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Card AI (Improvements) Requests

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Re: Card AI (Improvements) Requests

Postby lazylockie » 05 May 2014, 11:17

Arkx wrote:Would it be possible to incorporate some kind of priority for Tinker so that the AI will Tinker for Blightsteel Colossus as a first priority if he is present in the deck?

Playtesting Vintage decks is kind of silly when the AI Tinkers for Sol Ring.
AI already does that. Play against Darrin Stephens (Very Hard) and you'll always see AI Tinker for Blightsteel Colossus (unless mono-punch is its hand, at which point AI will search for Myr Enforcer).

AI always searches for the highest CMC that meets the criteria. That's why you also see AI searching for Eldrazi Conscription on Sovereigns of Lost Alara 's trigger.
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Re: Card AI (Improvements) Requests

Postby Xyx » 05 May 2014, 11:31

AI cast Fall of the Hammer targeting its 2/2 and my 1/3 for no value.
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Re: Card AI (Improvements) Requests

Postby krevett » 07 May 2014, 07:39

AI has day of judgement in hand and doesn't cast it if I only have one creature on board, even if this creature is going to kill it next turn!

Edit: it appears to be when it's a small creature (2/2 or so) because last time AI used the card for only one of my creature (but it was a 5/5)
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Re: Card AI (Improvements) Requests

Postby Xyx » 09 May 2014, 00:00

AI does not attack with creatures it brings back with Whip of Erebos. It's not as if the creatures are sticking around to block. And even if it can't get any profitable attacks in, that's still free life it's missing out on because the whip gives lifelink.
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Re: Card AI (Improvements) Requests

Postby Xyx » 09 May 2014, 21:48

AI taps its Sylvan Caryatid whenever it blocks. I assume this is some sort of "better tap it for mana before it dies" thing, but it's also tapping when the thing is not dying. So that means the AI sometimes misses out on mana needed to counter a spell in Main Phase 2.
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Re: Card AI (Improvements) Requests

Postby Hanmac » 10 May 2014, 08:08

Blazing Salvo cast on a */4 Creature: Enemy Takes 5 Damage instead of the Creature, the question is why?

cast on any creature while you control Satyr Firedancer ...
Enemy takes the damage and Firedancer damages the creature too, what would damage the creature more than before
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Re: Card AI (Improvements) Requests

Postby Xyx » 10 May 2014, 09:26

AI attacks with Boon Satyr. I block with two 1/1 Soldier tokens. AI casts Voyage's End on its own Boon Satyr. Better to cast it on one of the tokens.
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Re: Card AI (Improvements) Requests

Postby Xyx » 12 May 2014, 09:16

AI casts Boon of Erebos twice on a 3/3 blocking my indestructible 9/10. That just costs 2 more life.
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Re: Card AI (Improvements) Requests

Postby Xyx » 12 May 2014, 23:20

AI does not attack with Aerie Worshippers even though my only creature is -2/4. Perhaps similar logic that makes the AI attack with lifelinked creatures could be used for inspired creatures.

AI likes to use Thassa's Ire during its upkeep rather than during my turn. Also, didn't target my Crystalline Nautilus when it had the chance.

AI has 13 life and loads of mana. I'm at 2 life. AI does not use its Underworld Coinsmith to finish me off.

AI kept a 5-card no-lander. I wouldn't even keep a 4-card no-lander.

AI likes to go crazy untapping one Kiora's Follower with another, back and forth, over and over again, eventually causing Forge to hang.

I could be mistaken, but I don't think the AI uses Voyaging Satyr to untap lands to float mana to cast spells ahead of curve.

I also suspect that the AI does not bestow Alluring Siren to steal creatures, but I'm not sure.
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Re: Card AI (Improvements) Requests

Postby Xyx » 15 May 2014, 23:09

AI let me steal its Ghost Council of Orzhova even though it had mana and a 1/1 Spirit token that it didn't really need.

I have no creatures that can block flyers, but AI only attacks with its Cavalry Pegasus and leaves all its humans at home.
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Re: Card AI (Improvements) Requests

Postby Marek14 » 16 May 2014, 06:02

AI kills itself with Bloodgift Demon, even though it could target me.
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Re: Card AI (Improvements) Requests

Postby SecretCaveman » 18 May 2014, 08:42

AI cast Crystallization on my Plage Dogs, while my Vampire Bats represent lethal damage next turn and the AI has a lot of ground blockers.
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Re: Card AI (Improvements) Requests

Postby Leviathan » 19 May 2014, 01:10

AI tries to use Unearth abilities (of, say, Hellspark Elemental) while I have a Grafdigger's Cage on the battlefield.
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Re: Card AI (Improvements) Requests

Postby lazylockie » 19 May 2014, 17:24

AI handles very poorly an opposing Athreos, God of Passage. It'll pay 3 life even for tokens, which cease to exist immediately after hitting the graveyard.

maybe add a RNG to give some sort of unpredictability (applies to Athreos and Mogis, God of Slaughter):

Code: Select all
if(life > threshold) {
   if(rand() > 0.5) {
      decision 1 (lose life, take damage)
   } else {
      decision 2 (return creature, sacrifice creature)
   }
} else {
   keep alive
}
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Re: Card AI (Improvements) Requests

Postby Xyx » 20 May 2014, 12:49

AI casts Banishing Light on my empty board.
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