Forge Android App: 11-13-2016 Alpha 1.5.58.002
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Android App: 05-30-2014 Alpha 1.5.19.004
by jmartus » 31 May 2014, 03:19
Getting a error report after downloading the pics and trying to play a game.on a galaxy s5
Re: Forge Android App: 05-30-2014 Alpha 1.5.19.004
by Rosieodonell » 31 May 2014, 06:12
So earlier I gave up on the Galaxy S1 but now I am working on touchpad that is running icream sandwich. The App installs fine however it seems to freeze at "Loading cards from archive 100%, ETA00:00:01". S1 seemed to get farther than this....
Checked the log and this is from the error i got:
Game BT0 > java.lang.OutOfMemoryError.
not sure how to rectify this. Running a total of 864 MB. Is there a way to allocate a fixed number of memory for this app alone?
Checked the log and this is from the error i got:
Game BT0 > java.lang.OutOfMemoryError.
not sure how to rectify this. Running a total of 864 MB. Is there a way to allocate a fixed number of memory for this app alone?
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Re: Forge Android App: 05-30-2014 Alpha 1.5.19.004
by Snoops » 31 May 2014, 11:55
Hi, works great so far. One issue though, I don't seem to be able to quit the app. Pressing the back button from the main menu does nothing and I have to exit it via the home button. But, when I go back into the app the initial welcome screen doesn't load and it goes straight to the menu. Only way I can quit the app completely is using the task killer. Using HTC One M8. Thanks
Re: Forge Android App: 05-30-2014 Alpha 1.5.19.004
by drdev » 31 May 2014, 13:50
This is fixed for the next release. Back button from home screen will now prompt you if you wish to exit.Snoops wrote:Hi, works great so far. One issue though, I don't seem to be able to quit the app. Pressing the back button from the main menu does nothing and I have to exit it via the home button. But, when I go back into the app the initial welcome screen doesn't load and it goes straight to the menu. Only way I can quit the app completely is using the task killer. Using HTC One M8. Thanks
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Re: Forge Android App: 05-30-2014 Alpha 1.5.19.004
by timmermac » 31 May 2014, 14:10
Does the android version currently come with any decks or do I have to move decks from the desktop version?
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Android App: 05-30-2014 Alpha 1.5.19.004
by drdev » 31 May 2014, 14:47
It comes with all preconstructed decks, theme decks, and random generated decks. Otherwise you'll need to transfer them or download some from the Forge Decks forum.timmermac wrote:Does the android version currently come with any decks or do I have to move decks from the desktop version?
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Re: Forge Android App: 05-30-2014 Alpha 1.5.19.004
by timmermac » 31 May 2014, 15:40
What about quest opponent decks?
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Android App: 05-30-2014 Alpha 1.5.19.004
by drdev » 31 May 2014, 16:44
I decided to change it to "Call Back" to avoid confusion. I also updated the logic so Call Back is the option if there are attackers that can actually be undeclared (meaning not forced to attack), otherwise Alpha Strike is the option. How does that sound?friarsol wrote:How about "Reset Attackers" instead of just "Cancel", I'm not sure I know what I expect Cancel to do. I'd be worried hitting Cancel will bypass my declare attackers step and not attack with anything.drdev wrote:So per some input I received, I decided to make use of the right prompt button to end the turn when you're prompted to pass priority, as well as make use of that button to either Alpha Strike or Cancel the attack (undeclare all attackers) when declaring attackers based on whether any attackers have been declared.
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Re: Forge Android App: 05-30-2014 Alpha 1.5.19.004
by drdev » 31 May 2014, 16:46
Those are also available by default, as, just like preconstructed decks, those come packaged with the resource files that are automatically downloaded.timmermac wrote:What about quest opponent decks?
It's only custom user decks that you'd have to transfer or download separate from the Forge Decks forum.
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Re: Forge Android App: 05-30-2014 Alpha 1.5.19.004
by timmermac » 31 May 2014, 17:12
Actually got to play a game on my phone. Can't wait for quest mode to be available. <Does Mr. Burns imitation>
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Android App: 05-31-2014 Alpha 1.5.19.005
by drdev » 31 May 2014, 17:32
So I just release 1.5.19.005, which includes setting android:largeHeap="true" in the manifest. This should increase the amount of memory Forge is allowed to use and hopefully eliminate the Out of Memory issues some people have encountered. The downside to this is having to bump the minimum Android version to 3.0 Honeycomb (API version 11), however as that has been out for over three years, hopefully that won't be too big an issue. Forge is not a smalltime app and there's really nothing I could do to make it such, so I apologize to anyone who doesn't have a new enough device to run it.
Rosieodonell, with this fix in place, could you let me know if this allows you to get past "Loading cards from archive 100%, ETA00:00:01"?
In addition to the memory fix, 005 includes the following enhancements:
Please let me know if you're still experience memory issues. The next step would be to try to optimize memory usage in certain areas of the code.
Thanks.
-Dan
Rosieodonell, with this fix in place, could you let me know if this allows you to get past "Loading cards from archive 100%, ETA00:00:01"?
In addition to the memory fix, 005 includes the following enhancements:
- Back button from Home screen will now prompt you to exit Forge.
- Right prompt button is now an enabled "End Turn" button when you're give the option to pass priority.
- When declaring attackers, the prompt message is now shorter and clearer, the right prompt button will give you the option to "Alpha Strike" (attack with all) or Call Back (undeclare all attackers) based on whether there are any attackers currently that can be undeclared. In addition, if no creatures with Banding are present, tapping an attacker will now undeclare it.
Please let me know if you're still experience memory issues. The next step would be to try to optimize memory usage in certain areas of the code.
Thanks.
-Dan
Last edited by drdev on 31 May 2014, 18:55, edited 2 times in total.
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Re: Forge Android App: 05-31-2014 Alpha 1.5.19.005
by timmermac » 31 May 2014, 18:04
I am now able to download lq set pics, but it is veeeeeeeeeeeeery slow. It's going to take 9-12 hours to download, according to my phone.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Android App: 05-31-2014 Alpha 1.5.19.005
by friarsol » 31 May 2014, 18:05
Wooo, the new release enabled me to get past the Finishing Startup message (and the OutOfMemory logs it had) and dropped me on the main menu.
I'll play around a few games and post a few observations later tonight, or maybe tomorrow.
I'll play around a few games and post a few observations later tonight, or maybe tomorrow.
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Re: Forge Android App: 05-31-2014 Alpha 1.5.19.005
by KrazyTheFox » 31 May 2014, 18:15
This one caught me off guard when I pulled the latest changes. Is there a better phrasing that could be used here instead? "End Turn" sounds like it's ending my turn completely. Maybe just "pass"?drdev wrote:Right prompt button is now an enabled "End Turn" button when you're give the option to pass priority.
Awesome, thanks! No more accidentally attacking with my Birds of Paradise.drdev wrote:When declaring attackers, the prompt message is now shorter and clearer, the right prompt button will give you the option to "Alpha Strike" (attach with all) or Call Back (undeclare all attackers) based on whether there are any attackers currently that can be undeclared. In addition, if no creatures with Banding are present, since tapping an attacker will now undeclare it.

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