat for which you didn't pay the mana.

I haven't tested it out but I guess it's the same for Ghostly Prison and Sphere of Safety.
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Re: Forge Beta: 03-28-2014 ver 1.5.15

Postby rot » 18 Apr 2014, 20:52

When playing Zealous Inquisitors ability, Forge asks to select target creature you control. It correctly accepts a creature opponent controls.
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