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Forge Android App: 11-13-2016 Alpha 1.5.58.002

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Re: Forge Android App: 06-01-2014 Alpha 1.5.19.007

Postby drdev » 01 Jun 2014, 17:10

I just released 1.5.19.007. Here's a list of the fixes/enhancements:

  • Cards in hand and other non-battlefield zones now overlap as long as they don't overlap more than half of any given card.
  • Poison counters now appear next the avatar and below the life total if a player has any.
  • Damage to creatures now appears in red above the p/t overlay.
  • Fix crash when assigning damage for creatures with trample and support showing player avatar in assign damage dialog.
  • Fix crash that could occur if card art fails to load for a list chooser dialog.

Let me know if you have any questions or issues with this build.

Thanks.
-Dan
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Re: Forge Android App: 06-01-2014 Alpha 1.5.19.007

Postby timmermac » 01 Jun 2014, 17:31

lq set pics are not downloading properly. I have filenames, but the files are all 500-700 bytes in size and do not display properly.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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Re: Forge Android App: 06-01-2014 Alpha 1.5.19.007

Postby 5enza » 01 Jun 2014, 17:35

Awesome! Thanks for your hard work the app is getting better everyday.

Happy to report the trample bug is gone. Unfortunately, still crashing for me with Divvy cards. Everything goes fine until you have to select one of the two piles. Then I get a blank window and as soon as I tap the screen it crashes.
Screenshot_2014-06-01-13-28-24.png

Looks like its throwing the same error in forge.log
EDT > java.lang.NullPointerException
at forge.card.CardRenderer.drawCardListItem(CardRenderer.java:229)
at forge.card.CardRenderer.drawCardListItem(CardRenderer.java:211)
at forge.toolbox.ListChooser$CardItemRenderer.drawValue(ListChooser.java:286)
at forge.toolbox.ListChooser$ChoiceList$1.drawValue(ListChooser.java:407)
at forge.toolbox.FList.draw(FList.java:190)
at forge.Forge$Graphics.draw(Forge.java:645)
at forge.toolbox.FContainer.draw(FContainer.java:49)
at forge.Forge$Graphics.draw(Forge.java:645)
at forge.toolbox.FContainer.draw(FContainer.java:49)
at forge.Forge.render(Forge.java:214)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:499)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1523)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
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Re: Forge Android App: 06-01-2014 Alpha 1.5.19.007

Postby drdev » 01 Jun 2014, 17:55

@5enza - Oh, I misunderstood the bug. I didn't realize it was happening when your opponent cast the Divvy card that made you pick the pile. I'll investigate.

Thanks for reporting it.
-Dan
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Re: Forge Android App: 06-01-2014 Alpha 1.5.19.007

Postby drdev » 01 Jun 2014, 18:01

timmermac wrote:lq set pics are not downloading properly. I have filenames, but the files are all 500-700 bytes in size and do not display properly.
Odd. I'll have to investigate that. Have you tried the regular LQ pics downloader to see if that works better?
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Re: Forge Android App: 05-30-2014 Alpha 1.5.19.004

Postby Snoops » 01 Jun 2014, 18:48

drdev wrote:
Snoops wrote:Hi, works great so far. One issue though, I don't seem to be able to quit the app. Pressing the back button from the main menu does nothing and I have to exit it via the home button. But, when I go back into the app the initial welcome screen doesn't load and it goes straight to the menu. Only way I can quit the app completely is using the task killer. Using HTC One M8. Thanks
This is fixed for the next release. Back button from home screen will now prompt you if you wish to exit.
Thank you
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Re: Forge Android App: 06-01-2014 Alpha 1.5.19.007

Postby drdev » 01 Jun 2014, 19:37

drdev wrote:@5enza - Oh, I misunderstood the bug. I didn't realize it was happening when your opponent cast the Divvy card that made you pick the pile. I'll investigate.

Thanks for reporting it.
-Dan
I figured out the issue and fixed it. The "Choose a pile" dialog will now look like this:

ChooseAPile.png
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Re: Forge Android App: 06-01-2014 Alpha 1.5.19.007

Postby timmermac » 01 Jun 2014, 20:59

Regular lq pics work fine.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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Re: Forge Android App: 06-01-2014 Alpha 1.5.19.007

Postby Rosieodonell » 01 Jun 2014, 22:00

So I downloaded alpha 1.5.19.007 and ran the card picture install. 3 hours later and this is the error I get when I run a constructed deck in the journey theme:

Looks like rakdos cackler is messing it up
Attachments
forge.log
(7.96 KiB) Downloaded 282 times
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Re: Forge Android App: 06-01-2014 Alpha 1.5.19.007

Postby drdev » 01 Jun 2014, 22:09

Rosieodonell wrote:So I downloaded alpha 1.5.19.007 and ran the card picture install. 3 hours later and this is the error I get when I run a constructed deck in the journey theme:

Looks like rakdos cackler is messing it up
Do the pictures open ok if you go to the files?
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Re: Forge Android App: 06-01-2014 Alpha 1.5.19.007

Postby rikimbo » 01 Jun 2014, 22:21

I am able to see all cards in my library by clicking on any of the "hidden" cards in the library view. Zoom shows the card back, but detail reveals all the card info.
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Re: Forge Android App: 06-01-2014 Alpha 1.5.19.007

Postby Rosieodonell » 01 Jun 2014, 22:48

So I looked at the cards folder using the android gallery. a few of the cards are not showing up at all.

Example experiment one errors out but advent of the wurm doesnt
Attachments
Experiment One.full.jpg
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Re: Forge Android App: 06-01-2014 Alpha 1.5.19.007

Postby Rosieodonell » 01 Jun 2014, 22:49

here is the file that works..one of them
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Advent of the Wurm.full.jpg
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Re: Forge Android App: 06-01-2014 Alpha 1.5.19.007

Postby drdev » 01 Jun 2014, 22:54

Rosieodonell wrote:here is the file that works..one of them
Did you download the LQ Set pictures, or just the single LQ pic per card?
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Re: Forge Android App: 06-01-2014 Alpha 1.5.19.007

Postby Rosieodonell » 01 Jun 2014, 22:57

I choose option number one since it I thought it would be the quickest. I think that is LQ per card. downloaded about 14K pictuires :(

*Alao total sidenote, u guys rock.. the work you have put into this amazing!*
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